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View Full Version : [Dev 00??]Voidwatch Adjustments?



Nidhogg
05-30-2011, 06:50 PM
I've been very motivated to do this new end game content if that's what you want to call it, understanding how procs have changed, and what it takes to achieve 500% Blue/Red 350% Grellow 100% White was fun.

But then we get up to T3 and T4, and there is an issue, the monsters drop very unqie nice pieces of gear that certain people may acquire but cannot use, why wasn't there ever a thought to add a feature to add spoils to a the treasure pool to avoid this from ever happening?

I just figure while in development this would have been a key feature that would have been implimented day 1, it was done in Abyssea to remove people /random or people ninja taking items, so I just don't see why it was blown over as something that wouldn't be needed.

Apologies about no dev tags, I went to go look for the specific dev tags on this but couldn't find anything related to stronger monsters/void watch or anything of the sort.