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Alhanelem
05-25-2011, 12:48 AM
As the years have gone on, various accomodations have been made such that someone who comes to the game late in its life is not as much of a disadvantage (e.g. EXP is faster, certain quests and missions are easier, etc). However, craft skills have had no such improvements (other than the introduction of synergy which is nice n' easy).

Though there are a few other issues, my main issue is guild points. It's completely random (well, there IS a pattern, but it's complex and unless you're using a tool or a site like ffxiah.com, you'll never know the pattern) how many guild points you can get in a day, and also by extension completely random if you'll be able to actually make/find the item and get guild points at all. Then on top of that, there are great disparities in the amount of guild points some crafts can get vs others.

1) The difficulty of getting and the amount of guild points recieved should be normalized- e.g. some of the easiest/lowest return and hardest/highest return items should be changed, to make it less pseudo-random.
2) HQ items should allow for a higher maximum point total, not just reach the maximum faster.
3)Fix disparities in points possible in different crafts. For some crafts like smithing and goldsmithing, on some days you can get over 7000 guild points with a single item if you're able to get it. For Cooking and Alchemy, even with the most annoying recipes you can rarely get more than 2500-3000. This seems to be in part because the guild point values are based on the NPC sell values of the items. This needs to be abolished and points should be based only on difficulty instead. For these two crafts in particular, getting the several hundred thousand guild points you need takes FOREVER. No new player is going to want to take up a craft when they have minimal chance to be as good at it as anyone who's been in the game for years at this point.

Reiterpallasch
05-25-2011, 03:30 AM
My main is alchemy, and it's absolutely painful to always get stuck with something such Twinkle Showers (http://wiki.ffxiclopedia.org/wiki/Twinkle_Shower), which are worth a whopping 5 points each for a total of 1680 in a day. Or on occasion we DO get something worth a lot, but it requires items nobody ever bothers to make, and unless you have various subcrafts at 60 you won't be making them yourself, either.

Gennadi
05-25-2011, 04:13 AM
Here we go again with the "SE please make it easy for us" crowd.

Alhanelem
05-25-2011, 04:35 AM
Here we go again with the "SE please make it easy for us" crowd.
This isn't about making it easy. It's about making it balanced.

Even if it was- somethings just need to be rebalanced to take less time as an MMO gets older.

There IS a disparity between guild point attainment between different crafts. This is not an easy button thing, it's a balance thing.

Let's get one thing straight though: When something feels like a chore and it's no longer fun to do, that's a problem. Go fight Arch Dynamis Lord and tell me it's "easier." They didn't make dynamis easier for instance, they made it more accessible- There's a huge difference.

Killing two dozen Wyrms (BC and popped) and not getting a nidhogg pop. Would it really be "easy button" for it to take one dozen instead of two?

... the list goes on.

Things can be improved without suddenly making everything "easy." I'm SICK of people making worthwhile suggestions, then having people like you come out and shoot them down because they make something "easy-" especially when that's not even the intention.

Arcon
05-25-2011, 04:46 AM
Here we go again with the "SE please make it easy for us" crowd.

Here we go again with the "Here we again with the "SE please make it easy for us" crowd" crowd.

wish12oz
05-25-2011, 06:34 AM
Here we go again with the "Here we again with the "SE please make it easy for us" crowd" crowd.

Here we go again with the "Here we go again with the "Here we go again with the "SE please make it easy for us" crowd" crowd" crowd.

Mrbeansman
05-25-2011, 06:38 AM
I love how any change you don't agree with is considered making the game easier.

Secondplanet
05-25-2011, 06:47 AM
I don't mind it the way it is but i do agree, alchemy gets shafted hard on what we have to make at times to get our points, i think the points should only be obtained by items that are only made with just the one craft skill with no others attached.

Kaiichi
05-25-2011, 06:51 AM
Getting back to the topic: I agree with the OP in vew of the lack of being able to acumulate points in a timly manner considering the speed of the game now. But honestly I beleave SE has its hands full with the level cap as well as -- hopefully -- fixing the changes they made that didn't turn out so well -- such as the new mob placements -- but I do beleave there should be a bace set amount of points possable per day/week/conquest period that is mor set rather than 700 one day 14 then next and then 70k for an item not even the AH has seen sence 2005.
Idea: Have maybe 10K points avalabule per CC period and alow the player to turn in any item on the list based on high/low demand of NPC's that way if one item isn't making points the player can turn to another or a few items to make quota. As well as an increse for +1 and +2 items when acclabule.
(PS, my spellins is not so good. Just roll with it.)

Alhanelem
05-25-2011, 06:59 AM
I am sort of hoping some adjustments will be made when they increase the limit on skill levels past 60.

blowfin
05-25-2011, 07:14 AM
Or on occasion we DO get something worth a lot, but it requires items nobody ever bothers to make, and unless you have various subcrafts at 60 you won't be making them yourself, either.


I don't mind it the way it is but i do agree, alchemy gets shafted hard on what we have to make at times to get our points, i think the points should only be obtained by items that are only made with just the one craft skill with no others attached.


That's SE's subtle way of hinting that you should go level your sub crafts. I took the hint after seeing the same subs (i.e. Bone and Smithing) come up over and over again for the good value GP items.

Oh? What's that guild person? You want random useless H2H weapons that are never on the Auction House? Yes? Let me just go whip that up for you. It's quite satisfying.:p

Do tend to agree with the OP though, some GP items are an utter waste of time, and not worth making.

Duzell
05-25-2011, 07:15 AM
Balancing among the guilds is the key, there should be a little disparity among the guilds depending on the total points needed to buy 1 of everything from the guild. Realistically it should take no more than 1 year to get everything from a guild if you do the item every day now, i wouldnt mind if this was changed to be able to be done in 6 months or so. That way its still a time sync and encourages you to work on the craft over time but also allows you to finish say cooking and fishing guild items over the course of a year.

Misi
05-25-2011, 07:16 AM
Guild point adjustments would be welcome. Most of the time, (at least with Alchemy, I can't speak for other crafts. maybe other then cooking, which was easy enough)60% of the trade-able items just are not worth pursuing/crafting/purchasing for the guild point value to gil ratio needed to be spend to craft the base items to make the final item. After a few days of back to back crappy guild point items. People lose interest.

It also doesn't help that all the focus is on synergy, when the other crafts are still necessary to make synergy synths happen but have no motivation to do so to obtain proper GP purchasable abilities/furnishings/armor.

I think we either need an overhaul of old crafting categories in general (and more synergy-free craft able items) and get rid of the restriction of only being allowed to accumulate GP one guild at a time. If you don't have luck with points in one guild, you shouldn't be penalized to start building for another. Making any sort of progress is a good thing.

Alhanelem
05-25-2011, 07:38 AM
I only recently came back to cooking to finish it up (was stuck at 93 for a long time) and remembered why I stopped when I went to check my guild points and discovered how much more I needed for things like the signboard and crap. :p

Alhanelem
05-28-2011, 03:32 PM
Boink. Today, I noticed that the lowest level Smithers could get 6k guild points for 2 iron visors, while Veteran cooks can get 2k guild points for apple pies. Seriously, this disparity is ridiculous. Normalize the guildpoint awards and factor in the skill level. Veterans of one craft shouldn't have a harder time getting guild points than Novices of another!

Juilan
05-29-2011, 04:47 PM
I really wouldn't mind seeing the points for each rank something you could possibly skill up on and not 5 points a pop. I would see the only way you could do an easy thing to crafting is if you say... give .6 .7 .8 .9 skill ups possible, changing the guild points would just adjust them to the times...

stop q q this game is getting too easy with this stuff older content is meant to get easier over time... reason why we always want new stuff, plus if it gets slightly easier it will be more appealing to people and the lower gear will get crafted and more people will go... and mind you with time nothing is meant to get more tedious, even in gold it seem as if i need smithing and alchemy 60 to even get the base items for the item i'm crafting... yes i should level a sub craft BUT i shouldn't have that sub craft 60 while i'm lv 58

Misi
05-29-2011, 06:39 PM
Stop the qq but give them .9 skill ups? what? Perhaps I am reading your statement wrong.

I don't think anyone here was really asking for them to increase the .point rate. That would make it too easy. I wouldn't expect that at all. And as someone who has leveled a difficult craft pretty high, I think i'd be a little upset if it became too easy to get the initial skill ups.

The main concern in this thread is with guild point item values, and how the items in question are not worth the GP for the price it is to make or buy them. Especially when we are talking about severely out of date key items. Hi, Alchemic Ensorcellment (aka Brimsand) and Alchemic Purification (aka hallowed water).

for example : 40k points to only make hallowed water? really? You are better off just getting anima synthesis for 20k and using it to skill up. If anything just add more craft-able items that require those KIs so they feel worth the price. People who want to gear themselves properly aren't really going to care about a weapon that has enfire with 30 charges. One can easily skip getting them both in general, but then there is the lack of completion. 80k points that are hard to get for two very dated yielded items. I'm sure it varies from each guild but each one could use some new ideas that doesn't involve synergy and breathe new life into stuff that is all ready in existence.

Huevriel
05-29-2011, 06:51 PM
That's SE's subtle way of hinting that you should go level your sub crafts. I took the hint after seeing the same subs (i.e. Bone and Smithing) come up over and over again for the good value GP items.

Oh? What's that guild person? You want random useless H2H weapons that are never on the Auction House? Yes? Let me just go whip that up for you. It's quite satisfying.:p

Do tend to agree with the OP though, some GP items are an utter waste of time, and not worth making.

Yes on this. Alchemy main (I make my own bullets, cards, bolt heads, etc.) and I got a few subs working along / have friends who are also stubborn level 75's with tons of crafting levels. We can make just about anything the guild asks. Sometimes the points just aren't worth it though.

It's mostly been a thing of patience of when the "best" yielding guild points items are up. I still don't have Signboard. I do agree the guild points thing needs to be a little balanced. Balanced yes, easier no.

Even if you make it easier though, most players I know will just overlook it and focus on nothing but leveling up and using cruor-gil to buy everything and evidently quit FFXI because "there's nothing else fun to do."

Yarly
05-29-2011, 07:28 PM
Cooking should be the only crafts that get any change IF there is any to be considered. Every other craft is piss easy to get GP for when compared. Alchemy GP still has many items that are of mid-high GP value.

Misi
05-29-2011, 07:47 PM
Cooking should be the only crafts that get any change IF there is any to be considered. Every other craft is piss easy to get GP for when compared. Alchemy GP still has many items that are of mid-high GP value.

Thats weird. I took cooking to 60 and had no problem getting gp for the key items. Maybe I just got lucky. I thought it was way easier in comparison but that was 60 and under so I wasn't going to furnishings, apron or hat. I'm sure the signboard is frustrating to save up for.

Alch does have high point items, no doubt. but they are nearly impossible to get or craft. All the good items for points in any guild are that way.

Olor
05-30-2011, 01:24 AM
As a rerolling player crafting seems like the most frustrating/annoying thing in the game. I think SE should look at all the crap no one bothers to make EVER and either adjust it so it is more useful or make key ingredients easier to get. I don't know. I would love to make some enchanted items but not into spending a year dicking around with GP to do it. Apparently no one else is either, given the fact that stuff is never on the AH.

Bumbeen
05-30-2011, 01:38 AM
SE please don't change GP. I think it's great how it is.

Rosalie
05-30-2011, 04:02 AM
Of course, the big problem with fishing is that with the fatigue system in place, I can't spare the casts to go hunting for GP fish instead of my moat carp/skillup targets.

Alhanelem
05-30-2011, 04:38 AM
I'm not personally proposing they change skill ups, I'm only proposing that the guild point system be rebalanced so the maximum rate at which you can obtain guild points is roughly the same for all crafts.

Bumbeen
05-30-2011, 04:39 AM
Hm Fishing may be the fastest then. You can get about 100k gp in a month on fishing while skilling up to 100. What is it for other crafts?

Juilan
05-30-2011, 12:17 PM
I really wouldn't mind seeing the points for each rank something you could possibly skill up on and not 5 points a pop. I would see the only way you could do an easy thing to crafting is if you say...

give .6 .7 .8 .9 skill ups possible (thats how you can make it too easy), changing the guild points would just adjust them to the times...

stop q q this game is getting too easy with this stuff older content is meant to get easier over time... reason why we always want new stuff, plus if it gets slightly easier it will be more appealing to people and the lower gear will get crafted and more people will go... and mind you with time nothing is meant to get more tedious, even in gold it seem as if i need smithing and alchemy 60 to even get the base items for the item i'm crafting... yes i should level a sub craft BUT i shouldn't have that sub craft 60 while i'm lv 58

fixed it for clarity