View Full Version : Skilling ups in campaign please!
Runespider
05-13-2011, 03:51 PM
Skilling up is one of my main pet peeves currently, it's boring and really really slow. Depending on the job, it gets even more annoying a prospect, I know you can skillup in Aby but sometimes it's nice to have stuff to do outside of that or you don't want to feel like your on a time limit.
Is it possible that they can make Campaign the new skillup event in the game? Would breathe new life into it and allow people to have fun while skilling up (hell maybe even add defensive atma type buffs you can work towards with points doing campaign), maybe add a feature to getting a tag that boosts the amount of skillups you get based on number of people in a party/alliance too Would be nice for more events in the game that encourage grouping with randoms but not require it.
Zyeriis
05-13-2011, 03:55 PM
http://forum.square-enix.com/ffxi/threads/5597-Campaign-Improvements-What-it-could-and-should-be.?p=75928#post75928
That's a thread I made about ways to make campaign relevant again. Skill ups was one such suggestion. Sadly though, it does not appear that they have any interest in adjusting campaign in any way until their little roadmap is finished. I'd be happy if they did but they basically said they weren't when they replied to that thread.
RAIST
05-13-2011, 04:03 PM
huh...what... skillups are slow? They just ramped them up what... a month or so ago? Might need to rethink your targets? You should be able to get them coming in a steady stream now, just need to pick the right targets.
Runespider
05-13-2011, 04:57 PM
huh...what... skillups are slow? They just ramped them up what... a month or so ago? Might need to rethink your targets? You should be able to get them coming in a steady stream now, just need to pick the right targets.
Are there any guides around for mobs to skill level? I usually just go right to tree and it's still really slow and boring for me on whm to raise staff and club.
Chronofantasy
05-13-2011, 05:26 PM
If you can all of a sudden skill up in Campaign again, I still don't think I'll do campaign. With SE increasing the level cap limit for our fellow NPC, to level that is a great way to gain some skill ups as well. If you want to add a magian trial weapon in the mix you may do so as well.
Dekoda
05-13-2011, 06:27 PM
huh...what... skillups are slow? They just ramped them up what... a month or so ago? Might need to rethink your targets? You should be able to get them coming in a steady stream now, just need to pick the right targets.
I think all they did was make it so you can get skill-ups on DC+ mobs. As in, you can get skills off of lower level mobs now. There was no actual increase in the rate you gained skills. I could be wrong but IIRC that's what happened.
Also, I support this thread... I would like to have something to do to outside Abyssea as well (that isn't endgame related). Campaign is also nice because it's mostly a solo experience, meaning you're not ruining anyone else's experience by skilling up. This differs from any other event because you (usually) want to be killing stuff quickly.
Alkalinehoe
05-13-2011, 06:29 PM
Just afk on fortalices. Good god... It's not that hard.
Ravenmore
05-13-2011, 06:32 PM
Skill ups would be a fast fix that could carry it along for a bit. Though skill ups alone wouldn't be enough for it to get to the level it was before abyssea were you can solo and play however you wanted.
RAIST
05-14-2011, 01:05 AM
http://wiki.ffxiclopedia.org/wiki/Skill_Caps
Find your what level your next skill cap is. Find mobs that spawn a minimum of 5 levels below that. IE: your A- weapon is at 280, just past 77 caps. You can now skill on anything that spawns at least 72+. Now, find a good target you think will stick around for a while, but has a chance at having decent defense and evasion and go /check it. If it has a decent evasion/defense rating, smack on some. If skillups come, congradulations! If not, find another mob.
Personally, I've found I can hit 290 pretty easily on an A ranked weapon in sky. The dolls are great targets, 11 per FoV page for a nice spot of xp too if you are needing it, can use the protals righ near some of them to hop to the book to rinse/repeat them pretty quickly too.
The skillup tweak had an interesting side effect of granting a higher concentration of bigger numbers per skillup in certain ranges. As you level up, you wiill notice a bigger sweet spot on the DC's for the .3-.5's then you do on the T range mobs. don't have any specifics on mob levels for it, it's just something I kind of got a feel for while doing it. But generally, I try to find mobs that pop at their lowest 3-5 levels below my target cap so they remain DC-EM to my skill for a while....and just let the skillups roll in.
Greatguardian
05-14-2011, 01:20 AM
Just afk on fortalices. Good god... It's not that hard.
Do this. Then grab 3 Regen atmas and afk in Abyssea fighting Glen Crabs or something. You can skill combat skills to cap while watching tv pretty much =/
Zyeriis
05-14-2011, 02:37 AM
I'm going to wait for some one to post an actual reason to not allow skill ups in campaign other than "you can do it somewhere else".
RAIST
05-14-2011, 04:09 AM
not saying they shouldn't be allowed in campaingn.. I've lobbied for it several times over the past couple years in other channels.
The OP started out with complaining about how slow skilling up is, which needed to be countered because it's not entirely true. Reread the first paragraph again:
Skilling up is one of my main pet peeves currently, it's boring and really really slow. Depending on the job, it gets even more annoying a prospect, I know you can skillup in Aby but sometimes it's nice to have stuff to do outside of that or you don't want to feel like your on a time limit.
This was coutnered directly by the need to adjust the traditional method for skilling up. So many are used to targeting the tougher mobs, and are neglecting to pursue the DC tweak. If you do it right, you skill up considerably faster then you ever did in the skillup parties we used to form in the past. Case in point, I was bwtween 89/90 caps on my staff last weekend. Was doing a trial and needed 5 Arcana to finish, so I hit monitors in Grauberg (DC btw) and got 1.5 in skillups in 5 mobs. Went back there last night to kick off a crab trial (again, mobs were checking DC to T). By the third crab, I had gotten a full point to cap staff--that crab was a DC and I got a .5 and .1 back-to-back to cap it.
Zyeriis
05-14-2011, 04:16 AM
I'm aware of that as I'm sure about 90% of the playerbase is. Abyssea Altepa mandys is how I capped my evasion in under a hour. Doesn't really have much to do with adding skill ups to campaign though, regardless of how op put it.
Crica
05-14-2011, 10:11 PM
Can my 90 BLM skill up Enfeebling and Dark Magic on Fortalices as well?
And to what lvl can I skill up on Fortalices?
As I am sure you are aware, a BLM before Aby was not welcome in most XP PTs above 55 and had to resort to BLM burn PTs that were usually lvl synced, therefore my Enfeebling and Dark Magic is sitting around 250 atm, with cap being around 315.
Greatguardian
05-14-2011, 11:14 PM
Can my 90 BLM skill up Enfeebling and Dark Magic on Fortalices as well?
And to what lvl can I skill up on Fortalices?
As I am sure you are aware, a BLM before Aby was not welcome in most XP PTs above 55 and had to resort to BLM burn PTs that were usually lvl synced, therefore my Enfeebling and Dark Magic is sitting around 250 atm, with cap being around 315.
I want to say yes. I've never bothered trying magic on them. In the case that it doesn't, Hpemde mobs in Sea (goldfish) will not attack you as long as you only cast non-damaging spells on them. So, you'll be able to cap these skills just casting Slow, Paralyze, Stun, and Aspir on them repeatedly. You wouldn't be able to afk (in vanilla ffxi) but that wouldn't have been an option on fortalices anyways since you're casting spells.
Alternatively, sub Scholar in Abyssea to auto-cap your skills at a decent level and simply EXP on Blm while enfeebing and Bio/Stun/Drain/Aspir'ing all the mobs until you're capped.
svengalis
05-15-2011, 12:19 AM
The new high level mobs in dungeons are great to skill up on and many of them are close to the cities so you don't have far to go.
Neonii
05-15-2011, 09:38 PM
I still want skill ups in campaign. Campaign was one of my all time favorite activities. I would still like to xp there sometimes. However, I would fall into the same trap I did with SMN Pre-Abyssea. Sure you could level character but skills were so far behind.
Demonstalker
05-18-2011, 09:22 PM
I agree, I want to see skillups in Campaign. Why should you be allowed to skillup doing bastion but not campaign?. I Like Campaign battles, i would also like to be able to skillup there. Its an incentive for people to give abyssea a break and bring down some of the overpopulation the areas there generate. I understand there are other more productive ways to skillup should i want to, Soloing can be boring and not what MMO's are about, sometimes you just want the fun and excitment of Campaign battles while your trudging through the 60-75 level range, why should i be put off leveling in campaign because i know im gonna gimp my skills an have to spend the same amount of time i did in campaign getting skillups elsewhere.
The day S.E stop crapping on Campaign like its the bastard child they never wanted will be the day im a very happy boy.
Crawlerbasher
05-18-2011, 09:41 PM
The problem with the skill up is that you getting level up much faster than it use to be, and for this resion skill up is not able to catch up till you hit your cap, and when you hit your cap you stop exping, and so the skill up slows down unless you going out to skill up.
RAIST
05-18-2011, 11:08 PM
0.o someone actually got a skillup in Bastion? I never saw that happen myself, lucky |Bastard Sword|... lol.
BTW... Grounds of Valor. There are some interesting ways to increase your skillup rates there through rewards.....
Glamdring
05-19-2011, 12:08 AM
GoV is an excellent source of skill-up, so is leveling NPC, so is making an elemental Empy weapon, and if you are truly daring you can do all at once!
As to campaign skill-ups, I agree with the OP. I've never seen 1 single, justifiable reason to NOT allow skill-up in campaign since the cap increase to 80; pre-80 it was to keep non-campaign content active and vital. However, SE specifically removed the little bit of skill-up that was available from campaign about 2 years ago iirc. In the almost 9 years since SE started the game they have never repealed a change they have made, they simply tweak other content until they get back approximately to where they started and the process can take years to accomplish. As an example, when they nerfed Beast to address a non-existent issue regarding MPK it took almost 5 years to get beast back to a point where it was on par with how the job was designed... and then they removed charm from any relevant content. No, I think it's safe to say that skill-up is gone from campaign for good.