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View Full Version : Abyssea VNMs - Please adjust upgrade rate or spawns.



Clockwork
05-30-2011, 11:26 AM
I'm not sure if it's been a problem for other people, but there are times where I would go 0/7+ on trying to upgrade my abyssites for VNMs. Would it be too much trouble to allow for the red weakness triggers to work on abyssea VNMs for those who want to upgrade to a higher tier? Or another suggestion, possibly allow more than 1 T2 or T3 to spawn like they did with the other NMs (Briareus, Sobek etc)? Anyone else have any thoughts about this? I hope there is a fix for this sometime soon.

Drhatchet
05-31-2011, 01:17 AM
More T2 or T3 pops at a time would be nice, but really its faster to kill Sobeks for cards of ballance than the vnm the way it is now.

Anewie
05-31-2011, 01:29 AM
As someone who did Ochain, I completely support this.

1 T2/3 a zone is silly when you have 4-7 T1s each zone. Fast repops too.

Dracaunt
06-01-2011, 03:23 AM
It's ridiculous for any job that has to get the items that drop x3 off VNMs. Other NMs now have triple spawn points, and are (generally, not all though) easier to get pops for. Camping t2 VNMs is like Guku but without the near 100% chance of a KI (if you proc red !!).

I was really disappointed to not see a fix for this in the June 6 update notes.