View Full Version : Pre Abyssea: Whatever happened to that Warp-Taru in Whitegate?
Thehobo
05-10-2011, 11:29 PM
Does anyone else miss the days when we were in Whitegate and we actually had something to do besides Abyssea? Seriously, is there any way we can revive some of the old stuff? New players know Valkurm Dunes, Qufim, Abyssea. There has to be a way to bring a lot of the old stuff to light.
-Garrison
-Dynamis (Nearly phased out thanks to Mythic/Emp.)
-Quests in General (aside from Fame Spamga)
-Besieged
-TP Burn Parties
-Colibri Parties
-Artifact Armor (Who needs it when you go from 30-90 in 3 days or less?)
-Limbus
I'm just saying, when you're a player that has been here since before Diabolos was a summon, and before you had a cheap warp to Valkurm Dunes, and before you had the option to level at the same level, regardless of what level you are (Level Sync), you miss the challenging aspects of the game. I've found myself wanting to just quit because of the lack of challenge. I love this game, and I would hate to quit (again), but there needs to be some challenge-based changes to the game.
One Example: Allow Artifact/Relic armor be augmented. Don't make it more powerful than Emp., obviously, but make it a close second, maybe? Possibly make Relic the same way. And if you want to follow suit, use Limbus to make it +2 possibly. That'll revive several different aspects of the game right there.
Another idea would be to raise the minimum of Abyssea to 50 or so. 60 may even be a better idea, just because of the fact that it would encourage some individuals to go for the AF armor again, thus reviving that aspect even further. Dynamis has been revamped, and I believe that much of the idea is very nice. I heard the drop rate of coins was low, but I'm sure that is just a minor flaw or they just didn't venture far enough, but it will have light shed on it. Leave it to the adventurers of Vana'diel to figure it out!
Are there any other thoughts
You only have yourself to blame if you're not doing any content aside from Abyssea.
In the past few weeks, I've personally done Dynamis, Limbus, Sky, Nyzul Isle, and some AF quests (leveling time is irrelevant - some of the AF1 pieces are still useful) in addition to Abyssea.
Thehobo
05-10-2011, 11:40 PM
Ya know, I've done all this stuff. That's the point I'm attempting to make. I run a Limbus linkshell. I do that twice a week as per normal. They revived sky with this update, I will say that. Making it possible to augment sky items was a great idea. I finished Nyzul Isle a long time ago. Making that gear augmentable would possibly bring it back. Artifact Armor quests are pointless. Why even obtain the armor if it's just going to sit there? Again, this is basically to help the newer players. If you've played since before Abyssea, you understand the significance in a lot of the stuff that is out there. But honestly, what good is the artifact if you can obtain a piece of two of +1 Emp. in less than a day?
I still use at least one piece of AF1 on each of my jobs. Just because gear happens to be AF1 does not make it automatically irrelevant. Note: All of my AF3 gear is, at the minimum, +1'd. 12/20 pieces are +2.
THF: AF1+1 Feet. 15 seconds added to Flee's duration.
DNC: AF1 Hands. Step Accuracy.
DNC: AF1 Body. +10% Waltz Potency.
DNC: AF1 Feet. 30 seconds added to Jig duration
RDM: AF1 Hat. +10% Fast Cast.
RDM: AF1 Body. +15 Enfeebling Magic Skill.
RDM: AF1 Legs. +15 Enhancing Magic Skill.
BLM: AF1 Body. +10 Enfeebling Magic Skill.
BLM: AF1 Legs. +15 Dark Magic Skill.
Thehobo
05-10-2011, 11:55 PM
Never did I say it was irrelevant. It's just not as good as other pieces. In example, I have Dragoon. Well, the only piece worth getting is the head piece for healing breath. However, if I spam through Abyssea, I never need to heal myself (solo) anyways. So if that necessity ever arose, what would I do? I'd go get it. Not that I'll know how to use it. This is where the Dynamis piece, the Wyrm Armet also comes into play. But let's make it so I don't have to carry 80 pieces for one job for different sets.
The point I'm trying to make is that there used to be a system to this game. Level, do support job, level support job, level main job, unlock Kazham, level, do limit break, do AF, level, do Limit Break, level, Do Limit Break, level. Abyssea has ruined the whole idea of that.
Now, I think you may be getting to the point that I don't like Abyssea, but that's not the case. I really enjoy Abyssea. They have made it a wonderful and very different experience. But the leeching is the only downside. And they made much of endgame revolve around Abyssea now. I'm not asking for abolishment, I'm asking for revision. Just a couple tweaks.
Never did I say it was irrelevant. It's just not as good as other pieces.
Wat
Are you fulltiming gear?
Go find my DNC a better Waltz Body than AF1(+1). Find my RDM a better Fast Cast hat than AF1(+1). Find my THF a piece of footwear than increases Flee duration more than AF1. I could keep going, but I don't think it's necessary.
I don't understand why you think all AF1 is outclassed by other gear. Not every piece is obsolete (yet).
Thehobo
05-11-2011, 12:09 AM
"my" "my" "my" There are 20 jobs. I'm not taking a consensus off of 4.
"my" "my" "my" There are 20 jobs. I'm not taking a consensus off of 4.
That's completely irrelevant. You're proclaiming that all AF1 is "just not as good as other pieces," and that's clearly incorrect based off only a few examples.
-Artifact Armor (Who needs it when you go from 30-90 in 3 days or less?)
Another idea would be to raise the minimum of Abyssea to 50 or so. 60 may even be a better idea, just because of the fact that it would encourage some individuals to go for the AF armor again, thus reviving that aspect even further.
There is absolutely no relation between the minimum level for Abyssea entry and the likelihood of players doing AF1 quests.
There are lots of people out there who still do the full AF quests once they hit level 50 on their new job. It's probably out of habit as it was a milestone back in the day. While the majority of the AF1 pieces are in NPC storage, I still quested the full AF1 sets for all of my 50+ jobs. Lots of people don't get all the Af1 anymore, but they do go acquire the useful pieces of AF1.
By the way, you dodged my question about full-timing gear. :p
Greatguardian
05-11-2011, 12:42 AM
Monk uses 4 pieces of AF1. Ninja uses at least 2 pieces, 3 if they care about Ninjutsu skill for enfeebles. Paladin uses at least one piece, two if they care about cover duration, three if they care about Phalanx potency. White Mage uses at least one piece for Divine skill. Corsair uses at least one piece for Quick Draw. Summoner uses at least one or two pieces for Avatar boosts and perp-. Samurai uses at least one piece for Meditate macro. Dragoon uses at least one or two pieces for Jump bonuses and Healing Breath. I could probably go on but this is kinda boring.
That's more than 4, right?
Thehobo
05-11-2011, 12:48 AM
As summoner, I don't use any. I've seen many Ninjas with all +2, use exactly that. Jump bonuses are out of the question due to the Spirit and Soul Jump on the AF3. Dragoons solo a lot less now, so Healing Breath isn't as effective. However, if both could notice, this was in general. You both picked out a specific point to argue and ignored the rest. I had several things listed at the top. This was intended to be constructive as a whole, and both of you have changed the focus to Artifact Armor specifically. I'm not saying that all are obsolete. I completely agree that for Dragoon, both Helms are very helpful the Healing Breath. Summoner doesn't use any of them, as far as I am concerned. I have Avatar Perp Cost -7 with just the +1. Not including the extra refre
Greatguardian
05-11-2011, 12:53 AM
Well they revived Dynamis this update, and it's a lot freaking harder than it used to be. As for no one doing anything but Abyssea, that's just a fool's generalization. Players who care about old content still do old content. My shell's still been doing Dynamis, Odins, and AVs to pass the time because we enjoy them.
Old content is fine where it is. If it's phased out, it's phased out. I'd rather have some new content instead.
Side note: Unless a NIN is delay capped, full +2 is dumb.
Netheos
05-11-2011, 01:00 AM
I have held off all this time taking a guess that SE would bundle these packages eventually and will be buying them next week. However, I have been playing w/o Abby and TBH, the highest I could get level wise was around 70 with normal parties. 60-70 was the hardest. Seems like everyone is dropping off the xp party bandwagon and heading to abby. I agree, it is nice to be able to advance so quickly but folks are missing out on some great chances to really grab their job by the horns. Personally I will you abby like hell to get merits. I still get all the artifact armor for my character on the jobs that are available to get it.
In a LS discussion the other evening, a member was debating that the LS did not do events anymore. When he was asked what events he was interested in, his list only contained events pertaining to abby. We suggested some of the OP's events and he wanted nothing to do with it because it did not benefit him directly. All in all, we will not be doing any of those events any time soon I believe. I sympathize with the OP on wanting to see these events brought back into the spot light. But I think for now, we have to live in the Abby shadow and try to form these events with close RL friends or advertise for long periods of time. It will happen, everyone gets bored and wants to run these events at some point.
Thehobo
05-11-2011, 01:01 AM
refresh from the AF3 Horn +1.
Eeek, I there is a relation. This whole thread was started for the purpose of having constructive talks about each of the aforementioned ideas. You chose to pick one.
AF1 is not useless. I understand this. I'm just saying that there are better pieces for many of the slots. Again, I return to what I said earlier. Abyssea has ruined the system of things. I just wish there was more of an incentive to get the AF. (I have all AF pieces for all 4 of my 90 jobs as well. I went and got them regardless, out of habit.) The point still stands about the balance though. I just wish they could revive some of that. I hate there being 500+ people in Port Jeuno and 800+ in Abyssea.
Abyssea level minimum should be increased and more use for artifact armor would be nice. That's all I was saying.
Thehobo
05-11-2011, 01:11 AM
However, I have been playing w/o Abby and TBH, the highest I could get level wise was around 70 with normal parties. 60-70 was the hardest. Seems like everyone is dropping off the xp party bandwagon and heading to abby.
60+ is the hardest. Thus the suggested 50 or 60 level minimum for Abyssea. It's constructive. It'll reinforce the idea of leveling and learning your job before you just zerg it 90. If they made it 60, people may be forced to grab their AF moreso than now. It's just an idea. Eeek loves Abyssea with all his/her heart and apparently will defend it to the end. But I'm not trying to attack Abyssea for anything other than the fact that it ruins some people into thinking they can level and job and be good at it. ~Wrong~ .
The concept of Abyssea IS truly amazing. Defeat certain monsters in certain ways and you'll obtain a Key Item that can make you stronger. There's nothing wrong with that. Defeating the same monster over and over should yield greater EXP, great idea. Alternating to earn Cruor. Great idea. Letting people leech and not even know how to play their job? Not so great.
Is that fair to say?
Greatguardian
05-11-2011, 01:13 AM
Oh.
So it's one of those threads again.
About people not knowing their job?
Have fun with that.
Thehobo
05-11-2011, 01:15 AM
Oh my God. Read the first post. It's not strictly about that. But I'm sorry, some jobs are more complicated than others. That was just a statement. Narrow minded, I swear. Again, where is the constructive talking for the developers? If you don't want to say something constructive, go flame somewhere else please.
Greatguardian
05-11-2011, 01:17 AM
I already responded to your OP. I don't need to repeat myself.
But really, no job is hard or complicated enough that anyone with half a brain can't pick it up within 30 minutes of practice and some basic algebra.
refresh from the AF3 Horn +1.
Eeek, I there is a relation. This whole thread was started for the purpose of having constructive talks about each of the aforementioned ideas. You chose to pick one.
AF1 is not useless. I understand this. I'm just saying that there are better pieces for many of the slots. Again, I return to what I said earlier. Abyssea has ruined the system of things. I just wish there was more of an incentive to get the AF. (I have all AF pieces for all 4 of my 90 jobs as well. I went and got them regardless, out of habit.) The point still stands about the balance though. I just wish they could revive some of that. I hate there being 500+ people in Port Jeuno and 800+ in Abyssea.
Abyssea level minimum should be increased and more use for artifact armor would be nice. That's all I was saying.
No, I did focus on only one part of your OP. I assressed your incorrect statements in my first post, and Greatguardian addressed them as well. We're only debating AF1 because you seem to think that it's all obsolete when that's completely incorrect.
Yes, there is incentive to get AF1 because some of it is still useful.
There's 500+ people in Port Jeuno because that's the game's current central city hub. This time last year, there were 500+ people in Whitegate. Same thing different city.
There are lots of people in Abyssea because people still want to level/merit jobs, complete AF3 +1 and +2 pieces, upgrade Empyrean weapons, get r/ex gear, do Magian trials, do quests for Atma of the Savior, and so on. You act as those people only do Abyssea, but that's clearly not the case.
Posters here are disagreeing with you because every single one of your OP's statement are incorrect.
Arcon
05-11-2011, 01:26 AM
Most people agree with you Thehobo, as you can see by looking at any random page in the General Discussion forum. Someone said you can still do old events, and while that's true, the incentive for most of those is gone, at least to a lot of people. We had to cancel Dynamis often lately, because most people didn't wanna join, and we couldn't even get one full party together. And while that may be doable (I believe we were 7 when we won Beaucedine a while ago), it's not quite as profitable and not nearly as fun. I miss the days when you had to throw 20+ people at events and try to coordinate that giant mess. I didn't get a chance to do the new Dynamis yet, but I hear it's harder than it used to be. While that sounds nice, the incentive to do it is even less than it used to be, so getting people will be even harder.
Will have to see how all of that turns out. That's something I really miss about the old days.
Oh my God. Read the first post. It's not strictly about that. But I'm sorry, some jobs are more complicated than others. That was just a statement. Narrow minded, I swear. Again, where is the constructive talking for the developers? If you don't want to say something constructive, go flame somewhere else please.
We're not flaming you. We're disagreeing with you. There's an enormous difference.
Internet forums may not be the place for you if you cannot handle disagreement or if you cannot handle sometimes being in the wrong. We're all wrong from time to time. It's perfectly normal.
Most people agree with you Thehobo, as you can see by looking at any random page in the General Discussion forum. Someone said you can still do old events, and while that's true, the incentive for most of those is gone, at least to a lot of people. We had to cancel Dynamis often lately, because most people didn't wanna join, and we couldn't even get one full party together. And while that may be doable (I believe we were 7 when we won Beaucedine a while ago), it's not quite as profitable and not nearly as fun. I miss the days when you had to throw 20+ people at events and try to coordinate that giant mess. I didn't get a chance to do the new Dynamis yet, but I hear it's harder than it used to be. While that sounds nice, the incentive to do it is even less than it used to be, so getting people will be even harder.
Will have to see how all of that turns out. That's something I really miss about the old days.
Prior to the update, there were pickup Dynamis /shout runs every single day on Asura. Along with some Sky NMs, Nyzul Isle, Salvage, MMM, and so on. Just about everything but Limbus.
I think most people in the General Discussion hopped on the anti-Abyssea hipster bandwawgon without regard to what actually happens in-game. Abyssea is the popular, prime content in FFXI right now, so some people just have to be contrary for the sake of being hip and contrary.
Thehobo
05-11-2011, 01:35 AM
Oh, so Garrison isn't phased out? And all the people who level through Abyssea understand their job as well as someone who grinded through Bibiki Bay and learned something new about the job every day? Did you even read where I said AF1 is NOT obsolete? Is there. Read it. As a matter of fact, it's in what you reposted. I understand there's a lot of people in Abyssea for many reasons, and again, you're assuming that I'm saying that's all they do. Why must you continue to assume that I'm bashing Abyssea? All I am saying is that there are a lot of elements that have been phased out partially or completely. The idea of running around with the use of Crags and OPs was all we had. Now you don't even need teleports anymore except for Limbus/Sky and maybe certain ways to travel. (Zitah, etc.)
What about all the quests that we used to do for gil? Gil isn't even relevant anymore. Hell, people still complain if you're wearing Perle gear. And that's obtained IN ABYSSEA.
How about Besieged? I remember when it was a challenge to be one of the 700 people allowed into Al'Zahbi during this time. Now we're lucky to have ~100.
How about searching for people that were similar to your level? Level Sync ruined that. Not that it didn't make it much easier, but the point remaining the same. The game is easier and less challenging. (Refer to the first post, yet again)
You didn't address any of this? And none of this is incorrect.
And I assume that the idea of AF1+2 doesn't sound appealing? As I said in my first post, to be a step under AF3+1/2. Maybe make it less time consuming but make it proportionally not as good.
Thehobo
05-11-2011, 01:39 AM
See, Arcon understands what I mean. I'm not here to condemn. I'm here to provide new ideas and possibly spark new ideas from the discussion. I may be slightly off on SOME of the things I am saying, as I do understand for your jobs AF may be more useful than to me, but I will not say I'm wrong.
I don't understand why you and the others cannot seem to help facilitate as opposed to directly say I'm instantly wrong about everything. Being here since before Chains of Promathia, I find it hard to be completely wrong. Players who have been here as long as I have can see the change. And AGAIN, I love Abyssea. But why can't you understand it's not perfect?
Greatguardian
05-11-2011, 01:44 AM
Oh, so Garrison isn't phased out?
Didn't think anyone cared. I don't.
And all the people who level through Abyssea understand their job as well as someone who grinded through Bibiki Bay and learned something new about the job every day?
I was terrible at this game despite grinding through Bibiki and Moon until I discovered BG. It has nothing to do with where/how you level and everything to do with what you learn outside of the game.
Did you even read where I said AF1 is NOT obsolete? Is there. Read it. As a matter of fact, it's in what you reposted.
k
I understand there's a lot of people in Abyssea for many reasons, and again, you're assuming that I'm saying that's all they do. Why must you continue to assume that I'm bashing Abyssea? All I am saying is that there are a lot of elements that have been phased out partially or completely.
Like Expeditionary force? Protip: People still do Dynamis, Einherjar, Limbus, Sky, Sea, Assaults, Nyzul, and Salvage.
The idea of running around with the use of Crags and OPs was all we had. Now you don't even need teleports anymore except for Limbus/Sky and maybe certain ways to travel. (Zitah, etc.)
So? World is bigger. We have more teleports now. Why is this bad?
What about all the quests that we used to do for gil? Gil isn't even relevant anymore. Hell, people still complain if you're wearing Perle gear. And that's obtained IN ABYSSEA.
Quests were never great for gil. You can do them now and get about the same amount of return on them as you did in the past.
How about Besieged? I remember when it was a challenge to be one of the 700 people allowed into Al'Zahbi during this time. Now we're lucky to have ~100.
Those 100 are about as strong as 700 in the past so why does it matter?
How about searching for people that were similar to your level? Level Sync ruined that. Not that it didn't make it much easier, but the point remaining the same. The game is easier and less challenging. (Refer to the first post, yet again)
There are fewer people playing. If we had to search only for people our level, we may never level up. Level sync had its drawbacks, but there was a damn good reason they implemented it.
You didn't address any of this?
Just did.
And none of this is incorrect.
Beg to differ.
And I assume that the idea of AF1+2 doesn't sound appealing?
No. Not really. To heck with rehashes of old armor.
As I said in my first post, to be a step under AF3+1/2. Maybe make it less time consuming but make it proportionally not as good.
Welcome to AF3+1. That's what it's there for. The same goes for Sky Gear +1 and all the other nonsense they've already implemented.
Thehobo
05-11-2011, 01:52 AM
So you're saying experience isn't needed to play a job? If you read about it online, you're be a pro?
Greatguardian
05-11-2011, 01:55 AM
So you're saying experience isn't needed to play a job? If you read about it online, you're be a pro?
That's exactly what I'm saying. Assuming, of course, the person reading has half a brain. That is a very important assumption that people tend to gloss over.
Arcon
05-11-2011, 02:59 AM
That's exactly what I'm saying. Assuming, of course, the person reading has half a brain. That is a very important assumption that people tend to gloss over.
Theoretically you're (almost) right, as usual. Practically, as usual, you're wrong. And as usual, you're insulting. To play a job correctly, you don't necessarily need experience. Most of the information is available, you just need to piece it together. However, if, for example, you've never played a mage before, you won't get a feeling for the timing, you won't know spells go off before 100%, you won't be able to accurately judge the maximum casting distance, you won't be able to react quickly in dire situations, you won't be used to your new macros, you may have trouble targeting party members if you've never done it before. Those are just a few example, same can be applied for melee jobs, trouble judging melee/WS distance, trouble using macros, timing Utsusemi, etc. And 30 minutes isn't even enough to comprehend the complexitiy and implications of Tabula Rasa.
Thehobo, personal advice, you'll have a better life if you ignore what Greatguardian is saying.
To get back on topic, Kaduru-Haiduru has bought every relic, mythic and empyrean weapon from the imperial silver coins he got, sold his account for fifty billion dollars, bought Square-Enix and has since been responsible for making Vana'diel a more accessible place, implementing the Explorer Moogle, Retrace Staves, teleport earrings, Horst warps, daily free Instant Warp Scrolls, reduced cost for Instant Warp Scrolls and reduced recharge time for all warp/teleport items.
Greatguardian
05-11-2011, 03:11 AM
Everything you mentioned is clearly documented. Max casting range is 21'. Max melee range is 6'. I could go on.
I also included "30 minutes of practice" in my post to clear up those tweaks. It does not take hours and hours of playing to get used to macros or the quirks of the magic system. Your post really consists of nothing more than "Sure, in theory a smart person can do this. But it never happens because no one is smart enough."
Arcon, personal advice, you aren't going to succeed making a case that assumes people aren't smart/skilled enough to do something. Some aren't. Some are. I already made that distinction. It's not my fault if there are more people are unable/unwilling to learn how to play FFXI than those that are.
Theoretically you're (almost) right, as usual. Practically, as usual, you're wrong. And as usual, you're insulting.
I disagree entirely. He's not incorrect or insulting. He's being blunt and to the point.
Any mildly-intelligent, competent player can indeed learn to gear, macro, and play any given job within a few hours. Perfecting play takes a long time and much experience, but it takes only a matter of hours to competently gear, macro, and play a job. It takes even less time given a player is familiar with the style of the job.
I'm no expert RDM, but soon after dinging level 90, I jumped right in and played RDM while farming Abyssea with friends. I did fine, and I've been researching and improving since then.
Kensagaku
05-11-2011, 03:36 AM
I agree with both Eeks and GG on this one. Learning to play a job isn't hard if you've kept your eyes open. Whether it's online documentation or observing others who play competently, most jobs are fairly easy pick-ups. For example, I leveled BLM recently. The only nuking experience I had was on my RDM, which is usually used for healing, debuffing, etc. I don't nuke often on RDM. On top of that, I'm used to faster casts, lower damage and thus lower emnity gained, etc. In other words, I had barely any idea of how BLM worked just from my own personal experience.
However. From observing others and asking questions (why is it that no one does this these days? They assume they're right and that they're awesome, and then people tell them they're wrong and suddenly they're flaming) I've quickly picked up BLM. Heck, there are still things I need to learn, for sure, but most of that is the more complicated math stuff. For example, my friend and I were talking about Goetia Mantle vs. Searing Cape in and out of Abyssea, and he started going on about how Goetia might be better because of fINT caps or something. I was clueless; I'm not a mathematician.
Things I learned in the space of one party: how hard I can nuke without pulling hate to myself given my gear, keeping up buffs fulltime and learning to keep alive in the event that I do pull hate (Mana Wall, Stoneskin, Phalanx, Blink, Stuns, etc) while the mob is killed off or hate is regained, etc. Maybe these are little things, but there are also finer points to it to that you just pick up as you go along. However, I've been told I'm a competent BLM; I'm not the best, as I still have a lot of gear to get yet and some trials to do, but at the same time, it didn't make more than maybe an hour, hour and a half tops to learn a job.
Also I've been doing Limbus and Salvage runs a lot lately. Valefor's a bit dry on Dyna runs (though it may be changing depending on the new content) and Sky/Sea's a bit underused, but that's partially 'cause I can solo/duo most of the content (JoL, Kirin, etc don't count, as well as some of the higher jailers. They're still a bit shy of soloable!) and I don't bother making groups when it's just easy now. Unfortunately that's what level cap increases do; they make things easy. I still do Besieged for IS (I need it for all my Salvage Runs; though I really should just stop being lazy and walk to one of the entrances instead of warping) as well as skillups (I was getting skillups at 90) so that's not phased out as much as you'd think either. I think Valefor usually has the Astral Candescence, but I haven't actively been observing it.
My point here is yes, some of the older content is becoming less-used, but part of it is because it's just a case of "been there, done it." Most of us have beaten Omega (though you'd be surprised on Ultima... too many people wanted Homam > Nashira), we've slain the Sky Gods and Kirin and gotten our shiny Abjuration gear. A large number of us have done our ZMs or CoP missions, or have done Besieged to the point where we see "Oh, an attack is coming? Meh, someone will deal with it." It's just... old content. You can't just revive it by adding new gear; it's still simple, it's still things we've all done a number of times before. That's just how it is. :|
Rexen
05-11-2011, 04:02 AM
I can understand your point exactly in your opening statement, and I agree that Abyssea and the level cap made a lot of events dead for large groups. But it was just that, large groups. The state the game was in before the level cap raise, at least from my experience, not so many people were doing end game events because they had what they wanted. Dynamis numbers were dropping lowere and lower, same for Limbus. And a few times we were pushed for people to enter Salvage with.
With the level cap raise that all changed, it's very rare now that you need a full aliance to do the older events. I've done Nyzul in a trio, duod Limbus with a friend, and loads of other stuff that I probably couldn't have done before. If you want to do all the events which were older, just get a few like minded people and do them. It's not as hard as you might think if you ask people who are currently not in the same Abyssea run as you or old friends.
As far as making some of the older armor such as Artifact or Relic upgradable, most pieces in this game are situational and there are situations where pieces from those sets are still the best. As a Summoner I use the artifact legs for physical blood pacts since there isn't really much better. I think even the Empyrean+2 legs wouldn't give more accuracy than those. Armor has always been situational in this game and as of yet some of those pieces are the best for that situation, and if people Abyssea their job and don't go get them, sucks for them.
As for Abyssea ruining how people play the jobs, I didn't see that mentioned at all in the first post, and it's all about the player not the method used to level. I've had friends who Abyssead Monk or Ninja, and they were amazing at them. I've had friends who leveled the same jobs out of Abyssea before the cap and weren't so good.
tldr; the events can be low manned, don't need linkshells/large groups for them
Mana Wall and Enmity Douse have made BLM even more fun. It's not so necessary these days to carefully judge your accumulated hate. With Blink, Phalanx, Stoneskin, and proper Idle gear, it's easy for a BLM to absorb a lot of punishment.
The fun part? Deliberately dancing over the hate line and nuking for as much damage as possible while mitigating damage with the aforementioned buffs, Mana Wall, and Enmity Douse. Those JAs allow for much silliness or outright survival on longer battles, and I usually find myself riding the Enmity Douse and Mana Wall timers. Those JAs are outstanding.
Suirieko
05-11-2011, 04:05 AM
A lot of the old stuff are still relevant.
Dynamis, aka NeoDynamis - Quite a few relics are still useful to get. Look at RDM Hat, THF hands, or even DNC stuff in general.
Quests - Quests are quests. Most people do em for story and lore of the game, others do it for rewards, considering what kind of stuff you get out of it, especially spell scrolls. Case in point: Utsuemi: Ichi and Sleepga II.
Beseiged - Still fun to do if you ask me. Go /DNC for solo goodness. You still get a lot of imperial standings especially if the invading beastmen are higher leveled. (5 or higher)
Artifacts - Why people keep forgetting this is beyond me. Many of the AFs are still useful. DRG AFs? Look at the helm. Great for Healing breath. THF? Flee boots. DNC? Samba enhancement, Waltz enhancement, jig enhancement. MNK? Boost, Chi Blast, and most importantly Chakra. chakra enhancement gives you 300+ more HP in Abyssea than without the AF. BLU? Improved learning skills. There's a reason why Relics, let alone Empyrean Armors didn't have the same stats as the prior set.
Storage issue? Store them with the Storage NPC, or the Porter Moogle, or if there's only one useful piece, store the pieces you don't need with the Porter moogle and carry the pieces you need with you.
Limbus - People still do em, mostly for coins. The Atmas you get out of beating Proto Omega and Proto Ultima are very useful in Abyssea. (ESPECIALLY Proto - Ultima, which you get atma of the Ultimate. It's the only other Atma that allows you to get 50 MAB. The alternative? Go beat Pandemonium Warden.
People still need to do Nyzul in order to access the Nyzul WS, and many of them are still good and useful, especially Drakesbane and Ascetic's Fury.
AF1 is not useless. I understand this. I'm just saying that there are better pieces for many of the slots.
What pieces give me longer flee duration? what pieces give me more than 10% curing waltz potency? That is the point we're trying to make here. So, I'm just saying that nothing have replaced those pieces for those specific reasons.
As for reviving the old stuff. I think what we saw in this update would be the first of many. I welcome the new Sky changes, and hesitantly welcome the new Dynamis (Only cause I love the old school Dynamis and took pride that I know everything about it >.>). While I doubt we'll ever see Garrison being revived. Limbus could be revived in the same matter, and it would be nice to see Salvage revived in the same manners as well, as well as Nyzul.