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View Full Version : Fixing Dmg Output rateings:Relic - Mythic - Empyrean - WoE Weapon, The Afterglow Idea



Eri
05-21-2011, 12:55 AM
Compareing the Weapons!

Lets look at the effort needed to Obtain one of the said Weapons.

Relic
Horrendous amounts of gil and drops and also shouting are needed.
A lot of effort hands down. If this changes with the Dynamis changes?
Highly unlikely. They are more or less Wepons focusing on dmg output.
Weaponskill: Definately to Weak.
Aftermaths: Also rather dmg orientated though rather weak.

Mythic
Definately the hardest Weapons to Obtain, keeping in mind they have
not only a dmg character but enhance the jobs Abilitys to the max.
Harder to Obtain at this Point given ppl do not assault, Salvage or VNM.
Weaponskill: To weak for the Effort to obtain.
Aftermaths: Truely focusing on enhanceing a Jobs Abilitys.

Empyrean
Purely focusing on dmg while being less hard to obtain.
These are not as hard as Relic and Mythic and shouldn't have been
outdmging a Relic ever.
Weaponskill: Powerfull
Aftermath: Pretty potent, Dmg Orientated Aftermath


WoE Weapons - Fake Empyrean
Dmg focus, rather undesireble looks.
Not hard to obtain, WoE is unpopular so harder then they should be.
Weaponskill: Same as Empyrean
Aftermath: None


The Problem~

Looking above and considdering everything the dmg rateing should be:
Relic =/> Mythic
Mythic > Empyrean
Empyrean > WoE Weapons

That What it should be nothing else.
But reality is Harsh! Because we are Looking at:

Empyrean
Relic =/> WoE Weapons
Mythic

Seeming like a rather twisted logic at this Point,

Something has to be done about this,
We could just boost the WS and the Relic and Mythic Aftermaths?
Possibly but that might end up in nerfing Empyrean WS which is not my Idea.


The Afterglow Idea!

Rather then Makeing anything weaker, my Idea is to add something to all of these,
The Afterglow is an Idea that acts like an Aura after useing the weaponskill.
By Aura it is meant a Party effect thats lasts 1-3 min to all Members in the Party, duration
varys with Tp used to use the WS. Giveing the Person that use the Ws a Glowing Aura as long
as the Afterglow is in effect~ The Afterglow takes Effect once the Weaponskill is used,
and will Affect the weaponskill itself.

Relic/Mythic Afterglow

+5% Job Ability Haste (affeced by Ja Haste Cap) +55 Attack/Accuracy +25 Magic Accuracy/Magic Attack

Empyrean Afterglow/WoE Afterglow

+5% Magical Haste (affected by the MA&Gear Haste Cap) +20 Defense/Magic Defense Bonus


By this nothing is weakend. It helps Party Performance and the Relic and Mythic Weaponskills.
And it might fix the mixed up Dmg Rateings, everyone should be rewarded by the Effort.

JiltedValkyrie
05-21-2011, 12:58 AM
WoE is pretty easily duo'd in some cases now and my server always has a couple dozen people in there or more. Also, mythics require much more than Salvage and Assault; must have Captain rank, do Assault 100% all over, kill AU kings, and Einherjar, THEN ZNM if that's what you meant.

Eri
05-21-2011, 01:02 AM
Ment ZNM -_- oh bad Memorys :/

Sama
05-21-2011, 01:32 AM
I don't know what to do with the aftermath enhancement yet, I just want SE to fix the damage especially the WSs.

Unleashing a two digits damage from relic/mythic WS is shameful; it's a slap in the face.