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View Full Version : Empyrean Weapon Trials



Malacite
03-09-2011, 04:36 AM
Are there any plans to modify these?

First off let me say that thus far the NMs have not been terribly difficult in and of themselves, though some are certainly more trying than others. Carabosse in particular has been driving me up a wall due to the ridiculous length of the fight caused by her -50% damage taken trait. Again, she's not difficult to kill, just very time consuming.


My problem lies in actually getting people to come help with these. Unless you're fortunate enough to be in a linkshell where the members don't mind farming the 50 or 75 items for you, it's almost a lost cause.

Now, I thought the Dev Team had learned their lessons about this after the failure of Relics & Mythics, but apparently not. I understand that these kinds of weapons are meant to be limited in number due to their relative power, but is there any way of alleviating this problem?

It's not quite as bad with the 85 and 90 stage NMs, as they drop items for Empyrean Armor +1/+2, but for the Visions of Abyssea NMs all they drop are synthesis items and maybe some equipment that most players don't care about or already have. So could you consider changing these NMs specifically to either straight up kills as with the VNM stage, or reduce the number from 50 down to around 35?

Or, rather than making the trial itself easier add incentive for others to help. Currently a lot of Empyean Armor NMs are over crowded, so having some of the Visions NMs drop seals could help.

Getting people to do these NMs for you is like pulling teeth since only one person really gets anything out of it and I don't know too many people who are that kind sadly.