View Full Version : Please add skill ups to campaign sessions
Bahamut
05-19-2011, 01:09 AM
I would love to see skills in Campaign before anything else is added to wotg.
I can sit in areas for a long time killing over and over mobs with banish, which is extremly boring and feels like I'm at work and not playing a game.
or
I can go to a campaign battle and skill up my staff or divine skill, and have lots of fun doing it.
Please add skill ups to campaign.
Glamdring
05-19-2011, 01:59 AM
Please combine all of the multiple threads on a single issue into a single thread so we readers don't have to wade through 100+ threads on the same issue, and raise the same replies ad infinitum.
Kylos
05-19-2011, 05:13 AM
I agree with this one, it is hard to get players to go to campaign now, with the extreme experience you can gain from Abyssea, Campaign could be a glorified skillup area, for those players who are lacking a little and need to cap their skills at level 90.
SubDragon
05-20-2011, 01:19 AM
What is the Campaign thing you speak of?
Never heard of it......
Is it a new abyssea?
Is it in Dynamssea?
I really miss doing campaign but like almost everyone else its not worth my time. Skill ups would be great I never understood why they weren't included to begin with. But like Treasures of Aht Urghan I don't Think SE has any intention of fixing Wings of the Goddess. It seems to me that they have completely forgotten about both expansions and their zones.
Shame too. WotG had tons of potential and fell flat to the push to get 14 out and the 3 years to finish a story line. Honestly not trying to be pessimistic but I doubt SE will do anything about campaign looking at their pattern of updates so far. We can be strung along for 4 years like the promise for new avatars (I attended every fanfest and each time they said new avatars in the next couple months) 4 years later voila! I wouldn't get your hopes up when I saw nothing about campaign on the road map it spelled out SE doesn't care about campaign. My heart sank.
But theres always a small chance you'll get a D.Ring at KB so maybe they'll fix campaign.
That would be a great place to skill up defensive abilities like parry/gaurd/shield etc. at least imo.
Glamdring
05-20-2011, 01:25 AM
ToAU wasn't completely forgotten, we just got to use our NPCs there. I thought I saw some notes indicating that there is some intention to breathe some life into the Campaign areas, but maybe they just meant the Voidwatch stuff... and the higher level mobs they put there a couple updates ago as an alternative to Aby.
Avidon
05-25-2011, 10:07 PM
To add to the list of things to fix for Campaign, I really think the entire Campaign system needs to be adjusted for the time in which the game is in. Meaning: On average there are probably 20 people at most doing campaigns all over the zones. If you look on the Campaign conquest results, The beastmen are winning everything. I don't think it's fair for those who want to keep doing campaign battles but are forced to whack a wall for every battle or for people who are doing missions but have to wait until the battles in the cities are over in order to find their npc. It just needs a tweak so that a few people can make a difference and that their efforts aren't vain. Also, I want to do Fiat Lux. >.>
Kraggy
05-25-2011, 10:23 PM
I don't Think SE has any intention of fixing Wings of the Goddess. It seems to me that they have completely forgotten about both expansions and their zones.
Given that they've said recently about how they are looking at Campaign I assume this is simply a false, gratuitous snide comment.
Arlan
05-25-2011, 10:25 PM
Yes please! Fix Campaign
Tsukino_Kaji
05-26-2011, 07:22 AM
Please add skill ups to campaign.They were, they removed them. Don't recall why.
Camate
05-28-2011, 07:07 AM
Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
For a time, you could skill off campaign mobs so long as you didn't get tagged. I know lots of folks that skilled up their stuff this way whenever they leveled up new jobs. They patched it sometime in 2009 though.
deces
05-28-2011, 09:29 AM
It seems the only thing good about Wotg has nothing to do with Wotg, if aby was not tied to it I would deleat wotg. I belive SE has had some lil' fun and progress naizs in the wotg department for a very long time. Ohh yeah the union system is a slap in the face too, so is the allied tag & battle suplies menu.
Raksha
05-28-2011, 10:10 AM
Comparatively, this type of adjustment is rather high on the difficulty scale.
??????????
Compared to what? Doing nothing at all?
Kaych
05-28-2011, 10:41 AM
Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
That dosent make sence, cos when campaign battle came out, we got skill ups during campaign battle under certan conditions>_>
Novati
05-28-2011, 11:29 AM
How about trying to adapt the GoV prowess into Campaign? The more you campaign the higher the level of skillup rate and other buffs. Also perhaps add personal Voidwatch style loot chests in place of union coffers. Not sure about how it would work for people that travel back and forth to different battles unless the status wears off over time or decays alittle per zoning.
Or since there is the campaign evaluation npcs in each nation perhaps after performing so much in campaign let you have a mini-evaluation allowed to be taken as often as you like. This will reward you with a choice of prowess buff to receive and ofcourse only become active during having campaign battle status. Medal rank could determine the lvl cap on each prowess buff.
Just means that noone can come along and try to skillup on campaign mobs without putting in effort and in turn, being rewarded for it.
Yeah probably a bad idea with many flaws but they do need to do something to make campaign worth doing again.
Alhanelem
05-28-2011, 12:05 PM
Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
I think the development team underestimates its playerbases' ability to understand technical explanations. Ordinarily, I would go along with statements about something being difficult on a technical level to implement. But the fact that getting skillups was previously possible and was "fixed" later, I would expect all you need to do is revert the "fix."
CrystalWeapon
05-28-2011, 12:50 PM
Don't shoot the messenger *pats camate on the head*
Starcade
05-28-2011, 02:32 PM
Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
No, it's player abuse. That's why they took it away in the first place.
And that's why it needs to stay away.
Alhanelem
05-28-2011, 04:09 PM
The abuse was with EXP gain, not skill gain. When you could get skill, the level you could reach on forts was rather low- if you could get skillups on things that were actually a threat instead, the problem would be gone.
Babekeke
05-28-2011, 04:31 PM
Should only allow skillups in the 3 beastmen strongholds, and thus fix the 2nd problem of never being able to enter the Campaign Op BCNMs because the towns never control those areas.
Runespider
05-28-2011, 04:41 PM
I think they mean they would have to change the mobs levels so you could skillup on them at 90, remember when you could skillup on them we were all 75 or under.
Masekase
05-28-2011, 05:46 PM
Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
Lmao nothing like being fobbed off. It was there before it was patched just unpatch it. At least if skill ups are available in campaign other areas may be controlled by nations and not monsters.
Octaviane
05-29-2011, 03:41 AM
They were, they removed them. Don't recall why.
One of them was to remove the ability of BRD's to skill up songs and gain xp for non participation by lurking in corners during City Campaign battles. Shades of? Give ya 3 guesses.
Starcade
05-29-2011, 04:35 AM
Lmao nothing like being fobbed off. It was there before it was patched just unpatch it. At least if skill ups are available in campaign other areas may be controlled by nations and not monsters.
You're right -- it was patched to prevent cheating and abuse. ROUTINELY, you would have players openly botting by the Campaign Arbiter (usually bards), and players openly either botting or AFKing at the Forts.
Taking away this cheating basically killed Campaign as a game mechanic, from which it has never recovered.
Reiterpallasch
05-29-2011, 06:29 AM
I think the development team underestimates its playerbases' ability to understand technical explanations. Ordinarily, I would go along with statements about something being difficult on a technical level to implement. But the fact that getting skillups was previously possible and was "fixed" later, I would expect all you need to do is revert the "fix."
I think it goes a bit deeper than simply reverting the "fix" though. Changing it back to the old way would only let you get skillups without tags, and you still wouldn't be able to get them with tags on. That is what I think they're saying is what will take some work, the ability to allow skillups with tags on.
Knowing SEs spaghetti code it will likely involve changing the weather dat in xarc, adding a "," to the text a random quest NPC says, and making your moogle spin the opposite direction to get it to work properly.
Ravenmore
05-29-2011, 07:30 AM
One of them was to remove the ability of BRD's to skill up songs and gain xp for non participation by lurking in corners during City Campaign battles. Shades of? Give ya 3 guesses.
You could sub brd and do the same thing, or sub rdm bar spell spam.
Stromgarde
05-31-2011, 03:59 AM
You're right -- it was patched to prevent cheating and abuse. ROUTINELY, you would have players openly botting by the Campaign Arbiter (usually bards), and players openly either botting or AFKing at the Forts.
Taking away this cheating basically killed Campaign as a game mechanic, from which it has never recovered.
This was done for lazy experience/rank ups, not skillups, and was corrected by modifying the caps for enhancing songs. It has nothing to do with the issue at hand, and I do not expect this to be changed.
The ability to gain skillups during campaign was due to the fact that you could fight mobs (or more frequently, fortifications) without tags and obtain skillups, which is no longer the case. I do think that the ability to skill up in campaign would at the very least provide an additional incentive to participate, whereas at the moment there is very nearly none considering that XP gain is greatly eclipsed by almost all other possible methods, to include solo FoV/GoV.
Starcade
05-31-2011, 05:24 AM
This was done for lazy experience/rank ups, not skillups, and was corrected by modifying the caps for enhancing songs. It has nothing to do with the issue at hand, and I do not expect this to be changed.
It was done for both, because it wasn't just the bot-bards.
It was also done for the Fortification nerf too. People used to be able to skill-up on _that_ -- because the Fortification was considered an opponent, it, too, had a level. People could take and whittle away at the Fort, AFK/Bot style, and get good Campaign XP and the skillups.
Smartest thing Square-Enix did to Campaign was to strip both those ends. The problem was it killed Campaign, because the greater number of non-JP players basically look for the easiest ways to abuse content.
The ability to gain skillups during campaign was due to the fact that you could fight mobs (or more frequently, fortifications) without tags and obtain skillups, which is no longer the case. I do think that the ability to skill up in campaign would at the very least provide an additional incentive to participate, whereas at the moment there is very nearly none considering that XP gain is greatly eclipsed by almost all other possible methods, to include solo FoV/GoV.
I'd go with a more punitive approach.
1) I'd allow the cities to be taken.
2) If your city is taken, all progress in Wings of the Goddess content, for you, stops. No Allied Notes, no XP, no mission nor quest progress. Until you would be able to go to the relevant stronghold and basically re-take the city, you might as well not even play Wings content.
(Same thing I'd do for Besieged.)
Stromgarde
05-31-2011, 06:23 AM
That is the most ridiculous thing I have heard in a while. The drive behind the suggestion was to get more mileage out of the Wings of the Goddess content, not drive people away.
Ragmar
05-31-2011, 06:45 AM
Add +1/+2 AF3 items, Emp items, god pops/sky seals to the campaign spoils. Maybe even make the old sky/king Abj. buyable with high amounts of AN's. Almost seems to easy but really there needs to be some reason to participate in this content. Maybe just add more currency to the spoils? When the gear was relevant people participated and campaign was a blast but now there really just is no motivating factor for anyone to participate in this content.
Glamdring
05-31-2011, 09:11 AM
That dosent make sence, cos when campaign battle came out, we got skill ups during campaign battle under certan conditions>_>
SE has NEVER undone a change they made, that would be admitting they made a mistake. What they do is play around with things until they arrive pretty much back where they started. So, while it would be very simple to put the code back in that they took out that's not even on the table. the difficulty level is essentially putting it back in but different enough that we can't say "I told ya so".
Starcade
05-31-2011, 11:18 AM
That is the most ridiculous thing I have heard in a while. The drive behind the suggestion was to get more mileage out of the Wings of the Goddess content, not drive people away.
Too late. By disallowing the bot-bards and the cheating at the Fortifications, they did more to drive people away from Wings of the Goddess content than anything which could be done.
Bersty
05-31-2011, 01:51 PM
Just let us whack at the buildings for skill ups again, does it really harm anyone in 2011?
Stromgarde
05-31-2011, 04:47 PM
Too late. By disallowing the bot-bards and the cheating at the Fortifications, they did more to drive people away from Wings of the Goddess content than anything which could be done.
Enough about the bardbots. They're irrelevant to this discussion and you've done enough strawmanning for one thread.
Nefertiri
05-31-2011, 06:16 PM
SE has NEVER undone a change they made,
Uhh, yes they have. The 2-handed weapon buff and COR's 11 rolls 10-minute durations mean anything to you?
Glamdring
06-01-2011, 03:11 AM
I don't believe those are back to exactly what they were before, but they are close.
Stromgarde
06-01-2011, 05:35 AM
The two handed weapon buff with respect to attack and accuracy from DEX and STR went from 1:0.5 when the game was launched, to 1:1 then back down to 1:0.75 a few months later where we remain today. More importantly, the TP curve was also adjusted at that time and was never altered after that.