View Full Version : Dark Knight ~ "Souleater" and new spell "Demi/Dark" I, II, III, IV
Covenant
05-19-2011, 12:15 PM
In a bid to increase the magical damage potential of Dark Knights I'd like to recommend an adjustment to "Souleater" and a new spell "Demi"(aka similar to Banish, except Dark Damage).
Basically, as we know "Souleater" converts -10%HP to direct damage per melee swing. Plus, "Souleater" offers a +20ACC bonus while it's in effect. The change I would like to see is having the effects of "Souleater" carry over to the magical side. That is to say, if -10%HP is convert to direct damage, I would like the same "damage" to be applied to spell casting(does not work with absorb-type spells, to include drain and aspir). With the additional effect of +20MACC.
As far as the "DEMI" type spells, this has been explored in other forums but basically offer DRK(first) and BLM(later levels) their own unique Dark damage spells. As with "Banish", "DEMI" would have several versions to include I, III, III, and IV. Demiaga I, II, and III-versions for BLM.
StingRay104
05-22-2011, 11:27 PM
Ya demi isn't ever gonna be a spell in this game unless they change it from its original design. A spell that takes 1/6, 1/4, 1/3, 1/2, or higher hp is just not a viable spell for an mmo it makes things to broken on drk, for instance it would only take 6 demi's at 1/6 hp to cripple any monster or kill if its based of max hp and not current and that would make others very pissed off. Now if your suggesting a darkness based magic spell that your just calling demi then sure I could see that, maybe have it do increased damage to arcana like banish with undead, but as it has been traditionally in FF series it won't work. As for your idea for a souleater for magic or souleater increases magic I would definitely like that Idea except it should have more of an effect on the damage modifier instead of direct damage like souleater, and perhaps should be another new ability with a longer effect duration because how many spells can we really get in 30 secs.
Karbuncle
05-22-2011, 11:56 PM
I think a few spells in this game work differently than in past FFXI's. If i remember, Break was basically death for Enemies, and yourself. If you or an enemy were the last remaining, and were "Stoned" the battle was over. In this game it is not.
While Demi in past games were powerful HP-Based Spells (Reduction of a %), In this game it could simply be the Dark Knight Equivalent of Banish (Maybe not that weak). Perhaps on power with the Fire Line of spells, or Blizzard.
This game does not have to be pigeon held to traditional FF Games. In fact, I'm pretty sure in FF8, Gravity and Graviga we're similar to Demi, in FFXI, It weighs you down.
There are quite a few examples of spells in this game having different effects than in past FF :o
Rezeak
05-24-2011, 12:52 AM
It could be adjusted to work in FFXI but what i will say is i don't think SE should waste it's time on Demi I->IV and Demiag I->III i think if it was to be added it should just bet Demi (Dark would be a better name) and Demiaga(Darkaga) to save the devs time for other stuff.
While i disagree with DRK as a nuking job if this was to be added i'd say BLM doesn't need if it's a DMG spell since 90% of there spells are dmg spells and it would be something unqie to DRK.
StingRay104
05-24-2011, 01:20 AM
Break petrified your enemies, and that just so happened to defeat that opponent in the battle, in this petrified doesn't kill you but it makes you get messed up by your enemy getting free hits on you or acts like a sleep if a player uses it (I hate you SE for makin break earth based sleep for players.) and once again like I said in my original post if they make dark based spells similar to banish but just name them demi then yes I think that would be possible but otherwise demi won't be usable in FFXI, as in the % of hp damage version not the dark banish version. Back to the magical topic, drk isn't ment to be a spellcaster per say its meant to use magic to decrease its opponents effectiveness while increasing its own effectiveness and have slight magical abilities like t3 spells, but mainly its focus is on melee str, as our multiple tiers of attack will attest to. Having souleater increase magical damage would be nice it fits with the whole sacrifice self for more damage that drk is known for and could really help drk keep its high damage on physical resistant enemies, thus making drk more useful but I'm not sure having souleater do this as well is best idea, if you had a seperate JA that did this then sure.
Covenant
05-29-2011, 12:08 AM
Yeah sorry I did mean having a "dark damage" spell not necessarily the %HP version. I'm aware people say drain damages a mob whether or not a player can absorb but doesn't have that "POP" of say DarK IV.
Break petrified your enemies, and that just so happened to defeat that opponent in the battle, in this petrified doesn't kill you but it makes you get messed up by your enemy getting free hits on you or acts like a sleep if a player uses it (I hate you SE for makin break earth based sleep for players.) and once again like I said in my original post if they make dark based spells similar to banish but just name them demi then yes I think that would be possible but otherwise demi won't be usable in FFXI, as in the % of hp damage version not the dark banish version. Back to the magical topic, drk isn't ment to be a spellcaster per say its meant to use magic to decrease its opponents effectiveness while increasing its own effectiveness and have slight magical abilities like t3 spells, but mainly its focus is on melee str, as our multiple tiers of attack will attest to. Having souleater increase magical damage would be nice it fits with the whole sacrifice self for more damage that drk is known for and could really help drk keep its high damage on physical resistant enemies, thus making drk more useful but I'm not sure having souleater do this as well is best idea, if you had a seperate JA that did this then sure.
THEY CAN BE TAUGHT!
Why 2 threads on this? Thats not how you make a point thats how you get flaged for spam man..
Fyreus
06-06-2011, 06:41 AM
If they made demi based on lower numbers or caster's health and dark magic skill then i can see it happening.
Karbuncle
06-06-2011, 07:18 AM
Break petrified your enemies, and that just so happened to defeat that opponent in the battle, in this petrified doesn't kill you but it makes you get messed up by your enemy getting free hits on you or acts like a sleep if a player uses it (I hate you SE for makin break earth based sleep for players.) and once again like I said in my original post if they make dark based spells similar to banish but just name them demi then yes I think that would be possible but otherwise demi won't be usable in FFXI, as in the % of hp damage version not the dark banish version. Back to the magical topic, drk isn't ment to be a spellcaster per say its meant to use magic to decrease its opponents effectiveness while increasing its own effectiveness and have slight magical abilities like t3 spells, but mainly its focus is on melee str, as our multiple tiers of attack will attest to. Having souleater increase magical damage would be nice it fits with the whole sacrifice self for more damage that drk is known for and could really help drk keep its high damage on physical resistant enemies, thus making drk more useful but I'm not sure having souleater do this as well is best idea, if you had a seperate JA that did this then sure.
Well, I meant it that "in FFXI, break wears off over time", in past "FF" Titles, Break Stayed on until you removed it, and any player "Broke" Is for all intents and purposes, dead. They cannot act, and if they are "last man standing" its Game over.
All i was saying is Spells can change. If i recall in some past FFXI games (1/2?) Dia/Bio Were actually powerful Light and Dark based Nukes. Diaga Would tear apart undead.
In FFXI they're weak damaging DoTs. One lowering DEF, the other attack.
Again, not saying Demi would be a cool idea for DRKs, only saying spells uses/etc can change from FF to FF! Nothing more nothing less :X
Cruentus
06-06-2011, 10:21 AM
Demi has always been a gravity-based spell, which would make it a wind-elemental spell in Final Fantasy XI. A better idea would be taking Scourge from Final Fantasy XII and/or Final Fantasy XIV, and using that as a dark-elemental nuke instead.
orr orr we just dont get any Dark elemental nukes because you know PLD and there holy and banish totally makes us want nukes.
vedder
06-06-2011, 04:53 PM
unnerf absorb tp give us traits to speed up dark magic casting/recasting add absorb speed add a dark regen-type-drain spell add a drain hp>mp spell and fix the goddamn absorb line an call it a day, elemental can stay as is, its usefull enough without being a thing we use like the mage jobs that have it(eg when im just solo'n in abyssea an need to build azure but drains are on recast, voila quick t3 for 200dmg im good with that, its not my focus but its a tool, if i wanna nuke ill play my blm)
/sighhhhhhhhhhhhhhhhhhhhhhhhhh
Cruentus
06-08-2011, 09:26 AM
unnerf absorb tp give us traits to speed up dark magic casting/recasting add absorb speed add a dark regen-type-drain spell add a drain hp>mp spell and fix the goddamn absorb line an call it a day, elemental can stay as is, its usefull enough without being a thing we use like the mage jobs that have it(eg when im just solo'n in abyssea an need to build azure but drains are on recast, voila quick t3 for 200dmg im good with that, its not my focus but its a tool, if i wanna nuke ill play my blm)
You forgot about extending the duration of Dread Spikes, but yeah, I'm all for that.
StingRay104
06-11-2011, 11:13 PM
Demi has always been a gravity-based spell, which would make it a wind-elemental spell in Final Fantasy XI. A better idea would be taking Scourge from Final Fantasy XII and/or Final Fantasy XIV, and using that as a dark-elemental nuke instead.
Gravity is only wind based in FFXI, in past FF games it was dark based and was the basis for the demi spells, IE Diablos in FFVIII had his Gravija which was an epic aoe demi, and you can't argue that Diablos wasn't dark.
I love the idea of having scourge tho, that spell was like the only good thing in 12, but at same time its more of a blm spell than DRK. If they made the demi based of our HP then that would be nice, it does 25% my hp in damage to target that would be 400 damage...... think I'm just gonna swing the great sword. now once you get up to 50% or higher then ya it could be worth the cast, but whats mp consumed and what is the cast time? Ultimately we should always, ALWAYS remember what the job is supposed to be, and we are a heavy hitting DD that uses magic to hinder our opponents and increase our advantage IE take the strength from your opponent, so all our spells should have dual purposes for instance Impact does heavy dark damage and drops all stats by 25%, now it costs 666MP to cast so lets give drk mini versions of that for nukes, and also fix our absorbs (Including TP) while we are at it. Now I like the idea of souleater for magic but it needs to be more than just hp to damage ratio it should increase magic attack to make it impact a little more. Anyways I would just be thrilled if SE would fix the problem with absorbs and got rid of the decay and made them scale higher with levels and stacked with cruor buffs and never ever ever ever gave us any dark based spells because I can live with just the upgrade of absorbs, and people tend to expect to much from our mp side as is (ESPECIALLY YOU SE!!!!!!!).
Cruentus
06-12-2011, 09:02 AM
Gravity is only wind based in FFXI, in past FF games it was dark based and was the basis for the demi spells, IE Diablos in FFVIII had his Gravija which was an epic aoe demi, and you can't argue that Diablos wasn't dark.
I love the idea of having scourge tho, that spell was like the only good thing in 12, but at same time its more of a blm spell than DRK. If they made the demi based of our HP then that would be nice, it does 25% my hp in damage to target that would be 400 damage...... think I'm just gonna swing the great sword. now once you get up to 50% or higher then ya it could be worth the cast, but whats mp consumed and what is the cast time? Ultimately we should always, ALWAYS remember what the job is supposed to be, and we are a heavy hitting DD that uses magic to hinder our opponents and increase our advantage IE take the strength from your opponent, so all our spells should have dual purposes for instance Impact does heavy dark damage and drops all stats by 25%, now it costs 666MP to cast so lets give drk mini versions of that for nukes, and also fix our absorbs (Including TP) while we are at it. Now I like the idea of souleater for magic but it needs to be more than just hp to damage ratio it should increase magic attack to make it impact a little more. Anyways I would just be thrilled if SE would fix the problem with absorbs and got rid of the decay and made them scale higher with levels and stacked with cruor buffs and never ever ever ever gave us any dark based spells because I can live with just the upgrade of absorbs, and people tend to expect to much from our mp side as is (ESPECIALLY YOU SE!!!!!!!).
Somebody did not read my post correctly. I said Demi was always gravity-based, and it was. Then I said that this fact would make it a wind element spell in Final Fantasy XI.
Fyreus
06-12-2011, 03:53 PM
How much fast cast swaps do we have anyway? Can't we get a 3 sec t3 cast by now?
How much fast cast swaps do we have anyway? Can't we get a 3 sec t3 cast by now?
only /sch fire III is 6 sec cast so you would need 50% fastcast and drk can only get 10% its self
StingRay104
06-13-2011, 05:36 PM
Somebody did not read my post correctly. I said Demi was always gravity-based, and it was. Then I said that this fact would make it a wind element spell in Final Fantasy XI.
AH, I see I misread your post a little, but my point still remains valid as does yours. As for this game tho they would still make it dark based if they had demi, which I doubt they will ever put in this game but who knows.
honestly take your endark (when you don't have haste samba present) and just be thankful. Its a fairly significant increase to our total DoT with a good dark magic build.
Rezeak
06-15-2011, 06:23 AM
well with LR up haste samba has no effect so endark is worth having up most of the time unless u don't have the time to cast between battles