View Full Version : Why Do You Loose Claim On Abyssea Mobs If Everyone Is Not Dead?
svengalis
05-20-2011, 01:59 PM
Is this a technical issue and why do certain spells not claim Notorious Monsters?
wish12oz
05-20-2011, 02:48 PM
It works the same as outside abyssea.
Lots of random things can make mobs go unclaimed, like having the only person who had an action on it die, having someone who has it engaged run out of range of being engaged and force disengaging, etc.
In order to claim a monster that has hate on someone not in your party/alliance, you need to first get the monster to attack someone in your party/alliance, then have someone perform an action on it. Any monster who doesn't have hate on anyone will be claimed by anyone who performs any action on it.
Lots of random thingsThere is absolutely nothing random about it.
Monsters are claimed to the individual person, not to a party. The last person who performed an action on the mob has claim on it. If that person does something to lose claim (ie, disengage), then the mob will unclaim, if someone else in the party does not claim it in the time it takes for it to go yellow.
Ravenmore
05-20-2011, 03:39 PM
BST have been dealing with this for years nothing new.
Arcon
05-20-2011, 03:56 PM
It's still an issue imo, one that could be easily resolved. Claim a monster to a party and don't let it go yellow until everyone in the party is hate-free (dead or zoned for example).
It's still an issue imo, one that could be easily resolved. Claim a monster to a party and don't let it go yellow until everyone in the party is hate-free (dead or zoned for example).
So you want it to be impossible to unclaim a mob, short of zoning, dying, or calling for help?
Tamoa
05-20-2011, 04:43 PM
As if apoc-zombie'ing NMs isn't bad enough already? If your NM goes unclaimed, stop QQing, learn from it, and do better next time. Shit does happen sometimes, you know?
Arcon
05-20-2011, 05:13 PM
So you want it to be impossible to unclaim a mob, short of zoning, dying, or calling for help?
Yes. I think unclaiming mobs while the alliance still has the will to fight it should be pretty much impossible, short of a total wipe. Sky gods had a nice solution with isolated islands once gods are popped, but that would be hard to do on all NMs. Maybe introducing the Confrontation status while mobs still have hate?
As if apoc-zombie'ing NMs isn't bad enough already? If your NM goes unclaimed, stop QQing, learn from it, and do better next time. Shit does happen sometimes, you know?
Shit happening (per definition) is shit. Why not fix it when possible? Apoc-zombie is nowhere near the same, there's plenty of times when no one is on the hate list during that tactic, so plenty of times when the mob is unclaimed.
The only reason to be for this game mechanic is to be a social parasite and steal the pops of others. I don't see any reason why this should be encouraged, especially on triggered NMs.
Yes. I think unclaiming mobs while the alliance still has the will to fight it should be pretty much impossible, short of a total wipe. Sky gods had a nice solution with isolated islands once gods are popped, but that would be hard to do on all NMs. Maybe introducing the Confrontation status while mobs still have hate?
And if they do not have the will to fight? What if they want to give it up to someone else, without dying? They just have to die? What you are suggesting is not "pretty much impossible", it is entirely 100% impossible, even when someone WANTS to unclaim a mob.
svengalis
05-20-2011, 05:29 PM
And if they do not have the will to fight? What if they want to give it up to someone else, without dying? They just have to die? What you are suggesting is not "pretty much impossible", it is entirely 100% impossible, even when someone WANTS to unclaim a mob.
You are making some pretty poor excuses for an obvious game flaw.
You are making some pretty poor excuses for an obvious game flaw.
No, i just think there are better ways to fix the problem without creating more problems.
Tamoa
05-20-2011, 05:37 PM
Well then, imagine the combination of this suggestion and apoc-zombie'ing? You could basically stand there watching a group take literally hours to kill one NM since as long as one party member is alive, the NM won't go unclaimed.
The only reason to be for this game mechanic is to be a social parasite and steal the pops of others.
Then I will claim that the only reason to be against this game mechanic is because you screwed up, lost claim, lost the NM and are QQing about it.
Arcon
05-20-2011, 05:47 PM
And if they do not have the will to fight? What if they want to give it up to someone else, without dying? They just have to die? What you are suggesting is not "pretty much impossible", it is entirely 100% impossible, even when someone WANTS to unclaim a mob.
I've never known anyone who wanted to give up a mob but cared about having to die or zone for it (not like anyone cares about dying, and there's always warp/tele or even a regular zone nearby sometimes), especially considering how the point of wanting to give up doesn't usually come before most of the group is dead already, or recovering and not on the hate list, so it would only affect a few select people out of the group. If SE still cared for that though, they could make another version of CFH, although personally I don't think that's necessary.
And when I said "pretty much impossible" I meant while they still have the will to fight. The only exception should be if they wipe completely.
No, i just think there are better ways to fix the problem without creating more problems.
Then what do you suggest?
Well then, imagine the combination of this suggestion and apoc-zombie'ing? You could basically stand there watching a group take literally hours to kill one NM since as long as one party member is alive, the NM won't go unclaimed.
Not really, as I just said, the Apoc-zombie strategy usually involves dying. Dead = not on hate list = mob unclaimed. And if there's others in your party who aren't dead, then where's the difference to now? This is not suggesting anything ridiculously new, it just makes it easier for people who want it to protect their mobs.
Then I will claim that the only reason to be against this game mechanic is because you screwed up, lost claim, lost the NM and are QQing about it.
Then your reasoning is flawed in two ways. For one, I never got a mob stolen from me, you made a wrong assumption. I still think it's detrimental to the community to allow such behaviour, which is why we don't tolerate doing that in our LS and have rejected people known for such behaviour before. Secondly, you assume that "QQing" (what a ridiculous term, this alone makes me not take you seriously) is inherently bad. If people are "QQing" for a reason, then that reason should be explored, because it can obviously upset the community.
I've never known anyone who wanted to give up a mob but cared about having to die or zone for it (not like anyone cares about dying, and there's always warp/tele or even a regular zone nearby sometimes), especially considering how the point of wanting to give up doesn't usually come before most of the group is dead already, or recovering and not on the hate list, so it would only affect a few select people out of the group. If SE still cared for that though, they could make another version of CFH, although personally I don't think that's necessary.You've never seen someone try to solo something, and quickly realize they are unable to, and give up? Really?
Then what do you suggest?
I dunno. I don't have the answer.
Thoughts on it:
1) add an exception to allow bst to claim a second mob with charm, without unclaiming the original.
2) increase the amount of time it takes for a mob to turn yellow.
3) allow up to two people from the same party to simultaneously claim a mob. This would allow a party to retain claim on a mob if the last person to attack it disengages/dies, even if no one else hits it shortly after.
I think those three things would suffice, particularly the third would make a huge difference, but i dunno. It would not be perfect, but i suspect it would be close enough.
Tamoa
05-20-2011, 06:21 PM
@Arcon: I use the term "QQing" because that is exactly what I see a lot of on this forum. People failing at something, then whining about it saying "bawww I screwed up, SE fix the game so it's impossible for me to screw up!!".
Getting pop sets for abyssea NMs isn't hard. Fighting abyssea NMs isn't hard. Making mistakes is human. Mistakes having consequences is normal.
Have I ever lost NMs by them going unclaimed? Yes. Is it annoying? Yes. Did we have anyone else to blame but ourselves? No.
Oh and Rog's suggestions aren't bad at all, I also think those 3 things would help a lot without making it impossible for a NM to go unclaimed short of full wipe/zone.
wish12oz
05-20-2011, 07:52 PM
There is absolutely nothing random about it.
You are correct, there is nothing random about how unclaiming mobs occurs, but there is lots of random(different) things you can do to make it happen.
You are correct, there is nothing random about how unclaiming mobs occurs, but there is lots of random(different) things you can do to make it happen.
No, the only two things that can unclaim a mob:
1) disengaging
2) attacking a different mob while not engaged.
Yes. I think unclaiming mobs while the alliance still has the will to fight it should be pretty much impossible, short of a total wipe. Sky gods had a nice solution with isolated islands once gods are popped, but that would be hard to do on all NMs. Maybe introducing the Confrontation status while mobs still have hate?
Shit happening (per definition) is shit. Why not fix it when possible? Apoc-zombie is nowhere near the same, there's plenty of times when no one is on the hate list during that tactic, so plenty of times when the mob is unclaimed.
The only reason to be for this game mechanic is to be a social parasite and steal the pops of others. I don't see any reason why this should be encouraged, especially on triggered NMs.
mob turning yellow is part of game, and sometimes turn to be fun: (double fail)
- whm pull tunga, i voke it , we got breakgaed, i die Tunga went yellow!(fail!!!)
- 2nd fail : some other camper claim it before we fully wipe. we said that we get KI when they kill, they let it claimed without touching it (???) never went yellow, after few min they start killing it and we got ki as expected
Crocker
05-20-2011, 08:53 PM
Keeping monsters claimed is a pain sometimes. Was on Bukhis 2 tanks I died I went out of AoE range weapon not drawn casting flash using provoke so if the other tank died it would be on me so he dies it went yellow for about 1 sec a mnk/war chi blasts then provokes ... steals it. We also had blms and brds casting on it rngs on it... it shouldn't of went unclaimed but it did. That needs to be fixed even if it is a lousy Bukhis it shouldn't of happened.
NMs should have party hate and rage timers meaning cant go idle or unclaimed unless everyone is dead Apoc zombie wont work with a low rage timer if everyone is dead to make it go idle to reset rage its unclaimed and fair game.
As for the issue of BST getting a new pet unclaiming what they are fighting issue allow multiple monsters to stay claimed at once (lets say 5)
Example Kirin +4 summons they should come out all claimed but they don't cause of this issue. The only way back in the day to keep Kirin claimed was 2 parties - party #1 to kite and hold him and party #2 to kill the mini gods off 1st then form and kill Kirin this would have never happened if this issue was fixed when BST complained about it. About 8 years ago?
If there are monsters that have more than 5 I say make it that number of max claimed.
wish12oz
05-20-2011, 08:58 PM
No, the only two things that can unclaim a mob:
1) disengaging
2) attacking a different mob while not engaged.
Random is describing the different things you can do to make mobs unclaim, not saying that it happens whenever it wants to without any cause. Stop misunderstanding what I am saying. And there's also more ways then you listed for mobs to unclaim.
Random is describing the different things you can do to make mobs unclaim, not saying that it happens whenever it wants to without any cause. Stop misunderstanding what I am saying. And there's also more ways then you listed for mobs to unclaim.
My issue was with "lots of ways". There are not. There are exactly two ways. And i understood what you meant from the start.
Sorry, but no. All ways to unclaim a mob boil down to one of those two. Died? Well that causes you to disengage. Zoned? Disengaged. Charmed? Disengaged. Need i go on?
wish12oz
05-20-2011, 09:29 PM
My issue was with "lots of ways". There are not. There are exactly two ways. And i understood what you meant from the start.
Sorry, but no. All ways to unclaim a mob boil down to one of those two. Died? Well that causes you to disengage. Zoned? Disengaged. Charmed? Disengaged. Need i go on?
Which of your 2 categories does casting dia on a mob then running really really far away fall into?
Last I checked that doesn't fall into your categories and it makes mobs unclaim.
Which of your 2 categories does casting dia on a mob then running really really far away fall into?
Last I checked that doesn't fall into your categories and it makes mobs unclaim.
Ok, you caught me. Deaggroing will also cause a mob to unclaim. Three ways then.
wish12oz
05-20-2011, 09:32 PM
Ok, you caught me. Deaggroing will also cause a mob to unclaim. Three ways then.
Distance will make it unclaim, as well as deaggroing, that's actually 2 more.
Alkimi
05-20-2011, 09:33 PM
My linkshell will usually wait for a group to fully wipe before claiming an NM.
However, if it is blatantly obvious said group is just zombie-killing it with Apoc atma then we will claim as soon as yellow.
Tbh they should make the reraise effect from this atma and twilight gear only work if you're not weakened.
Distance will make it unclaim, as well as deaggroing, that's actually 2 more.
Distance causes deaggro. Same thing.
wish12oz
05-20-2011, 09:37 PM
My linkshell will usually wait for a group to fully wipe before claiming an NM.
However, if it is blatantly obvious said group is just zombie-killing it with Apoc atma then we will claim as soon as yellow.
I agree with this comment, it's a smart move. Not so much anymore because there is multiple ???'s, but before that, when people could zombie stuff for hours and actually keep others from doing it.... I would snag their mobs and kill them. But hey, I was nice about it, I would give them the drops if they didn't nerd rage and start cussing and throwing a fit like a child.
Distance causes deaggro. Same thing.
<3
Secondplanet
05-20-2011, 09:49 PM
here's a perfect example of this happening at a bad time, i was fighting a NM with my wife and i had no problem with fighting with pets, but the problem came when my wife did a huge weaponskill and got killed for it that the monster automatically turned yellow just for her dying and i was still fighting it and still had hate, the monster still went after my pet and i had to wait 1-2 hits before i could reclaim the monster. During this time some players thought it was their right to take the mob saying i wasn't skilled enough to fight it even though i had got it down to less then 5%.
This is a real problem, i was still at 100% health and my pet was still fighting but because my wife pulled more hate and died it declaimed open for others to try to steal it. This really needs to be resolved.
here's a perfect example of this happening at a bad time, i was fighting a NM with my wife and i had no problem with fighting with pets, but the problem came when my wife did a huge weaponskill and got killed for it that the monster automatically turned yellow just for her dying and i was still fighting it and still had hate, the monster still went after my pet and i had to wait 1-2 hits before i could reclaim the monster. During this time some players thought it was their right to take the mob saying i wasn't skilled enough to fight it even though i had got it down to less then 5%.
This is a real problem, i was still at 100% health and my pet was still fighting but because my wife pulled more hate and died it declaimed open for others to try to steal it. This really needs to be resolved.Hate has nothing to do with claim.
My linkshell will usually wait for a group to fully wipe before claiming an NM.
However, if it is blatantly obvious said group is just zombie-killing it with Apoc atma then we will claim as soon as yellow.
This is what my LS and friends do. We will, however, immediately try to claim the NM if it goes yellow if said group was rude to us earlier (curing and event skipping our people at the ???, rude /tells, unwarranted trash talk in /say, etc.).
That being said, I've had to apoc zombie an NM before (NIN dc'd right as I died to Glavoid's Gorge), and I'm glad no other groups were around. I would not have blamed them for taking the NM. Wiping is no fun, but it happens to everyone at one time or another.
Byrth
05-20-2011, 10:27 PM
I think most monsters (pretty much everything but Rani and Raja) should automatically unclaim every 15 minutes and stay unclaimed for 30 seconds. You kill too slow? You lose your monster. It would be as effective as a rage timer during times of competition, but let less skilled players still kill things lowman during slow playtimes.
The last thing we need are more THF/NINs stacking Regen Atmas and waiting for things to die.
And no, I'm not concerned with alliances that are Apoc zombieing something (wasting everyone's time) and lose claim on it. The claim system is exactly as rog explained it, in my experience. Wait for someone else to make an action on the monster before you disband, disengage, etc., or it'll go unclaimed to your alliance. Nuking Tiamat in the air way-back-when and disbanding exactly as my nuke hit always had this effect too. You could use it to steal drops from your alliance if you were dickish enough about it.
I think most monsters (pretty much everything but Rani and Raja) should automatically unclaim every 15 minutes and stay unclaimed for 30 seconds. You kill too slow? You lose your monster. It would be as effective as a rage timer during times of competition, but let less skilled players still kill things lowman during slow playtimes.
That is kind of an amazing solution to rage.
I have always hated the rage system because it could potentially make soloing impossible, but such a system would allow anyone to kill anything at any speed they can/want, and as long as no one else is around to be bothered by it, they would not have a problem. And if no one is around, then who cares how long it takes them?
Glamdring
05-20-2011, 11:26 PM
the thing is, I've seen claim lost even if it has DoT or a debuff on it, and that should NOT be the case. One of the primary uses for DoT/debuff is to keep claim. After all, you can most certainly use them to GET claim, I used to brd/rdm all the time to pull mage mobs with silence, or solo pull whm with para, etc. That does not work in Abyssea.
Tamoa
05-20-2011, 11:34 PM
the thing is, I've seen claim lost even if it has DoT or a debuff on it, and that should NOT be the case. One of the primary uses for DoT/debuff is to keep claim. After all, you can most certainly use them to GET claim, I used to brd/rdm all the time to pull mage mobs with silence, or solo pull whm with para, etc. That does not work in Abyssea.
It doesn't necessarily work outside of abyssea either.
Glamdring
05-20-2011, 11:46 PM
I've never seen claim lost outside Aby on an NM with an active DoT/Debuff effect. I do remember there was something done to keep HNMLS from just kiting their NM until the rest of the shell showed up. but I thought that was the rage system, to kill the kiter, I don't recall anything about losing claim. Granted, I never had any interest in HNMLS-type play so I never looked into it that much other than to laugh at monopolizers getting their just deserts when the announcement was made.
the thing is, I've seen claim lost even if it has DoT or a debuff on it, and that should NOT be the case. One of the primary uses for DoT/debuff is to keep claim.lolwut? Having a debuff on a mob has no bearing on claim, and it never has. Read my previous posts. There are exactly three things that can cause a mob to unclaim, and those three things will ALWAYS cause a mob to unclaim, no exceptions.
svengalis
05-20-2011, 11:49 PM
No, i just think there are better ways to fix the problem without creating more problems.
How is it creating more problems by allowing a mob to stay claimed to a party until everyone is dead or zoned out? That makes absolutely no sense what you just said.
I've never seen claim lost outside Aby on an NM with an active DoT/Debuff effect. I do remember there was something done to keep HNMLS from just kiting their NM until the rest of the shell showed up. but I thought that was the rage system, to kill the kiter, I don't recall anything about losing claim. Granted, I never had any interest in HNMLS-type play so I never looked into it that much other than to laugh at monopolizers getting their just deserts when the announcement was made.
If i had a joyeuse for every time i have lost claim on charby while soloing it with 2-4 debuffs on it, i would have about twice as many joyeuses as i have gotten before.
svengalis
05-20-2011, 11:50 PM
And if they do not have the will to fight? What if they want to give it up to someone else, without dying? They just have to die? What you are suggesting is not "pretty much impossible", it is entirely 100% impossible, even when someone WANTS to unclaim a mob.
They home point or leave the zone... It's not hard.
How is it creating more problems by allowing a mob to stay claimed to a party until everyone is dead or zoned out? That makes absolutely no sense.You do not see why it would be a problem for it to be completely impossible to unclaim a mob without dying/zoning?
They home point or leave the zone... It's not hard.
And if i do not want to leave the zone...?
Come on, i know you are not that stupid.
svengalis
05-20-2011, 11:54 PM
No, the only two things that can unclaim a mob:
1) disengaging
2) attacking a different mob while not engaged.
You left out dying. My tank died and the mob went unclaimed. I tried to reclaim it but was beaten by another party close to us.
Tamoa
05-20-2011, 11:55 PM
They home point or leave the zone... It's not hard.
Keeping claim isn't hard either.
You left out dying. My tank died and the mob went unclaimed. I tried to reclaim it but was beaten by another party close to us.
Actually he didn't, dying would equal disengaging according to another one of his posts.
You left out dying. My tank died and the mob went unclaimed. I tried to reclaim it but was beaten by another party close to us.
No i did not. Dying causes you to disengage, which is why you lose claim. Same with zoning, as you would know if you read all of my posts.
svengalis
05-20-2011, 11:58 PM
My linkshell will usually wait for a group to fully wipe before claiming an NM.
However, if it is blatantly obvious said group is just zombie-killing it with Apoc atma then we will claim as soon as yellow.
Tbh they should make the reraise effect from this atma and twilight gear only work if you're not weakened.
Why does it matter how someone chooses to kill a mob? It it isn't your pop and they don't give up you should leave it alone. Have some decency.
svengalis
05-21-2011, 12:02 AM
I've never seen claim lost outside Aby on an NM with an active DoT/Debuff effect. I do remember there was something done to keep HNMLS from just kiting their NM until the rest of the shell showed up. but I thought that was the rage system, to kill the kiter, I don't recall anything about losing claim. Granted, I never had any interest in HNMLS-type play so I never looked into it that much other than to laugh at monopolizers getting their just deserts when the announcement was made.
It doesn't happen outside of Abyssea. You can't even claim with certain spells in Abyssea which also doesn't happen outside of Abyssea.
svengalis
05-21-2011, 12:04 AM
And if i do not want to leave the zone...?
Come on, i know you are not that stupid.
Why would you continue to fight a mob you cannot kill?
svengalis
05-21-2011, 12:05 AM
No i did not. Dying causes you to disengage, which is why you lose claim. Same with zoning, as you would know if you read all of my posts.
I am not responding to you anymore.
Tamoa
05-21-2011, 12:06 AM
It doesn't happen outside of Abyssea. You can't even claim with certain spells in Abyssea which also doesn't happen outside of Abyssea.
Well that's a lot of bs, losing claim on a mob despite DoT/debuff being on it certainly does happen outside of abyssea. And pardon me for asking, but which spell(s) can't you claim with when in abyssea?
It doesn't happen outside of Abyssea. You can't even claim with certain spells in Abyssea which also doesn't happen outside of Abyssea.wat
Why would you continue to fight a mob you cannot kill?
You would not. You would disengage, and let someone else take it. Oh wait, that would not work anymore, since it would be impossible to unclaim a mob without dying. See the problem?
Tamoa
05-21-2011, 12:35 AM
Would still like to know which spells you can't claim with in abyssea...
svengalis
05-21-2011, 12:36 AM
Well that's a lot of bs, losing claim on a mob despite DoT/debuff being on it certainly does happen outside of abyssea. And pardon me for asking, but which spell(s) can't you claim with when in abyssea?
I was trying to find spell in a hurry and used shock, I think bio also doesn't work there's quite a few.
I was trying to find spell in a hurry and used shock, I think bio also doesn't work there's quite a few.I claim with bio all the time
Tamoa
05-21-2011, 12:47 AM
Why would you even use those spells to claim? If you are on blm, stun - if you are on rdm, dia (or flash or stun depending on subjob) - if you are on whm, dia or flash.
Byrth
05-21-2011, 12:51 AM
There's no difference with claim mechanics inside and outside Abyssea. Zero Difference. No Difference at all.
Why would you even use those spells to claim? If you are on blm, stun - if you are on rdm, dia (or flash or stun depending on subjob) - if you are on whm, dia or flash.
I claim with bio on rdm because i will need cast it after anyway,
(rdm is only good for soloing, in case anyone missed that)
Tamoa
05-21-2011, 12:54 AM
I claim with bio on rdm because i will need cast it after anyway,
(rdm is only good for soloing, in case anyone missed that)
I agree with that, and I have also claimed with bio when soloing as rdm in abyssea. But I wouldn't pick neither bio nor shock to claim with if I have competition.
I agree with that, and I have also claimed with bio when soloing as rdm in abyssea. But I wouldn't pick neither bio nor shock to claim with if I have competition.
Not sure when competition was brought into this.
Tamoa
05-21-2011, 01:00 AM
Not sure when competition was brought into this.
Because if there is no competition, it doesn't matter one bit if it actually is impossible to claim with certain spells. Then you can claim with AM2 for that matter.
Because if there is no competition, it doesn't matter one bit if it actually is impossible to claim with certain spells. Then you can claim with AM2 for that matter.
Yeah, but competition does not change whether it is possible to claim with a spell.
Btw, sven go check the wiki page for amun. That should explain everything.
Tamoa
05-21-2011, 01:09 AM
Yeah, but competition does not change whether it is possible to claim with a spell.
Btw, sven go check the wiki page for amun. That should explain everything.
I know, I agree, I sidetracked a bit by questioning why someone would even use shock and to a lesser degree bio to claim with. Which was beside the point really.
And yes, Amun, and also Mictlantecuhtli.
Neika
05-21-2011, 05:01 AM
The only odd thing I've seen was when my boyfriend and I were fighting an NM, he was nin/dnc, I was blm/brd, and while he was engaged and hitting it, it went unclaimed. We were like "Wtf?!" No one else was around so it didn't really matter, but it was kind of strange to see.
Glamdring
05-21-2011, 05:15 AM
I never said you couldn't claim, I said you couldn't KEEP claim with debuff/DoT. I've been in alliances where we are fighting, doing ok, have debuffs and Dot on the Iron Giant as an example. The tank, maybe a couple other people die, BUT MUCH OF THE ALLIANCE IS STILL ALIVE. DoT and such are still active and we just want to kite the mob off the top of our tank/deaders so they can get up. DoT still doing its thing, but the mob goes yellow anyway!
THAT's my bitch. DoT, or even para for that matter, generate hate, and if there is an active, hate-generating efect on the mob (in the case of DoT still dealing damage, too) why are we losing hate? Is it suddenly only melee, ranged or nukes that generate hate, and you better have a new one land every RL second?
Also begs the question of why requiem on a well equipped 90 bard/whm, /dnc or /rdm with full merits and good casting Atma can't land, at all. Threnody lands no problem. Requiem would be a useful claim maintainence tool, if it ever worked.
You're losing claim while kiting because you're running too far away from the NM...
Glamdring
05-21-2011, 05:17 AM
The only odd thing I've seen was when my boyfriend and I were fighting an NM, he was nin/dnc, I was blm/brd, and while he was engaged and hitting it, it went unclaimed. We were like "Wtf?!" No one else was around so it didn't really matter, but it was kind of strange to see.
these are the mysteries! beware of questions! the last who questioned this was found hanging by his ankles dead head-first in a used toilet...
Byrth
05-21-2011, 05:18 AM
DoT has never affected claim or (after the patch) affected whether or not monsters will despawn. I know I can't be the only BLM that has had puddings on Mount Z depop with DoTs on them.
wish12oz
05-21-2011, 05:53 AM
Why does it matter how someone chooses to kill a mob? It it isn't your pop and they don't give up you should leave it alone. Have some decency.
More like, have some decency and don't pop stuff then zombie it for 2 hours holding everyone else up who wants to pop it, then throw a fit when they steal it from you. Though this is probably not a problem anymore inside abyssea, it was for awhile.
EDIT:::
Amun and Mich require 2 actions for them to claim to you and try to kill you, didn't read the whole thread but I think this is something people were not aware of? Both actions do not need to come from the same person though, like you could voke then your friend (who is in your alliance) cast dia, and it would chase after you.
Khiinroye
05-21-2011, 06:03 AM
I never said you couldn't claim, I said you couldn't KEEP claim with debuff/DoT. I've been in alliances where we are fighting, doing ok, have debuffs and Dot on the Iron Giant as an example. The tank, maybe a couple other people die, BUT MUCH OF THE ALLIANCE IS STILL ALIVE. DoT and such are still active and we just want to kite the mob off the top of our tank/deaders so they can get up. DoT still doing its thing, but the mob goes yellow anyway!
THAT's my bitch. DoT, or even para for that matter, generate hate, and if there is an active, hate-generating efect on the mob (in the case of DoT still dealing damage, too) why are we losing hate? Is it suddenly only melee, ranged or nukes that generate hate, and you better have a new one land every RL second?
Also begs the question of why requiem on a well equipped 90 bard/whm, /dnc or /rdm with full merits and good casting Atma can't land, at all. Threnody lands no problem. Requiem would be a useful claim maintainence tool, if it ever worked.
DoT spells only generate hate on the initial cast; there is no "hate generating effect" on them beyond that. Requiem can be used for claiming, even if it resists.
HFX7686
05-21-2011, 06:20 AM
Did anyone mention that you can lose your claim if the mob is unable to take an offensive action on a player for a certain period of time? I can't remember the amount of time, 45 or 60 seconds I think.
Back before the cap was raised my husband and I would do a lot of duo RDM or BLM stuff, such as the Uggalepih Necklace NM. We'd always be losing claim on it if we never let it cast on us. Quite nerve wracking to stay within casting range of a mob that casts Death.
Nattack
05-21-2011, 06:46 AM
BST have been dealing with this for years nothing new.
this is different, when a bst uses charm it claims the mob, which changes that characters red mob (since you can only have one red at a time per player).
if you dont do anything to a particular mob for a cartain amount of time it will also go white, but wont drop aggro - within abyssea this also means that your procs will stay.
svengalis
05-21-2011, 07:00 AM
Why would you even use those spells to claim? If you are on blm, stun - if you are on rdm, dia (or flash or stun depending on subjob) - if you are on whm, dia or flash.
I guess you missed the part where I said in a hurry. The tank died. I had all my spells set to bt. I realized the mob went unclaimed and quickly ran through the menus just wanting to hit any dot spell but of course the one I chose didn't stick.
svengalis
05-21-2011, 07:03 AM
Yeah, but competition does not change whether it is possible to claim with a spell.
Btw, sven go check the wiki page for amun. That should explain everything.
But Bio is not as fast as stun.
svengalis
05-21-2011, 07:08 AM
A
More like, have some decency and don't pop stuff then zombie it for 2 hours holding everyone else up who wants to pop it, then throw a fit when they steal it from you. Though this is probably not a problem anymore inside abyssea, it was for awhile.
EDIT:::
Amun and Mich require 2 actions for them to claim to you and try to kill you, didn't read the whole thread but I think this is something people were not aware of? Both actions do not need to come from the same person though, like you could voke then your friend (who is in your alliance) cast dia, and it would chase after you.
Ah that was the issue then in that case. It's funny you brought it up because I think it was Bio that I casted on him and it did not claim.
wish12oz
05-21-2011, 07:12 AM
A
Ah that was the issue then in that case. It's funny you brought it up because I think it was Bio that I casted on him and it did not claim.
If you cast bio on it then ran off, which I assume you did, it would of went red for about 3 seconds then turned white again and never actually acknowledged you. It's just a weird game mechanic SE decided to add =/
blowfin
05-21-2011, 07:20 AM
DoT has never affected claim or (after the patch) affected whether or not monsters will despawn. I know I can't be the only BLM that has had puddings on Mount Z depop with DoTs on them.
More than likely you`re the only BLM to ever cast a DoT on a pudding at Mt. Z.
I never said you couldn't claim, I said you couldn't KEEP claim with debuff/DoT. I've been in alliances where we are fighting, doing ok, have debuffs and Dot on the Iron Giant as an example. The tank, maybe a couple other people die, BUT MUCH OF THE ALLIANCE IS STILL ALIVE. DoT and such are still active and we just want to kite the mob off the top of our tank/deaders so they can get up. DoT still doing its thing, but the mob goes yellow anyway!
It is amazing how someone can think this, when it is so clearly not true.
Byrth
05-21-2011, 07:25 PM
More than likely you`re the only BLM to ever cast a DoT on a pudding at Mt. Z.
Bio II, Bind, Poison II, get a few ticks of MP while the last 2-3% of the monster tick away so you can extend your chain further. I'd hope I'm not the only person who figured that out.
More than likely you`re the only BLM to ever cast a DoT on a pudding at Mt. Z.
Wrong. In addition to the DoTs Byrth mentioned, a lot of BLMs liked to cast Burn on the puddings. Or claim them with Bio when competition was around.
Why not DoT them when attempting to sleep them was generally a waste of time and MP?
Why not DoT them when attempting to sleep them was generally a waste of time and MP?
Only if your only enfeebling gear was an nq dark staff. I had little trouble sleeping them with this (http://www.ffxiah.com/item-sets/70386).
svengalis
05-24-2011, 10:52 PM
Okay guys, we had a warrior and blue mage attacking Gukumatz. The blue mage looses connection and Gukumatz goes white WHILE the warrior is still attacking it. BTW Gukumatz was facing the WAR when he went white.
If you guys are going to sit and here and tell me there is not a problem then I don't know what else to say. This is an issue and it needs to be fixed.
If the BLU was the last person to get a swing at it before he vanished from the game, yes, it will go white for a second. Your WAR should have pulled it out of range from the BLU.
Tamoa
05-25-2011, 12:10 AM
Was it really necessary to post this in 2 almost identical threads?
blowfin
05-25-2011, 03:40 AM
Bio II, Bind, Poison II, get a few ticks of MP while the last 2-3% of the monster tick away so you can extend your chain further. I'd hope I'm not the only person who figured that out.
Couple of nukes and a drain and puddings were dead, I didn't have problems with chains. But then I tended to only EXP out there on Ice and Thundersday. On the contrary I see Bind, Bio and Poison as a waste of MP.
Wrong. In addition to the DoTs Byrth mentioned, a lot of BLMs liked to cast Burn on the puddings. Or claim them with Bio when competition was around.
Why not DoT them when attempting to sleep them was generally a waste of time and MP?
Claimed with gravity or stun myself if there was a rush. And yeah as mentioned, sleeping them worked more often than not if you were in a pinch.
Was it really necessary to post this in 2 almost identical threads?
The Official Forums are serious business!
Greatguardian
05-25-2011, 04:39 AM
Okay guys, we had a warrior and blue mage attacking Gukumatz. The blue mage looses connection and Gukumatz goes white WHILE the warrior is still attacking it. BTW Gukumatz was facing the WAR when he went white.
If you guys are going to sit and here and tell me there is not a problem then I don't know what else to say. This is an issue and it needs to be fixed.
People have already explained a dozen or two times how the claim system in FFXI works. If you refuse to read that and take proper (simple, easy) actions to maintain your claim, don't come crying in here when you lose it.
svengalis
05-25-2011, 07:58 AM
Was it really necessary to post this in 2 almost identical threads?
It was, I had to be heard.
It was, I had to be heard.
Therein lies the problem. ;)
blowfin
05-25-2011, 08:19 AM
And yes it is just as rude to take 2 hours to kill a mob when there are other people wanting to fight it.
The nerve of some people, not having all the best atmas. Tsk Tsk.
With the 2hr thing too, POIDH.
Greatguardian
05-25-2011, 08:42 AM
Razed Ruins, Gnarled Horn, Minikin Monstrosity, and 1 boss win + 100k Cruor are so impossibly hard to get for anyone ever.
blowfin
05-25-2011, 08:47 AM
Razed Ruins, Gnarled Horn, Minikin Monstrosity, and 1 boss win + 100k Cruor are so impossibly hard to get for anyone ever.
Because I said getting them was hard?
It's almost as if players aren't returning to the game with NFI about Abyss too...not that people don't want to learn.
Greatguardian
05-25-2011, 08:58 AM
Because people are going out and killing NMs with no idea what Abyssea is before bothering to start their Traverser count and work on basic, soloable Abyssites and easy Atmas.
blowfin
05-25-2011, 09:46 AM
Because people are going out and killing NMs with no idea what Abyssea is before bothering to start their Traverser count and work on basic, soloable Abyssites and easy Atmas.
So? Are they cheating now too?
Unless you want to go and personally iron out whatever you see as problems, there's not much room to be calling anyone rude.
In fact, what are all you rude people still doing in Abyssea when you proclaim the content to be so easy? Shouldn't you be finished by now, let other people have a go ffs. The hypocrisy is stunning.
blowfin
05-25-2011, 10:26 AM
Helping our friends get atmas so they don't become gimp ***** and take forever killing ****.
So more or less what the people you're complaining about are doing.
blowfin
05-25-2011, 11:01 AM
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]
You should totally .com that.
Myrrh
05-25-2011, 12:04 PM
Ethug all up in this
Starcade
05-25-2011, 12:54 PM
I think the feeling would be quite mutual here.