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Ravenmore
05-11-2011, 11:39 PM
May 2011 - Additional Version Updates
Event-related
•The following additions / adjustments will be made to Voidwatch.
•A new item that will act as a substitute for the voidstone has been added.

•Additional texts will be added to the Goblin NPCs that sell the key items to enter Dynamis. These new text will assist players by explaining the new system in detail.
•Adjusting the location of the synergy furnace in Jeuno.


Battle-related
•We will be making changes to how certain monsters in the following areas will detect a player character. In addition, the monster placement of certain notorious monsters will be adjusted.
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin

•The following additions / adjustments will be made to Grounds of Valor.
•Adjusting the amount of experience points earned upon completion of a regime.
•Increase the number of “Grounds Tome” placed within the designated areas.

•The following adjustments will be made to the puppetmaster job.
•The following adjustments will be made to the new automaton attachments.
•Heat Capacitor
It will no longer erase all Fire Maneuver effects.
* Please note that the help message for the attachment will be adjusted at a later date.
•Power Cooler
It will reduce the MP cost even if there are no Ice Maneuvers in effect.
•Galvanizer
It will increase the chance of countering even if there are no Thunder Maneuvers in effect.

•The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein the damage of the weapon skill is not calculated properly.
•String Shredder
Increasing the damage and the addition of status bonuses.
•Armor Shatterer
Increasing the damage and the addition of status bonuses.
Changing the skillchain element from Fragmentation / Scission to Fusion / Impaction.

•The following issue with the summoner job will be addressed.
•An issue wherein the damage of “Crescent Fang,” “Mountain Buster,” “Tail Whip” is higher than intended.

•The following additions / adjustments will be made to Abyssea.
•The game will remember the Atma that the player was last infused with.
•Adjustments will be made to the new methods that were added to obtain empyrean upgrade items.
•Placing additional “???” which can be used to spawn certain notorious monsters.
•Adjusting the location of new Abyssea support NPCs that have been added to San d’Oria / Bastok / Windurst.


Item-related
•Increasing the number of new linkshells that are sold.


Other issues that will be addressed
•An issue wherein a previously etched aperture is removed from an item during synergy.
•An issue wherein certain text within the Fellowship Quest is incorrect.



little surprised this hasn't be brought up in gen yet.

RAIST
05-11-2011, 11:49 PM
hehe... was just about to comment on it, was looking for a DEV Tag on it, but they didn't put one on the post.


•The following issue with the summoner job will be addressed.
•An issue wherein the damage of “Crescent Fang,” “Mountain Buster,” “Tail Whip” is higher than intended.

Wait a minute.....except for certain mobs, those moves are often kind of "meh" anyways. Forgive me, but I'm just a bit confused on this move, especially this far down the line for this job.

Mountain Buster is Titan's second highest move after all, and except for mobs weak to blunt damage (pots and the like), pails in comparison to Predator Claws in general. And Tail whip/Crescent Fang? I really only use them for their status effects on meaner mobs. Granted, they can probably shred really weak mobs, but so can just about any move from any job--I haven't seen them do any real siginificant damage on mobs that matter (by significant, I mean more than I can do with my Staff Weapon Skills).

Sometimes I wonder if the Dev's even play these jobs before they go off the reservation sometimes.....

Krisan
05-12-2011, 01:23 AM
Yeah I'm not understanding this nerf to SMN at all.. I'm with RAIST, Crescent Fang and Tail Whip were never used for damage anyway.. They were status effect inducing abilities, and I never saw them do much in the way of damage whenever I used them. Mountain Buster too is weird to me to nerf, the ability isn't that great unless it is a blunt-weak mob.. And even then, it didn't seem like it did damage that was unreasonably high.

Ravenmore
05-13-2011, 03:36 PM
May 13th Version Update Details
The following adjustments / additions are planned for the additional version update scheduled to take place on May 13, 2011.


Some changes that have already been announced require a client-side update or more development/testing time. These will be implemented in a separate version update scheduled for next week.


Battle-related
•The method that certain monsters use to detect players in the following areas will be changed.
Bostaunieux Oubliette / Toraimarai Canal / King Ranperre's Tomb / Dangruf Wadi / Ordelle's Caves / Outer Horutoto Ruins / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
* The following zones were removed: Ranguemont Pass, Zeruhn Mines, Inner Horutoto Ruins, and Eldieme Necropolis (changes made on May 12, 2011)


•• The following adjustment will be made to Grounds of Valor.

•Placement of target monsters for certain regimes that take place in The Eldieme Necropolis will be adjusted.

•• The following adjustments will be made to the puppetmaster job.

•Automaton attachments will be adjusted as follows:

•Power Cooler
It will reduce the MP cost even if there are no Ice Maneuvers in effect.

•Galvanizer
It will increase the chance of countering even if there are no Thunder Maneuvers in effect.

•The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein weapon skill damage was not calculated properly.

•String Shredder
Damage will be increased and status bonuses added.

•Armor Shatterer
Damage will be increased and status bonuses added.
Skillchain element will be changed from Fragmentation / Scission to Fusion / Impaction.

•Empyrean upgrade items will be made obtainable from certain notorious monsters.

•Empyrean upgrade items can now be obtained from certain notorious monsters.


Item-related
•• More new linkshells will be made available for purchase.


Miscellaneous Fixes
•An issue wherein the skillchain effect of the Inhibitor attachment did not work properly with the String Shredder and Armor Shatterer weapon skills, causing the automaton to go into standby mode, will be addressed.

•An issue wherein the damage of the blood pacts Crescent Fang, Mountain Buster, and Tail Whip was higher than intended will be addressed.

•An issue wherein aptants and pigments could be used in synergy with aperture-etched equipment, causing the apertures to be erased, will be addressed.



*The planned change to stop the "Heat Capacitor" attachment from erasing all Fire Maneuver effects will be postponed to a future update.
*The Automaton weapon skill "Armor Shatterer" will also increase accuracy along with damage and status bonus.
*The planned measures to reduce congestion in Port Jeuno will require a client-side update, and thus will be implemented in next week's update. We apologize to all players for this inconvenience, and ask for your patience and understanding.

this seems something worth posting about.

svengalis
05-13-2011, 05:28 PM
* The following zones were removed: Ranguemont Pass, Zeruhn Mines, Inner Horutoto Ruins, and Eldieme Necropolis (changes made on May 12, 2011)

Hmmm....

Runespider
05-13-2011, 06:14 PM
Proabably means they removed the grounds of valor system from them

Runespider
05-13-2011, 06:28 PM
I have to say i'm really pleasantly suprised about this mini update so quick after the main one fixing many of the things people complained about, quite cool.

Ravenmore
05-13-2011, 06:37 PM
Yeah shock the hell out of me. As much as we all complain on here they are getting a bit better.

Dekoda
05-13-2011, 06:46 PM
Item-related
•Increasing the number of new linkshells that are sold.

What's this mean? >.> Does an NPC only distribute so many LSs per day?

Runespider
05-13-2011, 06:53 PM
Yes, limited supply same as most other npc sold items. Always a big problem after a merge.

Leonlionheart
05-13-2011, 06:58 PM
•The game will remember the Atma that the player was last infused with.


•The game will remember the Atma that the player was last infused with.


•The game will remember the Atma that the player was last infused with.


•The game will remember the Atma that the player was last infused with.

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

Runespider
05-13-2011, 07:07 PM
•The game will remember the Atma that the player was last infused with.

Was hoping this would be added today, seems not :(

Ravenmore
05-13-2011, 07:11 PM
LOL leon that was one of my first thoughts. When you got to afk for a while or change zones will save a good bit of time.

Leonlionheart
05-13-2011, 08:19 PM
Was hoping this would be added today, seems not :(

I am extremely dissapoint

hiko
05-13-2011, 08:31 PM
* The following zones were removed: Ranguemont Pass, Zeruhn Mines, Inner Horutoto Ruins, and Eldieme Necropolis (changes made on May 12, 2011)

Hmmm....

1st update note

Battle-related
•We will be making changes to how certain monsters in the following areas will detect a player character. In addition, the monster placement of certain notorious monsters will be adjusted.
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin

2nd update note

Battle-related
•The method that certain monsters use to detect players in the following areas will be changed.
Bostaunieux Oubliette / Toraimarai Canal / King Ranperre's Tomb / Dangruf Wadi / Ordelle's Caves / Outer Horutoto Ruins / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
* The following zones were removed: Ranguemont Pass, Zeruhn Mines, Inner Horutoto Ruins, and Eldieme Necropolis (changes made on May 12, 2011)

they just removed zone from the list of zone affected by update