Covenant
05-29-2011, 12:27 AM
I posted this on another site, but basically I remember there was talk about when a thief was under their 2hr, additional damage would be applied to SATA. I don't know if anything ever came of this but I would like to see an update to the usefulness of "hide" when it pertains to the thieve's /JA "steal, mug, and SATA".
In traditional roleplaying games, bonuses were added to a thief's roll when under the effects of "shadow". So I'm suggesting a mild-moderate modifier to steal, mug, and SATA. As far as steal and mug is concerned, I'd like to see a thief have either a bonus and/or a chance to keep the "hide" effect up AND possibly NOT aggro mobs whether successful or not.
As far as SATA, a significant modifier to damage caused by SATA while under the effect of hide, perhaps with a chance to keep hide up.
In traditional roleplaying games, bonuses were added to a thief's roll when under the effects of "shadow". So I'm suggesting a mild-moderate modifier to steal, mug, and SATA. As far as steal and mug is concerned, I'd like to see a thief have either a bonus and/or a chance to keep the "hide" effect up AND possibly NOT aggro mobs whether successful or not.
As far as SATA, a significant modifier to damage caused by SATA while under the effect of hide, perhaps with a chance to keep hide up.