View Full Version : [dev1015] Abyssea Update and the Cruor-For-Chests Adjustment
Hi~
I'm creating this thread in regard to this portion of the June 6th Abyssea Update announcement:
"Players will be given the option to manually destroy any sturdy pyxis.
*When exercising this option, the destroying player will receive a cruor reward proportional to the rank of the pyxis."
I love a good show as much as anyone else, but I can't imagine that everyone will enjoy the chaos this adjustment is bound to cause. Don't get me wrong - most players will welcome the ability to destroy unwanted chests. However, there are many dim-witted players that will scramble, at all costs, to destroy unwanted chests specifically for the cruor reward. Even if it's only for a measly 25 cruor or so.
People do dumb things. And I guarantee that some parties, especially pick-up groups, will start fighting (and placing GM calls) over chests. I really do expect some exp alliances to grind to a halt due to people bickering and racing to destroy chests for cruor.
Is it possible to adjust the cruor reward and instead grant it to all players in a party/alliance when a chest is destroyed?
I'm sure other posters in this thread will be able to come up with more (and better) options.
I would definitely prefer it just be the one player. It will be much more fun that way.
I would definitely prefer it just be the one player. It will be much more fun that way.
Oh, I agree completely. The drama and bickering will be hilarious.
But I'd imagine that lots of people won't want to deal with that crap. SE might want to rethink part of this update and nip a potential problem in the bud.
Alhanelem
06-01-2011, 12:33 AM
Sometimes we should set aside what is most fun for us in the moment and have just a smidge of consideration for those around us.
RAIST
06-01-2011, 12:36 AM
agreed... better to make it go to the alliance as though they opened a cruor chest than make it go to just the one person. Better to do it now then have to deal with the complaints down the line.
In all honesty, I'd be fine with not getting anything from the chest. If I'm not spending a key to open it to make it despawn, I'm saving cruor--a penny saved is a penny earned mentality.
Xellith
06-01-2011, 12:49 AM
Make the cruor go to everyone. This will only create drama.
Glamdring
06-01-2011, 12:50 AM
overall, I like all the changes as a rule. Destroying chests? have to see how it works, but it needs to be assigned to a single player, or the group leader or something. making the cruor drop to the group is realistic.
They should also make this work in the other casket zones, so I don't lose out on a prousse ring because some player half the area away doesn't want the potion +1 in his blue casket, so no browns or blues can pop.
Godofgods
06-01-2011, 12:54 AM
over all i think 1015 is all good' nice job
HFX7686
06-01-2011, 12:57 AM
I think everything in this mini-update is made of win. The destroying chests thing is interesting, but I get tired of seeing useless temp item chests sitting around taking up good chest space.
It might be that you can nuke/melee the chests to destroy them or it might be a menu option. If it's a menu option people will probably check to see what is in the chest first. If it's the former option then best be coming down hard on people messing with chests. I don't exp in Abyssea alliances (totally unnecessary) so it's probably best to get into small groups instead.
I can see it being an issue if it's a triple digit amount for a top teir chest. Anything less is pointless. Although people are indeed pretty stupid....
Glamdring
06-01-2011, 01:07 AM
I can see it being an issue if it's a triple digit amount for a top teir chest. Anything less is pointless. Although people are indeed pretty stupid....
you just know some noob with a full inventory will destroy one for the 100 when it has a lore slops that NPC for thousands, don't you? They need to make those addable to the "lottable spoils" like craftables and the like. That way if it floors it floors, but a combatant player doesn't have to break off fighting to get his $ claim.
HFX7686
06-01-2011, 01:09 AM
you just know some noob with a full inventory will destroy one for the 100 when it has a lore slops that NPC for thousands, don't you? They need to make those addable to the "lottable spoils" like craftables and the like. That way if it floors it floors, but a combatant player doesn't have to break off fighting to get his $ claim.
They really, really, really, really need to make those addable to the treasure loot pool. I completely and totally agree.
Malacite
06-01-2011, 02:29 AM
I wonder if the cruor will vary not only by chest rank but the type of chest?
At the very least this should help reduce incidents of accidental mimic aggro XD
Overall I approve of all these changes, very good stuff SE. Not sure if the "great increased" rate of chests was necessary so much as maybe an increase to the rate that Perle accumulates. This would result in basically the same thing, just not right out of the gate.
The only other thing I can think of that would be absolutely, phenomenally amazing on the Dev Team's part would be to make KI's from NMs drop to the entire alliance instead of just whomever claimed the NM. BAM, problem solved, no more overcrowding at Gukumatz etc. This would obviously only apply to the actual NMs and not KI obtained from Gold boxes.
Now, that would probably make Empyrean NM farming too easy in SE's eyes, so I don't see it happening but it certainly would relieve a lot of the congestion when paired with the additional ??? spawns. And let's face it, Empyrean farming isn't hard to begin with, just very time consuming and after 9 years do we honestly need more time sinks? The new devs strike me as being far more creative than that.
Now, that would probably make Empyrean NM farming too easy in SE's eyes, so I don't see it happening but it certainly would relieve a lot of the congestion when paired with the additional ??? spawns. And let's face it, Empyrean farming isn't hard to begin with, just very time consuming and after 9 years do we honestly need more time sinks? The new devs strike me as being far more creative than that.
If they did that, i would be working on empyrean weapons for jobs i do not have unlocked.
Malacite
06-01-2011, 06:22 AM
Like I said, doubt it'll ever happen, but it sure would put an end to the drama once & for all (at least I'd hope so - some people will still be jerks no matter how you try to appease them)
Hoshi
06-01-2011, 07:38 AM
Yeah I see a potential for drama with this idea too. Simply making the chests despawnable by an option on the scroll down list might be safer although then you'd have people accidentally despawning chests. We can hope that manually destroying chests for cruor breaks the xp/cruor chain of the player who does it and then at least you'd have less drama in random pick-up groups.
Also I hope they give the chests a fair bit of HP so that some out of it mage doesn't mistarget and accidentally nuke all the time extension chests (actually that sounds like fun lol)... and I hope the chests don't get hit by aoes or it might annoy people who don't kill all mobs at the same time in a fell cleave / cataclysm group.
Greatguardian
06-01-2011, 07:47 AM
What? Am I reading the same update notes as everyone else?
They are implementing the idea that was suggested in one of the "Raise the cap on Sturdy Pyxides" threads, wherein people would have the option of manually despawning chests via an option on the chest menu. We aren't blowing up chests with fireballs for a cruor reward =/
Hoshi
06-01-2011, 08:16 AM
Hi~
I'm creating this thread in regard to this portion of the June 6th Abyssea Update announcement:
"Players will be given the option to manually destroy any sturdy pyxis.
*When exercising this option, the destroying player will receive a cruor reward proportional to the rank of the pyxis."
Hmm I guess manually destroy could be from a dropdown list... I thought manual would be melee though.
Alhanelem
06-01-2011, 08:23 AM
What? Am I reading the same update notes as everyone else?
They are implementing the idea that was suggested in one of the "Raise the cap on Sturdy Pyxides" threads, wherein people would have the option of manually despawning chests via an option on the chest menu. We aren't blowing up chests with fireballs for a cruor reward =/Some people are concerned that some people in a party might intentionally despawn chests whether they're needed or not.
Greatguardian
06-01-2011, 08:52 AM
Some people are concerned that some people in a party might intentionally despawn chests whether they're needed or not.
And I agree, that's a legitimate concern. Others, though, are most definitely talking about accidentally hitting chests with Fell Cleave. That's all I wanted to clear up.
Runespider
06-01-2011, 09:11 AM
Only thing I want to say about the destroy box for curor thing is, please please put the destroy box option in the menu you get to see what's in it. If I have to select the box again from the start, go through the menus etc to destroy it I'm just leaving it there. Dealing with mass amounts of boxes is already annoying, not much chance I'll deal with a dud box menu from the start again for a miniscule amount of curor.
Nynja
06-01-2011, 11:42 AM
Some people are concerned that some people in a party might intentionally despawn chests whether they're needed or not.
Then they should rethink about letting them in their party to begin with >.>
And I understand why they're giving some bonus for despawning chests. Someone Cleaving multiple mobs wont have their new mobs dead before their previous set of chests depop, which means they're not in danger of loading 0 chests due to their set of chests their next cleave. By giving something for it, it gives reason to get it done.
Kincard
06-01-2011, 01:26 PM
Yeah, I think people are overreacting a bit- if someone's being annoying about cracking open chests for some chump change cruor, than you can just warn/boot them from your group.
Don't be ridiculous kincard, that would never work.
Akujima
06-01-2011, 07:06 PM
People do dumb things.
So then people need to smarten up.
Zatias
06-01-2011, 08:05 PM
I believe that some players will indeed delete chests simply out of spite.
Remember that Artifact Feet you outlotted me on? Yeah, so do I! *deletes chest*
Though anyone can say "just boot the person", you can't know if they are going to do stuff like that until it happens.
I hope that "destroy pyxis" will be the default top option in the menu, and won't require a confirmation prompt to activate.
Greatguardian
06-02-2011, 01:08 AM
I believe that some players will indeed delete chests simply out of spite.
Remember that Artifact Feet you outlotted me on? Yeah, so do I! *deletes chest*
Though anyone can say "just boot the person", you can't know if they are going to do stuff like that until it happens.
That will always be true in the world of pickup groups and random people. Only real solution? Do things with people you trust. Otherwise, that risk will always be there, whether it's chest destruction, or ninja lotting, or QM'ing, MPK, whatever.
kingfury
06-02-2011, 05:54 AM
Could we perhaps have some Pyxis Lables to help quickly communicate to all party members which Pyxis are important and which are OK to destroy?
-Pyxis Lables (http://i19.photobucket.com/albums/b167/soulchld4/PyxisLables-1-Web.jpg)
That way people could say things like, "Those two Ebons over there are OK to destroy?", and all party members can easily and quickly locate and destroy the Pyxis in question with accuracy.
Additionally, could there be an improvement to the Pyxis pileup that occurs often when dealing with large amounts of enemies that bunch together when surrounding a player? Something that would "Force" Pyxis to separate upon being discovered from a fallen foe in an orderly fashion? That would also help greatly in communicating which Pyxis are which.
Thanks Devs. /salute
Didgist
06-02-2011, 11:10 AM
I will definitely be using the box > cruor method and I do not feel bad for people who would party with those they can't trust. Everything in abyssea can be done with 1-2 friends, random alliances only create problems for those who actually know what they are doing.
DebbieGibson
06-02-2011, 11:10 AM
I have no problems with anyone destroying my box.
Didgist
06-02-2011, 11:31 AM
I have no problems with anyone destroying my box.
Awesome lol
RAIST
06-02-2011, 11:58 AM
If they set it up so we don't leave the menu right after checking it so we can go right to the destroy option, this won't really be necessary--not what the party wants...destroy it and move to the next. Could also open it up to include "Attempt to Open" and "Open with Forbidden key" in that same menu as well and we could pop them right away as well.
All depends on how things are actually implemented.
Korpg
06-02-2011, 02:25 PM
I don't think anyone really is going to mess with destroying chests that much. Maybe the keywhores, but thats it.
Generally, when I'm in an exp party, I don't even look at the chests, much less actually check them to see what's inside. That's what the leechers are there for.
In all honesty, this is going to help create more leechers because they have the choice of either opening the chest and getting the rewards there, or destroying the chest and getting cruor back that they used to get keys with. Either way, I can't wait to see the butthurt ensue from this. :D
blowfin
06-02-2011, 02:47 PM
I can't see the cruor reward being anywhere near what we get from Azure chests. It should probably cap out at around 200 to stop any issues. Hopefully it just works out as a nice bonus for the keymasters, and a little competition between them isn't going to hurt anybody. Not sure if people are being sarcastic or not, but I can actually see it adding some fun if you have multiple keyers.
Regardless, wait and see, thread seems like another crystal ball of doom prediction.
Could we perhaps have some Pyxis Lables to help quickly communicate to all party members which Pyxis are important and which are OK to destroy?
-Pyxis Lables (http://i19.photobucket.com/albums/b167/soulchld4/PyxisLables-1-Web.jpg)
That way people could say things like, "Those two Ebons over there are OK to destroy?", and all party members can easily and quickly locate and destroy the Pyxis in question with accuracy.
Additionally, could there be an improvement to the Pyxis pileup that occurs often when dealing with large amounts of enemies that bunch together when surrounding a player? Something that would "Force" Pyxis to separate upon being discovered from a fallen foe in an orderly fashion? That would also help greatly in communicating which Pyxis are which.
Thanks Devs. /salute
Just please... stop...
And if they should happen to implement something in this system that in no way shape or form reflects your idea... don't pretend like they "used" or "stole" your idea.
P.S. (As-is... it's not that hard to point out chests...)
Glamdring
06-02-2011, 11:43 PM
Could we perhaps have some Pyxis Lables to help quickly communicate to all party members which Pyxis are important and which are OK to destroy?
-Pyxis Lables (http://i19.photobucket.com/albums/b167/soulchld4/PyxisLables-1-Web.jpg)
That way people could say things like, "Those two Ebons over there are OK to destroy?", and all party members can easily and quickly locate and destroy the Pyxis in question with accuracy.
Additionally, could there be an improvement to the Pyxis pileup that occurs often when dealing with large amounts of enemies that bunch together when surrounding a player? Something that would "Force" Pyxis to separate upon being discovered from a fallen foe in an orderly fashion? That would also help greatly in communicating which Pyxis are which.
Thanks Devs. /salute
Hi Marcus! sorry to say, this idea I'm against. In the time it took to flag the chest it could already be destroyed. and I'm positive the destroy option will be menu based, which would be the same place they would put your flag option.
Nice new sig btw.
Nakahito
06-02-2011, 11:53 PM
Why does anyone assume manually destroying chests means attacking them...
Why does anyone assume manually destroying chests means attacking them...Because people are a bunch of silly gooses.
I will definitely be using the box > cruor method and I do not feel bad for people who would party with those they can't trust. Everything in abyssea can be done with 1-2 friends, random alliances only create problems for those who actually know what they are doing.
Well, it would be nice if we were all in linkshells chock a block full of people who could do everything every person needs to have done - but - speaking as someone in an LS with a lot of returning players/rerollers it is going to be a bit longer before we are all strong enough/balanced on jobs enough to do everything we would like to do.
That said, if people are being fools, it is easy enough to drop alliance and try for a different one.
Alhanelem
06-03-2011, 01:03 AM
Then they should rethink about letting them in their party to begin with >.>That would be a great idea if everyone was a psychic mind reader who would know in advance if someone's going to do that or not, but we aren't. You can't know before someone joins the party how they're going to behave.
Nynja
06-03-2011, 01:54 AM
That would be a great idea if everyone was a psychic mind reader who would know in advance if someone's going to do that or not, but we aren't. You can't know before someone joins the party how they're going to behave.
Server merges or not, you should have a pretty good idea who the resident douchebags are...no different than making xp groups and letting in some lv 90 scrub wearing lv 50 gear and two obvious skillup weapons.
Hoshi
06-03-2011, 02:28 AM
IDK about your server but on Asura most pickup groups are pretty terrible. I have yet to be in a random xp ally that didn't have a few perma afkers and 1 or 2 members who ganked chests for a while before being kicked for it. If I want xp badly enough to be in a pick-up group I expect bad apples.
Alhanelem
06-03-2011, 02:52 AM
Server merges or not, you should have a pretty good idea who the resident douchebags are...no different than making xp groups and letting in some lv 90 scrub wearing lv 50 gear and two obvious skillup weapons.
Not every jerk is famously known for being one across the server.
Chronofantasy
06-03-2011, 02:59 AM
It's simple. If people want to stop fighting monsters just to despawn the chest for a measley cruor reward and certain people are bickering over it. Then the leader can boot those dramatic/selfish people and/or threaten the rest of the group with the boot if they do the same. I'm sure 25-100 cruor just for one isn't worth getting over all the exp/cruor/items you might be losing out on after you get booted.
Sparthos
06-03-2011, 03:05 AM
/pcmd kick
Live it, learn it, love it.
Karbuncle
06-03-2011, 03:19 AM
IDK about your server but on Asura most pickup groups are pretty terrible. I have yet to be in a random xp ally that didn't have Every person AFK, WHMs mostly and 8-14 members who gank chests and items and never get kicked because the leader is a pussy. If I want xp badly enough to be in a pick-up group I expect To be the only competent DD and more or less carry the entire party on my shoulders
Fixed for Accuracy.
Hoshi
06-03-2011, 04:19 AM
Fixed for Accuracy.
xD yeah that sounds about right!
Glamdring
06-03-2011, 08:23 AM
/pcmd kick
Live it, learn it, love it.
are you kidding, I got that one macroed, along with /blacklist add <st>
Pikel
06-03-2011, 10:43 AM
I like this it should be interesting. I think thou that the chest when it blows up should consume that person too. MWAHAHAHA
How would that be for slowing bickering? Trade Cruor for exp. :P
Ravenmore
06-03-2011, 10:51 AM
Is there a cap on how many people you can have on your Blist.
Sparthos
06-03-2011, 11:00 AM
100 people last I heard someone whine in LS about it.
Blacklisting every casino shouter does that.
Korpg
06-03-2011, 11:54 AM
IDK about your server but on Asura most pickup groups are pretty terrible. I have yet to be in a random xp ally that didn't have a few perma afkers and 1 or 2 members who ganked chests for a while before being kicked for it. If I want xp badly enough to be in a pick-up group I expect bad apples.
I agree with you. Too many idiot pickup groups around on Asura.
Thats why I always ask whoever is inviting me what they are killing. Worms/Frogs in La Theine is almost guaranteed to be a fail group. Dominion parties are about 50% chance of a fail group. Other groups, pretty good chance that it's not a fail.