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View Full Version : How to throw a bone to the PUPs



Lushipur
05-11-2011, 09:58 PM
The following adjustments will be made to the puppetmaster job.
The following adjustments will be made to the new automaton attachments.
Heat Capacitor
It will no longer erase all Fire Maneuver effects.
* Please note that the help message for the attachment will be adjusted at a later date.
Power Cooler
It will reduce the MP cost even if there are no Ice Maneuvers in effect.
Galvanizer
It will increase the chance of countering even if there are no Thunder Maneuvers in effect.

The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein the damage of the weapon skill is not calculated properly.
String Shredder
Increasing the damage and the addition of status bonuses.
Armor Shatterer
Increasing the damage and the addition of status bonuses.
Changing the skillchain element from Fragmentation / Scission to Fusion / Impaction.

Thango
05-12-2011, 12:46 AM
well... At least seems they read us.

Glamdring
05-12-2011, 12:58 AM
I don't know about reading us, they may have just noticed what they rolled out didn't work as they intended. We still have not word 1 from a developer/moderator as to them replying to pup concerns.

Mirage
05-12-2011, 01:33 AM
Do those skillchain property changes let you do light/darkness more easily?

Thango
05-12-2011, 01:41 AM
Do those skillchain property changes let you do light/darkness more easily?

Fusion < - > Fragmentation = Light

Armor Shatterer < - > Victory Smite = Light

Is it correct?

And...

String Shedder < - > Stringing Pummel = Darkness

Mirage
05-12-2011, 02:07 AM
Well that looks nice.

Nephilipitou
05-13-2011, 05:11 PM
I'm curious. Would it break the game or would it break the code if they allowed puppetmasters to change attachments and stuff without deactivating?

Is that a tactical thing to prevent on the fly swapping, or is it just a PS2 limitation they don't want to deal with?

I feel like it'd be so nice to be able to swap in an attachment you didn't expect to need, when the need arises when dealing with enemies that are constantly hurting your puppet especially with AoE attacks that dont' do much but prevent you from getting the activate recharged when you deactivate.

Lushipur
05-13-2011, 09:53 PM
with all this update, mini update, ninja edit im totally lost ;_;

now heat capacitator consume fire man. or not?

and a nice things for the next week D:

The effect of Barrage Turbine was also active on frames other than the Sharpshot Frame.

lol i didnt try it but i imagine was really cool to see VE unleash a barrage of slashing hits lol