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View Full Version : More than 6 years and SE didnt bother to fix character freeze



hordecore
05-16-2011, 08:31 AM
when someone casts on us haste or sometimes random buff

Khajit
05-16-2011, 09:36 AM
They did fix it. They made it happen more often. All fixed now.

Gennadi
05-16-2011, 10:51 AM
Yep all done they just added more peanut butter to the code

Zemzerrett
05-16-2011, 02:36 PM
I thought it was part of the game mechanics... if you go back through the updates there should be an article saying that the "pause" time had been reduce after that character had been cured.

Arcon
05-16-2011, 03:18 PM
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[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines (http://support.na.square-enix.com/rule.php?id=20&la=1).]


I thought it was part of the game mechanics... if you go back through the updates there should be an article saying that the "pause" time had been reduce after that character had been cured.

They mentioned they reduced that time, but it still happens a lot, and it's still annoying. In fact, I didn't really notice the decrease from before. I would love if they seriously looked into that, because that's actually an annoyance that can kill you.

Zemzerrett
05-16-2011, 03:40 PM
I haven't noticed it either. I guess it's one of the penalties to 'balance' the game, the same as "blinking" when you change equipment. If you going to ask for buff lag to be removed, you was as well ask for "blinking" to be removed as well, although PC users with windower can use a plug-in to circumnavigate the "blinking" penalty.

Runespider
05-16-2011, 04:16 PM
They tried to reduce the spell lock but it's almost impossible without a major reprogramming of the game engine, deal with it. It's not a big deal.

Zeroth
05-16-2011, 04:30 PM
They tried to reduce the spell lock but it's almost impossible without a major reprogramming of the game engine, deal with it. It's not a big deal.

This is exactly right, they can always add new things that are "programmed" but making any existing changes are too hard because of "programming".

Arcon
05-16-2011, 05:14 PM
They tried to reduce the spell lock but it's almost impossible without a major reprogramming of the game engine, deal with it.

How do you know?


It's not a big deal.

To you maybe.