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Geabrielle
05-11-2011, 01:23 AM
As a humble dark knight long perusing the admirable threads of this forum I have finally decided to make my request. But first, for the adjustment to Last Resort and the addition of Stalwart Soul I bend my knee in thanks. It’s a fantastic answer to the needs of the more martial side of the community. I ask that my fellow DRKs be happy with this because, face it, we aren’t warriors and shouldn’t try to be no matter how hard the howl for greater adjustments should rise.

That being said, I think the more magical side of DRK’s nature needs be addressed. We are a hybrid class, no matter how it’s said or sliced, our MP pool bars us from the pure power of a straight DD job as it SHOULD. (Go ahead, flame me now. I expect it and welcome it. It’s the one truth that started the reign of LOLDRK and emo commentary. Add to the lack of seriousness and disrespect given the DRK community. ) I’d love to see dark magic raised from A- to A+ on the grounds that it is the best magic skill and the larger chunk of the spell repertoire. Speaking as a BLM, which I’ve also had long practice, it stands to a fair reason that it’s a bit silly to have equal dark magic standing with a DRK. Change it, if you please to reflect that job’s mastery since it is DARK Knight. One the same vein, I’d also love to the see the casting times and re-cast times of the Abs spells, Aspir and Drain reduced to reflect this mastery. It would allow a greater usage of debuffs handed out to help torment the enemy and support the party.

I can already smell the pitch and feel the fire - casting takes away from dmg, etc etc. You are swinging a high delay weapon, friends. It is possible to get off spell before the next swing with timing and proper gear. That being said, a reduction on casting /recast timers would be a benefit here that wouldn’t truly be game shattering, just facilitating those of us who acknowledge our MP Pools and actually use them. Before you take the consideration of giving us new spells, please, PLEASE fix the old ones first. There’s no point in giving Abs-Speed if its stuck on the same ridiculous timers as the other spells and frankly won’t change a thing to stall the complaints.

Cheers! :)

Dart
05-11-2011, 01:35 AM
have to agree, and you're echo'ing one key thing that I've been saying all along. That we don't really need a bunch of new features, just fix what we have.

Kagato
05-11-2011, 01:39 AM
I also agree, though I would love more exclusive DRK spells and a stronger Parry too.

Unctgtg
05-11-2011, 02:04 AM
Agreed with OP

Geabrielle
05-11-2011, 02:18 AM
Thank you, everyone. I’ve also decided to dive in and ask for advice. As a career BLM by necessity of my LS family, I need a bit of help refitting my existing DRK without too much merit tampering as I’ve been poked by old friends to bite the bullet and go for a Redemption. (Caladbolg is an easy solo/duo/trio to attain being as I’ve BLM and RDM and beloved friends for aid. But I adore scythes so much! They’re utterly deliciously wicked weapons, yes?) As it stands, I know I won’t put out excessive, mind blowing damage being riveted to BLM merits, having a Mithra’s STR and all but I’d love to perform as best as I can given these circumstances. So let the advice/flame/education begin!

Cheers!

vedder
05-11-2011, 02:51 AM
honestly caladbolg will destroy redemption day in an day out, id honestly say get caladbolg first, spinning slash an torcleaver are some very good ws that great sword has. If your deadset on redemption all i can say is gl, i do plan on getting it one day too, but at present cala is by far superior and the recent update has unloaded a ton of vit gear drk can use for its wsc mods. that being said, just from looking at mods an such id gear quietus same as guillotine.

On another note im also a blm 90 and with the new merits for things im still meriting str above int (favours more jobs an fstr, etc etc) and put dark/enfeeb/elemental magic at max so on the magic side of things drk an blm both benefit as does rdm should i level it one day so merit wise your ok mostly.

As for the subject of your topic, i wholeheartedly agree, we're not wars but the issue lies in the fact of being a dd-magic hybrid that leans towards dd, our spells need to be more effective an something that make ppl go "hey come drk for _name of spells here_, an dding"

since we dont have the straight up dd power of a war but arguably have slightly more defensive ability between stun dreadspikes etc maybe enliven that aspect as well, theres really no reason why if we arent (i hate this phrase so much) "glass canons" like blms why we need such lackluster defensive ability

Geabrielle
05-11-2011, 03:04 AM
Ah, welcome brother dark mage! (a nick my friend gave me for being drk and blm exclusively for some time :) )
. Just for the sake of difference I do plan on loving up my Redemption and its guillotine knock off WS. How can we ask for improvements to WS if we don't do all we can to understand them, eh? Though I disagree that drk defense is lackluster given the gear available to us, survivability depending on situation is for us to police as dictated by our own playing styles. Thanks for the advice and luck, its appreciated greatly.

Cheers!

Cruentus
05-12-2011, 03:09 PM
I'd just like to say that I think Geabrielle is awesome. I just hope you don't get harassed by horny men too much, being both Mithra and dark.

Personally, I'm tired of using Guillotine and seeing Insurgency, though. If they could give us a new scythe weapon skill, or even better, fix Quietus, I'd be happy.

As for the whole magic thing, that's the first thing I mentioned on these forums. Granted, I posted in the wrong forum, but still... But yeah, I really think you know what you're doing. Dark knights should have the highest-damage weapons, but also the slowest, so we have the time to incorporate our magic, which is less than stellar right now. 0 casting time on Absorbs, removing the decaying effect, and maybe adding Absorb-SPD would make the job much better. Whether we even need Absorb-SPD now is questionable, thanks to the changes made to Last Resort.

Urteil
05-14-2011, 07:55 PM
Insurgency needs to have additional effect Amnesia and some sexy mods.

Why the fuck does it suck so much, we'll never know. Its like a Tootsie pop.

Urteil
05-14-2011, 07:57 PM
I'd just like to say that I think Geabrielle is awesome. I just hope you don't get harassed by horny men too much, being both Mithra and dark.

Personally, I'm tired of using Guillotine and seeing Insurgency, though. If they could give us a new scythe weapon skill, or even better, fix Quietus, I'd be happy.

As for the whole magic thing, that's the first thing I mentioned on these forums. Granted, I posted in the wrong forum, but still... But yeah, I really think you know what you're doing. Dark knights should have the highest-damage weapons, but also the slowest, so we have the time to incorporate our magic, which is less than stellar right now. 0 casting time on Absorbs, removing the decaying effect, and maybe adding Absorb-SPD would make the job much better. Whether we even need Absorb-SPD now is questionable, thanks to the changes made to Last Resort.

DRK is far from slowest now, its like a berserk mad-man. In a lot of ways it is more like Warrior than WAR is. . .

Cruentus
05-14-2011, 09:02 PM
DRK is far from slowest now, its like a berserk mad-man. In a lot of ways it is more like Warrior than WAR is. . .

I was referring to the fact that scythes have the highest delay of all weapon types, and since that's the dark knight's best weapon, it would make us slowest.

Geabrielle
05-15-2011, 12:17 AM
More reason to ask for shorter casting times, then. It still stands to reason, great sword or scythe, that our weapons are still high delay and that the spells we own are still greatly neglected. We can't rest on our laurels with one single upgrade, friends. Balance is still needed! Our more martial brothers are thankful, but I'd still enjoy a bit of love for those of us who like to make use of our mp pools and spells more efficiently.

Dart
05-15-2011, 01:08 AM
DRK is far from slowest now, its like a berserk mad-man. In a lot of ways it is more like Warrior than WAR is. . .

no....just no

Jar
05-15-2011, 04:48 PM
I was referring to the fact that scythes have the highest delay of all weapon types, and since that's the dark knight's best weapon, it would make us slowest.

DRKs best weapon is great sword Caladbolg btw~ 7skill means shit

Cruentus
05-15-2011, 07:20 PM
DRKs best weapon is great sword Caladbolg btw~ 7skill means shit

Let's not have this discussion again. Everybody knows your reputation is crap anyway.

Geabrielle
05-15-2011, 10:42 PM
Now, now. Let's remain civil please.

In my experience,however, skill means everything. Take the skill differences of Evasion between THF and NIN, for example. That small difference reveals itself in how much more work I need to do between them to not get hit. EI, I evade more effectively on THF because of the higher skill. The same applies to weapons and magic. More skill in magic means less resistance, more skill with a weapon means means more power, accuracy, etc. I'm sure you know this, experienced players that you are.

So 7 skill, Sir Jar, means a great deal. Or else the +7 skill torques of long ago wouldn't have cost us so much gil, the sea torques would be a waste of time and much of the Emp +2 Armor are moot points.

Cheers! :)

Urteil
05-16-2011, 01:05 AM
no....just no

Yea, just yes.

We are swinging weapons around like crazy people hyped on cocaine. Thats what I call going "Berserk".

Its by far, the fastest 2handed job in the game.

Jar
05-16-2011, 06:23 AM
Now, now. Let's remain civil please.

In my experience,however, skill means everything. Take the skill differences of Evasion between THF and NIN, for example. That small difference reveals itself in how much more work I need to do between them to not get hit. EI, I evade more effectively on THF because of the higher skill. The same applies to weapons and magic. More skill in magic means less resistance, more skill with a weapon means means more power, accuracy, etc. I'm sure you know this, experienced players that you are.

So 7 skill, Sir Jar, means a great deal. Or else the +7 skill torques of long ago wouldn't have cost us so much gil, the sea torques would be a waste of time and much of the Emp +2 Armor are moot points.

Cheers! :)

that stuff only matters for H2H. the skill gear is just acc and attack for other jobs the Torques Where always wanted for the Weaponskill mods that where on them.

Now that you can get better stats than the 6acc and 7 attack no one really uses them other than for the Stats on them.

the THF and NIN difference is because the difference in Eva gear both jobs get THF gets FAR more eva in gear because the what 7 skill only becomes 6eva.. Also THF gets Evasion bonus V thats 60 Eva over nin right there. ...

Geabrielle
05-16-2011, 06:36 AM
A bit of a poor trait choice between thf and nin given such a high discrepancy, but I still stand by skill mattering. Look at most of the new synergy armors boasting high skill ratings? I doubt skill counts for nothing given this shift in armor stat trend. However, we know in Abyssea that will mean a hill of smoking beans, but it could count for something in the Voidwatch arena or future content.

I'll concede to the fact that I doubt combat mods and skill are highly noticable but on the other side of the fence with casting, skill means the ability to keep a DDs biscuits out of the fire and keep mobs stuck on stupid. I just can't see it being untrue to some extent the other way. But opinions are opinions and all that. Cue up the mathemagicians! I'll try not to fall asleep, I promise. (this is obviously a joke, take no offense)

Cheers :)

Jar
05-16-2011, 06:45 AM
A bit of a poor trait choice between thf and nin given such a high discrepancy, but I still stand by skill mattering. Look at most of the new synergy armors boasting high skill ratings? I doubt skill counts for nothing given this shift in armor stat trend. However, we know in Abyssea that will mean a hill of smoking beans, but it could count for something in the Voidwatch arena or future content.

I'll concede to the fact that I doubt combat mods and skill are highly noticable but on the other side of the fence with casting, skill means the ability to keep a DDs biscuits out of the fire and keep mobs stuck on stupid. I just can't see it being untrue to some extent the other way. But opinions are opinions and all that. Cue up the mathemagicians! I'll try not to fall asleep, I promise. (this is obviously a joke, take no offense)

Cheers :)

/facepalm.....

Skill is nothing it amounts to .9acc and 1 attack per skill point and nothing more. h2h gets it a little diff because h2h base damage is skill*0.11+3 Blu magic is the same where base damage is Blue magic skill*0.11+3

Dark magic is also important for the reason on magic accuracy but even it falls short to haste sometimes unless your stacking it for Drain where Dark magic skill is one of the only factors in amount drained.

For DD jobs now where acc is not really focused on skill means jack. at 75 full combat merits where the difference between capping acc and not.

Geabrielle
05-16-2011, 07:37 AM
So ... if skill amounts to like 1 acc per point, why bother stacking any attribute at all? Str, means nothing. Int, means nothing, Vit means nothing, stacking att for more power means nothing, asking for a crit hit ws means nothing. If each point of any skill or stat is only some small amount on a mathematical scale, why bother with it? The entire foundation of the game's base of calculations amount to a hill of smoking beans. Golly how wonderful!

Kind of makes the whole issue of asking for improvements slightly moot then, doesn't it?

But still, back on the post topic itself. I want more skill! A+ dark magic, please and thank you! It may only give us DRKs a tiny .09 or something per point but it'll really help us do what we do! Hear us out, Dev team! I want my incremental increase!

Cheers :)

P.S. You'll have to forgive me for coming out like a jerk back there, but parse numbers and mathematical projections just bore me to tears given the reams of forum bandwidth wasted on it to argue why some and such thing should be increased. This mainly falls under the dmg cap increase given by critical ws in Abyssea and how it effects a DRKs dmg in comparison to other DDs. Yes, I'm asking for torches again, but honestly why banter and fight over a few incremental increases on other jobs then turn on fellow DRKs when they speak up on different ways of doing things, weapon choices, play styles, and seek an incremental improvement in a different area, etc.

And for good measure YES DEV TEAM I still want A+ dark magic skill!! Shorter cast/recast timer! A few new spells would also be nice, but remember, fix our old spells first.

Rezeak
05-17-2011, 09:18 AM
Skill isn't something i call a issue with DRK....

The A- --> A+ thing is a mute issue imo I really have no issues with resists and if i did 3.5% less resists would not fix stuff but i'm not saying it's not worth adding just saying it doesn't add much at all.

As for Great sword and Scythe the 7 skill difference has never been the reason i chose one over the other and never will be.

Now tweaking spells and adding new useful spell is something i'd really like to see in the future i would also like to see 1 really good spell for DRK not necessarily a DMG spell but something that is DRK exclusive like Absorb-"DMG taken"

Dart
05-17-2011, 10:11 PM
/facepalm (not at you rez)