View Full Version : More ???'s for emp NMs
Runespider
05-14-2011, 02:16 AM
Just read the update notes for next week about adding more ??? to pop emp nms.
People will without a doubt use this as not intended and pop two NMs at once and aoe brew them both down at once, hoping you make this so that the same alliance can't have claim on both at once and maybe put the ??? far enough apart to make popping one after the other a non-issue.
The whole point of adding more pop locations is to stop a monopoly which people will still do with both if you let them.
Khiinroye
05-14-2011, 02:21 AM
If people aoe brew them down, the ???s will both be up in about 1:30 from the pop. If an alliance is taking 60 minutes to kill a mob, there's still another ??? for other people to pop. If an alliance is taking 60 minutes to kill one, and pop two, then there's probably going to be two free NMs soon.
Greatguardian
05-14-2011, 02:25 AM
If people aoe brew them down, the ???s will both be up in about 1:30 from the pop. If an alliance is taking 60 minutes to kill a mob, there's still another ??? for other people to pop. If an alliance is taking 60 minutes to kill one, and pop two, then there's probably going to be two free NMs soon.
This ^. Who cares if one group has both NMs if they're brewing them? They'll be dead in 10-30 seconds.
Runespider
05-14-2011, 02:38 AM
They can run people to the ??? while it's being brewed to pop both and the brewer in a prompt to not use up brew time, brewing 2x.
General rule of thumb in FFXI as shown over the years is, if you let people be a****les, they will be. Just putting it out there incase they hadnt thought of it, the players sure did.
Greatguardian
05-14-2011, 02:44 AM
Huh? We both said we know that people can/will brew both at the same time.
The question is why does that matter at all when they'll still kill the NMs in like 30 seconds anyways?
Mirage
05-14-2011, 02:45 AM
So what? It's still gonna help. Even if the same alliance is popping both NMs, they'll be done with their kills twice as fast, letting others pop theirs without waiting as long. You also have two chances at outclaiming them on the ???, instead of just one.
Khiinroye
05-14-2011, 02:50 AM
Brewed mobs should die in 10-30 seconds, plus 10-30 to get it to the brew spot. Repop time is 1 min. An alliance of 18 people brewing pops should take at most 20 minutes to go through all their pops with two ???s. If there's 3, they should be done in under 15.
Glamdring
05-14-2011, 03:11 AM
not worried about brewing, but an alliance could still monopolize the NMs easily enough, simply switching targets to get their !! done. A good tank on each and voila. Hopefully, if they do decide to monopolize they'll exhaust their pos in a hurry and have to move on. I honestly don't often see brews being used on most of these NMs anyway, since you are after !1, and the kill by the time you get the !! isn't that difficult to do straight.
Just read the update notes for next week about adding more ??? to pop emp nms.
People will without a doubt use this as not intended and pop two NMs at once and aoe brew them both down at once, hoping you make this so that the same alliance can't have claim on both at once and maybe put the ??? far enough apart to make popping one after the other a non-issue.
The whole point of adding more pop locations is to stop a monopoly which people will still do with both if you let them.
They will 1000% no question asked whether SE will fix the claim; the person with brew on can jump alliance. But this should be quick regardless. I'm happy with the ??? being added.
Pikel
05-14-2011, 04:38 AM
I don't see an issue here. Like a few ppl were hinting at they will kill their spawns way faster then they can farm up the KI's. If they waiting on Gukz it's 10 min + respawn which will slow them down if they bank on KI out of chests that's slow too. Either way turns will be taken pretty fast.
scaevola
05-14-2011, 04:45 AM
Just read the update notes for next week about adding more ??? to pop emp nms.
People will without a doubt use this as not intended and pop two NMs at once and aoe brew them both down at once, hoping you make this so that the same alliance can't have claim on both at once and maybe put the ??? far enough apart to make popping one after the other a non-issue.
The whole point of adding more pop locations is to stop a monopoly which people will still do with both if you let them.
Oh no, that guy camping Sobek for his Kannagi will be done twice as fast! This hurts everybody!
Seriha
05-14-2011, 04:56 AM
Well, this assumes all the pops will be by each other, as well. Either way, I'd hope for at least 3-5 instances of a mob, and for all we know they could tweak these particular pops to set a Confrontation status that prevents popping a second or more until the fight's done, while at the same time people can't join and actively fighting party.
Oh no, that guy camping Sobek for his Kannagi will be done twice as fast! This hurts everybody!
You will still have a big problem with KI NM.
Darka
05-14-2011, 05:09 AM
You will still have a big problem with KI NM.
A bunch of KIs were added to gold chests, Guku included.
I don't see the issue, even if they monopolize both ???s, better than them monopolizing just one right? They'll be done twice as fast, and makes it less likely they'll obtain another KI between pops. Happy with this, means I don't have to wait on gimps to whittle Dragua and Bukhis down as long.
svengalis
05-14-2011, 05:10 AM
The empyrean bosses should be instanced in something like a bcnm this would solve all our problems.
A bunch of KIs were added to gold chests, Guku included.
I don't think those guys will rely on chests... But agree with the kill, they will done twice faster and get out of other people's way.
Tsukino_Kaji
05-14-2011, 05:20 AM
People will without a doubt use this as not intended and pop two NMs at once and aoe brew them both down at once, hoping you make this so that the same alliance can't have claim on both at once and maybe put the ??? far enough apart to make popping one after the other a non-issue.
This ^. Who cares if one group has both NMs if they're brewing them? They'll be dead in 10-30 seconds.Infact, multi-brew was the first thing I thought of doing.
Runespider
05-14-2011, 05:22 AM
Emps are currently the endgame material, the quicker you let the hardcore players finish them....the quicker they will start the next. It's not really a case of they will be done and gone, they will do more peoples at once.
Tsukino_Kaji
05-14-2011, 05:24 AM
Emps are currently the endgame material, the quicker you let the hardcore players finish them....the quicker they will start the next. It's not really a case of they will be done and gone, they will do more peoples at once.Exactly. The faster people get it done, the more the rest of us can get to it.
Emps are currently the endgame material, the quicker you let the hardcore players finish them....the quicker they will start the next. It's not really a case of they will be done and gone, they will do more peoples at once.
Things are soooo easy with Abyssea now what can you do about it? You just hope those guys might be afk or not looking at the window at the time you try to pop Sobek. Or else you are asking SE to limit the relic/mystic/emp weapon per account.
Runespider
05-14-2011, 05:48 AM
I don't have a problem with people having multiple emps, there is very little left to do except that really. Once you cap on emps you might as well unsub and wait for the next update though, so people in a rush to get the emps they want confuses me a bit.
Anyway the point I was making is people see emps as a queue and the quicker you let them finish the shorter the queue gets, it's just not like that. They leave the queue then just join it again.
svengalis
05-14-2011, 08:28 AM
Emps are currently the endgame material, the quicker you let the hardcore players finish them....the quicker they will start the next. It's not really a case of they will be done and gone, they will do more peoples at once.
Yup, adding more ??? does little to solve this problem. There are ls dedicated to farming empyrean only.
They need to add more ??? in heros zones for easier brews.
Runespider
05-20-2011, 02:44 PM
http://www.youtube.com/watch?v=2IVsJ3ys-ac&feature=youtube_gdata
ShadowHeart
05-20-2011, 10:04 PM
hmmmm
faster kills if brewing will run out of pops fast enough
Miiyo
05-21-2011, 12:01 AM
We need a "flagging due to stupidity" option.
http://www.youtube.com/watch?v=2IVsJ3ys-ac&feature=youtube_gdata
gimp!
cata brewing with earth(terra) staff