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Xikeroth
05-15-2011, 06:09 PM
UPDATE MAY 17TH : Updated proc list

Ok I made another thread with theory but now with more information and research done by my LS members I believe this to actually have more solid standing specially with videos of NIN/DNC stagger every mob they pulled... (so long as it was a THF or MNK that is)

I have noticed a specific pattern in mobs and staggers and is very simple and kind of makes sense. So you all know I don't read other forums personally, my friends looked up all the info after i told them the theory after I myself saw that pattern after several days farming dynamis in a party of 6. This has been done in Dynamis - Windurst.

I have been writing down specifically what mob was staggered and what staggered it and have come up with these results after a few days of testing in Dynamis windy ^^;

Heavy DD(usually ones that wield 2h weapons such as DRK and SAM)
We specifically haven't seen anything stagger these other then Weapon skills. No spells we have tried or job abilities we have tried have staggered these mobs

Weapon skill that have staggered these types of mobs have been:
Blade: Ten
Tachi: Rana
Shoulder Tackle
Dancing Edge

Casters
Mobs such as WHM RDM BLM BRD have been staggered by spells themselves while we don't know the entire library of spells that can stagger we have narrowed down the list a bit and I believe its specific spells that stagger not every spell, that would be quite unreasonable. I mean, how many offensive spells to BLM RDM and WHM have? (I mean offensive spells by spells casted on the enemies, enfeebs are considered defensive by some but I mean spells you cast on the mob)

Spells we have used and HAVE STAGGERED are:

Absorb STR
Sleepga II
Bio II
Dia
Sleep II
Gravity
Firaja
Kurayami: Ni
Rasp
Burn
Drown
Rush(Shiva)
Eclipse bite(Fenrir)
(I know you can qualify these as JA used by the SMN however SMN is still a caster job so I believe SE put it into this category for sake of being consistent.)

When we did a run without a summoner the rate of the other spells listed staggering has increased, We know this isn't a complete list as we can't yet stagger caster mobs 100% of the time but its quite a decent rate of stagger to lead me to believe that the list of spells that CAN stagger isn't that large between white and black magic but if you throw a SMN into your group then blood pacts too can stagger increasing your list and lowering the chance of your WHM and BLM spells staggering.

1h Weapon users:
I am not quite sure how to classify this category yet but specifically I have seen this on MNK THF NIN type mobs. Seems to me that these are mainly staggered by JA useable on the enemy.

DNC has a very high rate of success if you only have 1 job with JAs (like NIN/WAR everything else mage) I think provoke could constantly stagger? Not sure on this further testing is needed for me personally.

Provoke
Desperate Flourish
Box Step
Stutter Step
Violent flourish
Wild flourish


These abilities have been seen to stagger the mobs the vast majority of the time, sometimes on SECOND use but not first which raises a few more questions however I think this is very good evidence.

What do you all think? You think I'm onto something here? lol

Xikeroth
05-16-2011, 08:05 AM
Another thing to note: We have not been able to successfully stagger mobs on the house of death side of windy with this pattern, or at all I am wondering if those can be staggered?

We have no issues at all staggering any mobs near the AH or shantotto's house with the stagger pattern we have discovered for dynamis windy.

In theory you can only stagger some of the weaker mobs, the stronger mobs (check T to 90+ around the new NM spawn locations) can't be staggered... at least we haven't been able to. Maybe its on purpose to stop people from camping Nms and coins at once?

Atomic_Skull
05-16-2011, 03:34 PM
I think it's totally random and people are seeing patterns where there aren't any as the human brain is wont to do.

Xikeroth
05-16-2011, 05:01 PM
I think it's totally random and people are seeing patterns where there aren't any as the human brain is wont to do.


I think maybe you should stop being a troll and actually try dynamis, you care to explain why over the course of now 5 runs we have had no issues staggering say NIN THF or MNK type enemies using provoke, and dancer steps/flourishes but they never staggered DRK SAM WHM RDM BLM BRD or anything of the kind?

Its far too much of a coincidence to be "random" like you claim, also i have seen vids of NIN/DNC staggering 100% but they staggered with DNC JA on MNK and THF mobs but could not stagger any other mob type.

Have you even tried any of this? We have seen further PROOF of this by our own runs nearing 95% proc rate with the rare mobs not being able to be staggered by anything we try (usually its a caster for which we don't know all the spells but the spells we have found to work staggers very often so there seems to be a restriction, and we go in with a BLM RDM and WHM.

Sometimes the staggers don't work on first attempt, for example we went with 2 NIN on our last run. I used blade:Ten on a yagudo persecutor no proc, not even 2 seconds later the second NIN used Blade: ten and it DID proc, both WS have hit. So procs are not 100% on ability use.

When you can come up with a valid point as to where my pattern which is procing over 90% of the time with an alliance of 12 people without any issues what so ever maybe it'll be "random" but we have almost a total list of things our setup staggers with.

The list of possible staggers with mobs changed depending on what jobs are in the alliance, but unlike abyssea you always will have something that can stagger.

The difference between the type of mob (2h weap, caster 1h weap) is far too much of a coincidence to be random or dumb luck, but i DO think that mobs near new NMs cant be staggered so SE doesn't repeat the mistakes they did with abyssea. The one where people would farm the hell out of mobs for pop items and such when other people needed normal seals. Its frustrating so i think SE is trying to avoid that.

Daiiawn
05-16-2011, 09:41 PM
Some of this is newer information, some of it 3-4+ days old with no SS evidence to prove it wrong.

Certain mob jobs are staggered by ws (Pld Sam Drk Drg War)
Certain mob jobs are staggered by ja's (Thf Nin Rng Mnk Bst)
Certain mob jobs are staggered by spells (Brd Smn Blm Rdm Whm)

Number of TE's got seems to affect your ability to stagger
Number of TE's got seems to affect the color stagger you will get

Staggers /seem/ to just be a % chance to proc from any ws/spell/ja, with no pattern (eg sleep a mob and spam voke on it, first 10 may do nothing and the 11th proc).

Staggers should always be doable by people in your party (which fits with it being a % chance to proc).

What we dont know 100% yet is how TE's are affecting it, what the difference is between the color staggers in terms of drops, is it definatly just % chance on any ja/ws/spell and what does each specific KI from the TE's do.

Also the higher level mobs definatly can be staggered, ive dont it myself.

Xikeroth
05-17-2011, 04:58 AM
Some of this is newer information, some of it 3-4+ days old with no SS evidence to prove it wrong.

Certain mob jobs are staggered by ws (Pld Sam Drk Drg War)
Certain mob jobs are staggered by ja's (Thf Nin Rng Mnk Bst)
Certain mob jobs are staggered by spells (Brd Smn Blm Rdm Whm)

Number of TE's got seems to affect your ability to stagger
Number of TE's got seems to affect the color stagger you will get

Staggers /seem/ to just be a % chance to proc from any ws/spell/ja, with no pattern (eg sleep a mob and spam voke on it, first 10 may do nothing and the 11th proc).

Staggers should always be doable by people in your party (which fits with it being a % chance to proc).

What we dont know 100% yet is how TE's are affecting it, what the difference is between the color staggers in terms of drops, is it definatly just % chance on any ja/ws/spell and what does each specific KI from the TE's do.

Also the higher level mobs definatly can be staggered, ive dont it myself.

I have personally been entering dynamis the past 5 days today will be the 6th.

As I have already stated in the first post we know the job/proc pattern already this has been proven to be true by the events I have done, I shouldn't need to post screenshots to prove it. the key item thing needs a lot of testing to be proven true or not.

Stagger colour seems to mean nothing as relic rate is unchanged weather you proc or not, it only effects currency. This is also proven.

The chance to proc is also something we know but its a VERY HIGH rate, if you don't proc by your 3rd voke, it isn't the proc. As I have posted already Blade ten didn't work by first nin but did by second. Also it seems to be a very high proc percent regardless without the first 3 uses something will proc.

The colour different between staggers and drops mean nothing from what we have seen, there is no difference between procs and drops. This is prob more a programming then when SE copied stagger animations from abyssea.

We have also procced the higher lvl mobs, but nothing has dropped or dropped less items after those procs the lower level mobs have a higher proc rate and higher drop amount after proc.

If you are farming currency the lower level ones are far better with a far higher proc rate.

Daiiawn
05-17-2011, 05:36 AM
The chance to proc is also something we know but its a VERY HIGH rate, if you don't proc by your 3rd voke, it isn't the proc

Incorrect, at least twice during our testing last night, provoke proc'd on its 11th attempt (all from the same person).

Malamasala
05-17-2011, 07:22 AM
It could simply be a system where you need to fill some category of points up. Like voke perhaps gave 9.9 proc points each, so 10 put you at 99, but you need 100 so the 11th procs. This would then explain why it seems random (you have to do enough moves first)

But I'm just guessing. I haven't even entered Dynamis since the changes. If people proc on early moves, it could be something else (or certain types can get 50 points worth of proc points and quickly proc)

Alukat
05-17-2011, 07:38 AM
that doesn't explain that u sometimes claim it with pull.
okay did sandy today again.
entered on iceday, proc'd blm with ice spells,drain, silence
bard this time with wind spells & break.

so for sandy it seems like ice spells are a common proc for the blm and wind spells are common for brd.

Edit:
on fireday it was ice all time on blm, on iceday it was ice + wind spells
on fireday it was wind all time on brd, on iceday it was wind + earth spells

maybe its, blm is weak to the spells which are weak to day u entered, and brd maybe to spells that are weak to blm weakness spells.

Sama
05-17-2011, 08:22 AM
I don't think that's a point base system it's the modified-abyssea system; you can proc the first action you have on the enemy.

Xikeroth
05-17-2011, 04:36 PM
I do apologize for my last post I was in error and didn't notice any connection but i do notice a connection between 1 or 2 key item time extensions increasing proc rate dramatically or as a whole they are:

Amber Granules of time OR Alabaster Granules of time. After we obtained one of these items the proc rate shot up dramatically which may help in proccing. We killed both TE mobs after we attempting to farm.

I do not like taking information from other forums because quite frankly, I don't trust them so I try to post what I find in one area instead of having people flame with no real reasons. So I do apologize and admit I was wrong in some cases, however we have found much information on our own without the help or theories from other people.

Staggers Do seem based on mobs type that remains unchanged and the job abilities are random and do not stop longer recast JA such as weapon bash from proccing, which could cause a problem in the long run, the times we proc on first use and spam is far too sketchy to actually tell if it is indeed random chance to stagger with JAs or if the mob picks a JA to be staggered with at time of claim.

I believe its more of the "picks JA randomly among pt members" and gives a set percent chance of that specific JA working, because we held a mob for 5 mins spamming every single step and flourish we had on it, at the end the DRk walked up and used weapon bash and staggered it on first use. So its still unsure at this time.

Spells meh idk its mainly still the same specific spells listed that are staggering more then anything else, more enfeebles then nukes, still not finding a specific pattern. I doubt SE would make it "Ok this mob will get staggered by spells 2% of the time" I think it is similar to abyssea where the mob picks a spell/ws at time of claim that will stagger it, they just added JA to the list

Xikeroth
05-17-2011, 04:42 PM
I don't think that's a point base system it's the modified-abyssea system; you can proc the first action you have on the enemy.


I do think its similar to abyssea in that the mob choses an ability to be proc'ed with at time of pull because holding some mobs at time of pull and trying to stagger then by spamming dia for example won't work. nor will holding them spamming DNC JA.

For example i spammed all /DNC JA's I had on a mob for 10 mins today. DRk walks up, weapon bashes PROC! lol I think its more that then anything.

Unlike abyssea procs are NOT 100% and you can proc during 2hr, spell cast and WS use of enemy, so this is confirmed as a SAM used its 2hr and I staggers with Blade: ten right away.

Xikeroth
05-17-2011, 04:43 PM
Incorrect, at least twice during our testing last night, provoke proc'd on its 11th attempt (all from the same person).

Really? because we held a mob spamming every single JA in the book that /dnc had and weapon bash procced on first use. Maybe you didn't kill the correct TE mob.

Daiiawn
05-17-2011, 06:49 PM
1/5 TE's you wont get procs
2/5 TE's you wont get procs
3/5 TE's you will get blue but they can take a while
4/5 TE's you will get yellow but they can take a while
5/5 TE's you will get red and the proc rate shoots up.

At 3/5 testing as blm + nin/war, it has taken 10+ vokes to finally proc.

My testing last night shows that the specific KI's dont have any effect, its just the number of kis that does. We killed them in a completly different order and still have the none > none > blue rare > yellow rare> red common pattern.

Powder
05-17-2011, 07:11 PM
The more I read the madder the get! Wth is this? We don't need guessing games SE did this and they should be giving us the info on it. Everyone is running around trying to find the new animator for pup and this is stupid when the creators of the game have all the info. The more I see the more I am losing interest in this game. Procs in Dynamis~~ bullshit!!

ShadowHeart
05-17-2011, 09:03 PM
1/5 TE's you wont get procs
2/5 TE's you wont get procs
3/5 TE's you will get blue but they can take a while
4/5 TE's you will get yellow but they can take a while
5/5 TE's you will get red and the proc rate shoots up.

At 3/5 testing as blm + nin/war, it has taken 10+ vokes to finally proc.

My testing last night shows that the specific KI's dont have any effect, its just the number of kis that does. We killed them in a completly different order and still have the none > none > blue rare > yellow rare> red common pattern.

yes we have been working on this theory as well and seems similar but my other questions we are going to test is ... does it matter which order the TE's are killed in that effect the proc rate colors?

OK tested did TE' stats in a dirrerent order and 3rd te proc'd blu 4th yellow and all after the 5th are red proc's

also noted if you proc red quickly the NM will NOT use its 2 hour at all whole fight

Volkai
05-17-2011, 11:19 PM
The more I read the madder the get! Wth is this? We don't need guessing games SE did this and they should be giving us the info on it. Everyone is running around trying to find the new animator for pup and this is stupid when the creators of the game have all the info. The more I see the more I am losing interest in this game. Procs in Dynamis~~ bullshit!!

Enjoy the process of discovery. FFXI's primary attraction is the challenge.

Taylin
05-18-2011, 10:20 AM
The more I read the madder the get! Wth is this? We don't need guessing games SE did this and they should be giving us the info on it. Everyone is running around trying to find the new animator for pup and this is stupid when the creators of the game have all the info. The more I see the more I am losing interest in this game. Procs in Dynamis~~ bullshit!!

This is how FFXI has been since day one. It's one of the reasons i actually like the game.

Babygyrl
05-18-2011, 10:58 AM
i think its mostly just based on what jobs oyu havein your party/alliance, Me and my husband when into dyna windy today got 47 Whites total, proced 95% of the time, either being a DRG WS (alot of them were vorpal thrust) THF WS (alot of the time it was shark bite) or DRG job ability Jump High jump and even Smite Surge. Thf JAS i dont think proc at all. We only focused on Melee and Light Melee Mobs no magic really.

Arlan
05-18-2011, 12:10 PM
Enjoy the process of discovery. FFXI's primary attraction is the challenge.

A game good should have an easy learning curve and well explained system for gamers to play while exploring the world and taking on challenges. That way gamers can tell if they like the game or not. That way a gamer could tell if he enjoys the system or not.

A game shouldn't be difficult to understand and lack the explanation to how to play.
Exploring the game world and taking on challenges is One thing, but lacking information on how each content is made to play is another.

Lack of information is part of the development team's fault, not the gamers.

I can see how Powder and other people like myself could be frustrated when it comes to new contents that everyone is trying so hard to figure out due to SE giving us an Incomplete content.

Its our job to play the game's content and enjoy it for what it is, Not try to figure out how it works without any legit info.

Daiiawn
05-18-2011, 05:41 PM
Honestly, people need to stop moaning about lack of information, in 99% of cases (AV?AA and 5/6f frogs in salvage being the exception) people have worked out how to do things within 5-6 weeks and that information is public. Some people actually enjoy going in blind and trying to figure out a new system

Powder
05-18-2011, 06:23 PM
Ah moaning? I don't think so! Let me add what I accidently left out........I don't like this proc system period and it's running me out of the game. You don't like how I feel I could care less what you think who you are. I don't have much to say in here for a reason. Anyone that tries to say something gets pounced on and it's stupid. It's sad you can't just read and add what YOU think and keep your personal opinion about people to yourself. I don't live for what people think nor do I care what runs out of your brain. I used to have fun in the game and that is getting to be a thing of the past.

Volkai
05-18-2011, 10:37 PM
A game good should have an easy learning curveI need to interrupt you right here. Not all good games have an easy learning curve. Maybe all games that you like have an easy learning curve, but that's a matter of opinion, not good game design!


and well explained system for gamers to play while exploring the world and taking on challenges. That way gamers can tell if they like the game or not. That way a gamer could tell if he enjoys the system or not.

FFXI has been out for nine years. There are enough podcasts, blogs, video streams, and youtube videos that you should be able to tell if you will or won't like the game before you ever start.

FFXI has always been an extremely challenging game where players need to work together and collaborate and share information to get things done. In the past four years the level of challenge has markedly decreased, at least for lower levels, but FFXI is still one of the more challenging games around.


A game shouldn't be difficult to understand and lack the explanation to how to play.
Exploring the game world and taking on challenges is One thing, but lacking information on how each content is made to play is another.

Lack of information is part of the development team's fault, not the gamers.
Actually it's part of the development team's genius -- it gets players to work together to share information. It encourages community.


I can see how Powder and other people like myself could be frustrated when it comes to new contents that everyone is trying so hard to figure out due to SE giving us an Incomplete content.

Its our job to play the game's content and enjoy it for what it is, Not try to figure out how it works without any legit info.
We are not generally given 'an Incomplete content.' We are given content, and then given free reign to figure it out. To work together to do so.




This is not World of Warcraft. This is FINAL FANTASY XI Online. Prosper together or get K.O.'d alone.

JiltedValkyrie
05-19-2011, 02:02 AM
I live for figuring this stuff out! It's all exciting and enjoy being part of the process. If you want to play a game where every nook and cranny is spilled out for you and how to get every new item, play PSU or something.

Glamdring
05-19-2011, 02:09 AM
I hate the !! proc system, I've hated it since day 1 of Abyssea. That being said, I appreciate this type of thread. I don't know if any of you have noticed, but Wiki-my usual source of info-isn't getting updated as quickly or as thoroughly as it used to. Keep it coming!

Sama
05-19-2011, 03:03 AM
I hate the !! proc system, I've hated it since day 1 of Abyssea. That being said, I appreciate this type of thread. I don't know if any of you have noticed, but Wiki-my usual source of info-isn't getting updated as quickly or as thoroughly as it used to. Keep it coming!

May be we are too early to judge the new dyna is suck but I myself hated it very much after the last several runs.

The dyna shell i'm in has reduced the number of event simply because people lost interest of this stupid reborn.

Zindel
05-20-2011, 05:46 AM
FFXI has always been an extremely challenging game...

FFXI has never been a challenging game. For a long time it has been a game where you need the 'right' job to accomplish a task. Jumping through hoops to beat content does not mean a game is more difficult. Case in point the early CoP days all the bosses were easy if you had the proper jobs. A Crystaline Prophesy end boss was easy with the right jobs along as with all the content on FFXI. That is not a challenge it is artificial bumps that lead to a work based grind. Despite of that I personally have found FFXI to be an enjoyable game.

P.S as for finding all of the content out ourselves. I am willing to bet 99.9% of the players wait for someone else to figure it out and just use wiki or forums to tell them how to complete missions, quests, or new systems. I've never experienced game content on here that was older than two days were people was not rushing others to skip reading and discouraging exploring.

Coldbrand
05-20-2011, 09:45 AM
Dynamis procs me to fall asleep because it's now just yet another sneak around and kill one or two monsters type event.

Sukasaroth
05-20-2011, 12:27 PM
anyone find anything on the gob NPCs with the new info? GM told me

"that there were certain factors that could cause you to not get the information from them."

Alukat
05-20-2011, 03:47 PM
anyone find anything on the gob NPCs with the new info? GM told me

"that there were certain factors that could cause you to not get the information from them."

it didn't gave me new info too

Volkai
05-20-2011, 09:33 PM
FFXI has never been a challenging game.

When did you join? You weren't trying to XP before PLs came into vogue, were you? Or trying to hit 75 before ToAU (much less CoP) came out? Back before there was an FFXI wiki and people had to wait for ffxi.allkazham.com to update, or sift through the KillingIfrit forums for information.



P.S. There will always be people who don't care about the story, about exploration. Hey guess what -- don't team up with them and you'll have a better time.

Keinn
05-24-2011, 01:45 AM
Our monk proc'd yellow with Victory Smite.
With empyrean WS procing the monster, makes me wonder if its more about the type than the specific WS.

Tsukino_Kaji
05-25-2011, 09:24 PM
No Ni spells, steps, flourishes, dagger WS, katana WS, thf JA or smn blood pacts triggered anything in Sandy or Lastok.

Alukat
05-27-2011, 08:15 AM
No Ni spells, steps, flourishes, dagger WS, katana WS, thf JA or smn blood pacts triggered anything in Sandy or Lastok.

friend triggered BLM with NI spell, and we triggered ws mobs with katana ws & dagger ws in sandy, reason is our jobs.
RDM (with mandau) + NIN (using katana)

Antanias
06-07-2011, 03:22 PM
Took BLU/DNC into Beaucadine (yeah I didn't /nin, boo me lol) and managed to stagger 15+ different mobs at our usual camp. Head Butt staggered 3-4 mobs, Fast Blade would stagger 2-3 mobs, and /dnc abilities netted the most staggers on the mobs we fought. Even with the small issue in killing the Rearguard Eye, nearly completed Stage 2 relic for one of our core ls members.

--Antanias

Habiki
06-07-2011, 04:19 PM
I think maybe you should stop being a troll and actually try dynamis, you care to explain why over the course of now 5 runs we have had no issues staggering say NIN THF or MNK type enemies using provoke, and dancer steps/flourishes but they never staggered DRK SAM WHM RDM BLM BRD or anything of the kind?

Its far too much of a coincidence to be "random" like you claim, also i have seen vids of NIN/DNC staggering 100% but they staggered with DNC JA on MNK and THF mobs but could not stagger any other mob type.

Have you even tried any of this? We have seen further PROOF of this by our own runs nearing 95% proc rate with the rare mobs not being able to be staggered by anything we try (usually its a caster for which we don't know all the spells but the spells we have found to work staggers very often so there seems to be a restriction, and we go in with a BLM RDM and WHM.

Sometimes the staggers don't work on first attempt, for example we went with 2 NIN on our last run. I used blade:Ten on a yagudo persecutor no proc, not even 2 seconds later the second NIN used Blade: ten and it DID proc, both WS have hit. So procs are not 100% on ability use.

When you can come up with a valid point as to where my pattern which is procing over 90% of the time with an alliance of 12 people without any issues what so ever maybe it'll be "random" but we have almost a total list of things our setup staggers with.

The list of possible staggers with mobs changed depending on what jobs are in the alliance, but unlike abyssea you always will have something that can stagger.

The difference between the type of mob (2h weap, caster 1h weap) is far too much of a coincidence to be random or dumb luck, but i DO think that mobs near new NMs cant be staggered so SE doesn't repeat the mistakes they did with abyssea. The one where people would farm the hell out of mobs for pop items and such when other people needed normal seals. Its frustrating so i think SE is trying to avoid that.

Try using weaker weaponskills any weaponskill can proc, I usually just spam tachi: kagero as samurai and always get all the weaponskill type mobs to stagger, sad that I have to use soboro to do this due to it being so random it could stagger on the first weaponskill or the tenth at some point its better to just pull another mob .