Judge
05-11-2011, 05:25 PM
Well SE, i have another idea that might breathe some life into crafting as well.
BOMBS!
We have a slew of different potions and medications that are barely being used.
Poison/venom pots, Silence pots, paralyze pots, sleep pots, etc.
Bombard: THF LV91
~Nerve bomb. additional effect paralysis.
~Flash bomb. additional effect blindness.
~Toxic bomb. additional effect venom.
~Mute bomb. additional effect silence.
~Fossil bomb. additional effect petrification. (good for solo SA'ing)
~Faint bomb. additional effect sleep.
~Shock bomb. additional effect stun.
~Banish bomb. additional effect dispel.
~Frag bomb. Deals double damage. no additional effects.
Cast time: instant
Recast: 10 seconds. 3 charges, 60 second recharge rate.
Same range as provoke or similar JA's.(it IS a throwing attack)
Do not need to be engaged to perform this action.
DMG based on AGI or throwing skill( i guess accuracy in throwing would become relative then).. throwing animation, except instant.. no "aiming", uses items out of inventory.
<player>'s bomb does <blah> damage to <target>. Additional effect <w/e potion you used>.
upgrade the steal rate for these kind of items from mobs who drops them so THF's can farm their own if they dont have the craft. some other common items could be reused in crafting the few new abilities mentioned. Peiste stingers for petrification. mercury and yellow liquid for dispel potions(examples)
This ability has existed in other games and it would add some minor dmg ability and follow the light enfeebling skills THF has been getting as of late. Since COR has elemental shots.. i thought the old "elemental dmg item' might not be suitable. although a non-elemental dmg bomb that does double the dmg but no enfeebles(for those NM's that are immune to everything) would be cool.
BOMBS!
We have a slew of different potions and medications that are barely being used.
Poison/venom pots, Silence pots, paralyze pots, sleep pots, etc.
Bombard: THF LV91
~Nerve bomb. additional effect paralysis.
~Flash bomb. additional effect blindness.
~Toxic bomb. additional effect venom.
~Mute bomb. additional effect silence.
~Fossil bomb. additional effect petrification. (good for solo SA'ing)
~Faint bomb. additional effect sleep.
~Shock bomb. additional effect stun.
~Banish bomb. additional effect dispel.
~Frag bomb. Deals double damage. no additional effects.
Cast time: instant
Recast: 10 seconds. 3 charges, 60 second recharge rate.
Same range as provoke or similar JA's.(it IS a throwing attack)
Do not need to be engaged to perform this action.
DMG based on AGI or throwing skill( i guess accuracy in throwing would become relative then).. throwing animation, except instant.. no "aiming", uses items out of inventory.
<player>'s bomb does <blah> damage to <target>. Additional effect <w/e potion you used>.
upgrade the steal rate for these kind of items from mobs who drops them so THF's can farm their own if they dont have the craft. some other common items could be reused in crafting the few new abilities mentioned. Peiste stingers for petrification. mercury and yellow liquid for dispel potions(examples)
This ability has existed in other games and it would add some minor dmg ability and follow the light enfeebling skills THF has been getting as of late. Since COR has elemental shots.. i thought the old "elemental dmg item' might not be suitable. although a non-elemental dmg bomb that does double the dmg but no enfeebles(for those NM's that are immune to everything) would be cool.