View Full Version : Weather Reporter-Tu'lia
Romanova
05-27-2011, 09:04 AM
I searched and didn't see this mentioned, sorry if it has. But this is something that's been bothering me that there is no weather reporter for sky.
Considering there are only three zones with light weather and all 4 light weather/day related trials for the cure potency staff can be done in sky, I'm surprised that this hasn't been added yet.
Yes, I am aware you can use your magian spectacles , but I think it's silly that all other trials you can sit in a city and check a reporter before running out, where for this you have to get a tele and portal up to sky every three game days to check.
It's not game breaking, but considering there are so few zones with light and it's such a huge benefit to kill on lights weather vs. lights day, and that you can do it for other zones, it would just be something really nice to have.
(yes, I also know light weather is rare, which is yet another reason I'd rather check an npc in jeuno before planning my evening).
RAIST
05-27-2011, 11:07 AM
eh.. it's seasonal. Been a while since I needed to catch mobs up there...but I think it was winter/spring cycle for more frequent wind.. or maybe it was Sspring/summer, but spring is standing out to me for some reason. Light typically peaks during the solstaces. Once you catch the pattern, you can plan more accordingly.
Weather also sometimes has a pattern aligned with neighboring zones as well--even when they don't share the same two weather patterns...like, you can kinda guage what to expect in Volbow based on what is going on in Kuzotz (Altep/Kuftal/Terrigan).
Romanova
05-27-2011, 11:26 AM
eh.. it's seasonal. Been a while since I needed to catch mobs up there...but I think it was winter/spring cycle for more frequent wind.. or maybe it was Sspring/summer, but spring is standing out to me for some reason. Light typically peaks during the solstaces. Once you catch the pattern, you can plan more accordingly.
Weather also sometimes has a pattern aligned with neighboring zones as well--even when they don't share the same two weather patterns...like, you can kinda guage what to expect in Volbow based on what is going on in Kuzotz (Altep/Kuftal/Terrigan).
sky doesn't share weather with any other zone, and looking at weather patters for seasons doesn't really help too much when it comes to this zone:
http://images.wikia.com/ffxi/images/6/62/Weather_Intensity.png
July is coming up but good luck guessing what day that is on that one little dot lol.
http://images.wikia.com/ffxi/images/0/0f/Weather_Frequency.png
and
http://ff11info.com/bazaar/en/weather.php
don't bother even listing them.
again, not game breaking, but sorta doesn't make sense they didn't add it in.
RAIST
05-27-2011, 11:33 AM
it follows a similar pattern to ro'maeve. Kuftal shares a similar pattern to Altep. And Vunkerl to Pashow. Bubu to Onzozo. More linked zones, just not coming to mind atm.
The more dominant weather for some zones may share some common time frames with the dominant weather in a connecting zone, even though they may be different weather elements.
Romanova
05-27-2011, 11:59 AM
it follows a similar pattern to ro'maeve. Kuftal shares a similar pattern to Altep. And Vunkerl to Pashow. Bubu to Onzozo. More linked zones, just not coming to mind atm.
The more dominant weather for some zones may share some common time frames with the dominant weather in a connecting zone, even though they may be different weather elements.
[edit] actually on further research you are incorrect.
Ro'maeve shares weather with zitah, not with sky.
Zones share the weather within their own region. Ro'maeve is a part of Li'Telor, Sky is Tu'lia.
Raksha
05-27-2011, 12:18 PM
Zones share the weather within their own region.
I've never seen fire weather in konschtat/la theine.
Romanova
05-27-2011, 12:27 PM
I've never seen fire weather in konschtat/la theine.
You misunderstood. I meant that zones that share weather are in the same region (ie east and west altepa share weather and are in the same region), not that all zones in the same region share weather.
[edit] either way, when zones do share weather they have the same weather possibilites. This is not even the case with ro'maeve and sky.
Ro'maeve can have thunder/doublethunder/ and wind
sky has light/ wind
Raksha
05-27-2011, 12:43 PM
You misunderstood. I meant that zones that share weather are in the same region (ie east and west altepa share weather and are in the same region), not that all zones in the same region share weather.
[edit] either way, when zones do share weather they have the same weather possibilites. This is not even the case with ro'maeve and sky.
Ro'maeve can have thunder/doublethunder/ and wind
sky has light/ wind
gotcha
....
RAIST
05-27-2011, 02:57 PM
You misunderstand what I am saying. It's not that they share the weather, it's more that when a nearby zone is having it's dominant weather, the neighboring zone has a good chance of having it's dominant weather too. There are some exceptions of course (Grauberg and Attowha for example--they tend to spawn a weather almost constantly at times, regardless of what other areas are doing), but if you've spent a reasonable amount of time hunting weather an a lot of zones, you will start to connect some of the dots.
It kind of mimics real life like that. It stands to reason if I have stormy weather here in my town, one can expect that a nearby town either recently had stormy weather, is having it now, or may be getting it soon. It may be more/less severe, or just as bad. They may just get the high winds while we get the thunderstorms...but there is a link. The same principle more or less applies in FFXI.
When there were dust storms in W. altep, wind was often pending in Kuftal (which is regionally aligned with Volbow, not Kuzotz--so it often meant wind cycles may pop in Teriggan also).
Vunkerl/Pash/Rolan [s] would often align their thunder cycles pretty close, but when water was up, Vunk would sometimes be more prone to spawn short wind cycles, then go into thunder.
When wind was in season for Attowha and wind was up at Mea, Attowha would start getting wind in it's forecast--would be earth if it was in season. Again, different regions, but close enough in proximity to share similar cycles.
As for Sky/Ro'Maeve linking up...when I was running to sky and thunder was up in Ro'Maeve, wind was often pending for sky. Wasn't always up at the same time, but it would often be within the next 3 day cycles--but sometimes I cought them together.
There IS a connection, jsut not a direct 1:1 connection.
Romanova
05-27-2011, 03:00 PM
how does any of that help in the sense of making a weather reporter useless?
while interesting to ponder none of that counters what I was suggesting in the OP. Every zone has access to a weather reporter, but sky. This is something I felt was overlooked by the devs when they made the trials since weather wasn't that important previously. (outside of small stuff like smn quest).
Pondering what "might" effect sky weather doesn't negate the lack of a weather reporter.
RAIST
05-27-2011, 03:07 PM
the point is you can figure it out without needing a weather reporter for each zone.
Romanova
05-27-2011, 03:28 PM
the point is you can figure it out without needing a weather reporter for each zone.
doesn't sound like it to me with your own words:
As for Sky/Ro'Maeve linking up...when I was running to sky and thunder was up in Ro'Maeve, wind was often pending for sky. Wasn't always up at the same time, but it would often be within the next 3 day cycles--but sometimes I cought them together.
That is completely different. A weather npc gives you the exact weather that will show up in the next three days. You admit that checking ro'maeve weather may or may not happen in sky either on the same day or three days from now.
I also still find that highly suspect btw. Weather is based on seasons which is why you will see some correlation (there is a lot of wind weather all over the place atm because it is spring). That is more likely why you see a correlation vs some particular correlation on ro'maeve and sky.
Whether it's true or not (be interesting to actually see some data on this btw, as I've never heard any zone correlation in 9 years of playing outside of the seasons, I obviously don't know everything about the game however, but I like statistics vs speculation), does not change the fact yours is a vague 1-3 day possibility where a reporter/spectacles give exact weather for 3 days.
RAIST
05-27-2011, 03:36 PM
the weather reporter only gives you guaranteed weather expected. Weather happens without it being in the forcast. Many times I've gotten wind or thunder during a cloudy session, wind or fire in sunshine forecast...because dominant weather was happening in a neighboring zone. It isn't speculation. I did elemental trials for months....it's just been a long time and I'm a bit foggy on the exact links. If you spend the time watching it, you will see it align too.
Romanova
05-27-2011, 03:37 PM
the weather reporter only gives you guaranteed weather expected.
exactly?
Which is the point in wanting one...
Camate
06-01-2011, 06:45 AM
From a story standpoint, it would be difficult to have an NPC forecaster for Tu’lia simply because NPCs in general are not aware of Tu’lia’s existence. We will look into this, but if we do implement something it will be via another method.
Paksenarrion
06-01-2011, 06:55 AM
From a story standpoint, it would be difficult to have an NPC forecaster for Tu’lia simply because NPCs in general are not aware of Tu’lia’s existence.
By this argument, Tu'lia shouldn't be represented in Conquest for the same reason Al'Taieu isn't. Tavnazia Archipelago I can understand, post chapter 3. But if you zone in from Tu'lia, you see a big ol' San d'Oria, Bastok, Windurst, or even a Beastmen flag.
I totally don't mean to belittle the devs in this, but the flaw is kinda odd.
Though I was thinking of totally suggesting that all Abyssea zones be subject to random chaotic weather. Would help with trials. =D
Airget
06-01-2011, 07:16 AM
Even with a wether checker there's still no clear "indication" of light weather so it's not like a weather checker npc would help lol. Both fire/light lack a true indicator from an npc as to if they'll be that type of weather so a better suggestion I would think is if they added a hint at "heatwaves" and "aurorastorms" if there are chances at those weathers during that hour.
I've mentioned this in another topic but why not revitalize MMM by adding weather runes that could augment the zone with a certain weather trype or perhaps it puts the party under a "weather effect" that works for trials. Basically could be like:
-Rune 120 "Heatwave" -Augments players and foes with fire weather-
Then with use of other runes you would be able to augment it in a way to get the mobs you want to a certain extent though some mobs would still be out of the loop. But for trials that focus on an family of mobs like any beast or lizards, it would mak'em easier to go through with an MMM or two.
Alhanelem
06-01-2011, 07:45 AM
By this argument, Tu'lia shouldn't be represented in ConquestIt's not represented to the same degree. No guards are dispatched to the area (likely because they don't have sky access :p ) and the flag is really just there to indicate which faction the people fighting there belong to.
RAIST
06-01-2011, 07:52 AM
Reporters will already tell you hints of aurorastorms and hotspells/heatwaves.
The reporters just tell you it is likely to pop SOIMETIME during that day. This could mean anything really--pops at 23:00 and flows into next day, has carried over from previous day and goes away at 01:00, or pops at 11:00 for a few minutes and almost immediately flips to another element (or goes away completely).
If you are seriously just going to do trials in weather, then you need to be watching for the season/month when that weather is most likely to pop, then go camp it. Weather reporting is just a fine-tuning feature to let you know you need to be paying close attention for weather during hour 1, 2, or 3 at that point. If it calls for clear skies for hour 2, that's a good time to go nuke your supper or take you shower or what-not...then it's back to staring at your screen for hour 3 during Summer when it says hot spells with a chance for heat waves are up.
Romanova
06-01-2011, 08:14 AM
From a story standpoint, it would be difficult to have an NPC forecaster for Tu’lia simply because NPCs in general are not aware of Tu’lia’s existence. We will look into this, but if we do implement something it will be via another method.
I greatly appreciate the response, and hope they will come up with something, as really both fire and light are much more difficult to do during the actual weather vs. day in comparison to other trials, so any little bit helps.
Even with a wether checker there's still no clear "indication" of light weather so it's not like a weather checker npc would help lol. Both fire/light lack a true indicator from an npc as to if they'll be that type of weather so a better suggestion I would think is if they added a hint at "heatwaves" and "aurorastorms" if there are chances at those weathers during that hour.
This is incorrect, npcs do in fact predict light weather. The problem is the only zone they predict that has light weather is qufim. What I think people miss about the npcs, is when they predict it it can happen at any point during that particular day. It can happen at 3:00 or 23:00 or anytime. However when they predict a weather it will for sure happen at some point during that day.
I wish I ss'd it to prove the npc part, but I was showing another poster on bg who thought qufim shared lights with sky that that was a myth. I checked and oddly enough, there was supposed to be lights in qufim the next game day, the weather forecaster predicted it as "stellar glare". I ran my husband's toon to qufim, and mine to sky to watch. Sure enough, lights happened in qufim (at the end of the day), but none in sky. So yes, they do predict lights.
I've mentioned this in another topic but why not revitalize MMM by adding weather runes that could augment the zone with a certain weather trype or perhaps it puts the party under a "weather effect" that works for trials. Basically could be like:
-Rune 120 "Heatwave" -Augments players and foes with fire weather-
Then with use of other runes you would be able to augment it in a way to get the mobs you want to a certain extent though some mobs would still be out of the loop. But for trials that focus on an family of mobs like any beast or lizards, it would mak'em easier to go through with an MMM or two.
I actually would love this idea, I think they did say at some point they were looking into adjusting the lack of fire and light issues when it comes to trials, this could be one of the ways to do so (or just increasing overall frequency in their zones).
My point in the thread though wasn't to necessarily try to find the "ultimate" fix to the lights/fire issue, so much as I thought this seemed to be an oversight of the devs to not add it in when magian trials were introduced.
Obviously, even if this gets added in, this will not completely fix everything. It will however help with lights a bit.
Ziyyigo-Tipyigo
06-01-2011, 09:20 AM
the flag is really just there to indicate which faction the people fighting there belong to.
Who plants it?
I appreciate that it's important to the storyline that only a handful of people on Vana'diel know about Tu'Lia's existence, but my suspension of disbelief ends at seeing the flag (if not seeing it on the conquest map to begin with; even brand new players know there's "something" "near" Qufim).
Oh, and let's not forget a certain character who dies in the Stellar Fulcrum who has a hard time staying dead, especially if you change allegiance.
Paksenarrion
06-01-2011, 10:16 AM
Oh, and let's not forget a certain character who dies in the Stellar Fulcrum who has a hard time staying dead, especially if you change allegiance.
SPOILER ALERT
Also, to what I'm about to say
SPOILER ALERT
No one in this game seriously stays dead. Except that little Elvaan in the San d'Oria (S) story. And I guess Excenmille's father. And probably a bunch of other people in the war.
But I digress.
Lion is pretty much alive at the end of Apocalypse Nigh. Possibly comatose. You know, since they kinda never patched that part of the story through. Sure, she's the cause of Dreamworld Dynamis, but that continues to support comatose. I'd like to know how her story ended.
Don't forget, Kam'lanaut and Eald'narche don't stay dead after the events of Zilart either when you switch allegiances. Though they do supposedly die for reals after AN. Unless you switch allegiances.
Paksenarrion
06-01-2011, 10:22 AM
It's not represented to the same degree. No guards are dispatched to the area (likely because they don't have sky access :p ) and the flag is really just there to indicate which faction the people fighting there belong to.
I refer to Al'taieu, once again. By the same degree, why can't the adventurers also plant a flag there?
RAIST
06-01-2011, 01:01 PM
I wish I ss'd it to prove the npc part, but I was showing another poster on bg who thought qufim shared lights with sky that that was a myth.
It's not so much that they share the same forecast, but they share the same cycle. It mimics RL in that light weather peaks around the solstaces, so you more or less have around 1 game week in each 90 game day rotation where it will pop close together, sometimes on back to back days....but more often it is every other day. When they see it is up for qufim, they run to their portals and hit the magian books to get the forecasts for sky.
Romanova
06-01-2011, 01:25 PM
It's not so much that they share the same forecast, but they share the same cycle. It mimics RL in that light weather peaks around the solstaces, so you more or less have around 1 game week in each 90 game day rotation where it will pop close together, sometimes on back to back days....but more often it is every other day. When they see it is up for qufim, they run to their portals and hit the magian books to get the forecasts for sky.
No, prove it or just stop. You've posted a lot of stuff with zero proof to anything you've said.
Take your sig for advice and either start posting tests or stop trying to spread myths for the lulz.
RAIST
06-02-2011, 03:33 AM
it's not a myth....I've been there and seen it. Fire weather is bound to the summer season for it's peak, thus areas that are likely to get it get more of it during the summer months. In the same way, Auroras are bound to the solstices. You can almost guarantee to find light around the equinoxes (I would find it in Qufim during March's cycle almost like clockwork for light clusters when I was leveling crafts with them). The other two seasonal changes are slimmer, but still somewhat reliable.
Romanova
06-02-2011, 03:36 AM
I'm talking about your whole qufim to sky deal, I've already stated weather is seasonal via my links but all your other talk about weather moving zones n' running from qufim to tu'lia stuff is just myth.
I'm more than willing to admit you're right if you actually posted some data on it, but otherwise no.
RAIST
06-02-2011, 04:16 AM
It's not that the weather moves from qufim to Tu'lia (even though, it likely eventually does in one direction or the other)--it's that light pops around the solstices in each zone. So, if it is popping in one zone, it is likely to be popping in the other around the same time frame. Compare it to the fire example I also gave. Fire is up during summer....so it is more likely to show up in terrigan and ifrit's. Doesn't mean it will pop in both zones exactly on the same day, but maybe within a couple days of each other. They get them in the same seasonal cycle, so if it is popping in one zone because it is in season, you can expect to see it showing up somewhere in the other's forecasts as well because it is the summer season. It's just that light doesn't follow a season in the normal sense---it's "season" is actually when the seasons are changing.
Romanova
06-02-2011, 05:07 AM
you are jumping around and I don't even think you know what you're trying to prove. I've said several times that weather is seasonal, so I don't know why you're trying to explain it to me....lol I've said it several times and posted links about when the seasons/frequency happens.
However none of what you said relates to your changing zones deal about "dominate" weather effecting other areas.
Or means you should sit in qufim then run to tu'lia, that's just a complete waste of time. If it's the season, it's the season, you don't need to go to one zone just so you can guess when to go to another.
RAIST
06-02-2011, 09:38 AM
Romanova, you are confusing two different conversations , from two different groups of posts.
The light discussion is about the "myth that qufim and sky are tied" statement in an earlier post. They aren't tied, but they follow the same weather pattern. If they catch the weather is up in qufim, then it is likely the timeframe for sky as well, so they run out there to check the forecast. Sometimes they line up, (light in qufim, light on same day), and sometimes it pops on different days--but they share the same time frames (popping around the solstices). Some misinterpret that as qufim and sky being linked 1:1, when in fact the link is the time of year and not the zones themselves. It just happens that i've found Light to have a very specific, narrow triggger of a short period around the solstices and not an entire season. thus everyone thinks it is ridiculously rare, even though it is fairly consistent to it's PATTERN.
As for the neighboring zones thing--there is a somewhat common pattern. When the dominant (ie, most common) weather is up in one zone, often times the same may go for the connecting zone (the more common weather may be up also)--even though they may be different elements. This can also sometimes apply across different regions if they are connected. Saw it again today...heavy weather was up in pashhow, rolanberry, and Vunkerl in the past on the same game day--but it was different elements (water and thunder) because Vunkerl has a different weather in that slot. I have also seen the pattern countless times of earth being up in altep and wind in teriggan and kuftal (two different regions, two different elements, but they were following each other very closely on the timing as they are the dominant weather in those regions).
The point is you don't HAVE to have check a weather NPC for all these zones if you see the patterns the desired zone follows. Other zones that follow the same seasonal triggers can clue you in that it may be a good time to go to that far out zone and check it locally. If you're running through altep or QSC and see fire is up...check it out, it's summer--that means you may be able to go do manticore in terrigan for fire, or bombs/opos/arcana in fire. Or, maybe its earth--might be a good time to check out kuftal for wind to snag some vermin/aquan kills or something. It's about spotting the patterns.
Edit:Here's a fresh example... checked with weather NPC in Bastok for altep...sunny in altep, OP to teriggan, sunny with clouds. Wind popped up...OP warped around to e. altep and zoned to W. altep... earth was up. It was brief, but it happened. weather crossed over to next game day and left... forecast for that next day was sunny with chance of dust storms. So it isn't in season, so it may have been a fluke. But when the season is up, I see them line up like that a lot.
Raksha
06-02-2011, 10:06 AM
Edit:Here's a fresh example... checked with weather NPC in Bastok for altep...sunny in altep, OP to teriggan, sunny with clouds. Wind popped up...OP warped around to e. altep and zoned to W. altep... earth was up. It was brief, but it happened. weather crossed over to next game day and left... forecast for that next day was sunny with chance of dust storms. So it isn't in season, so it may have been a fluke. But when the season is up, I see them line up like that a lot.
I'm having trouble parsing what you're saying. Earth weather is common in altepa, and wind weather is common in teriggan. For any crossover theory to hold water you'd have to show wind weather in altepa or earth weather in teriggan. I've read the quoted text 5 times now and don't see any indication that that is what's happening, so i'll ask you to clafiy this a bit more.
RAIST
06-02-2011, 10:12 AM
I don't have to run and find a reporter for volbow, and I don't have to waste my gil running out there to check for wind. I can check with the NPC right outside my moghouse for altep. If I see a lot of earth popping in altep, then it is likely a good time to camp in kuftal and terrigan because they are on the same pattern. Many times I've been tooling around on shopping runs and caught weather in a zone and it prompted me to check on an area either for myself or friend because those areas share the same pattern. Saves a lot of effort once you see the links.
Kysenna
06-03-2011, 10:43 PM
From a story standpoint, it would be difficult to have an NPC forecaster for Tu’lia simply because NPCs in general are not aware of Tu’lia’s existence. We will look into this, but if we do implement something it will be via another method.
What if it wasn't a person...? What if it was an NPC Groundskeeper, or something? He could've been built to function as a weatherman for Tu'lia. :)
"Aurora storm imminent. Flower Preservation Plan Beta initiated!"