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View Full Version : [dev1000] Suggestions



Asakari
03-09-2011, 09:26 AM
Well Indeed it looks promising to revive Dynamis, but not this way, I dont see the point of allowing Anyone inside with just a Key Item, This will totally break the balance on Dynamis with people taking advantage of others once inside the Area.

Suggestions:

1) Instance it like Salvage where multiple groups can go in but not at same time/space, not just allow anyone to go in when another group is trying to get their loot and the ppl outside their group can lot on on that.

2) If you cant instance it, atleast make Drop rate Higher as of both Relic and Dynamis Currency, since if multiple people will be casting lots on same stuff it will just make it worth compete for a loot against 30+ more players.

Question:
-How will the Time extension will work inside Dynamis now?
-How will the Time entry will work now? If someone entries alone the overall area time starts counting or players have and individual time inside?

Rambus
03-09-2011, 10:25 AM
I know this other thread is misplaced but a lot of people posted on it:
http://forum.square-enix.com/ffxi/threads/272-Dynamis-Reborn!

GlobalVariable
03-09-2011, 05:05 PM
2) If you cant instance it, atleast make Drop rate Higher as of both Relic and Dynamis Currency, since if multiple people will be casting lots on same stuff it will just make it worth compete for a loot against 30+ more players.I'm more concerned with standing around trying to get an NM done while 123456789 other groups are also trying to use their triggers or worse trying to actively kill me to take mine. And the possibility of zone wide drops instead of per party with multiple groups in zone better be taken out back and shot.

Aliron
03-10-2011, 09:07 AM
Instead of the major changes you stated [dev1000], I have a few of my own to suggest
1) Allow monsters to give xp as suggested
2) Keep restrictions as is for entry
3) Have a purchasable key item that reacts to set amount of wins, after x wins you get an ancient currency piece
for example 1 win= 30 1piece, 5 wins = 100pice, 10 wins = 3x 100 piece and at 15 get 5x 100 piece
I for one don't want to see another Abyssea

Delvante
03-10-2011, 12:12 PM
@Aliron
Personally I like your idea a little but I would say if anything to make that an additional bonus on top of the currency you already obtain while doing the zones. Whether this was your intended thought just made unclear or not, I'm not certain. But that would be my thoughts if they were to do something like that at all. I agree though regarding the Abyssea statement. Personally it's all well and fine to have something like abyssea just so you can have a different way to play the game and such, but to operate the entire rest of the game and Endgame type things on a near process would be a bit much.

Aliron
03-10-2011, 06:44 PM
The key would go along with the existing currency drops as well, so no matter what rules the group have for the run, everyone gets currency to upgrade the Relic weapons