Glamdring
05-18-2011, 05:03 AM
You may have noticed more than one job posting to complain of being marginalized in end-game, specifically Abyssea. There have also been numerous posts complaing of things OTHER jobs can do in an effort to GET other jobs marginalized, but that's another story, for a different thread. This post is to make all 20 jobs relevant in Abyssea, or anywhere else with that stupid !! proc system.
My proposal is this, for ANY proc (blue, yellow or red !!) 1 of the possible triggers be made to be every single job's Nyzul weaponskill. So yes, even a full alliance may not be able to trigger yellow as an example, although you do cover 18/20 of all possible triggers with a full alliance.
Pros: a. soloing nms for seals almost dies, getting rid of the constant bitching about "make player X give up the mob, I've been made to wait for some time greater than 1 millisecond", b. jobs get invites because they are ALL useful, c. party-based gameplay is again de rigeuer as originally intended, d. Nyzul (and hopefully other pre-aby content) gets a much-needed spike in interest, e. low-man monopolizing NMs will give way to alliance spamming, f. all the "useless seals" that are only useless because noone will invite a ___job are useful
Cons: a. drop rates are low as it is for seals/empy pieces/everything except kindred crests so the rates need to be increased proportional to the size of the group fighting the NM, b. jobs that solo well now and haven't been marginalized will complain that you are ruining the game for them, c. because only 18/20 job-specific triggers can be coverred the game is "impossible" to complete, d. mobs won't live long enough to trigger those 18 WS plus the existing triggers (make NM HP scale proportional to the claiming group), e. feeding TP to mobs you don't WANT to be feeding TP to, f. people will need to actually do Nyzul and will be discriminated against if they haven't (they're discriminated against NOW-the criteria is just different).
I doubt this will happen, however it is the ONLY way I can see to get all 20 jobs opportunity to participate in what is currently end-game, as it's the only thing I can think of all 20 having a unique offensive ability at.
I expect this to be flamed extensively, but the marginalized jobs have been an issue almost since the inception of Abyssea and the use of the !! proc system. At least maybe this will move the discussion into a forum that actually sees 2-way communication between the playerbase and the development team.
My proposal is this, for ANY proc (blue, yellow or red !!) 1 of the possible triggers be made to be every single job's Nyzul weaponskill. So yes, even a full alliance may not be able to trigger yellow as an example, although you do cover 18/20 of all possible triggers with a full alliance.
Pros: a. soloing nms for seals almost dies, getting rid of the constant bitching about "make player X give up the mob, I've been made to wait for some time greater than 1 millisecond", b. jobs get invites because they are ALL useful, c. party-based gameplay is again de rigeuer as originally intended, d. Nyzul (and hopefully other pre-aby content) gets a much-needed spike in interest, e. low-man monopolizing NMs will give way to alliance spamming, f. all the "useless seals" that are only useless because noone will invite a ___job are useful
Cons: a. drop rates are low as it is for seals/empy pieces/everything except kindred crests so the rates need to be increased proportional to the size of the group fighting the NM, b. jobs that solo well now and haven't been marginalized will complain that you are ruining the game for them, c. because only 18/20 job-specific triggers can be coverred the game is "impossible" to complete, d. mobs won't live long enough to trigger those 18 WS plus the existing triggers (make NM HP scale proportional to the claiming group), e. feeding TP to mobs you don't WANT to be feeding TP to, f. people will need to actually do Nyzul and will be discriminated against if they haven't (they're discriminated against NOW-the criteria is just different).
I doubt this will happen, however it is the ONLY way I can see to get all 20 jobs opportunity to participate in what is currently end-game, as it's the only thing I can think of all 20 having a unique offensive ability at.
I expect this to be flamed extensively, but the marginalized jobs have been an issue almost since the inception of Abyssea and the use of the !! proc system. At least maybe this will move the discussion into a forum that actually sees 2-way communication between the playerbase and the development team.