Kushman
06-02-2011, 07:47 AM
Initially I posted a comment to Taint's topic "Augmented Gear & Tatters." I have quite an extensive review so I decided to create a new thread on the topic in my own views of the system.
Simular to the crafting system there is a mixture of luck and skill involved with time to perfect your movement speed and command selection through the synergy command windows. Repetition of anything builds knowledge, so learn the menu like the back of your hand. A lot of you are receiving poor results because you are spamming your synergy level to 80 thinking capped skill will result in HQ of any particular item or HQ3 for your augmented items. You are also just aligning the target value as close as possible then ending and seeing the "luck" of it. Or those who rely on others to do it for you let them spam just the same way making you provide and/or purchase more than necessary. At first I went on that thought but as I did more and more then experimented on my own stuff I found detailed tricks to increase the quality of my results. The actual augments themselves are random and that part can be frustrating because of needed repetition, but getting the highest quality of possibilities I have learned to be very good at. Anyone who has comes to me knows I spend many attempts without wasting their tatters/scraps to get them a satisfying result. It just takes time and patience.
There is a lot of detail some of you are missing, some which I won't disclose because I don't think everyone should just be told how to perfect something that has taken me a lot of time to do myself. Besides having the upper hand is nice, especially over the hundreds of players that come to me for service. My HQ rate is beyond what many imagine possible and I can HQ3 almost perfectly now that I found out some very unthought of details. I commend SE for the detail they put into the synergy system that most have yet to figure out. (Think Absolute Virtue and outside the box so to speak.) After all if everyone could level and perfect a system so easily it just throws the economy off balance just like if everyone could HQ every crafting recipe each synth. Personally I think leveling synergy should be harder than it is. Yes it often takes more time than I like to get it right but in the end I use less tatters and scraps than just spamming them hoping to get the best results. It may take much more time but you can avoid wasting endless tatters/scraps. Fewell not so much you will burn that because the luck isn't in the (Align & End Synergy). Jibberish I speak? Hardly. Will someone state against me I don't know what I am talking about and to prove it? Probably, but I don't need to I have hundreds of witnesses that I have served throughout my server very satisfied with my results. Not to mention I am extremely satisfied with the results of my own gear.
The possible results could use much improvement, however, I think using where it all started with items such as abjurations and God gear is a testing phase for the future of the augmenting system. As well as bringing back gameplay in such area's.
Addressing the quantity of tatters and scraps I believe this is SE's way of bringing back more involved gameplay in ancient area's like Sky and Einherjar just as I previously stated. You give a handful of players the ability to produce immense quantities of the required items you lose the need for more than just that to farm those area's. This is also where a part of the synergy system comes into play. You can produce high quantities of these items each production attempt through the synergy furnace.
I look forward to multiple element target values being part of future augmentable equipment. With the knowledge I possess this would indeed be challenging because of the specific speed and commands needed to be performed in order to receive the highest quality of results.
Simular to the crafting system there is a mixture of luck and skill involved with time to perfect your movement speed and command selection through the synergy command windows. Repetition of anything builds knowledge, so learn the menu like the back of your hand. A lot of you are receiving poor results because you are spamming your synergy level to 80 thinking capped skill will result in HQ of any particular item or HQ3 for your augmented items. You are also just aligning the target value as close as possible then ending and seeing the "luck" of it. Or those who rely on others to do it for you let them spam just the same way making you provide and/or purchase more than necessary. At first I went on that thought but as I did more and more then experimented on my own stuff I found detailed tricks to increase the quality of my results. The actual augments themselves are random and that part can be frustrating because of needed repetition, but getting the highest quality of possibilities I have learned to be very good at. Anyone who has comes to me knows I spend many attempts without wasting their tatters/scraps to get them a satisfying result. It just takes time and patience.
There is a lot of detail some of you are missing, some which I won't disclose because I don't think everyone should just be told how to perfect something that has taken me a lot of time to do myself. Besides having the upper hand is nice, especially over the hundreds of players that come to me for service. My HQ rate is beyond what many imagine possible and I can HQ3 almost perfectly now that I found out some very unthought of details. I commend SE for the detail they put into the synergy system that most have yet to figure out. (Think Absolute Virtue and outside the box so to speak.) After all if everyone could level and perfect a system so easily it just throws the economy off balance just like if everyone could HQ every crafting recipe each synth. Personally I think leveling synergy should be harder than it is. Yes it often takes more time than I like to get it right but in the end I use less tatters and scraps than just spamming them hoping to get the best results. It may take much more time but you can avoid wasting endless tatters/scraps. Fewell not so much you will burn that because the luck isn't in the (Align & End Synergy). Jibberish I speak? Hardly. Will someone state against me I don't know what I am talking about and to prove it? Probably, but I don't need to I have hundreds of witnesses that I have served throughout my server very satisfied with my results. Not to mention I am extremely satisfied with the results of my own gear.
The possible results could use much improvement, however, I think using where it all started with items such as abjurations and God gear is a testing phase for the future of the augmenting system. As well as bringing back gameplay in such area's.
Addressing the quantity of tatters and scraps I believe this is SE's way of bringing back more involved gameplay in ancient area's like Sky and Einherjar just as I previously stated. You give a handful of players the ability to produce immense quantities of the required items you lose the need for more than just that to farm those area's. This is also where a part of the synergy system comes into play. You can produce high quantities of these items each production attempt through the synergy furnace.
I look forward to multiple element target values being part of future augmentable equipment. With the knowledge I possess this would indeed be challenging because of the specific speed and commands needed to be performed in order to receive the highest quality of results.