View Full Version : In the Name of all that's [Holy], Let us Zone with Pets!
Reauland
05-10-2011, 10:07 PM
Hello all ^^ Brand new poster here.
I skimmed the forum and saw a great many awesome suggestions, but didn't see this one anywhere:
Why must we lose a jugpet every time we zone?
Now don't get me wrong; I totally understand why we'd lose a charmed pet from zone to zone, as the .dats for those mobs don't necessarily exist for the new zone. We know that's not the case for jugs, though.
Come on, SE. Wyverns do it, Avatars do it, Automatons do it. We should be able to do it, too!
I totally support this 110%. I actually would have a field day over this when I was in the middle of doing something and be forced to zone after using a Jug Pet...then find I need to wait on recast to continue killing VNM for my Empyrean trials.
Finally, after I finish...I would log to forums and totally forget what I was going to say. -.-;
Reauland
05-11-2011, 08:45 PM
Yah, not to mention Campaign ><
I used to love Campaign til I noticed what it was doin to my wallet . . .
Its been mentioned, but I don't think it has had its own thread. this is a HUGE yes please. Although it probably should be noted this need only apply to jug pets. It probably would be problematic if charmed pets could be carried from zone to zone...
Gotterdammerung
05-13-2011, 03:19 PM
Yes its been mentioned.
I am for it.
I actually am for charmed pets being able to be zoned, but know beyond a shadow of a doubt it wont ever happen. Would be to hard on the technical side to make it happen. But game balance wise there is no real threat to being able to pull a big pet from 1 zone to use in another.
It definately should happen for jug pets tho. D/c= lost money; Event with constant zoning = lost money; Mom coming in and saying "turn that off and get ready for your sisters graduation" = lost money; and lots more examples like it.
Yes its been mentioned.
I am for it.
I actually am for charmed pets being able to be zoned, but know beyond a shadow of a doubt it wont ever happen. Would be to hard on the technical side to make it happen. But game balance wise there is no real threat to being able to pull a big pet from 1 zone to use in another.
It definately should happen for jug pets tho. D/c= lost money; Event with constant zoning = lost money; Mom coming in and saying "turn that off and get ready for your sisters graduation" = lost money; and lots more examples like it.
the new voidwatch fights, you lose your pet :(
Aldersyde
05-14-2011, 05:59 AM
This. Please. Make it happen SE.
Gallus
05-14-2011, 12:34 PM
Friggen crazy this still hasn't been changed by S-E.
Khiinroye
05-17-2011, 04:41 AM
Agreed, there's no reason for bst jugpets to despawn upon zoning. Even if zoning into a city, they could just freeze the timer on the jugpet, and resume it when you leave the city (as long as you don't change your job or subjob). Avatars will repop for smn if they zone into a city and then leave again, while not having the perpetuation cost in the city or repaying the casting cost upon leaving.
As an added note, they fixed it so that you can zone and log out with adventuring fellows as well. They are lost, however, if you zone into a town.
Charmed pets should not remain when zoning.
Kaiichi
05-25-2011, 07:36 AM
I don't even think my BST can use jug pets yet but even I support this.
Fearforever
05-26-2011, 07:32 AM
This needs to be done with jugpets, its a nightmare when you're using Dipper Yuly and have to zone because it costs a fortune.
I dont understand why PUPs, DRGs, SMNs and NPC fellows remain after zoning yet BST jug pets dont
Faithful
05-26-2011, 07:52 AM
It's actually kind of insulting that this hasn't been done yet. It's been suggested by just about every bst I've know since this game went online.
Daniel_Hatcher
05-27-2011, 12:36 AM
We'll be lucky to get an answer, the DEV's ignore the job forums.
Camate
05-27-2011, 04:36 AM
We asked the development team about the possibility of changing areas without pets de-spawning. Unfortunately, they mentioned that they do not currently have any plans for this, mainly due to the fact that at a system level it is not possible (wyverns, however, are a special case). Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.
xbobx
05-27-2011, 04:51 AM
I love it. Whenver the developers are not smart enough, or are too lazy they spout the BS game balance.
Camate, tell the developers, we know the game balance is BS, just admit you are lazy and move on. We would appreciate that answer more then being lied too.
We don't appreicate you and the developers treating their customers as morons. So stop it.
Futan
05-27-2011, 05:10 AM
I wouldn't say they're lazy as much as they are understaffed.
Daniel_Hatcher
05-27-2011, 05:37 AM
I wouldn't say they're lazy as much as they are understaffed.
Understaffed, and poor scripting from the previous staff, still annoying when they refuse to let us charm in the current end game (Abyssea) and now tell us pay for your pet, use it once and make do.
It's also annoying that NIN and RNG got a trait to help with the cost by having a chance of not using the item, but BST still doesn't.
Coldbrand
05-27-2011, 10:48 AM
What game balance? A chef loses out on selling a broth stack every few weeks because you provided a minor convenience for an underloved job?
Jackastheripper
05-27-2011, 11:43 AM
I don't understand how it can't be done seeing every other pet job, and even our adventuring fellow can do it....
Wow, settle down people. They are responding to the concern and all that happens next is complaints? If all I got was anger when trying to explain or respond to someone, I would let them talk to a wall. I wouldn't reply either. SE are interested in keeping good communication w/ the playerbase, they are not obligated to do so.
Maybe they see our pets as the most powerful, therefore limiting us this way helps balance it.
Alhanelem
05-27-2011, 02:54 PM
I don't see how this is not possible at a system level when NPC fellows, which are summoned with an item, disappear when you leave an area and reappear when you move to another (as long as they are allowed in that area)
Kraggy
05-27-2011, 03:35 PM
I'm inclined to believe what Camate says, I don't like it being largely a BST myself it's always sucked, however I can see that the NPC could be different, I imagine it could have been implemented using an adaptation of the 'pet' code, which means they were able to re-spawn it on zoning in.
However, although I'm inclined to give them the benefit of the doubt, I agree with Bob's resentment of the 'balance' BS, it's asinine to argue that the relatively small cost of most jugs is a 'balance' issue.
Jackastheripper
05-27-2011, 04:27 PM
Wow, settle down people. They are responding to the concern and all that happens next is complaints? If all I got was anger when trying to explain or respond to someone, I would let them talk to a wall. I wouldn't reply either. SE are interested in keeping good communication w/ the playerbase, they are not obligated to do so.
Maybe they see our pets as the most powerful, therefore limiting us this way helps balance it.
I'm not complaining. Hell, my BST is still level 1 and I have no desire to see it go any further. I just don't understand, mechanically, how this is even a valid reason. I would love an actual explanation why a BST's jug pets are different than my automaton, NPC, or wyvern more out of curiosity than anything after the response.
Gotterdammerung
05-27-2011, 07:18 PM
We asked the development team about the possibility of changing areas without pets de-spawning. Unfortunately, they mentioned that they do not currently have any plans for this, mainly due to the fact that at a system level it is not possible (wyverns, however, are a special case). Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.
Thank you Camate, For your reply to this thread. There are many important BST concerns and we do want you to feel welcome to comment on any and all of them. I'm sorry for the comments snapping at you. Things are volatile right now in the BST community. We have never been shown much love by the Dev Team ( at least not on purpose) in comparison to other jobs. And one of the strongest things we have been given has recently been snatched away with an "Oops" reply from the devs. Many people in our community felt this was a simple and fair request. And your response seemed to imply that SE gives priority to the cooks over the bsts. It would not surprise me if this were true, As a main bst ive grown accustomed to being lowest of the low on the priority totem pole. Just to simplify and clarify the request of this thread. We are not asking for all pets to zone. We understand this would be impossible. We are asking for just Jug pets to zone. If we pay the money to buy 1 jug. And that jug lasts until the pet dies or the time limit is reached, then what is wrong with gaining the full benefit of the item? that is the question we would like answered. Why should we lose 20k in a few minutes due to an event that takes place across many zones? Or why should we even lose 5k just because of a disconnect? Especially when this issue was already adressed and fixed for all other pet jobs and carried over into NPC helpers.
In closing, im sorry for the outrage that ensued. I hope you feel welcome to comment on any and all BST threads.
ShadowHeart
05-27-2011, 09:45 PM
its not the issue of allowing ur called pets zoning they coudl do that easily enough its you and friends grouping grabbing some high lvl pets from one zone and slipping over to a lower area and raping it farming or whatever ur intentions maybe..
that being said no one levels outside abyssea anyhow so no big deal to me if they did it hehe let us charm in abyssea that might throw game balance off a weeee bit then
xbobx
05-27-2011, 10:00 PM
"SE are interested in keeping good communication w/ the playerbase, they are not obligated to do so."
ARe you freaking serious? We are their customers, THEY ARE OBLIGATED TO DO SO, like every company in the world. Communication is everything to a successful company. Now stop being an SE suckup and get your head out of the sand. They insulted us with this lame excuse.
Daniel_Hatcher
05-27-2011, 10:43 PM
"SE are interested in keeping good communication w/ the playerbase, they are not obligated to do so."
ARe you freaking serious? We are their customers, THEY ARE OBLIGATED TO DO SO, like every company in the world. Communication is everything to a successful company. Now stop being an SE suckup and get your head out of the sand. They insulted us with this lame excuse.
Chill out, I'm not best pleased with this either, but we asked and got an answer... Stressing, and being rude helps nobody.
xbobx
05-27-2011, 10:49 PM
"Chill out, I'm not best pleased with this either, but we asked and got an answer... Stressing, and being rude helps nobody."
Sure it does, it helps to educate someone so delusional to think that SE isn't obligated to communicate with their customers. Maybe you are fine with SE treating you like you are a moron, but I am not. They want to improve communication and customer satisfaction then they need to do a better job. They want to get into other MMOs, they need to do this.
Karbuncle
05-28-2011, 01:14 AM
"Chill out, I'm not best pleased with this either, but we asked and got an answer... Stressing, and being rude helps nobody."
Sure it does, it helps to educate someone so delusional to think that SE isn't obligated to communicate with their customers. Maybe you are fine with SE treating you like you are a moron, but I am not. They want to improve communication and customer satisfaction then they need to do a better job. They want to get into other MMOs, they need to do this.
You can do all of that without making yourself look like an ass by being rude to the messenger is his point.
And he's right. Generally those quick to anger are those best ignored. You don't help yourself when you go off every post :\ people will eventually just block you and then you help no one.
Its not a sin to ask someone to take a chill pill. I'm as frustrated as you, We can still complain, but its also completely useless to go apeshit on the guy delivering the message. I don't know if you know about basic human communication, But anger rarely leads to anything positive. Just need to keep on them about it, but not to get so angry.
So yes, Throw a keyboard through a window or something if you really have too, But don't rage at Camate, hes not on the dev staff AFAIK, He just tells us what they tell him.
Anyway, That aside. I think the whole balance thing is a little... Bull, I believe thats a steaming load of lie as well. It seems like an overused excuse. There is no balance lost by letting pets zone. Every other pet in the game zones with you, Including NPCs. Except the only one that costs money, does not.
I'd be willing to humor bad coding/etc, But not "Balance".
Gotterdammerung
05-28-2011, 03:32 AM
its not the issue of allowing ur called pets zoning they coudl do that easily enough its you and friends grouping grabbing some high lvl pets from one zone and slipping over to a lower area and raping it farming or whatever ur intentions maybe..
Did you even read the thread? Its been said several times by participants in this thread that charm pets shouldnt or wouldnt be able to zone, and that therefore this thread is for the request of jug pets zoning.
Just to simplify and clarify the request of this thread. We are not asking for all pets to zone. We understand this would be impossible. We are asking for just Jug pets to zone. If we pay the money to buy 1 jug. And that jug lasts until the pet dies or the time limit is reached, then what is wrong with gaining the full benefit of the item? that is the question we would like answered. Why should we lose 20k in a few minutes due to an event that takes place across many zones? Or why should we even lose 5k just because of a disconnect? Especially when this issue was already adressed and fixed for all other pet jobs and carried over into NPC helpers.
Troca
05-28-2011, 05:08 AM
We asked the development team about the possibility of changing areas without pets de-spawning. Unfortunately, they mentioned that they do not currently have any plans for this, mainly due to the fact that at a system level it is not possible (wyverns, however, are a special case). Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.
Good lord. What can these developers do to the game?
Oh right. Add more trials and palette swapped bosses.
Glamdring
05-28-2011, 06:08 AM
Wow, settle down people. They are responding to the concern and all that happens next is complaints? If all I got was anger when trying to explain or respond to someone, I would let them talk to a wall. I wouldn't reply either. SE are interested in keeping good communication w/ the playerbase, they are not obligated to do so.
Maybe they see our pets as the most powerful, therefore limiting us this way helps balance it.
point 1. Agreed, chill out.
point 2. my wallet would like to punch a cook... right in his "balance"
point 3. Xilk, my Auto, Numbnuts (ok, Nutcracker) would like to ask if you wanna step outside and eat them words... lol
We asked the development team about the possibility of changing areas without pets de-spawning. Unfortunately, they mentioned that they do not currently have any plans for this, mainly due to the fact that at a system level it is not possible (wyverns, however, are a special case). Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.
Basically what you are trying to say is that Beastmaster's have to sacrifice gil for everything? Losing a fresh and good Jug Pet to small issues such as spawning the Zone Bosses for Dynamis, changing areas around to do Campaign which has no real benefit now days besides entertaining players whome enjoy it, or simply wanting to do VNM for Empyrean Weapon trials, etc..
I haven't read much of the posts after this one, so forgive me if I'm repeating anyone.
At any rate, this simply doesn't sound like a legit reason to ignore it. From my understanding, it sounds like they assume this could hurt the econamy for Cooks.
The fact here is simply that Beastmaster's have no native way to save a Jug from complete waste. Simply adjusting the "Leave" Pet Command to recycle a Jug while the pet is at 100%/reset "Call Beast" timer to allow us to successfuly change areas without the loss of an expensive Dipper Yuly jug, etc. or to allow us to spawn a Zone Boss for Dynamis.
There is no actual "Recycle" Job Trait for Beastmaster when there is for Ninja and Ranger. Corsair? Honestly, I am not sure... Should Corsair not have, then that has been neglected too. Bullets are quite expensive.
I read somewhere in these Forums that people wanted to be allowed to change areas with Charmed pets. I dislike the idea because then it really would hurt the Cooking econamy, but simply allowing us to change areas with a Jug pet would not.
Although the pets would last...so much longer, a simple entry into Town will terminate the Jug Pet completely. Everyone has to return to Town regardless anyways...it's the central to all forms of Events. Magian, Abyssea, Dynamis, Job Changes, Food, Armor Deposits/Retrievals, etc./so forth.
While on subject, I meant to suggest that Pet Food stacks be increased from 12 to 99. Tired of having -8 Inventory spaces. >.<
Koroma
06-06-2011, 09:18 AM
Wow, settle down people. They are responding to the concern and all that happens next is complaints?
Hell yes! SE cant even do zoning? how are they going to fix all the big stuff for bst like CHARM in abyessa.(which is MANDITORY SE it's our main ability) ect ect.
My man xilk i know bst is used to it but your going way too easy on them.
Zaknafein
06-07-2011, 09:04 AM
Booooo! let us zone with jug pets! Sheesh...
Sortis
07-23-2011, 06:25 AM
Yeah this is kinda BS, this has nothing to do with game balance. More than likely it's just about prioritizing what will make the largest amount of people happy, they aren't gonna lose 5k of subs over pets not zoning but if they don't spread a bit of love to every class and increase the level cap and throw in new leveling areas people will get bored and quit.
Is it BS they aren't doing it? Absolutely They talk about helping the economy in the game out and then turn around and say "well thats too hard...give us something easier to do" pfff whatever, if you won't do that then give BST a recycle like RNG and NIN gets, and don't even try to lie that can't be done, nobody here is even going to remotely believe that, even the fanboys taking up for you lol
Tsukino_Kaji
07-23-2011, 06:16 PM
Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.This is what I keep telling people. lol
Karbuncle
07-23-2011, 06:23 PM
I don't think I'd call it "game Balance" more as "economical Balance". As it has largely more to do with keeping BST jugs prices from fluctuating wildly.
Whatever the Excuse i still don't agree with the decision but i do understand the implications.
Fabby
07-25-2011, 04:50 PM
My cost to make jugs is next to nothing, because i farm the materials. Cost is not an issue for me, but I still would like to see it implimented none the less. They say "not looking to do this". /shrug. Life goes on.
xbobx
07-25-2011, 10:09 PM
Time is cost fabby
Lordscyon
07-27-2011, 06:59 AM
Yes this is what was on my mind the whole time lol i support it 99.9% remember nothing is 100% in game. LOL
One of the main reasons I gave up playing BST was because I kept DC'ing all the time and loosing expensive jug pets, or running out of jugs from DCing more times than I thought I was going to, and then having to trek back miles to buy more, hoping there were actually some still on AH. :/
Every time something else gets fixed for BST it seems so stupid, when there's this really obvious important thing that needs fixing badly.
Kvana
07-28-2011, 08:29 PM
well im kinda quitting bst for a while.... reasons:
1. too much focking money consuming (DC pet loss, zone pet loss, a single stack of the most important pet dipper yuly costs too much, new pet food stack costs a fortune).
2. iv been having a real hard time in Abyssea since nobody wants me in their NM killing parties, the ones who drops +2 items in specific cause all ppl wants is real DDs and !! makers.
3. barely get invited to any events like dynamis or crap like that unless of course you have a good LS or friends who will back you up wich in my case i lack of.
what job will i try now? i have no idea, iv been in love with this job for so frekin long that i have no idea how to play other jobs..... sad story fellows :P
brayen
07-29-2011, 09:14 PM
What about just making pets stackable to 99? i mean if they are expendable might as well make them more readily available. The main limiting factor will still remain on the recast, it would let the bst not have to worry so much about losing a pet if they find that they lost one due to some "game balance" or whatever. I would say this can hurt the economy for whoever makes the jugs but considering the sheer lack of pets any time i look at the AH and the fact that most are rarely up as is, this would allow the supply of pets to last more then 12 zones. i can't see anyone objecting to this? i mean even a smaller stack would be cool but the game only has 12 and 99 <big gap but that is for another discussion i think lol>
o2d32
08-04-2011, 12:23 AM
Except for the timer on Fellows, all non BST pets don't have a duration timer on how long they last. So, the only issue I could see that would hold them back from implementing this is that each jug pet has a duration timer on them. Since they allowed Fellows to zone with on most occasions just like non BST pets, I don't see why they necessarily couldn't.
If they won't implement this, I would like to see either of the following:
1. Telling a pet to Leave when they are at 100% resets our jug calling ability so we can use it immediately. This AND having it go off when zoning would be rather nice. Not so nice for saving jugs, but less waiting for our next pet.
2. Telling a pet to Leave when they are at 100% may restore the jug they cost when summoning. Could be a Job Trait or function of the command to leave? While not exactly what one would want, it would be better than it is now. Having a chance (or always) getting back that only slightly used jug would really be nice.
/signed
Please reconsider making BST so expensive, especially when it is one of the least loved jobs in the game
as a poster said above
a) no unique !!! in abyssea
b) perception as not a real DD
c) only thing people might consider inviting you for is dipper - which costs 100K+ a stack
d) expensive ^
So, where is the "game balance" for BST?
/signed
Please reconsider making BST so expensive, especially when it is one of the least loved jobs in the game
as a poster said above
a) no unique !!! in abyssea
b) perception as not a real DD
c) only thing people might consider inviting you for is dipper - which costs 100K+ a stack
d) expensive ^
So, where is the "game balance" for BST?
I could not have said it any better myself. Btw, love your Sig!
Caketime
08-09-2011, 02:00 AM
Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.
We get a few decent (awesomely expensive) pets that don't even measure up to the other pet jobs' capabilities + we have to spend gil each time we spawn one/leave a zone and your answer is "spending gil = game balance, next question please tia".
Camate for President, 2012.