View Full Version : [dev1000] Dyanamis Maps
Can we get some maps for dynamis?
It wouldn't be too hard for the dev team to add them since they are the same maps that are already in the game. I found it somewhat annoying when invite new people to a dynamis party they can't see where we are.
Seems like an oversight that they didn't add maps in the redesign.
Krisan
05-11-2011, 04:34 AM
I don't really even see why it would be necessary. Then again maybe I just have better memory than most people, I dunno, but I have the layouts of those zones completely memorized by now. Same thing with Abyssea really, those maps seemed like such a complete joke to implement to me.
For the cities, maps shouldn't really be required. For Beaucedine Glacier, I can see the point. I get lost there even with a map. Xarcabard isn't too bad.
Starcade
05-11-2011, 04:39 AM
Probably isn't going to matter if they kill off Dynamis by eating the coin supply to zero for most players.
That's where having a group of friends to do stuff with comes in handy.
GlobalVariable
05-11-2011, 04:53 AM
Do like WotG did and have the same key item be the map for both locations.
Krisan
05-11-2011, 06:37 AM
Come to think of it, the only time I really do bother to check maps is to see where party members are.. So I guess there might be merit to this afterall. Nothing worse than people getting hopelessly lost and not knowing what weird hovel they wandered themselves off into..
Starcade
05-11-2011, 10:46 AM
That's where having a group of friends to do stuff with comes in handy.
Kiss my entire rotund behind. "Friends" should not be necessary to enjoy the game, unless you also want to share costs of enrollment.
Krisan
05-11-2011, 01:43 PM
Kiss my entire rotund behind. "Friends" should not be necessary to enjoy the game, unless you also want to share costs of enrollment.
You're a crazy person, you know that? Not really even so much for this post, just thought I should mention you're crazy. You crazy you.
Starcade
05-11-2011, 06:41 PM
You're a crazy person, you know that? Not really even so much for this post, just thought I should mention you're crazy. You crazy you.
I'll see if my rotund behind has room for another pair of lips, then...
GlobalVariable
05-11-2011, 06:52 PM
I mentally roll my eyes every time I see the "you must not have any friends!" crap come up.
Enaula
05-11-2011, 10:41 PM
Don't need map in dyna but if SE give map for dyna, i want map drawn by beastman. Well add quest in dyna now :P
HFX7686
05-11-2011, 11:03 PM
I made a similar post in Battle Content at a similar time.
I agree, maps would be useful.
Arcon
05-11-2011, 11:34 PM
I mentally roll my eyes every time I see the "you must not have any friends!" crap come up.
That. And agreed with OP, don't know why this wasn't added from day one.
BorkBorkBork
05-11-2011, 11:49 PM
Kiss my entire rotund behind. "Friends" should not be necessary to enjoy the game, unless you also want to share costs of enrollment.
Go look up the original launch commercials for FFXI. They intended team based player cooperation. Just because there's solo jobs doesn't mean that a 100% of the content should have and option to be soloable. If people don't want to team up with others they should be happy there's content that can be soloed and stick to that.
Come to think of it, the only time I really do bother to check maps is to see where party members are.. So I guess there might be merit to this afterall. Nothing worse than people getting hopelessly lost and not knowing what weird hovel they wandered themselves off into..
I agree with this. I'd love to see the markers of party/alliance members in Dynamis.
Also, I'm completely helpless in Beaucedine without a map, coordinates for navigation, or a group to follow. :(
Go look up the original launch commercials for FFXI. They intended team based player cooperation. Just because there's solo jobs doesn't mean that a 100% of the content should have and option to be soloable. If people don't want to team up with others they should be happy there's content that can be soloed and stick to that.
Or play FF12. :p
Gennadi
05-12-2011, 12:25 AM
Can we get some maps for dynamis?
It wouldn't be too hard for the dev team to add them since they are the same maps that are already in the game. I found it somewhat annoying when invite new people to a dynamis party they can't see where we are.
Seems like an oversight that they didn't add maps in the redesign.
Are you telling me people cant find their way around south sandoria?
Are you recruiting new adventueres?
Arcon
05-12-2011, 12:35 AM
Are you telling me people cant find their way around south sandoria?
Are you recruiting new adventueres?
Doesn't sound at all like what he was saying.
Mirage
05-12-2011, 01:11 AM
I have a terrible sense of direction and could definitely benefit from maps over some of the dynamis areas as well.
Auriga
05-12-2011, 05:46 AM
I vote for maps being added, dev's need to take this seriously.
Also.. STOP TROLL BAITING! you know who you are -.-
No maps please.
Dyna isn't for the average 12 year old kids with a level 90 jobs and don't have 3-digit skills. You begging too much; this is not WoW.
No maps please.
Dyna isn't for the average 12 year old kids with a level 90 jobs and don't have 3-digit skills. You begging too much; this is not WoW.
Oh yes, having a map of a zone should only be available to 12 year olds with gimp skills. Wanting a map of a zone is totally asking for it to be exactly like WoW.
On a serious note, I would personally like having maps to Dynamis. They're the same as the non-dynamis version zone so I don't see why not. It's nice to have map markers when trying to find the rest of the group.
Oh yes, having a map of a zone should only be available to 12 year olds with gimp skills. Wanting a map of a zone is totally asking for it to be exactly like WoW.
On a serious note, I would personally like having maps to Dynamis. They're the same as the non-dynamis version zone so I don't see why not. It's nice to have map markers when trying to find the rest of the group.
I guess no matter what we talked here FFXI will soon become FFwow.
Mirage
05-12-2011, 07:26 AM
You're talking as if WoW is easier than FF11. That's crazy talk right there.
You're talking as if WoW is easier than FF11. That's crazy talk right there.
Wanna start a new tread for this?
Actually, FFXI is easier than WoW now.
Mirage
05-12-2011, 07:33 AM
That's what I was saying.
Actually, FFXI probably always has been easier. It was just more time consuming before, which fooled some people into thinking it was hard.
It can be really hard if people screwing around, even you have the engagement opportunity.
I agree with the waiting; you wasted 80% of your time waiting and waiting.
Only the people who have never played WoW would seriously compare it to FFXI. It's a giant red flag that screams 'I've never played WoW and I have absolutely no idea what I'm talking about!' It's only a popular cliche because it riles people up, not because it's valid.
Krisan
05-12-2011, 07:46 AM
Only the people who have never played WoW would seriously compare it to FFXI. It's a giant red flag that screams 'I've never played WoW and I have absolutely no idea what I'm talking about!' It's only a popular cliche because it riles people up, not because it's valid.
This is very true. It's like comparing apples to oranges.
Mirage
05-12-2011, 07:47 AM
What do you mean, the people making jokes about "lol don't make ff11 easier it'll be like wow"?
That's because he thinks WoW is hard.
Gennadi
05-13-2011, 07:43 AM
Doesn't sound at all like what he was saying.
Can we have a map to our mog house please, i get lost trying to get to me door
Can we have a map to our mog house please, i get lost trying to get to me door
This is exactly what I'm saying; the game should maintain some parts to be challenging.
Mirage
05-13-2011, 07:50 AM
Can we have a map to our mog house please, i get lost trying to get to me door
Don't worry, you can exit your mog house via the main menu.
Arcon
05-13-2011, 01:59 PM
The challenge argument is very different from the convenience argument. As people pointed out, finding your way around zones isn't hard (ironically the same people who say it should be a challenge). It's just inconvenient. It doesn't require some sophisticated tactics, good gear and skills to be pulled off, just a sense of direction and good communication. If someone describes the wrong place in Dynamis - Xarcabard, you don't find it, no matter how good your skills are. It would simply enhance the flow of the game.
If you think missing maps are challenging, why not remove maps from other zones too? Why not remove means of teleportation, when it's "harder" to walk? It's the same thing, it wouldn't be more challenging, just inconvenient.
Not having a map does not equal challenge. It's just annoying how I can't see where my other party members are or if I want to put marks on my map for the new ??? location.
Zyeriis
05-13-2011, 03:46 PM
Not having a map does not equal challenge. It's just annoying how I can't see where my other party members are or if I want to put marks on my map for the new ??? location.
I guess some people view sticking together as part of the challenge while others realize splitting up is part of the challenge.
If you get split from your group by "accident" I can't say I have any sympathy but if you're smart enough to split into groups to complete the objective then you shouldn't be unable to re-find each other because your character isn't smart enough to use a map they already have. Towns aren't much of a problem because you know the easy to figure out landscape. That's true, so what's the problem with allowing map-usage again?
I know Beaucadine like I know my mog house moogle (he's my slave, I have to know what he's trying to hide at all times) but, does that mean everyone has my navigational prowess? No and if we're separated, I can't really help them other than naming landmarks they probably don't even know about.
Why doesn't dynamis have maps? Beats the hell out of me, may as well not be maps anywhere else in the game either.
Vagrua
05-15-2011, 04:45 AM
Maps would be nice. People are getting lost during our run now and we're having trouble getting everyone together. ._.
Position ?-? x_x
Mirage
05-15-2011, 07:40 AM
Makes no real sense to be unable to pull up a map over a region that is identical to a different region that you do have a map over.
Camate
05-19-2011, 06:33 AM
Hello! There have been a few comments related to checking time within Dynamis, as well as difficulties arising when trying to meet up with your fellow party members due to a lack of maps.
We are currently examining ways to display the remaining time in Dynamis. Due to the fact that the remaining time is managed server side and packets are not continuously sent client side, it’s not currently possible to check your remaining time. In order to check this it would be necessary to interact with the server by performing some action similar to the healing method in Abyssea. Taking into consideration the content of Dynamis itself (constant battles, longer battles, etc.), we felt that it would be difficult to use a feature that required player action to display the time. Due to this we are heading towards creating a way to automatically announce your time remaining.
As for maps, we are also looking into the possibility of displaying maps while in Dynamis. Currently, no maps exist for these areas, we would like to create them.
Luvbunny
05-19-2011, 06:39 AM
I think we all would appreciate to just have map, even if we cannot locate the position of other player. Having map displayed is GREATLY beneficial, we can find our ways easy based on position shout. I appreciate you are trying to rejuvenate dynamis but you need to make it on par with Abyssea, or better, at least close when it comes to EASE and learning curve. Fast, easy and convenient are the new direction that this game should go. No more stupid timesink, and time spent should give you rather decent reward. Abyssea is the best example on how to make old content feels brand new, exciting, and a whole lot of fun (even though it is the same time sink, but it never feels like it).
Zyeriis
05-19-2011, 06:42 AM
I think we all would appreciate to just have map, even if we cannot locate the position of other player. Having map displayed is GREATLY beneficial, we can find our ways easy based on position shout. I appreciate you are trying to rejuvenate dynamis but you need to make it on par with Abyssea, or better, at least close when it comes to EASE and learning curve. Fast, easy and convenient are the new direction that this game should go. No more stupid timesink, and time spent should give you rather decent reward. Abyssea is the best example on how to make old content feels brand new, exciting, and a whole lot of fun (even though it is the same time sink, but it never feels like it).
No........
Getting maps is at best, mildly convenient, nothing more. And no, Abyssea is boring as hell. And no, ease is not what this game needs more of. Just the map, that is all that is being asked for.
Glamdring
05-19-2011, 06:45 AM
thank you! now that other groups can be there Wide scan comes into use as well to see if the NM we need is up as well. It might even help with finding a workable camp to rest MP where we woun't be mauled by repops.
Khiinroye
05-19-2011, 09:45 AM
Actually, since most groups go into Dynamis together, a groups time remaining will all be around the same. Since mages typically don't have their weapon drawn, and will need to rest for mp periodically anyways, it wouldn't be much trouble for them to check for time remaining by healing when the group wants to know.
For maps, there is the precedent of reusing maps in multiple zones--zones that have a regular area, and a WotG version.
We are currently examining ways to display the remaining time in Dynamis.
...
As for maps, we are also looking into the possibility of displaying maps while in Dynamis. Currently, no maps exist for these areas, we would like to create them.
Thank you very much for assisting these beloved crying baby because they can't get triangular toy go into the round hole.
People had no problem running inside dyna for the past 8 years; what's going on here? You don't know the 4 cities? It's not even the full zone either just a little part of it.
How much easier you babies want the game become?
You people just asking too much for things you are suppose to spend time to get familiar with the first day you launch this game; this requests is straight stupid. For the past 8 years, n00bs start by attending dyna events on time, be there with the shellmate, they go in as a group and leave as group, and eventually, after a few runs, they will have no problem navigating, then sooner or later, they are the vets leading their own shells. Now, every little thing, you kids will just never stop asking for ease. Once SE put in the map, you will want the drop rate increase, when the drop rate increase, you will be asking for an AH.
You people just amazed the crab out of me.
Volkai
05-19-2011, 10:59 AM
As for maps, we are also looking into the possibility of displaying maps while in Dynamis. Currently, no maps exist for these areas, we would like to create them.
There are some great Dynamis maps on the wiki, may I suggest considering utilizing those?
blowfin
05-19-2011, 11:08 AM
You people just amazed the crab out of me.
I'm amazed that you're so mad at people asking for maps...
It wouldn't make dynamis "easier" like you're claiming, just less painful.
As for the time thing, it's a very valid point. It's not like there's an hourglass to tell us time remaining any more in any of the changed zones.
Gennadi
05-19-2011, 11:30 AM
Thank you very much for assisting these beloved crying baby because they can't get triangular toy go into the round hole.
People had no problem running inside dyna for the past 8 years; what's going on here? You don't know the 4 cities? It's not even the full zone either just a little part of it.
How much easier you babies want the game become?
You people just asking too much for things you are suppose to spend time to get familiar with the first day you launch this game.
Can we have widescan and Moogle aoe detection in our moghouses please. I feel that its to much work to move and interact with our moghouse moogles at this time. Why should we even move our mouse or our game controller. THERE HAS TO BE AN EASIER WAY!!
It's not about not knowing the city maps, it's about finding your party members if you happen to lose track of them, sometimes people have to go afk, and /follow in Dynamis is, and was, never a good idea. Not everyone will understand "over by the thing with the thingymajigs where the thing pops that does the thing with the thing".
Arcon
05-19-2011, 02:15 PM
How much easier you babies want the game become?
How is this easier? How is this even different? Because we can now give our position without having to check an online map? The way you say it makes it seem like navigating a map is a challenge to you.
It's been said plenty of times before, annoyance isn't the same as challenge. Not having a map doesn't make the game any harder, just more annoying. I'm all for introducing harder NMs, gimping Abyssea buffs, restoring the game to the level of challenge it once presented. This? Not even close. Good thing they're looking into it.
Aequis
05-19-2011, 06:01 PM
I agree with those saying we don't need to be able to check how long we have left in Dynamis. We get reminders every so often, so I don't see why this would need to be changed. However, it's not a "challenge" to be left without maps in Dynamis; it's just annoying, like many others said. We just want to see where the rest of our party is.
In short: All we're asking for is the maps. Don't want anything else changed, thanks Square-Enix.
Akujima
05-19-2011, 06:12 PM
I'm all for introducing harder NMs, gimping Abyssea buffs, restoring the game to the level of challenge it once presented. This? Not even close. Good thing they're looking into it.
I second the bold part.
Panthera
05-19-2011, 06:25 PM
Due to this we are heading towards creating a way to automatically announce your time remaining.
As for maps, we are also looking into the possibility of displaying maps while in Dynamis. Currently, no maps exist for these areas, we would like to create them.
Thank you Camate for replying in this thread. I really appreciate SE communicating with us quickly,and letting us know what can and can't be done, and why.
Kavik
05-20-2011, 01:03 AM
I would agree that a map should be possible, it really has 0 barring on the difficulty/placement etc of the mobs. I'll admit i am a chronic /map user, even when i know where i'm going and how to get there super easily, it's just a habit to type /map. And it's rather annoying to type /map in a zone that already has a map (as all the dyna zones do) and not get a map. I mean even in areas where things have changed some (battalia downs (s) to name one) there is a map you do not even have to buy, it's just there and it's the exact same as Battalia downs. I don't see how making a map of the dynamis zones (is it really any harder then copy/pasting the current map, maybe removing the word 'outpost' or names of places of business?) would change the game dynamic in any way. For the time referance, some of us like to know when to stop killing things so that everyone can get the item passed, and if you don't see the '3 minutes remaining' warning things can be lost, since we are dealing with human beings and none of us are perfect, it does happen. Perhaps a 10 minute interval could work?(I think salvage already does something similar, haven't done it enough to remember the intervals) or something like in Assaults. Telling us at 50% time remaining (15 mins for most assaults) then again at 5 mins (not sure what % that is) and then one minute then 30 sec and then 10 sec.
Glamdring
05-20-2011, 01:12 AM
It's not about not knowing the city maps, it's about finding your party members if you happen to lose track of them, sometimes people have to go afk, and /follow in Dynamis is, and was, never a good idea. Not everyone will understand "over by the thing with the thingymajigs where the thing pops that does the thing with the thing".
I've been beating this dead horse for YEARS in my shell "MOVE"! ok, um... where? With a brand new dynamis system this is even more of an issue, since we are making up the strategy as we go along. In addition, with the fast repops you really DO need to move, but a destination is undefined. We haven't even found the safe camps yet, and without Atma Refresh and rest are back in play, even if players have forgotten what that's like.
Raxiaz
05-20-2011, 02:20 AM
Before this adjustment to Dynamis I was okay with not having a map. It made the event different, and required me to actually stick with the group. And if not, then at least stay in communication with them. The absence of a map promoted communication among players.
Now, anyone can enter Dynamis. Low man groups from all over go in, and I saw a full alliance of LS members doing Dynamis - Beaucedine the other day. But more noteworthy are the shouts for different Dynamis areas. Shout groups can go really well, or they can go really bad. Mostly due to miscommunication and a lack of understanding on a player's part.
Eliminate the possibility of miscommunication and the hassle of getting a new addition to the group inside Dynamis. Allow for players to be able to see where their party members are on the map. I know Windurst Walls, South San d'Oria, Bastok Mines, Ru'Lude Gardens, Beaucedine, Xarcabard, Valkurm, Buburimu, Qufim, and Tavnazia better than some of you know your own Mog Houses. But the position of my party is a changing dynamic throughout the event, I cannot possibly know that like I know those areas. And if I'm a new addition to the team, I'd rather not pester someone for directions on how to get to the group.
Adding maps to Dynamis is the best thing they could do since they've made it much more casual. Before their modifications it was a subtle inconvenience and just added a layer of communication that an occasional new addition to the team would have to sift through. Now, however, it is much more than occasional that a new member is added to a group.
If they had no maps for Abyssea, the same people vouching for no maps here would've vouched for maps in Abyssea. Why? To be able to find their group.
/thread.
Taking into consideration the content of Dynamis itself (constant battles, longer battles, etc.), we felt that it would be difficult to use a feature that required player action to display the time. Due to this we are heading towards creating a way to automatically announce your time remaining.
Uhh, what? Have you seen the new Dynamis?
There's plenty of time for you to /heal, in fact many people do this out of habit because of Abyssea.
Battles aren't very long, other than a few of the force-pop NMs, and definitely not constant enough for anyone to not have 2 seconds to /heal.
Either way, map would be lovely.
CapnSavaHoe
05-21-2011, 07:16 AM
No........
Getting maps is at best, mildly convenient, nothing more. And no, Abyssea is boring as hell. And no, ease is not what this game needs more of. Just the map, that is all that is being asked for.
If you are so annoyed with the mechanics and other aspects of the game, then why do you even bother paying your montly fees? It's like paying someone to piss you off if you ask me.
People keep complaining about content this or content that, yet they forget that WoW has tons of content [at least one expansion every 2yrs] and yet people quit that game at alarming rates! I played WoW for a couple of months, and just got bored of it, bored to the point of not even getting interested on going back; wait... I'm lying, I went back when FFXI went down due to the JP earthquakes, and after a week I was ready to kick myself in the nutts for playing it.
Zyeriis
05-21-2011, 07:33 AM
If you are so annoyed with the mechanics and other aspects of the game, then why do you even bother paying your montly fees? It's like paying someone to piss you off if you ask me.
People keep complaining about content this or content that, yet they forget that WoW has tons of content [at least one expansion every 2yrs] and yet people quit that game at alarming rates! I played WoW for a couple of months, and just got bored of it, bored to the point of not even getting interested on going back; wait... I'm lying, I went back when FFXI went down due to the JP earthquakes, and after a week I was ready to kick myself in the nutts for playing it.
Ah another ***: "if you don't like a singular, specific aspect of the game, leave" post. Can't say I'm impressed. If you didn't like things before abyssea (which I doubt you played back then with this kind of post), then you should've quit then and not whined that things were too hard and gave birth to abyssea in the first place. Oh wait...that's exactly what is happening now but in reverse. Take the half-***, derailment posts elsewhere. I've got little patience for them (especially off-topic ones that have absolutely nothing to do with adding dynamis maps). "Just the map, that is all that is being asked for." Where in my post did I say I was against it? Nowhere.
Camate
05-21-2011, 10:07 AM
Check out the first weapon in the game (aside from those GM characters...) that features an awesome aura effect on it. What's that? You want to know how to get one of your very own!? Simple... Take down the Arch Dynamis Lord for a chance at this sweet new sword!
<iframe width="560" height="349" src="http://www.youtube.com/embed/l1XX3ZbVrLs" frameborder="0" allowfullscreen></iframe>
Volkai
05-21-2011, 01:10 PM
Check out the first weapon in the game (aside from those GM characters...) that features an awesome aura effect on it. What's that? You want to know how to get one of your very own!? Simple... Take down the Arch Dynamis Lord for a chance at this sweet new sword!
Holy wow, did I just see a community rep go Off Topic in a thread?
On purpose?!
Seriously though, I want that sword.
Raxiaz
05-21-2011, 01:35 PM
Well it does relate to Dynamis, but I hope getting the maps won't involve having to take out NMs. :(
kingfury
05-21-2011, 02:11 PM
Check out the first weapon in the game (aside from those GM characters...) that features an awesome aura effect on it. What's that? You want to know how to get one of your very own!? Simple... Take down the Arch Dynamis Lord for a chance at this sweet new sword!
-------------
Yep, that sword will be mine o.o'
Still, all I can think about is a Great Axe with an aura now! ><; See what you've done?!
Also, where can I sign up so my Galka can be a weapon tester for these kinds of videos Camate? /Holds up his extensive weapon wielding portfolio :D lol That RDM wasn't swinging fast enough. >.>
Supersun
05-21-2011, 03:05 PM
Taking down the Arch Dynamis Lord is...simple?
Volkai
05-21-2011, 03:14 PM
Taking down the Arch Dynamis Lord is...simple?
Probably very simple, but not so easy (for now.)
Nauthima
05-21-2011, 04:34 PM
Oh My God! I must have that sword!
Juilan
05-21-2011, 06:16 PM
Check out the first weapon in the game (aside from those GM characters...) that features an awesome aura effect on it. What's that? You want to know how to get one of your very own!? Simple... Take down the Arch Dynamis Lord for a chance at this sweet new sword!
where is my maps?
Akujima
05-21-2011, 06:24 PM
Check out the first weapon in the game (aside from those GM characters...) that features an awesome aura effect on it. What's that? You want to know how to get one of your very own!? Simple... Take down the Arch Dynamis Lord for a chance at this sweet new sword!
We're going WoW boys, strap on your seatbelts, cause this will be one heck of a ride!~
Haha, but seriously. Way to derail, Camate :P (jk)
Aura's are fine by me!~
Bhujerba
05-21-2011, 09:07 PM
We're going WoW boys, strap on your seatbelts, cause this will be one heck of a ride!~
Haha, but seriously. Way to derail, Camate :P (jk)
Aura's are fine by me!~
actually, most weapons in WoW dont have aura/glow unless you enchant them, iirc only staves that may come with a glow.
---------------
imo the glow looks.... bad :( its look like avatar glow or something I don't know.
actually, most weapons in WoW dont have aura/glow unless you enchant them, iirc only staves that may come with a glow.
---------------
imo the glow looks.... bad :( its look like avatar glow or something I don't know.
And this is why I'm of the option that nearly everyone who claims FFXI is turning into WoW has never actually played WoW. :)
Rhianu
05-22-2011, 03:19 AM
imo the glow looks.... bad :( its look like avatar glow or something I don't know.
The glows on a summoner's avatars looks fine. I've always wanted to have a similar glow on a weapon, and now we finally have one. Unfortunately, only a few jobs can use it. :(
Hey SE! Give us more weapons with glowing auras, please! At least one such weapon for every job! ^_^
And this is why I'm of the option that nearly everyone who claims FFXI is turning into WoW has never actually played WoW. :)
I think you meant "opinion" and not "option," there, but I agree. Most FFXI players don't seem to have the slightest clue what WoW is like at all. They all really need to stop whining so much. Adding a few things that also happen to be in WoW doesn't make FFXI into a WoW clone. FFXI is still very unique and very different from WoW, even after all the recent changes its gone through, and adding glowing weapons doesn't change that. If you want to know what a WoW clone REALLY looks like, then look at Rift. THAT'S a real WoW clone.
Gropitou
05-22-2011, 05:48 AM
If DNC and COR can equip, why not THF also? We have sword skills, why the 2nd class citizen treatment?
Khiinroye
05-22-2011, 06:34 AM
It is a rapier. Thiefs cannot equip rapiers, while dancer and corsair can.
MarkovChain
05-22-2011, 07:28 AM
This sword is for melee rdm and for avesta to solo AV.
Niklz
05-22-2011, 03:24 PM
Mmm, yea maps for Dynamis would be neat-o.
Daniel_Hatcher
05-22-2011, 08:16 PM
This sword is for melee rdm and for avesta to solo AV.
Only one issue for RDM. No doubt it wont stack with enspells, realistically they could do the en-effect on this sword to take priority over RDM's enspells, but they wont.
Volkai
05-22-2011, 08:57 PM
Only one issue for RDM. No doubt it wont stack with enspells, realistically they could do the en-effect on this sword to take priority over RDM's enspells, but they wont.
SImple solution: don't use an enspell until after you've drained all buffs. If the mob puts up a buff, cancel your enspell, then reapply enspell after it again has no buffs (or at least no buffs that you want -- the rest you can just Dispel, after all.)
Bubeeky
05-22-2011, 10:38 PM
<3 the glowy weapon idea....now give us glowy clubs only fer whm! lol
Daniel_Hatcher
05-22-2011, 10:43 PM
SImple solution: don't use an enspell until after you've drained all buffs. If the mob puts up a buff, cancel your enspell, then reapply enspell after it again has no buffs (or at least no buffs that you want -- the rest you can just Dispel, after all.)
True enough, though I still think they should put this enspell effect as priority over RDM's enspells.
Volkai
05-22-2011, 11:14 PM
True enough, though I still think they should put this enspell effect as priority over RDM's enspells.
That would require fiddling with the 'Additional Effects' section of the game's code, I'd bet.
Or, worse, it might require fiddling with core elements of the combat portion of the game's code.
In short: probably won't happen with official reason being amount of time it would take.
Kaych
05-23-2011, 12:18 AM
Check out the first weapon in the game (aside from those GM characters...) that features an awesome aura effect on it. What's that? You want to know how to get one of your very own!? Simple... Take down the Arch Dynamis Lord for a chance at this sweet new sword!
<iframe width="560" height="349" src="http://www.youtube.com/embed/l1XX3ZbVrLs" frameborder="0" allowfullscreen></iframe>
The En-spells got even more useless ^_-
Rhianu
05-23-2011, 03:12 AM
I especially like this new glowing sword because it's a slap in the face to all the idiot fanboys who said glowing weapons wouldn't fit in with FFXI's art style. But now we've got a glowing weapon, and it fits in just fine. So take that, fanboys! :p
Daremo
05-23-2011, 12:05 PM
Yeah, I find it pretty meaningless. It glows. So what?
Am I the only one who got a distinct feeling of, "Hey, why aren't there maps for Dynamis?" "Oh, well you see it's because... LOOK AT THE SHINY THING! ITS GLOWY AND SHINY AND COOL, LOOK, YOU WANT ONE, RIGHT? Did they forget about the maps yet?"
Arcon
05-23-2011, 02:04 PM
I especially like this new glowing sword because it's a slap in the face to all the idiot fanboys who said glowing weapons wouldn't fit in with FFXI's art style. But now we've got a glowing weapon, and it fits in just fine. So take that, fanboys! :p
Depends on what you mean by "fine". I don't think they fit very much, but they're not nearly as bad as Nightfall.
Daremo
05-23-2011, 11:13 PM
Rhianu thinks that anyone who doesn't want the game to be World of Final Fantasycraft 2.0 is a blind fanboy.
Glamdring
05-23-2011, 11:20 PM
the provision already exists for setting priority. weapon additional effect proc (if at all) before dancer samba effects. If proc are "layered" like that, then they can clearly place before enspell. However, if the additional effect is 100%, yes, you have a problem; the weap additional effect will trigger on every swing, even if there is nothing to do.
Daniel_Hatcher
05-23-2011, 11:54 PM
the provision already exists for setting priority. weapon additional effect proc (if at all) before dancer samba effects. If proc are "layered" like that, then they can clearly place before enspell. However, if the additional effect is 100%, yes, you have a problem; the weap additional effect will trigger on every swing, even if there is nothing to do.
The clip showed 2 our of 4 for this sword, so I doubt it's 100%.
Camate
05-24-2011, 02:24 AM
Whoops, yeah, my bad about derailing the thread ><
Should get a moderator in here pronto.
Only one issue for RDM. No doubt it wont stack with enspells, realistically they could do the en-effect on this sword to take priority over RDM's enspells, but they wont.
dual wield and sub it with enII
GlobalVariable
05-24-2011, 04:55 AM
Whoops, yeah, my bad about derailing the thread ><
Should get a moderator in here pronto.
Yeah so how about those maps so I can see markers of my...OH HEY LOOK! SHINY OBJECT! What were we talking about? /em stares for a moment then wanders off in search of more shiny things.
Shiny objects, the single greatest weakness of all MMO players.
Glamdring
05-24-2011, 04:58 AM
Yeah so how about those maps so I can see markers of my...OH HEY LOOK! SHINY OBJECT! What were we talking about? /em stares for a moment then wanders off in search of more shiny things.
Shiny objects, the single greatest weakness of all MMO players.
one of my favorite Tick episodes, his voyage of self-discovery with his mind, u nailed it.
Supersun
05-24-2011, 09:59 AM
dual wield and sub it with enII
And hit for 3 with T2s retarded accuracy formula