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View Full Version : Mog House Homepoint set via inside mog house.



Raxiaz
05-16-2011, 07:34 AM
Hello again.

I've considered many a time about having a feature that would enable us to set our home point outside of mog houses, from within our mog house. I'm sure that may be just a little far fetched. However, I'm getting so sick and tired of being asked to set my home point somewhere where I don't want to set it. I'm also displeased at the fact that having to set my home point at my mog house isn't as simple as it is for a regular HP crystal. To set my home point in my mog house I have to go in, change jobs, walk out, set HP. At a regular crystal, all I have to do is click it, hit yes, and I'm done.

I'd like to couple along with this suggestion as well that adding the option "Set homepoint at your mog house" to the set of options when exiting your mog house, if you've completed those flower quests for the mithran children.

[edit]Another option would be to allow asking the former Rent-A-Room NPCs to set your HP to your mog house, reissuing them a use that isn't quite so redundant. :)

Reiterpallasch
05-16-2011, 09:32 AM
I'd prefer they just let you set your homepoint to IN your moghouse. Sure, a few people would just zone out and then afk right in front of it anyways, but it could cut down on lag/cluster@#$% of people outside.

Raxiaz
05-16-2011, 11:23 AM
I thought about that too, but I don't know really. I would just hate to HP and die as I'm HP'ing, then be dead in my mog house. How, exactly, would that work anyways? Because upon entrance into your MH, you are fully recovered in HP/MP. So...? :P

Khajit
05-16-2011, 01:29 PM
Add reraise inside your mh for that.

JiltedValkyrie
05-16-2011, 02:32 PM
This has never bothered me. How long does it really take? Switch/switch and walk out... you're probably going to grab something from there anyway.

Arcon
05-16-2011, 02:47 PM
This has never bothered me. How long does it really take? Switch/switch and walk out...

It's annoying. How long does it take to confirm three times to get an Atma? Not long, but it's annoying when they could just do it with one. The game has tons of minor annoyances like that, they're not too painful, but every time you encounter them you cringe a little.


you're probably going to grab something from there anyway.

I very rarely do.

Reiterpallasch
05-16-2011, 07:46 PM
True, atma doesn't take all that long to get. But how often do you get atmas, several times a day?

Now, how often do you set your homepoint?

Raxiaz
05-17-2011, 12:39 AM
Lately, I've set my home point more than selected atma purely because I'm working on some other things outside of abyssea (yes, such a realm exists).

Akujima
05-17-2011, 01:01 AM
...outside of abyssea (yes, such a realm exists).


Are you joking?... I thought the world was called Abyss'diel?

Whatever could there be outside of Abyssea? It's like trying to imagine the 4th dimension...

~~~~~~~~~~~~~~~~~~~~~~~~~~

On a side note, it says that setting our HomePoint after switching jobs would be "for our safety", but some new low level person might arrive at Aht Urgan and set their HomePoint in Alzhabi... Then walk right out into a besieged @_@!!!

GlobalVariable
05-17-2011, 05:52 AM
I would just hate to HP and die as I'm HP'ing, then be dead in my mog house.Wait wait wait...What? Is there some kind of glitch prevent the home point option from appearing if you die during a warp effect? If you somehow get into your mog house while dead the option to home point should still come up anyway. If at any time you are dead without reraise and the menu in the upper left corner doesn't pop thats a bug that needs fixing.

Camate
05-19-2011, 06:11 AM
After checking with the development team on the possibility of making adjustments so that you can set your home point in your Mog House manually, they replied that due to the fact that this is tied to a very early system in the game, it would be quite difficult to implement.

Glamdring
05-19-2011, 06:27 AM
not an issue anyway since you can set it litterally 1 step outside the MH just by changing job. Thanks for the response tho'.

Sargent
05-19-2011, 08:51 AM
Personally, I would prefer to see an option in the menus or something that removes the "Do you want to set your Home Point" prompt upon leaving your Mog House after a Job Change. It's too easy to accidentally set your Home Point to an undesired location as it is.

Raxiaz
05-19-2011, 09:34 AM
I am thankful for having a response from a community representative on this issue. Thank you for your time. I would implore you however to consider adjustments to the system. Perhaps an option to turn off the HP notification upon exiting the MH after changing jobs, similar to the option of turning off your "New Adventurer" status (which is automatically removed after a certain period and level is attained, IIRC).

Volkai
05-19-2011, 10:55 AM
After checking with the development team on the possibility of making adjustments so that you can set your home point in your Mog House manually, they replied that due to the fact that this is tied to a very early system in the game, it would be quite difficult to implement.

Thank you for the response, but could you please ask the devs just why it is that its being tied to a very early system in the game makes it so difficult to implement?

Is it because of the way code was layered, or because it's tied into many other systems, or...?

Juilan
05-19-2011, 12:19 PM
Lemme see if I can answer this correctly... The reason why it cannot be set within the house goes to the function of what the mog house is, it's not as easy as changing the context menu to allow you to access sack or satchel. The location for what a home point is has its own identity spread out amongst multiple areas in code.

Adding the Home Point in the mog could easily result in a code conflict from what the function of what the mog house is. There is a large chance that some of the data values and variables for the code of the mog house is the same as some of what the homepoint is, thus resulting in changing a large chunk of code in both areas. Having it outside the door is just as easy.

There could also be the fact that the moghouse is an independent area from everywhere else and then they'd have to respecify the zone you are in since all mog are equal but the background files... and then you have [if nation is home] options for the storage and layout...

Most likely we'd be looking at an out of bounds of the maximum a lotted memory in the base too..

I hope that made sense, they're each different plausible reasons you simply can't just add things larger than a certain value into a place's function. The adding to the context menu in the moghouse is about two lines, a display with graphic and the short cut to the domain.

Dekoda
05-19-2011, 12:26 PM
After checking with the development team on the possibility of making adjustments so that you can set your home point in your Mog House manually, they replied that due to the fact that this is tied to a very early system in the game, it would be quite difficult to implement.

Thanks for the reply ^^

But is that a no or a maybe? Or "if this gets enough support, it might be done" sorta thing? >.>

Volkai
05-19-2011, 12:37 PM
Lemme see if I can answer this correctly... The reason why it cannot be set within the house goes to the function of what the mog house is, it's not as easy as changing the context menu to allow you to access sack or satchel. The location for what a home point is has its own identity spread out amongst multiple areas in code.

Adding the Home Point in the mog could easily result in a code conflict from what the function of what the mog house is. There is a large chance that some of the data values and variables for the code of the mog house is the same as some of what the homepoint is, thus resulting in changing a large chunk of code in both areas. Having it outside the door is just as easy.

There could also be the fact that the moghouse is an independent area from everywhere else and then they'd have to respecify the zone you are in since all mog are equal but the background files... and then you have [if nation is home] options for the storage and layout...

Most likely we'd be looking at an out of bounds of the maximum a lotted memory in the base too..

I hope that made sense, they're each different plausible reasons you simply can't just add things larger than a certain value into a place's function. The adding to the context menu in the moghouse is about two lines, a display with graphic and the short cut to the domain.
I appreciate your explanation... however, it's pretty much what I've determined to likely be the case as well.

I'm hoping for an (unlikely to occur) official explanation to find out what the actual reason is, instead of what it probably is.



Still, thanks for the response.

Alhanelem
05-19-2011, 01:50 PM
but could you please ask the devs just why it is that its being tied to a very early system in the game makes it so difficult to implement?You dont need them to ask the devs why. The answer is because the game was coded really badly early on and everything else is built on top of things which you would think would have little connection but end up actually being connected. This is why other random things tend to break whenever they do a patch. In this case, the risk of breaking something else in changing such early systems is very high. When the game was originally built (which was in a time where console games didn't usually receive patches), there were various things in the game which they probably didn't expect to ever change, so they didn't write the code with making it easily changeable in mind.

Also, I think part of the problem could specifically arise from the fact that whenever you enter your mog house, you are still "in" the zone you entered it from. Thus your MH can be in a different zone depending on where you entered from- The mog house is not an independent zone and thus it's understandable that you wouldn't be able to set your home point there.


There could also be the fact that the moghouse is an independent area from everywhere elseI know what you're trying to say, but as far as the game/servers are concerned, your location when you're in your mog house = the location you entered the mog house from. The mog house itself does not have its own zone associated with it.