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Ollorin
03-09-2011, 10:46 AM
Along with agreeing that Abyssea access should be restricted to at least 65+, I believe there should be some incentive to leveling those lower jobs in ToAU or Old World areas. Even if you don't add a level restriction, this would increase the use of older areas: Why not add some really awesome job specific conquest/imperial points items at a very high point cost? I know that would be annoying for many, particularly those who would rather level fast and dirty as getting those points would be difficult, but those of us who enjoy a bit of that old school flavor would trade in our time for stuff. Seems reasonable to me.

Ollorin
03-09-2011, 10:56 AM
I'm sorry, can a mod move this to the feedback section? Pardon my error.

Wenceslao
03-09-2011, 11:04 AM
i don't think raisin cap for abyss would solve the prob, but giving incentives to players for doing some activities in old zones would be fantastic, as it could revive the adenturing spirit of many players, as well as giving a new vision of pting to the new players that only knows abyss, lol.

Miiyo
04-08-2011, 01:22 AM
Abyssea would've been a complete fail without being able to level multiple jobs fast. If you think about all the things you could obtain for so many different jobs, if it was just an added event like dyna or sky, not enough traffic would go through there. AF3 would take forever and a decade to obtain. Not to mention it would've taken a decade to discover all that had to be done and found there.

Say you saw Cor gear in abyssea and decided to level Cor. For some it can take 6 months or more to obtain the 65 cap you're proposing, then they can hope their ls is still interested in doing abyssea by the time they reached that. After you achieved getting that, let's assume you wish to do another job. Another half year to get 65 and more than likely abyssea isn't nearly as popular since we've had to have had a new update. Repeat depending on how many jobs you wish to level.

Alhanelem
04-08-2011, 01:59 AM
I'm sorry, can a mod move this to the feedback section? Pardon my error.
This is the correct section for your repeat thread of a dead horse topic. The "feedback" section is for the website, not the game.

On topic, Why do people feel like we need to be incentivized to go somewhere we don't go much currently? If you want to go there so badly, go there. Variety should be avaialble, but should not be forced on anyone.

In a game as old as FFXI, people would give up if leveling wasn't fast, because everyone else has had up to a 9 year advantage. Changing level restrictions or coming up with weird ways to get people to go this zone or that zone isn't going to help anything.

Zephrose
04-08-2011, 02:15 AM
I agree with Alhanelem. Players shouldn't be forced to go somewhere. They should be given a choice. They do in this case. The devs aren't saying go to Abyssea or stop playing. I see people leveling in old zones all the time. Granted, it's not very many. But they still made that choice to level there instead of Abyssea. If they wanted us to level in other areas outside of Abyssea, they would have to give us an incentive to do so.

Olor
04-08-2011, 02:38 AM
On topic, Why do people feel like we need to be incentivized to go somewhere we don't go much currently? If you want to go there so badly, go there. Variety should be avaialble, but should not be forced on anyone.

In a game as old as FFXI, people would give up if leveling wasn't fast, because everyone else has had up to a 9 year advantage. Changing level restrictions or coming up with weird ways to get people to go this zone or that zone isn't going to help anything.

Well... not everyone can go to Abyssea... like new players/rerollers. I've been soloing and doing small groups- at 61 now. Adding incentives to the world outside Abyssea would make leveling less boring and anti-social for those of us who can't get an Abyssea group yet.

It would also allow newer players to experience the world outside Abyssea.

Olor
04-08-2011, 02:39 AM
Say you saw Cor gear in abyssea and decided to level Cor. For some it can take 6 months or more to obtain the 65 cap you're proposing

6 months? You crazy? I just rerolled a month ago (so no subs leveled having to unlock stuff etc) and I am 61 BST - and I don't even use /RDM (which was my first 30) - I leveled a whole new sub (/DNC).

Olor
04-08-2011, 02:50 AM
On a different note- I think it is hilarious that people who are dead-set on leeching from 30-90 on most of their jobs are against any changes which would make it easier for new players to get gear.

Mirage
04-08-2011, 02:50 AM
So why is it wrong to give new stuff to players who choose to party in old areas, when new areas already have way better items for those that level there?

You said it yourself, players have a choice. If awesome rewards in abyssea doesn't force players to exp in abyssea, then why does improved rewards in old area force abysseaers out of abyssea?

Ramsos
04-08-2011, 03:02 AM
On a different note- I think it is hilarious that people who are dead-set on leeching from 30-90 on most of their jobs are against any changes which would make it easier for new players to get gear.

How do people leeching jobs 30-90 have anything to do with newer players getting gear?

Alhanelem
04-08-2011, 03:05 AM
It would also allow newer players to experience the world outside Abyssea. All they have to do to "experience" it is to go there. And with the new EXP rates, even if you're soloing it's not that bad anymore. I'm sorry, I just don't see a problem here.

Olor
04-08-2011, 03:31 AM
How do people leeching jobs 30-90 have anything to do with newer players getting gear?

On one hand established players want SE to make things easy for them, while on the other hand they are against SE making things easier for new players.

They have a double standard. They see no problem with someone afking from 30-90 but when you suggest having npcs sell more gear at a more affordable price - or increasing skill ups from crafting to make it easier for new players they get all in a huff "lazy new players want everything handed to them!" "why don't you work harder!" "pay me more so it is worth my valuable leeching time to craft you level 30 gear!" etc.

Olor
04-08-2011, 03:33 AM
All they have to do to "experience" it is to go there. And with the new EXP rates, even if you're soloing it's not that bad anymore. I'm sorry, I just don't see a problem here.

If the exp is so great why are you against raising the Aby cap to 65?

Ramsos
04-08-2011, 03:43 AM
On one hand established players want SE to make things easy for them, while on the other hand they are against SE making things easier for new players.

They have a double standard. They see no problem with someone afking from 30-90 but when you suggest having npcs sell more gear at a more affordable price - or increasing skill ups from crafting to make it easier for new players they get all in a huff "lazy new players want everything handed to them!" "why don't you work harder!" "pay me more so it is worth my valuable leeching time to craft you level 30 gear!" etc.

As someone who supports the ability to leech a job from 30-90 (in fact I advocate lowering the abyssea cap to 1), I dont see a problem in giving npcs a greater inventory of sellable gear for lower level players. Crafters dont make the majority of that stuff anymore, so its not like crafters are taking a big hit since they dont make that stuff anyway.

As for raising the cap to 65, no. Raising the cap would do nothing more than force people to go back to collibri syncing or smn burning.

Mrbeansman
04-08-2011, 03:46 AM
News Flash new players have had it hard since this games inception. The key to success for new players is the same today as it was 8 years ago: find friends be sociable and get help doing shit.

Olor
04-08-2011, 03:48 AM
As someone who supports the ability to leech a job from 30-90 (in fact I advocate lowering the abyssea cap to 1), I dont see a problem in giving npcs a greater inventory of sellable gear for lower level players. Crafters dont make the majority of that stuff anymore, so its not like crafters are taking a big hit since they dont make that stuff anyway.

As for raising the cap to 65, no. Raising the cap would do nothing more than force people to go back to collibri syncing or smn burning.


Yeah I support both (as-is Abyssea and making things easier on noobs) too - but if you take a look at the thread that is about making things easier for new players - you'll find people who leech jobs talking about how lazy noobs are because they want SE to fix a market system that is broken.

Zephrose
04-08-2011, 03:53 AM
News Flash new players have had it hard since this games inception. The key to success for new players is the same today as it was 8 years ago: find friends be sociable and get help doing shit.

Good point! And if you don't like playing with other, the new XP adjustment allows for more solo leveling now too.

Not to be blunt, but if you don't like playing with others, maybe MMOs aren't for you. :(

Mirage
04-08-2011, 04:00 AM
Well the thing is, the rest of the world is miles away from being as beneficial as abyssea. Really, people who like abyssea doesn't have anything to fear from whatever happens in the rest of the world. The only thing that changes is that people who like the rest of the world doesn't feel like what they're doing is inefficient compared to other alternatives (abyssea).

In fact, you guys in abyssea would benefit from it too. There would be fewer people to "compete with" over being the chest-guy, letting you leech in there more easily and more often.

Pro-abyssealeech people won't have anything to fear until vanadiel gives you 100k exp/hour and lv50 NMs drop gear that dangerously close to AF3 in quality. This isn't going to happen anytime soon (if ever), even if we who like vanadiel gets our way.

If you just think about it, there is no real conflict of interests here.

Abyssealovers will still get their awesome exp, their AF3 drops, their cruor and all the other stuff that's good about abyssea.

Vanadiellovers (with buffs to old areas) get better exp, better items, and more in return for their time invested, but still, none of the things they get would push abyssea off its throne.

Everybody wins.

Juri_Licious
04-08-2011, 04:27 AM
If the exp is so great why are you against raising the Aby cap to 65?

I'm gonna make this my sig, brilliant.

Olor
04-08-2011, 04:38 AM
Good point! And if you don't like playing with other, the new XP adjustment allows for more solo leveling now too.

Not to be blunt, but if you don't like playing with others, maybe MMOs aren't for you. :(

I love playing with others! Except that it is kind of hard to play with others when the outside world is mostly empty... which is why it is a good idea to make leveling outside Abyssea more attractive.

Mrbeansman
04-08-2011, 04:54 AM
To be fair even if exp was greater outside of abyssea then in people would probably still chose to exp inside abyssea. None of the battle points outside of abyssea are anything near as useful as cruor.

Olor
04-08-2011, 04:57 AM
To be fair even if exp was greater outside of abyssea then in people would probably still chose to exp inside abyssea. None of the battle points outside of abyssea are anything near as useful as cruor.

Yeah agreed - which is why I think the OP is asking for more useful things to be added outside Abyssea.

Karbuncle
04-08-2011, 04:59 AM
I got a quick question. I keep seeing the term "Re-rolled'

Is that some horrible WoW/D&D Term or something of the like from some old MMO/Game that makes absolutely no sense to use in FFXI as when creating a new character absolutely nothing is rolled, and I'm just not Power-Nerd enough to know about it?

My lack of MMO experience pre-FFXI really seems to show, I feel like that guy who went to a star Trek Convention cause i like the series, Surrounded by Cosplayers who could probably recite the Klingon War song in Klingon.

Olor
04-08-2011, 05:07 AM
it is a d&d term

Karbuncle
04-08-2011, 05:12 AM
it is a d&d term

I see. So i'm going with, Im simply not nerdy enough to know what it meant.

Oh Well, Learn something new everyday, I think i just hit my quota~

.

.

.


also thats dumb D: it perpetuates the stereotype all MMO players are basement dwelling D&D Fanboys ;;

But Its okay :P. Its always good to go with something Familiar.

Olor
04-08-2011, 05:19 AM
I only played DandD for a little while when I lived in a town of 14-16 thousand people (depending on how you counted people who lived within two hours of city centre) - it was something to do... besides drink and play XI (both of which I also did).

Mirage
04-08-2011, 05:20 AM
It's paying homage to the roots of all computer roleplaying games, and D&D is a lot of fun anyway, everyone should try it at least once!

Karbuncle
04-08-2011, 05:20 AM
I only played DandD for a little while when I lived in a town of 14-16 thousand people (depending on how you counted people who lived within two hours of city centre) - it was something to do... besides drink and play XI (both of which I also did).

I can't Blame you, I still enjoy Yu-Gi-Oh Cards and Pokemon Games :O


It's paying homage to the roots of all computer roleplaying games, and D&D is a lot of fun anyway, everyone should try it at least once!

I did try it once Actually, a friend brought the whole spread-sheet things. I have active imagination, But I like being able to touch and see things. But I'm not everyone :)

Ravenmore
04-08-2011, 05:30 AM
Making abyssea 65+ wouldn't in no way shape or form help low leveling 30+, it was all but dead before abyssea. There was the bump when SE told us they were going to up the level cap but that died when most of the player base hit 49. If they made it 65+ people would snm burn up any new jobs they wanted or more likely not bother to level a new job so effect doing nothing for people 30+ wanting to level the old way.

Olor
04-08-2011, 05:32 AM
Pokemon Games

+1

Those games are so addictive.

Mrbeansman
04-08-2011, 05:33 AM
Every job I've leached in abyssea I would not have leveled if not for abyssea leaching and I'm pretty sure the same could be said of 95% of the people who currently leach in abyssea.

Merton9999
04-08-2011, 06:49 AM
For me to choose to level outside Abyssea, they'd need to add more xp, more mobs, atma to kill them faster and make me more uber, gil rewards or something I can turn into it like cruor, confluxes to get to camp quickly, a chest and light system or something else to think about besides killing stuff, temp items, chances at decent armor drops, and the list goes on. Given that, I'd gladly choose other areas just for a change of scenery and sense of nostalgia. In fact, I actually hope they do do this. Barring a similar set of enhancements, however, I'd choose Abyssea still for the same reasons I got bored of the 1-75 grind about 6 years ago.

Selzak
04-08-2011, 07:50 AM
Making abyssea 65+ wouldn't in no way shape or form help low leveling 30+, it was all but dead before abyssea. There was the bump when SE told us they were going to up the level cap but that died when most of the player base hit 49. If they made it 65+ people would snm burn up any new jobs they wanted or more likely not bother to level a new job so effect doing nothing for people 30+ wanting to level the old way.
Your double negative saved you from being wrong about something that should be very obvious to anyone.

While raising the cap on Abyssea (I say 76+ would be more fitting) would obviously create a much larger population of players intending to form traditional EXP parties for jobs under the cap, it would not do enough to fix the problem entirely. There need to be more incentives, too. The EXP boost was a step in the right direction.

Kagato
04-08-2011, 08:06 AM
Abyssea would've been a complete fail without being able to level multiple jobs fast.

It would have been just fine. It would have been a fast way for high-leveled people to cap out and merit their jobs plus obtain all the great high level gear.

The only thing to do in abyssea before level 70 is to leech or do quests where you can survive on invis and sneak (but for a level 75+ item lol). Raising the level requirement will retain all the high-level exping and equipment gathering. The only thing lost would be leeching. Experience point gain is fast enough for people 1-75 through the use of double exp and limitless FoV runs. Spend 2 weeks leveling up outside of abyssea (thats all it's gonna really take) and then another week to top off your job and it's merits inside abyssea so you're not grinding forever on EP monsters in ToAU areas. Congrats! Go get some gear and do it again. You don't need to waste 6 months of time to level a job in old areas anymore, Abyssea or not.

Sparthos
04-08-2011, 08:23 AM
It would have been just fine. It would have been a fast way for high-leveled people to cap out and merit their jobs plus obtain all the great high level gear.

The only thing to do in abyssea before level 70 is to leech or do quests where you can survive on invis and sneak (but for a level 75+ item lol). Raising the level requirement will retain all the high-level exping and equipment gathering. The only thing lost would be leeching. Experience point gain is fast enough for people 1-75 through the use of double exp and limitless FoV runs. Spend 2 weeks leveling up outside of abyssea (thats all it's gonna really take) and then another week to top off your job and it's merits inside abyssea so you're not grinding forever on EP monsters in ToAU areas. Congrats! Go get some gear and do it again. You don't need to waste 6 months of time to level a job in old areas anymore, Abyssea or not.

EXP parties would still be dead. That's the real problem. People dont care to party with eachother because EXP isn't fun and we've all been shown something better.

Who cares if you can EXP off FoV all day when ultimately low/mid levels are all flyover levels? Leech or no leech, you get nothing from being level 51. You never have.

Even before Abyssea EXP at the low level was out of vogue because it was boring, tedious and sucked.

People want challenges and effort should be put towards challenge events instead of roadblocking people from reaching the level cap. Expanding the world outside Abyssea should be a start as the game is choking from people doing nothing but Abyssea.

Kagato
04-08-2011, 08:48 AM
Who cares if you can EXP off FoV all day when ultimately low/mid levels are all flyover levels? Leech or no leech, you get nothing from being level 51. You never have.

In every RPG ever, you never gain anything except a reason to gain another level in order to take down the next boss. In every RPG ever, the only useful level is the max level you can have at the time.

Really, if early levels are such a burden, why have them? Why not just start the game at level 99 and spend your time collecting gear from day 1? Why not eliminate leveling entirely?

Let's just eliminate a leveling system entirely. :/

Sesh
04-08-2011, 09:26 AM
While the lvl cap of Aby is nice at 30 and should stay that way I think SE could apply some abyssean effects to the "outside world"

IMO Non-Aby areas should receive something similar to:

Some form of atma system (not as strong but something intelligently implemented by SE)

Re-spawning of mobs should be equal to aby re-spawn rate

And maybe at least take a look at chains outside of aby and adjust to SEs liking. 1k XP for a chain 4 or so on colibri w/e would make some of the ppl who don't like aby feel like their time is being put to decent use.

Also they said that pretty soon they're looking at using a lot of synergy to upgrade equip, so who knows all that usukane you have layin around in your MH may turn out to be pretty sexy by the time we hit 99.

Lastly everyone who approves or disapproves of Abyssea and the current state of the game atm. Remember we're only level 90 (while many may say very unlikely) when 99 finally rolls around SE might unleash a juggernaut of content on all of Vana'diel. For all of the ppl that still want to play in the old zones you may just have to wait until 99 to see how SE fits everything together.

Alhanelem
04-08-2011, 09:46 AM
People don't seem to realize one thing: If you tell people they can't leech in abyssea- do you tihnk they're really going to go back to 7 years ago and making carefully balanced parties to level up with? No. They're just going to go find the next fastest/easiest method and use that. Even if you restrict abyssea, you're not going to see a resurgance in typical parties EXPing all over the game world. People will just sync to E.Ron S colibri, do summoner burns, or MMM. It's not going to result in smarter players or people fighting stuff in every area of the game again.

Fiarlia
04-08-2011, 10:25 AM
People don't seem to realize one thing: If you tell people they can't leech in abyssea- do you tihnk they're really going to go back to 7 years ago and making carefully balanced parties to level up with? No. They're just going to go find the next fastest/easiest method and use that. Even if you restrict abyssea, you're not going to see a resurgance in typical parties EXPing all over the game world. People will just sync to E.Ron S colibri, do summoner burns, or MMM. It's not going to result in smarter players or people fighting stuff in every area of the game again.

You mean they're going to do what they were doing before Abyssea came out!? You mean it won't make people start leveling the (super) old-school way!?

Wish other people could see this. =/

Sparthos
04-08-2011, 10:50 AM
In every RPG ever, you never gain anything except a reason to gain another level in order to take down the next boss. In every RPG ever, the only useful level is the max level you can have at the time.

Really, if early levels are such a burden, why have them? Why not just start the game at level 99 and spend your time collecting gear from day 1? Why not eliminate leveling entirely?

Let's just eliminate a leveling system entirely. :/

Games grow, times change etc.

When XI was new, the low/mid levels mattered because the majority of content was at those levels. Stuff like BC40/60 were in demand because most people didn't reach the cap and the game wasn't really focused on endgame more it was on giving people a variety of stuff to do at all caps.

Today's XI is centered on first reaching the cap then enjoying the various content the game has to offer.

All of the content is at the top so why would SE invest resources into making the EXP climb harder when evidence shows this game is painfully topheavy, not taking in many new players and in need of new content because said topheavy players have had nothing more than Abyssea to do?

Streamline EXP (offer options besides leeching) and direct all resources towards the new level caps/content

The argument about starting at 99 is bunk, the game is sufficiently aged such that EXP to the level cap should not be a chore. Making Campaign a lowbie EXP playground in addition to raising EXP rewards in daily BCNMs along with raising exp/kill and FOV offer options for new players (few as they may) to quickly get to cap and enjoy the rest of the high level content the game is so deeply founded in.

Olor
04-08-2011, 11:32 AM
All of the content is at the top so why would SE invest resources into making the EXP climb harder when evidence shows this game is painfully topheavy, not taking in many new players and in need of new content because said topheavy players have had nothing more than Abyssea to do?



Well, have to say - a playerbase that argues against measures to adapt the marketplace to the new reality so it isn't so harsh on new players doesn't help bring in said new players - nor will it keep them.

Olor
04-08-2011, 11:32 AM
Streamline EXP (offer options besides leeching) and direct all resources towards the new level caps/content

The argument about starting at 99 is bunk, the game is sufficiently aged such that EXP to the level cap should not be a chore. Making Campaign a lowbie EXP playground in addition to raising EXP rewards in daily BCNMs along with raising exp/kill and FOV offer options for new players (few as they may) to quickly get to cap and enjoy the rest of the high level content the game is so deeply founded in.


This is a good suggestion. Especially the part about campaign.

Ravenmore
04-08-2011, 01:25 PM
Where people this mad when Moon and sky became trash for exp when ToAU came out.

Selzak
04-08-2011, 01:41 PM
Where people this mad when Moon and sky became trash for exp when ToAU came out.
While ToAU did get boring after a while (the EXP was great at the time and that's the only place anyone wanted to go past level 60 or so), it was hardly the same because ToAU was still normal PT's just with faster EXP 60+. It also didn't kill the entire experience of leveling a job.

Ravenmore
04-08-2011, 02:13 PM
Really engage WS put up shadows rise repeat, some experience. Leveling for the most part been mindless once players found chianning Ts VTs as fast as you can was better then SC MB IT++s. Least with alli leveling you one or 2 people leave it doesnt slow down the party and not finding a brd+rdm meant no party.

Rambus
04-08-2011, 02:19 PM
6 months? You crazy? I just rerolled a month ago (so no subs leveled having to unlock stuff etc) and I am 61 BST - and I don't even use /RDM (which was my first 30) - I leveled a whole new sub (/DNC).

I did cor 1-75 in 6 days making east ronfaure [S] parties.

I also did fast leveing routes ( not a lolcamp) Yuhtunga jungle/ yhoator jungle and up in the qufim tower, and qufin outside.

you can see amazing exp /hr numbers even in old areas when people use food/acid bolts/armor brake ( I/E no scythe drks, GA only for those levels)

it still does not compare to abyssea but to say I got slow exp before abyssea ... well as wow say l2p issue.

I really do not see the need for abyssea to be 30+ for entry all it does is promote ever increasing laziness.

Ravenmore
04-08-2011, 02:32 PM
Syncing to 37 is still not learning anything bout the job, skills will still be gimp and killing the same little pink birds. The other camps is same thing with out little pink birds.

Escorian
04-08-2011, 02:42 PM
my main is a 59 blue and tbh its hell finding a party most the time even when im forming i normally see Abby can i have it leech do you need it? i do believe there should be a cap on abby.

Ravenmore
04-08-2011, 02:50 PM
Hate to break it to you blus wern't invited to partys before abysea. I soloed blu with my flag up from 55 to 75 long before abyssea was realsed. Think most of it was due to lazy rdm that didnt want to do more then cure cause when they seen a blu asking them if they wanted a pary they hit no thanks rather fast.

Malamasala
04-08-2011, 03:22 PM
which is why it is a good idea to make leveling outside Abyssea more attractive.

You have to remember that outside abyssea the rule has always been "best jobs or GTFO". I.e. RDM is the only healer, BRD or COR is a must, etc. If you are playing for example SMN as a new player, I promise you that you'd have it equally bad or worse if more people didn't leech in Abyssea. The fewer people around, the more likely they'll invite your "useless" job to main heal them.

Karbuncle
04-08-2011, 04:42 PM
People complaining they don't get invited know that you can start your own party right?

/sea all Invite 15-70. Chose from the list, Sync to any level, and go to Moblin Maze Mongers. Don't lie to me and tell me you can't find 5 people 15-70 willing to exp. Back when i was doing Maat's cap Before Abyssea, If i didn't find someone LFG, I /sea all "Job im looking for" and starting Blind-Inviting people. It worked 99% of the time. I took the initiative. Even recently while attempting to level my BLU, just about a month ago, I formed a few MMM Parties.

Seriously, Its not that hard. most of You people are just vehemently lazy. You want to be invited, you dont want to form your own parties. and when it comes to sync, Im sure a lot of you probably don't wanna sync down past xx level, Which makes you just as bad as the Abyssea Leeches, cause you're limiting your exp range to a specific area of the game. People who wont sync below 55 cause they want Colibri are as bad as people who want only to key whore.

Thirdly, some people who put leech comments in their /seacom will likely accept an Exp invite for level sync cause they know its unrealistic they'd be invited, You just have to ask.

All you really need to do is TRY. Stop complaining about it, its as bad now as its been for years. Its not Abysseas fault, its the fact the game is old, No advertising, and very few new people coming into the game. Limiting Abyssea 65+ Won't bring more level 30+ parties, What it'll do is probably stop the majority of people from even leveling new jobs since they're now forced to level it the new way.

A lot of Old players leveling new jobs are ONLY doing it cause its much easier in Abyssea, without the Ease of Abyssea they likely would not level the job is my point.

I know no one wants to hear someone basically saying "Stop being lazy, Take initiative and build your own party" but its the best advice i can give. I hate waiting for invites, 9 times out of 10 if i want a party, I make my own. MMM exp transcends levels, It can be done at ANY level. it is a beautiful permanent camp with AMAZING Exp. MMM is basically Abyssea for people who don't do abyssea. The Exp is Insane, and you can do it from 1-99 party style if you wanted.

I really think people underestimate how amazing and awesome MMM exp is. Again, i reiterate, It is basically Abyssea-Level-EXP that has a Party-Style-Exp system. 1 Party, group of mobs + Super exp. Its exactly what half of you people are complaining to have. You probably just don't know about it or how to do it. go to ffxiclopedia.org, research MMM, go to Bluegartrls and find the MMM Thread. Learn it and love it.

Edit: I should clarify, I don't think all of you are lazy, I don't think all of you are complaining about this exact subject. I just think SOME of the people complaining are just not trying hard enough. not all of you.

Ravenmore
04-08-2011, 04:59 PM
Its been along time since I leveled blu, way before MMM and level sync. I did try to make my own parties but most would flat out say it to your face that they would not party with less then the ideal set up. After I leveled blu to 75 I pick up sam and by that time Level sync had came out and was much faster to get a invite or even form a party. Also this was the time that most rdms and brds were being lvl to merit peoples other jobs so doing as little as they could get away with was there.

Rambus
04-09-2011, 05:57 AM
Syncing to 37 is still not learning anything bout the job, skills will still be gimp and killing the same little pink birds. The other camps is same thing with out little pink birds.

I see your point, however it is still more active then leeching in abyssea and you are teaching people to look outside the box sort of speak. at that level you can get drks use acid bolts and use GA for the evade/ def down ( w/e it was)

so you are still incurging battle tatics and cooperation. I was also making a point that you can get fast exp before abyssea.

In 2 months from leveling in low areas like that (qufim iland, yhoator jungle and yuhtenga jungle I got more exp in those few months then the past 3 or 4 years ( forgot exact date for the time).

I do admit it was easier for me to get away with since I had a lot of skilled leveled from my other jobs. you are faced with skilling up yes but you are faced with that problem with abyssea anyway.

my main point was just showing you could get fast exp without the need of abyssea so i do not understand "you need to be able to get fast exp to have lots of jobs for abyssea"

Tsukino_Kaji
04-09-2011, 06:05 AM
I'm sorry, can a mod move this to the feedback section? Pardon my error.There is no game feedback section, that's for site feedback. lol