Callidor
05-12-2011, 06:38 AM
Now, I haven't experienced this yet myself, so it's possible it's just a rumor or false information floating around wiki, but apparently the dynamis adjustments involve mobs having abyssea-like weaknesses.
SE, I think this is a bad idea. I'm essentially reposting this from my comment in another thread, so I apologize, but I want this to be seen, read, and considered. Abyssea was a very successful addition to FFXI, and I think I speak for most players when I say that I'm thrilled it brought new life into the game. But please don't make the mistake of interpreting its success as a sign that the players want the rest of the game to look just like Abyssea.
One of the things that makes FFXI great is how many different kinds of content there are. Dynamis is unlike limbus, is unlike assault, is unlike salvage, is unlike nyzul isle, is unlike abyssea, etc. etc. Please don't take one popular form of content and transform the rest of the game into it. We don't want a homogeneous world, we want different kinds of content with different kinds of play styles and rewards.
I don't want to have to trigger yellow !!'s in order to get currency in dynamis, just like I don't want to have to clear all 3 zones of one abyssea add-on in order to gain access to the later ones, or whatever. These are different systems, and they should operate differently.
I hope you'll read this and think about it.
SE, I think this is a bad idea. I'm essentially reposting this from my comment in another thread, so I apologize, but I want this to be seen, read, and considered. Abyssea was a very successful addition to FFXI, and I think I speak for most players when I say that I'm thrilled it brought new life into the game. But please don't make the mistake of interpreting its success as a sign that the players want the rest of the game to look just like Abyssea.
One of the things that makes FFXI great is how many different kinds of content there are. Dynamis is unlike limbus, is unlike assault, is unlike salvage, is unlike nyzul isle, is unlike abyssea, etc. etc. Please don't take one popular form of content and transform the rest of the game into it. We don't want a homogeneous world, we want different kinds of content with different kinds of play styles and rewards.
I don't want to have to trigger yellow !!'s in order to get currency in dynamis, just like I don't want to have to clear all 3 zones of one abyssea add-on in order to gain access to the later ones, or whatever. These are different systems, and they should operate differently.
I hope you'll read this and think about it.