View Full Version : Port Jeuno congestion...
Currently unable to login because I crashed in Port Jeuno and it's too congested to be able to log back in. Had 750 people just before I crashed.
:(
Move back to your hometowns already guys!
inb4 "you move!"
I was trying to, when I crashed!
Daleterrence
05-10-2011, 11:11 PM
Most (if not all) worlds are a mess in Port Jeuno at the moment.
Either SE need to work out something fastish, or it'll be impossible to get into Port Jeuno to AFK there. XD
Kraggy
05-11-2011, 07:06 PM
Thank God I didn't Instant Warp after logging in last night. :D
A good solution to this would be for SE to take out the bazaar Tax in whitegate, and add abyssea npc's there, prolly would repopulate that area a bit, but may balance both areas out
Camate
10-26-2011, 06:47 AM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
Kalilla
10-26-2011, 06:58 AM
Camate, if this does get implemented temporarily will it be for all servers? Or will it be for the servers that are having issues?
I don't notice it on Siren really
Ninian
10-26-2011, 07:14 AM
This isn't going to relieve congestion. It will move all the Port Jeuno congestion to Ru'lude Gardens, and make it worse because there's Magian Trials there, so you get that traffic in addition to normal traffic. What needs to happen is discourage people from HPing in Jeuno period, or do something to make Chocobo Circuit the Bazaar hub. I choose Chocobo Circuit because it can be accessed by Jeuno and all three Nations, and there's very little activity there normally. Of course the Bazaar tax there needs to be lifted for my idea to work. :s
Camate
10-26-2011, 07:18 AM
Camate, if this does get implemented temporarily will it be for all servers? Or will it be for the servers that are having issues?
I don't notice it on Siren really
Yes, any changes made will be across all servers.
Mnejing
10-26-2011, 07:19 AM
As long it gets bazaars back to Rolanberry fields/Batilla Downs I don't mind.
FrankReynolds
10-26-2011, 07:20 AM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
while our translating posts, can you please translate the one regarding treasure hunter?
Dfoley
10-26-2011, 07:27 AM
I really dont see either 'fixing' something that isnt broken.
Even if you remove all the AH people and the bazaar people, I would bet that it would still be crowded in juneo similar to how white gate used to be.
The best thing to do, would be to implament an auto-log off feature for PJ only where 60 minutes + of afk = log out. If your only goal is to reduce congestion that would cover all bases.
Rakshaka
10-26-2011, 07:47 AM
If you're trying to remove congestion out of port jueno, don't do it by discouraging people from going there. Make positive impacts in other zones that would make them viable hubs so that people dont feel like they need to be in port jeuno in order to be in the center of the action. Ideally you would try to make the 3 nations all hubs for people. The problem with that is... POOR NPC PLACEMENT. Look at windurst, just look at it. The AH closest AH is on the other freaking side of the zone from the mog houses. The voidwatch NPCs are at the far end of windurst waters. Why would anyone want to set their HP in windurst? It's a topographical NIGHTMARE!
In short, fix all starting cities (especially windurst) so that everything in them is just as accessible as it is in Jeuno. Then, your congestion problems might become more manageable.
Ninian
10-26-2011, 07:56 AM
If you're trying to remove congestion out of port jueno, don't do it by discouraging people from going there. Make positive impacts in other zones that would make them viable hubs so that people dont feel like they need to be in port jeuno in order to be in the center of the action. Ideally you would try to make the 3 nations all hubs for people. The problem with that is... POOR NPC PLACEMENT. Look at windurst, just look at it. The AH closest AH is on the other freaking side of the zone from the mog houses. The voidwatch NPCs are at the far end of windurst waters. Why would anyone want to set their HP in windurst? It's a topographical NIGHTMARE!
In short, fix all starting cities (especially windurst) so that everything in them is just as accessible as it is in Jeuno. Then, your congestion problems might become more manageable.
I agree, but Windurst isn't as bad as you say. The Windurst Abyssea NPC that people use is about 50 yalms from the outpost warp, which is right next to the moghouse. The only real change I'd implement (and honestly it's really not that bad) is maybe put a warp-taru NPC over by the Port Windurst Moghouse that warps you to one of the Auction Houses (preferably Woods).
Another thing that'd be nice is perhaps put the BCNM/KCNM Seal NMs in Port Windurst/other cities. That would be lovely.
Fredjan
10-26-2011, 07:59 AM
These fixes may help, but a lot of players still have stuff such as Home Points in Port Jeuno, simply due to sheer convenience + ease of travel (Airships, Abyssea NPCs, AH, Seal/Crest NPCs, just to name a few things), something not many other zones match. Before ToAU was released, Jeuno was congested just as well, although more people spent time in Lower Jeuno on my server than in other Jeuno areas.
People moved to WG after ToAU because ToAU areas were where 95% of FFXI's content happened. Merit parties, ease of EXP post 55, not to mention everything else ToAU offered. People moved to PJ because of Abyssea, and even now, with NPCs in nations that offer the same thing, it hasn't done a -lot-.
The /yell feature's also been used more often lately that I have noticed. I suppose these things take time.
Lessing the convenience of using PJ as a "main area" would likely get people to go to different zones - however, to really make a difference here, other areas should offer similar if not equal "services" that PJ offers players (I'll take Bastok as an example - the Abyssea/WG NPCs are in Port Bastok, AH in mines/markets, OP NPC in Mines). It just takes less time to do stuff in one zone. I go to Ru'Lude most of the time, because it's more quiet. I go to PJ if I'm shout hunting, because well, people don't really shout anywhere else, which makes it even more of an issue. /yell helps, but like I said, it's taken time to get people to use it more frequently.
Ninian
10-26-2011, 08:01 AM
Yell is another thing. Being in Windy is nice, but if I want to see what's going on, I have to go to Port Jeuno. Perhaps if they made a world-wide chat channel? Or make it so all cities can see yells? That'd help a lot too.
Mirage
10-26-2011, 08:06 AM
There should probably just be abyssea warpers in every jeuno zone. If just yell would catch on more than it has, I would really have no reason to idle in jeuno to see shouts. Maybe if you let people /yell more frequently, it would make people use it more often?
As for the bazaar tax, if you wanted to move bazaar mules away from port, it wouldn't have to be a very big tax. 5% would be enough, I think. To avoid everyone moving to rulude instead, add a 2% tax there, leaving upper and lower jeuno tax-free.
Alternatively, make shouts work differently in port jeuno than how it normally works, making every shout done in port jeuno work on a zone-wide basis (no more limitation by 150 yalms or whatever it is), and link it with lower jeuno, so that every /shout command done in port would be heard in all of lower jeuno as well. If Lower Jeuno in addition got an abyssea warper, I know I would probably start idling there instead.
This would in practice make two zones functionally equal as far as abyssea/voidwatch PUG shouts, and buy/sell shouts are concerned (should cover the majority of shouts), probably equalizing the player count in those two zones, making it roughly 300 in lower and 500 in port, rather than 50 in lower and 750 in port. At least given a bit of time for players to get used to it.
Of course, this requires intelligently placed warpers. Somewhere between the mog houses and AH NPCs in each zone would be ideal.
While we're on the topic of intelligent (or lack thereof) NPC placement, it would also be cool if we could get an AH NPC not far from the abyssea warpers in port windurst as well. I don't know how this situation is in the other two starter nations, but if needed, there too.
-edit-
But wait, it doesn't end just yet!
Another idea I have is to be able to subscribe to a shout from a certain area, for example port jeuno (or both port/lower if my earlier idea is implemented), and have this be visible for you regardless of the zone you are actually in. This would let me for example type "/subscribe portjeuno" and get all the shouts I would ever want delivered right in my chat log, even when idling in port windurst right next to the abyssea warpers there! In fact, this would be very convenient for me, because I would also have easy access to outpost warps as well. I think it is safe to say that my homepoint would be permanently set to my dearest Windurst permanently if a feature like this was to be implemented.
Even more ideas: Make /yell extend to selected zones outside of the jeuno region, for example:
Port windurst, Port Bastok, Port Sandoria, Whitegate (where you should also add an abyssea warper!)
MDenham
10-26-2011, 08:12 AM
I agree, but Windurst isn't as bad as you say. The Windurst Abyssea NPC that people use is about 50 yalms from the outpost warp, which is right next to the moghouse. The only real change I'd implement (and honestly it's really not that bad) is maybe put a warp-taru NPC over by the Port Windurst Moghouse that warps you to one of the Auction Houses (preferably Woods).The warp taru in Port Windurst puts you right on top of the Walls AH, so just moving him to a slightly more convenient location would work.
FrankReynolds
10-26-2011, 08:15 AM
Mochi says:
We thought about implementing a worldwide shout function, but it seemed like a lot of work, so we are just gonna make port jeuno suck ass, and hope you all go away.
Devs please either:
A) clone all the NPC's etc. from PJ to White Gate, and remove the tax / AH fees there, or
B) implement the /yell function in all zones, so that people don't have to be in jeuno to see shouts (if you are gonna hang out in jeuno, it may as well be PJ).
EDIT: By the way, Developers are supposed to "Develop" content, they are not supposed to remove content because people use it. Why the hell did you guys put all the most useful NPCs in one of the smallest city zones, and pile them right on top of each other? Just move the crap people use to a different city (the same city, don't put them all in different zones damn it).
Godofgods
10-26-2011, 08:16 AM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
Are they insain? Camate, do me a favor and smack them on the head a few times with a chocobo wand!
I told them since before they announced a the /yell feature that it was an issue, and after they announced the /yell feature i told them it wouldn't work in relieving the congestion.
The first reason is when they tested it in game, they had it auto turned off. Even when they removed the auto off upon log in, it still had to be manually turned on that one time so it would stay that way. People who don't read these forums or do not have access can only find that out be word of mouth. Their for a lot of ppl still had that filter turned on and didn't no about it. - If you want proof of that, look at Odin's chat history in port jeuno. You will always see the same thing. A certain message in /yell form, followed by the same message in /sh form. Because not everyone sees the /yell. And i would imagine its the same on other servers.
When /yell was first announced i suggested that it include the zones Port Jeuno, and the Ports of the three main city's. (Obviously ignored) Why? Because their are AH's, Aby tele ppl, and yell access (if implemented) You would have everything you need in all 4 zones. So anyone could hang out in any of those zones and have full access to everything with no issues. (Unless they have /yell filter on, same issue as before)
Making /yell contain all the Jeuno zones was a waste IMO. But its more likely you would alter them then changing to the above.
So, theirs still congestion in port jeuno. Why? Answer: Convenience. (as usual) While they can hear /yells in lower and upper jeuno, with most things being abyssea today, they still would have to zone a few times in order to get to the aby tele ppl in port jeuno to go somewhere. No-one wants to zone more times then they have to since they lose chat feature. So they hang out in port jeuno since thats where they are going to end up anyway. - Their for you might have a chance at relieving the port jeuno congestion if you added aby tele ppl to ALL Jeuno zones where the /yell feature reaches.
Either of those would work infinitely better then what your proposing.
•Re-installment of bazaar taxes: In terms of relieving congestion in port jeuno; Useless. At least on Odin, the black market has always hung out in upper jeuno ever since taxes were lifted. While their are a few bazaar's in port jeuno, the amount is not going to be enough to relieve congestion by getting rid of them.
•Temporary suspension of the auction house: To quote the great George Carlin "This one is just plain ....ing stupid!"
If you need that one explained to you, then the whole Dev team should be fired, I'm sorry.
thinktank909
10-26-2011, 08:18 AM
There is a solution for the Development team! Abyssea NPC's in Whitegate. If the dev team cant do this, Port Jeuno is gonna be perma busy until then.
Mayoyama
10-26-2011, 08:29 AM
Yell is another thing. Being in Windy is nice, but if I want to see what's going on, I have to go to Port Jeuno. Perhaps if they made a world-wide chat channel? Or make it so all cities can see yells? That'd help a lot too.
http://www.ffxiah.com/shouts
No need to have to go to PJ to see what ppl are shouting, just use that page and it auto-refreshes every minute
Mirage
10-26-2011, 08:35 AM
That FFXIAH feature is very nice. I use to keep it open on my laptop while I play console games in my living room.
It would however still be pretty nice to have an in-game feature that did something similar.
Furthermore, the ffxiah shouts page often does have a significant delay. If you got unlucky, someone else could have asked to join the shout for the item you wanted before the shout even popped up on ffxiah.
I've had a shout appear in-game about 10 seconds before the website updated, and it still didn't get included until the update after that again, over a minute later.
Zirael
10-26-2011, 08:46 AM
How about: allowing all bazaar-only items to be sold on AH, like Dynamis Currency, Alexandrite, Ancient Bestcoins, Heavy Metal, Devious Dice and Silver Mirrors etc?
How about: doubling or tripling the amount of items one can put on AH?
How about: doubling or tripling the amount of time an item is up on auction?
How about: implementing global shout channel?
How about: putting Porter Moogle and Auction House directly in one's Mog House?
How about: fixing NPC placements as proposed above?
Cure the disease (bad game interface) instead of killing the convenience hubs like Whitegate or Port Jeuno. Where would you like players to go, Rolanberry Fields again?
On the other hand, just after my server merged with Cait Sith, there were some congestion issuses for a month or so, after that people either quit the game or moved servers (I'm not sure which solution was more popular) and now it's fine. Ideas like forcing people to gather in one place to /shout or to bazaar their junk and then penalizing them for doing so will just bleed you more subscriptions than now.
Add to that ignoring calls for non-retarded payment options or fixes of gameplay issues (current one being Voidwatch loot system etc) and you'll brew yourselves a bitter cup of tea indeed.
Crocker
10-26-2011, 08:55 AM
Adding /yell, invites, and a seal/crest npc (beastmen/kindred) to all main cities would be the right move.
Bazaar taxes and breaking the Auction House is NOT the solution!
FrankReynolds
10-26-2011, 08:58 AM
seriously though, please translate this post by mochi (http://forum.square-enix.com/ffxi/threads/15867-%E3%83%86%E3%82%B9%E3%83%88%E3%82%B5%E3%83%BC%E3%83%90%E3%83%BC%E3%81%AB%E8%A6%81%E6%9C%9B%E3%82%B9%E3%83%AC?p=216614#post216614)
Leonien
10-26-2011, 08:58 AM
Bring back Rolan-Mart. A convient place for all your shopping needs
Quetzacoatl
10-26-2011, 09:13 AM
Wow, Uh...I thought the congestion had let up just good enough while still being a popular zone, but seriously?
in before everyone migrates to Ru'Lude Gardens
Winrie
10-26-2011, 09:13 AM
abyssea npcs and a magian moogle set in whitegate, problem solved.
brayen
10-26-2011, 09:30 AM
I think a better solution would be to just move synergy furnace from port, and move them back to lower or upper jeuno.
Additionally you need to keep in mind anywhere the Abyssea and Voidwalker NPC are the players will flock to them, as these are the means of travel most players use now. Seems silly to add inconveniences just to try and scare people away from a zone.
Personally i have to live in lower jeuno as porter moogle is there
cidbahamut
10-26-2011, 09:30 AM
http://www.ffxiah.com/shouts
No need to have to go to PJ to see what ppl are shouting, just use that page and it auto-refreshes every minute
That page has done more to get me out of Port Jeuno than anything the devs could cook up.
Juilan
10-26-2011, 09:49 AM
seriously though, please translate this post by mochi (http://forum.square-enix.com/ffxi/threads/15867-%E3%83%86%E3%82%B9%E3%83%88%E3%82%B5%E3%83%BC%E3%83%90%E3%83%BC%E3%81%AB%E8%A6%81%E6%9C%9B%E3%82%B9%E3%83%AC?p=216614#post216614)
Originally Posted by Audey
Hi Mocchi! Please give us more details on which date this shall happen. Why not see if it will cause a good balance on the test server? But there are examples of some topics going around on these forums, they're so many options you guys could try, please reply to them. I shall always ask about healers and higher cures, though i'm happy recently they doubled Addle and Nocturne What can I later related Kurishi(curing?)
>>> Hi. I have posted some time ago about the behavior of treasure hunters, and so let me answer this question in much the same in that, please read here first.
Originally Posted by Mocchi
Thank you for your words of appreciation!
There are so similar posts from other people, you might want to tell us in such Kudasatta(poll?) opinions. You feel like it, but you know very well to experiment, "the test server, which we have plans to introduce in the future, is intended to adjust the contents of that we are considering to introduction or that we need to adjust. Please understand that now. Even if that point had been made, and the contents you want to try to know each and everything about have a different secrets to them, provided that each of the mechanisms and equipment tailored to their own are a little less realistic. In short, the [dev's] will is not to spend effort to stop development work and the original statement, or delay in upgrading, and I closed it becomes thin volume is preposterous. I hope to catch a sense of the Itakeru.
>>>So, with the purpose of making a conclusion to the discussion in the forum, will be introduced in the specification without creating a new, essentially a verification is difficult. Rather, the initially planned but was not, in the event of issues based on feedback from you will be introduced to the test server and its contents.
-----------------------------------------------------------------------------------------------
I think I'm missing something on what he said prior about TH?
Juilan
10-26-2011, 10:01 AM
Now for a post to this topic... If you 1)lower the time for a yell to around once every 15s 2) automatically turn on /yell 3)Make it so /yell can be seen in Port Windy Port Bastok and Port Sany 4)a seal converter in those zones that have the same info like the storage NPCs (but dont give us an inventory item to represent them) 5)change the AH system so you can list bazar items with no tax on posting and increase the period of time an item stays on it.
I know if those were the case I'd stay in windy
but good luck on them getting smart on this issue... must likely they'll stick to "we dont want you doing trade in this zone" Also, I'd use the AH more if there weren't rare/ex that were great and the desirable items didn't cost so freaking much (thank you low drop rates in obscure instances)I'd maybe sell a pop item for an abyssea mob on there if its worth more than 500 gil but i rarely sell those.
Metalgod
10-26-2011, 10:07 AM
best way to fix congestion with lil work:
1. add bazaar tax back to all of jeuno. If just port ppl will move and make it just as bad
2. add abyssea npcs to upper and lower jeuno
Camiie
10-26-2011, 11:00 AM
Is there some philosophical reason why Abyssea NPCs aren't in Aht Urghan or is there no memory space for them? What about Upper and Lower Jeuno?
Quetzacoatl
10-26-2011, 11:09 AM
abyssea npcs and a magian moogle set in whitegate, problem solved.
As much as I hate Whitegate, {Yes, Please.}
Insaniac
10-26-2011, 11:10 AM
Dreamland Dynamis has been a little crowded recently. You guys should probably remove the mobs and currency....
This has to be a joke. The only thing this will accomplish is over crowding in Ru'Lude and a complete abandoning of PJ. I would suggest some alternatives but these aren't the JP forums so meh.
Etrigan
10-26-2011, 11:10 AM
Instead of limiting it to Port Jeuno, make it all of Jeuno again... Rolanmart was so much better than this random bazaar congestion crap
Concerned4FFxi
10-26-2011, 11:13 AM
I think this may help, but honestly I home point in port jueno for the congestion. As in, I want to be in the zone with the most people so I can hear the most shouts and be heard by the most people at one time.
Rishi
10-26-2011, 11:25 AM
the only thing that keeps my HP in Port Jeuno is the Magian Moogles, copy those to the Home Nations and it convince me otherwise.
Juilan
10-26-2011, 11:35 AM
Dreamland Dynamis has been a little crowded recently. You guys should probably remove the mobs and currency....
This has to be a joke. The only thing this will accomplish is over crowding in Ru'Lude and a complete abandoning of PJ. I would suggest some alternatives but these aren't the JP forums so meh.
They aren't even mentioning things like that on the JP forms since last I looked, ill put in your comments if i find though :p
Babygyrl
10-26-2011, 11:36 AM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
The problem is you know we need a central hub... you should really just move the Aby/VW and etc npcs to aht urgan where there is more space..
Vivik
10-26-2011, 11:37 AM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
They must be scraping the bottom of the barrel within the development team now. Instead of fixing things properly they are just gonna band-aid the game up now.
I remember a few years ago they said that the reason for all the lag in Whitegate was from players and it was a lie. You cannot walk through Whitegate even now without lagging out your mule on follow. So yeah, I think "the players are the problem" is a crap excuse. Fix it the right way SE
Economizer
10-26-2011, 11:48 AM
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
While your making these changes, please remove the Bazaar tax from Whitegate, and consider having an Abyssea NPC there (perhaps in Al Zahbi and have it be stealable).
I seriously had to check and make sure it wasn't April 1st after reading Camate's post. Seriously? This basically sounds like punishing the players because they haven't come up with a working solution. Adding Abyssea teleports to each level of Jeuno sounds like a working solution to me.
Snoni
10-26-2011, 02:16 PM
Only bother reading the first page of this thread. So if it is not suggested, I would suggest this...
- /yell commands work in all areas that include the "Abyssea Duo NPCs"
- Tax follows where there is heavy traffic.
- A fun one where those who make purchases of at least 10 quills = 1000 gil or a certain amount in Chocobo Circuit in any race will receive a temp KI good for exiting to any town connected through the Chocobo Circuit. This is also good for the circuit to make some decent gil due to heavy traffic if everyone uses the betting system and betting against the odds. As you know the chocobo circuit betting system only works if there are a lot of people, betting. It has been dead for a long time.
Elanabelle
10-26-2011, 02:40 PM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
Good job recognizing a problem.
Terrible job drafting a solution.
The Bazaar taxes may help, especially if Players who are AFK/Bazaar will take their Bazaar back to Rolanberry or Batallia.
However, terminating Auction House function in Port Jeuno is just .... stupid.
Here's some much better ideas:
1. Move Joachim and Horst NPC's to Upper Jeuno, and add another pair of "clone" NPCs for Abyssea (like the pair in Ru'Lude) to Lower Jeuno.
If this happened, I suspect the players in Port Jeuno would disperse and resettle with some in Lower, some in Upper, and some in Ru'Lude.
That's pretty much what it was like in Jeuno before the ToAU expansion.
2. Add stuff that people frequently bazaar at relatively low prices to the Auction House. Ancient Beastcoins, Byne Bills, Silverpieces, Whiteshells, Silver Mirrors, Abjuration Tatters, etc.
If people were not bazaaring these items, the number of bazaars would decrease ... probably drastically.
3. This idea is a bit stranger, but it would probably work, too: Give players a gil reward for every 24 hr period that they maintain a Home Point that is NOT in Jeuno.
SpankWustler
10-26-2011, 04:17 PM
3. This idea is a bit stranger, but it would probably work, too: Give players a gil reward for every 24 hr period that they maintain a Home Point that is NOT in Jeuno.
I suddenly have a feeling that something like this is exactly what the "Daily Reward System" bit in the timeline meant.
"Oh, your old Grandmother is so happy to have you back home again! Here's 1000 gil and a fresh apple pie, sweetie!"
Juilan
10-26-2011, 05:49 PM
Maybe we should steal all the reps (NA JP EU) until they realize how stupid this is (ill drop my gag now)
Monchat
10-26-2011, 06:49 PM
make every nation + every jeuno zone so that there are: auction house, homepoint, conquest NPC(instant warp), abysea teleports NPC and moghouse within 30s walking of each other, as well as /yell reach all nations, and I'll consider moving from Jeuno. If you remove PJ AH I'll just move to ru'lude gardens lol like everyone...
ALso I noticed PJ population drastically reduced after ru'lude change so idk what to say..
Feary
10-26-2011, 07:36 PM
There is no real answer to this but a drastic one. I think the best way to remove congestion in positive & progressive light is to continue with updating the appeal to home nations. In my opinion, it is time for S.E lead us back to wear it all began.
1. Allow yelling to expand across the 3 starter nations. If that causes too much server trouble, it is possible to limit it to the port zones/disable shouts. To make it logical yelling across the world, maybe have it be an key item/linkpearl from an npc. i know you guys like the game to be as real as possible.
2. add Trials moogles, seal/crest npcs to the starter port nations. preferably west of Ratata in windy for example.
or other simple possibilities.
1. disable shouts in jeuno to save server load and require players to yell.
2. have HP locations randomize at 6 six location in jeuno. 3 home point crystals and 3 mog entrances zones when a player warps/zones to homepoint back to jeuno.
3. I'm not a fan of bazaar tax. i don't think that would solve congestion issues. the convenience of being able to bazaar merchandize where 90% of game traffic is a greater benefit to the seller than the threat of jeuno tax to the buyer. it will just prevent players from buying items not selling them. eventually we are lucky people will zone out to S.campaign and the zone will be congested.
kingfury
10-26-2011, 10:30 PM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
--------------
Now this is in no way an "I told ya so", but rather a "Camate, remember when I said--" lol. This was back when you 1st updated us about the current plans for the /yell feature:
(Post #16 (http://forum.square-enix.com/ffxi/threads/7841-Server-wide-shouts?p=102818&viewfull=1#post102818) of the Thread)
Though we need to do some more testing, and we are not sure whether it would be possible yet, we are looking into the possibility of making/displaying shouts throughout multiple areas.
To be a bit more specific, we will be looking into grouping certain areas server side so that a shout from one of the areas in that group will be heard from each of the other areas.
For example:
If Ru’Lude Gardens/Upper Jeuno/Lower Jeuno/Port Jeuno were to be grouped together, making a shout in Ru’Lude would be heard in the other areas (Upper Jeuno/Lower Jeuno/Port Jeuno). However, this would ultimately quadruple the server load, so we will definitely need to pay close attention to this.
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From a post within my /Seacomshout Command Thread (http://forum.square-enix.com/ffxi/threads/8498-SEACOMSHOUT-%28SUBJECT%29-Command-%2AAll-Server-Wide-Shout-Threads-Compiled-Here%2A), I would like to resubmit the concept to the Devs in order to possibly fix this issue once and for all. The concept is theoretical, but if it could be done, it would change the way every single player in FFXI communicates on all topics:
(Originally posted by Kingfury, Post 27 (http://forum.square-enix.com/ffxi/threads/8498-SEACOMSHOUT-%28SUBJECT%29-Command-%2AAll-Server-Wide-Shout-Threads-Compiled-Here%2A?p=107067&viewfull=1#post107067))
I'll start off by saying, as I've said in other threads, I'm in no way a programmer! lol :) My thoughts on the possible workings of this /seacomshout's systems are totally based on "theoretical possibilities", so if anything seems too far fetch, take it easy on me. ^^; Hopefully the Devs will consider this a springboard concept and then tailor it to fit actual programming laws. I'm just attempting to think around the problem in a creative way.
------------
The Master Linkshells:
Imagine if each /seacom subject category had a respective Master Linkshell that could only discuss messages and shouts that pertain to their subject category(ex: "EXP" M.Linkshell, "Quest" M.Linkshell, "Missions" M.Linkshell, etc.). For the sake of argument, lets assume that they had the same limits of 64 members per shell as our everyday Linkshells do. The main difference between these linkshells would be that they have the ability to clone themselves multiple times to accommodate the amount of players that are "tuned in" to their respective /seacomshout subject categories. The very moment that 65 players toggle their /seacomshout channels to "ON" for that specfic channel, these Master Linkshells would instantly create a cloned version of itself to house that extra player. Cloned Linkshells would function exactly like their master versions, and would share the same messages sent to their Master Linkshell with all players housed within them. The cloned linkshells would house the same number of players as their masters. The Master Linkshells would constantly monitor how many players are tuned in so to always be ready to create the needed amount of clones to house them. The player game-side would be none the wiser as to this process's happenings, and would only notice an increase in messages being displayed within that /seacomshout subject category.
•The Master Linkshells
http://i19.photobucket.com/albums/b167/soulchld4/Seacomshout-examples-1-WEB.jpg
Expansion and Sharing of Messages:
On the back end behind the scenes, based on the /seacom category, the Master Linkshells could consider themselves EXP1(Master Linkshell), EXP2(Clone), EXP3(Clone), and so forth up to perhaps a specific limit as the number of tuned in players increase. So ideally, a Master Linkshell could clone itself over 9 times to accommodate 640 players tuned into it's /seacomshout subject category. Depending on the server limits governing Linkshell creation, 1000+ players could all be tuned into the same /seacomshout subject category while being being distributed amongst 16 Linkshells. All able to communicate Server-wide on the corresponding /seacom subject matter of their choosing without disturbing any other players throughout Vana'diel's zones. So long as the player inputs the appropriate subject within the /seacomshout message while composing it(ex: /seacomshout [EXP]), the message will be sent to the appropriate Master Linkshell to be distributed to all cloned linkshells. All /seacomshout messages composed and sent by players would 1st be sent to the Master Linkshells before being shared with clones so the Master Linkshells could determine how many clones need to receive the message. This would ideally happen almost instantly, and no player would be able to notice any lag between composing/sending a /seacomshout message and seeing the message displayed within their chat log as to make it feel similar to how linkshell messages are processed.
•Making Clones
http://i19.photobucket.com/albums/b167/soulchld4/Seacomshout-examples-2-WEB.jpg
Clone Deletion:
This system would have the ability to expand as needed depending on player load instantly, as well as shrink instantly as players toggle their /seacomshout channels to OFF. Master Linkshells would reserve the ability to permanently delete any cloned linkshell as soon as the reduced player load constitutes they are no longer needed. Should that same load of 640 players tuned in to that /seacomshout channel be reduced to 140, the Master Linkshell would delete 7 clones and house that 140 within 3 linkshells(the Master + 2 Clones). This would constantly be happening throughout the day, all seamlessly behind the scenes as players simply toggle their channels ON/OFF in-game. The Master Linkshells would be diligently cloning and deleting clones to constantly accommodate the number of tuned in players.
•Deleting Cloneshttp://i19.photobucket.com/albums/b167/soulchld4/Seacomshout-examples-3-WEB.jpg
EDIT: Camate, I just thought of the possible daunting task of you having to convert everything inside these images to Japanese, and I really wish Google Translate was better at converting English into Japanese, because I would love to at least prepare the artwork in this post to Japanese for you to make your job easier.
Read my lips: NO NEW TAXES...
When elected Mayor of Port Jeuno, I will give the proverbial boot to these Big Government interventionists who think they can get away with controlling our economy, our right to assemble, and our Final Fantasy Freedoms with tax hikes and regulations. I will unshackle Vana'diel from the chains of oppression that have kept us from playing OUR game the way WE want to for so long.
How will deregulation solve the congestion issues in PJ you ask? Simple. PvP. I will withdraw the Ducal guards, and allow players to draw their weapons as they deem fit. Good luck low-level AFK bazaar mules...
Ordered and Paid for by The Committee to Elect Ryce of Odin.
Campaign donations are limited to 1,000,000 gil per character. D-Box is fine.
Sargent
10-27-2011, 12:39 AM
Readding Bazzar taxes is not gonna help with Port Jeuno congestion, at least on Leviathan anyway. Here, everyone uses Upper Jeuno to sell stuff, and I'm sure it was like that on most servers. Removing the AH would only help a little, but as was said, would shift congestion to other zones. My suggestion: Move the Synergy Furnaces. You practically asked for more congestion by removing them from Upper and Lower Jeuno but leaving them in Port.
It was said somewhere, but this is not my idea: Giving Joachim Doom aura would solve the entire issue.
FrankReynolds
10-27-2011, 01:25 AM
They should move all the NPCs from port jeuno to ---> upper jeuno, leave the AH there, remove the synergy, and add a huge bazaar tax so that people afk in rulude or batalia to sell shit. far more convenient. Either that, or put the Abyssea NPC right outside of town like in rolemart or w/e.
FrankReynolds
10-27-2011, 01:27 AM
--------------
Now this is in no way an "I told ya so", but rather a "Camate, remember when I said--" lol. This was back when you 1st updated us about the current plans for the /yell feature:
---------
From a post within my /Seacomshout Command Thread (http://forum.square-enix.com/ffxi/threads/8498-SEACOMSHOUT-%28SUBJECT%29-Command-%2AAll-Server-Wide-Shout-Threads-Compiled-Here%2A), I would like resubmit the concept to the Devs in order to possibly fix this issue once and for all. The concept is theoretical, but if it could be done, it would change the way every single player in FFXI communicates on all topics:
(Originally posted by Kingfury, Post 27 (http://forum.square-enix.com/ffxi/threads/8498-SEACOMSHOUT-%28SUBJECT%29-Command-%2AAll-Server-Wide-Shout-Threads-Compiled-Here%2A?p=107067&viewfull=1#post107067))
I'll start off by saying, as I've said in other threads, I'm in no way a programmer! lol :) My thoughts on the possible workings of this /seacomshout's systems are totally based on "theoretical possibilities", so if anything seems too far fetch, take it easy on me. ^^; Hopefully the Devs will consider this a springboard concept and then tailor it to fit actual programming laws. I'm just attempting to think around the problem in a creative way.
------------
The Master Linkshells:
Imagine if each /seacom subject category had a respective Master Linkshell that could only discuss messages and shouts that pertain to their subject category(ex: "EXP" M.Linkshell, "Quest" M.Linkshell, "Missions" M.Linkshell, etc.). For the sake of argument, lets assume that they had the same limits of 64 members per shell as our everyday Linkshells do. The main difference between these linkshells would be that they have the ability to clone themselves multiple times to accommodate the amount of players that are "tuned in" to their respective /seacomshout subject categories. The very moment that 65 players toggle their /seacomshout channels to "ON" for that specfic channel, these Master Linkshells would instantly create a cloned version of itself to house that extra player. Cloned Linkshells would function exactly like their master versions, and would share the same messages sent to their Master Linkshell with all players housed within them. The cloned linkshells would house the same number of players as their masters. The Master Linkshells would constantly monitor how many players are tuned in so to always be ready to create the needed amount of clones to house them. The player game-side would be none the wiser as to this process's happenings, and would only notice an increase in messages being displayed within that /seacomshout subject category.
•The Master Linkshells
http://i19.photobucket.com/albums/b167/soulchld4/Seacomshout-examples-1-WEB.jpg
Expansion and Sharing of Messages:
On the back end behind the scenes, based on the /seacom category, the Master Linkshells could consider themselves EXP1(Master Linkshell), EXP2(Clone), EXP3(Clone), and so forth up to perhaps a specific limit as the number of tuned in players increase. So ideally, a Master Linkshell could clone itself over 9 times to accommodate 640 players tuned into it's /seacomshout subject category. Depending on the server limits governing Linkshell creation, 1000+ players could all be tuned into the same /seacomshout subject category while being being distributed amongst 16 Linkshells. All able to communicate Server-wide on the corresponding /seacom subject matter of their choosing without disturbing any other players throughout Vana'diel's zones. So long as the player inputs the appropriate subject within the /seacomshout message while composing it(ex: /seacomshout [EXP]), the message will be sent to the appropriate Master Linkshell to be distributed to all cloned linkshells. All /seacomshout messages composed and sent by players would 1st be sent to the Master Linkshells before being shared with clones so the Master Linkshells could determine how many clones need to receive the message. This would ideally happen almost instantly, and no player would be able to notice any lag between composing/sending a /seacomshout message and seeing the message displayed within their chat log as to make it feel similar to how linkshell messages are processed.
•Making Clones
http://i19.photobucket.com/albums/b167/soulchld4/Seacomshout-examples-2-WEB.jpg
Clone Deletion:
This system would have the ability to expand as needed depending on player load instantly, as well as shrink instantly as players toggle their /seacomshout channels to OFF. Master Linkshells would reserve the ability to permanently delete any cloned linkshell as soon as the reduced player load constitutes they are no longer needed. Should that same load of 640 players tuned in to that /seacomshout channel be reduced to 140, the Master Linkshell would delete 7 clones and house that 140 within 3 linkshells(the Master + 2 Clones). This would constantly be happening throughout the day, all seamlessly behind the scenes as players simply toggle their channels ON/OFF in-game. The Master Linkshells would be diligently cloning and deleting clones to constantly accommodate the number of tuned in players.
•Deleting Cloneshttp://i19.photobucket.com/albums/b167/soulchld4/Seacomshout-examples-3-WEB.jpg
If this idea takes even 1 inventory slot, then I don't like it. Other than that, it sounds great.
EDIT: lol @ how bad that post looks when quoted.
Chamaan
10-27-2011, 01:57 AM
Not going to change anything. People don't bazaar in Port, at least on Valefor. The flea market is all up in RuLude. It's just punishing players to alter behavior that won't be altered. We'll go into Lower to check AH then run back to Port to idle in front of the Abyssea NPCs. You really want people out of Port? Put Joachim in Upper Jeuno, same zone as the Wildcat teleport. Then people will hang out there instead of Port. Putting NPCs in starting cities did way more to get people out of Port Jeuno than Yell did.
FrankReynolds
10-27-2011, 02:16 AM
Cerberus is a weird server I guess. Everybody hangs out in PJ, no one bazaars in ru'lude, or anywhere else in particular for that matter, and I have yet to have an issue with the lag. I would love it if they moved the abyssea NPCs closer to the wildcat guy, and had the warp from whitegate ---> jeuno guy drop you off closer to him as well. If they just made airships function like teleports, that would make things a lot smoother while were at it.
Izzybella
10-27-2011, 03:35 AM
Sylph is bad also with all the mules in Port Jeuno. They don't even gather to the sides either...just any where they decide to stop the flow of traffic :/
Xellith
10-27-2011, 03:44 AM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
Just remove the ability to bazaar in jueno - period. Failing that make a heavy tax in all Jueno areas of 100%. That will make bazaar people HAVE to move. Another option is to enable the auto disconnect when in any jueno zone to 1 hour. This way you cant just afk all night as a bazaar or just afk to skim chat - you'll have to actually be at the computer at least once an hour.
The "fixes" listed to be implemented wont have any significant effect and in fact will just move the issue instead of removing it.
The main "crux" of the problem as I see it personally is people who are just afk. Remove them from the zone and the issue will be solved.
Mirage
10-27-2011, 04:30 AM
Hey, what about allocating more hardware resources to the servers hosting port jeuno, and increase the cap on players there? If that is possible with the current server setups anyway.
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
I agree with what others are saying. The bazaars will just move to another Jeuno area, and cause congestion there. Why not just retax all of Jeuno? Or make a bazaar area for people to bazaar in... I mean... Whitegate is all but empty these days.
Even taxes though won't stop the bazaaring... Whitegate is the perfect example of that. Back when ToAU areas were the pt spot. Jeuno was pretty empty, and Whitegate was always packed. Including people bazaaring.
Best solution, make an area just for bazaaring. No NPC's, no quests, nothing but an entrance and exit. Would cut down on a lot of this congestion in normal zones.
Cetra
10-27-2011, 04:53 AM
Possibly extend the invite to join party to a global scale in conjuction with a toggled global chat channel, that will help some larger groups & linkshells avoid Jeuno rather then moving everything around.
This would also permit people to be out enjoying the game while waiting for that group instead of standing by the npc's
...
Unless we're not suppose to enjoy the game :eek:
kingfury
10-27-2011, 05:04 AM
If this idea takes even 1 inventory slot, then I don't like it. Other than that, it sounds great.
EDIT: lol @ how bad that post looks when quoted.
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Nope, you wouldn't need to carry anything at all for the system I'm proposing since it's in essence already built into the game UI. The Devs just need to reformat/overhaul the current Seacom system to function that way.
lol yeah they need to put in the code that forces images to resize even smaller if it's inside a "quote" ><
Rexen
10-27-2011, 05:20 AM
What they need to do to fix all the Jeuno congestion is add Abyssea NPCs to Whitegate. I can understand why it wasn't there to start with since you would need an expansion pack to get there, but after adding extra NPCs to the 3 nations and Ru'Lude, there's no reason not to have one there. Even the lore has nothing against it since Abyssea doesn't have anything to do with any of the three nations. It's sad imo when you g to Whitegate and you're the only person there. The zone was a much better hub than Jeuno is. Moving Joachim to other Jeuno zones will only make the same problem and not solve anything.
Navuh
10-27-2011, 05:45 AM
Simply just extend Yell to the major cities.
Another thing is the horrid amount of people that just afk right at the Abyssea NPCs, or right at the entrance of the Mog House. That is one of the biggest chunks of congestion.
Unleashhell
10-27-2011, 06:40 AM
I mentioned months ago that the Magian moogles should also be placed in the main 3 cities. This way people do not have a reason to HP to Jeuno. Better yet don't even have Magian moogles in Jeuno. Just move them to the home cities.
Also remove the Synergy furnaces from Port or all of Jueno. Since the AH's are all tied into 1 we don't need to worry about people having to keep going to Jeuno for synthesis materials. They can do Synergy in the home cities.
Zarchery
10-27-2011, 06:57 AM
How about making a change whereby if someone is inactive for longer than, say, 30 minutes, they are randomly transported to Rolanberry, Sauromuge, or Battalia? I can't tell you how aggravating it is to try and walk past the perpetual wall of people to get into the mog house in every section of Jeuno, but especially Port.
Juilan
10-27-2011, 06:58 AM
I think you'd get into legal issues if you had people auto dc in jeuno if they're ideal for an hour... you're doing forcing a client side change to remedy a server load issue... The reason why i say client side is because that option is already in the client, people just dont use it!
On that note though, I tend to dc from the game when ideal in jeuno to begin with so forcing it is meaningless.
I saw this in a few posts in regard to people using /shout in port after they use a /yell;
its simple, you can do a shout once every 2s yell is once a minute or something? You can catch more people who zoned into jeuno by doing a /shout... if they cut down a yell to every 15 or so seconds people would start to use shout less, even less if they made the yell showable in zones with abyssea porters!
Thala
10-27-2011, 07:10 AM
Entire thread: tl;dr. Sorry if I'm repeating things.
I have no problem with taxes (I always kinda liked Rolamart), but closing the AH is way too extreme. I imagine I will be temporarily moving to RuLude when this takes place, but it really just feels like an inconvenience. I'd like to examine what it is that makes Port Jeuno so popular.
Port Jueno has the following:
-Abyssea NPCs
-Auction House
-Shami
-Signet NPC
-Central shout/yell location
-Central invite location
-Airships
-NPC shop to sell junk
-Mog House access
-Synergy Furnace
-All these things reasonably close to each other
Other NPC services I regularly make use of:
-Porter Moogle
-Outpost Warp
-Whitegate Warp
-Magian Moogle
While those other things are not directly available in Port Jeuno, they are not too far out of the way. The best way to relieve congestion in Port Jeuno would be to offer this collection of services in other places. The addition of Abyssea NPCs in other locations was a good start, but it wasn't enough, as demonstrated by the players. Some of these may be easily implemented, but others I imagine would require significant server side power. Let's take a look at these on an individual basis.
Abyssea NPCs - Good start, more would be better. A pair in each city zone as well as Whitegate would open up a lot of options. Also, Bastion status is not a high demand item. If Bastion status is a server load concern, we do not need it.
Auction House - Keeping all AH locations as they are probably wouldn't make or break anything. However, throwing some AH NPCs into zones that do not currently have an AH wouldn't hurt.
Shami - Seals and Crests come into my inventory all the time. I don't want them there, I want Shami to hold them, and he is often one of my first stops after I warp. Shami should become a networked NPC like the Abyssea pair and be placed in multiple convenient locations, offering all the same services that Shami offers. I'm honestly not sure how much Shemo is in demand since he's been implemented, but I figure it's safe to categorize Shemo clones under "Would be nice"
Signet NPC - Is there any particular reason they need to be gate guards? More of them in non-exit zones would be nice to have. Additionally, relocating some of them would also be a plus. Port Windurst is a perfect example of the "All these things reasonably close to each other" point, as the Abyssea NPCs and the Signet NPC are very far from each other.
Central shout/yell location - This is probably the biggest make or break item in the list. If I move my home point away from Jeuno, I miss out on shouts that potentially pertain to my interest. As a result, my thoughts on /yell adjustments are probably the most demanding of the server. /yell should be displayed in all non-battle locations. Every zone in Jeuno, Windy, Sandy, Bastok, Whitegate, Nashmau, Selbina, Mhaura, etc. I would list airships, past cities, and Al Zhabi as debatable, but for the sake of server load, we can lead them off the list. We can probably live without the smaller towns, but at the very least, major cities are a must, or I will not leave Jeuno.
Central invite location - Along similar lines, I know of one person in my linkshell who has their home point in Sandy. When we try to get together for things, she's always the last one in party, and she misses out on everything we've already discussed in /p, for no other reason than we couldn't invite her from Jeuno. All invites, both party and alliance, should be completely unrestricted by zone. You can invite anyone from anywhere. If abuse is a concern, you could possibly add the condition of requiring party flag to be invited from a different zone. Sadly, that only works for party invites and not alliance invites, but it does not change the point.
Airships - While airships are convenient to have in Port Jeuno when you need them, I don't think current demand for airships necessitates any change. We can leave this one be.
NPC shop to sell junk - Most zones have these, but a handful do not, or do not in convenient locations. Windurst Walls is an example off the top of my head.
Mog House access - I only bring this up to point out that placing any of these things in Heaven's Tower, Metalworks, or Chateau d'Oraguille is not an acceptable answer. I wouldn't feel the need to make this point if it hadn't happened before.
Synergy Furnace - I personally don't use this, but people do. I'll throw furnaces in all major city zones under the "would be nice" category.
All these things reasonably close to each other - See Signet NPC example.
Porter Moogle - Put one in every major city zone, just like a number of other examples.
Outpost Warp - Once again, limiting this to one zone per city is the difference between offering 3 alternate locations and 10 alternate locations. Introduce more of them, and make them usable regardless of allegiance.
Whitegate Warp - Given the current demand for Aht Urhgan content, this can probably remain as is for now. We can place more Whitegate Warp NPCs under "Would be nice".
Magian Moogle - Going from Port Jeuno to the back of RuLude every once in a while is not a big deal, but it would be a bigger deal from another major city. Network the Magian Moogles, Splintery Chest, and Delivery Crate, and put at least one set somewhere in each major city. Don't even need every zone for this one.
I realize that this is a very high demand list, but until you start moving in this direction, congestion circumstances will not improve. If Port Jeuno is rendered useless, then everyone will just move to the most convenient zone. Make a number of zones equally convenient, and congestion will drop.
Zarchery
10-27-2011, 07:20 AM
Did everyone miss the part where they mentioned suspension of AH services in Port Jeuno was a temporary solution? Obviously there's a critical problem if people can't log on, so they're doing a temporary thing as a quick fix while working on more permanent solutions.
Camate
10-27-2011, 07:37 AM
Since there seem to be quite a few comments and feedback on the proposed changes, we’d like to share our current thoughts and direction on the topic.
• Reinstatement of taxes and the temporary suspension of the auction house
In regards to taxes, we received a lot of feedback about reinstating taxes not only in Port Jeuno, but in Ru’Lude Gardens, or all of Jeuno, as well.
Also in regards to the auction house, since there are quite a few cases where players would check the AH while waiting for shouts or while chatting with their linkshell/party, we believe this is also one cause of congestion. Of course, we do not believe that this is the main cause, however.
• Create multiple Abyssea-related NPCs and seal storage NPCs
As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.
This doesn’t mean that we don’t want to do this, but as a result of us duplicating or moving NPCs, there is a concern that game freezing or other problems might crop up, so this isn’t the type of countermeasure we can implement right away.
• /yell area expansion
We determined that expanding the areas that are covered by /yell would have a positive effect on relieving congestion.
Looking at the current level of usage and lag conditions, we are looking into adding covered areas. However, as previously stated, since this places stress on the server, it isn’t realistic to make this possible for every area.
• In-game bulletin board
This was addressed previously in another thread, but since it is the same answer, I will just pull the quote from there:
-In-game bulletin board
-Since there isn’t a large amount of space where we can save text data, this is something that would require quite a lot of development resources to implement.
-Also, depending on the platform, there will be some players who will be able to use this and some who will not. Please consider this as something that we cannot implement.
• Whitegate/Al Zahbi/Chocobo Circuit bazaar taxes and auction house charges
We are currently looking into these areas for possible adjustments. However, considering that we are planning to revamp content such as Nyzul Isle and Einherjar as well as expand the FoV/GoV areas, we feel that there is too high of a risk associated with changing these other aspects.
While we consider the above points, we will add Ru’Lude Gardens to our list of possible adjustments, and monitor it a bit.
We are also concerned that Ru’Lude Gardens would then become more congested then the current Port Jeuno situation, so we feel that the primary task is to lay the groundwork for making it easy to separate these areas.
We realize that each World has different trend and differences in peak times, and not everyone is going to share the same sentiments about this. However, based on the fact that it may not be congested for you currently, but that there is a chance congestion may develop again, please let us know your feedback.
(A lot of very thoughtful stuff that would eat up a lot of space if I were to quote it.)
There is a lot of sense to this. My first thought when I read about this was about how much "stuff" is concentrated in Port Jeuno. Fortunately, the default bazaar location for Carbuncle appears to be Upper Jeuno, so the congestion isn't so bad as to be causing the serious problems the OP reported. Nevertheless, I keep my HP largely set to Lower Jeuno, rather than Port Jeuno, in part because of congestion in the latter and in part because the AH and NPC shop in LJ are closer and the Porter Moogle is there—and it's much, much more convenient to keep my HP set somewhere in Jeuno than anywhere else.
What I believe is the major congestion issue in Port Jeuno is the Abyssea NPCs. Since so much of the game is Abyssea-driven at the moment, people want to be as near to the NPCs that support it as possible. In general, the crowds around Joachim and Horst are unbelievable. I would guess that they are gathering parties/alliances, but it's hard to tell. In addition, though, I suspect a lot of people set their HP to Port Jeuno because they want the quickest immediate access to these NPCs as possible. Then they have to zone out to hear shouts and yells, so the entrance/exit to the PJ MH area tends to be incredibly congested as well.
Based on my beliefs regarding the matter, I think the following elements of Thala's post to be the most useful for addressing the issue:
The presence of the Abyssea NPCs solely in Port in Jeuno means that PJ becomes a magnet for people. Distributing additional Abyssea service NPCs to other Jeuno zones could help reduce load.
If Jeuno in and of itself becomes a problem, extending invitation range could encourage people to start using locations other than Jeuno as the default. If making party/alliance invitations global is problematical, would it at least be possible to extend the ability to make these invitations from Jeuno to Windurst, San d'Oria, and Bastok and vice-versa?
Similarly, extending /yell to these three regions would help in making it possible to coordinate potential events without having to concentrate in Jeuno.
Unctgtg
10-27-2011, 08:09 AM
How about if people are afk for over 2 hrs in port jueno, have them teleported to another area.
Dfoley
10-27-2011, 08:16 AM
Fill in the blank for me, cause i obviouslly am missing something...
Camate:
We dont want people to agrigate in a single zone because .... " X "
Is it lag? Is that the big bad scarey reason we dont want everony to have convenience of a 'nexus' zone?
Is it due to a max number of players being allowed in one zone?
Anything done to try and remove a 'nexus' zone is just going to cause people to all aggregate to a new nexus zone. I guarantee you people will start clumping up in the 3 home cities (aka south sandoria) because they have void watch - abyssea - and ah.
Juilan
10-27-2011, 08:24 AM
Since there seem to be quite a few comments and feedback on the proposed changes, we’d like to share our current thoughts and direction on the topic.
• /yell area expansion
We determined that expanding the areas that are covered by /yell would have a positive effect on relieving congestion.
Looking at the current level of usage and lag conditions, we are looking into adding covered areas. However, as previously stated, since this places stress on the server, it isn’t realistic to make this possible for every area.
Just add the zones with abyssea warps (less heaven's tower and chocobo circuit) to the yell and lower it to 15s... can cut lower jeuno and upper jeuno since if we can sit in port windurst sandy or bastok we wouldn't just be in port.
I personally miss my rolanberry markets or w/e the servers are used to was fine... or even put it into the chocobo circuit as someone suggested.
These simple changes could easily move more than 300 people from Port Jeuno within two weeks.
PS: I want your pumpkin hat on my avatar!
BigPapaBlueJay
10-27-2011, 08:26 AM
There are abyssea NPC's in Ru'Lude Gardens already, but are rarely used due to bazaars and shouts not being visable. I believe a simple solution to congestion would be to disallow shouts in Jeuno and force the use of yell, as well as implementing a tax in Port and Lower Jeuno as well as Ru'Lude Gardens. This would only inconvenience players in the sense that they would need to travel to Upper Jeuno for Bazaars, but should alleviate congestion throughout Jeuno otherwise.
Juilan
10-27-2011, 08:36 AM
Fill in the blank for me, cause i obviouslly am missing something...
Camate:
We dont want people to agrigate in a single zone because .... " X "
Is it lag? Is that the big bad scarey reason we dont want everony to have convenience of a 'nexus' zone?
Is it due to a max number of players being allowed in one zone?
Anything done to try and remove a 'nexus' zone is just going to cause people to all aggregate to a new nexus zone. I guarantee you people will start clumping up in the 3 home cities (aka south sandoria) because they have void watch - abyssea - and ah.
Because SE added instance content that was easily doable with a half wit pick up group and then merged servers furthermore the diversions we set in place were too much of a time sink for the plausible reward. Therefor we need to find ways aside from adding better content, with a reasonable drop rates (drops above 25%), that take people away from the hub because that takes too much development time.
FrankReynolds
10-27-2011, 08:48 AM
A little off topic, but it would be awesome if you could enter / exit the chocobo races or the mog house at any city. I know a lot of people use Horst to tele them to a maw, and then use the book / NPC in that zone to get to their home nation. If I could set my home point near the AH /tele guy in my home city, and still be one zone away from Port Jeuno, I would spend a lot less time in Port Jeuno.
Also, I don't know if this is possible, but if people didn't have a limit to how much the could post on the AH, they wouldn't need to stand in town to bazaar all the time. They would probably only use bazaar to sell specific things in specific places, like at guilds where people don't want to run back and forth to the AH.
If Jeuno in and of itself becomes a problem, extending invitation range could encourage people to start using locations other than Jeuno as the default. If making party/alliance invitations global is problematical, would it at least be possible to extend the ability to make these invitations from Jeuno to Windurst, San d'Oria, and Bastok and vice-versa?
Similarly, extending /yell to these three regions would help in making it possible to coordinate potential events without having to concentrate in Jeuno.
Pretty much agree with this. How difficult would it be to implement cross region party invites? There must be some reason it's not already in the game. Half the reason people go where the shouts are is because you're going to need to go there for invites anyway as the group organizes.
I think having /yell and party/ally invites universal in all cities would pretty much make this a non-issue.
Frapp
10-27-2011, 10:03 AM
While I certainly do not speak for everyone here, but one of the main reasons why I continue to keep setting my home point in Jeuno instead of my home nation (or anywhere else) is simply because Jeuno is the most difficult city to get to.
Allow me to explain.
From your home nation, you can:
Warp instantly to Aht Urhgan for a mere 300 gil.
Warp to any outpost you have done the supply quest for, for a fee (or free, depending on Mog Tablets)
Warp to (almost) any available Voidwatch zone.
From one of the starter zones bordering your home nation, you can get to the past, and warp to any battlefield location using the appropriate NPC.
To get to Jeuno:
Warp to Aht Urhgan, then use either Warp Taru to land you in Jeuno.
Use an Outpost warp and walk the rest of the way.
Use any number of long-recast, non-refillable, non-repeatable quest or reward items.
From a starter nation, take an Airship, and use the time to make a sandwich (Okay, maybe this one isn't so bad... but I digress).
The point is, if I could get to Jeuno as easily as I can to anywhere else, it would definitely be one major reason why I would keep my home point at my home nation.
Another major point that I believe has been mentioned already is the bazaar situation. Almost every single bazaar I check, not only in Port Jeuno, is selling only Dynamis currency, Alexandrite, or something for 99,999,999 gil. Very rarely do I ever find people selling actual stuff.
I've played around with the idea of a Vana'delian bank of sorts that would work like the Auction House, but deal exclusively in special currencies, tabs, Therion Ichor, etc. Perhaps the Bank could work similar to the Beastman Seal brothers (their names escape me at the moment) to trade currencies for other forms of currency, or for even an adjustable rate of gil. Enough people are trying to sell their currency, and are doing so in the most populated safe zone on their server. If they could easily sell the currency, there might be less people AFK Bazaaring their currencies, and thus less congestion.
Unleashhell
10-27-2011, 12:03 PM
The /yell feature should be linked to the Port areas of Jeuno and the 3 cities. Remove the /yell being linked to the rest of Jeuno. Personally I hate the /yell feature but it isn't leaving so I can just give my suggestion. Also add Magian Moogles to the 3 cities in the Port areas. This way we have Abyssea, /yell and Magian Moogles in the Port zones and people can return to their home nations and not miss /yells. We do not need /yells in every single zone. There is no reason to have that. If people are that lazy they cannot go to one single area in the home nations that is really sad on their part.
Also why not have a main bazaar hub similar to the Auction House. Same categories as the auction house but when you look for items you will see the name of the item, person selling and the price. Then give an option to buy. Maybe have it automatically go to the Delivery Box or something. There has to be some way to make it that people can check bazaars from any location regardless of where the seller is.
This is one major lag issue and putting a tax on a bazaar does not help anything. Why not remove the tax from the auction house. Most people that bazaar auction house-able items bazaar them because they want to save the auction house tax in order to make more profit.
Alhanelem
10-27-2011, 12:58 PM
Having Whitegate be "the place to be" is far more ideal. SE shouldn't be afraid of too many people moving back there.
The reason is simple: In port jeuno, you're packing 300+ people into a fishbowl. In whitegate, you'd be packing the same number of people into a much larger space. Though certain spots such as around the moghouse would still be congested, the rest of people would be a little more spread out.
The /yell feature should be linked to the Port areas of Jeuno and the 3 cities. Remove the /yell being linked to the rest of Jeuno. Personally I hate the /yell feature but it isn't leaving so I can just give my suggestion. I can't understand why anyone would "hate" the yell channel. It removes the absolute need for players to all gather in one small space to communicate and group up, and it has a reasonable cooldown to prevent abuse. Since it isn't good for normal conversation, it doesn't get used for anything other than what it should be: forming groups and trade.
Regardless, just because *you* don't like it is no reason for it to be removed. You have the power to turn it off if you don't want to use it. Your suggestion removes the whole point of the yell feature, which is to connect all the areas of a single city to make it easier for people to not have to cram into one of those areas, not one area of all cities which forces everyone in each city to use one area of that city most of the time. Not to mention the fact that the port area isn't the most popular location in all cities.
Atomic_Skull
10-27-2011, 02:59 PM
Won't change anything, everyone will just congregate in another zone. The biggest problem is that all the bazaars are now in lower jeuno. Just bringing back bazaar taxes would probably be enough to relieve the congestion.
Atomic_Skull
10-27-2011, 03:00 PM
The reason is simple: In port jeuno, you're packing 300+ people into a fishbowl. In whitegate, you'd be packing the same number of people into a much larger space. Though certain spots such as around the moghouse would still be congested, the rest of people would be a little more spread out.
This was never a problem when lower jeuno was the hub and the population was 500k instead of the current 300k so I fail to see what exactly the problem is. The real problem is that Rolanmart moved into Port Jeuno.
FrankReynolds
10-27-2011, 03:16 PM
I haven't looked at the actual per server census numbers, but I'm guessing that server merges have kept the relative population about the same.
Add bazaar tax in Port and Ru'lude, and limit AH use in Port and Ru'lude, keep Abyssea npcs in Port/Ru'lude. I think you'll find that it will go a long way to fix congestion when bazaars and AH people are taken out of the picture, because it's the only way to fix congestion. It's sad that it's come to this but it is futile to ask people to do something or to make compromises with them. They want you to force it on them or else they'll stay lazy and content with complaining about congestion while never doing anything to solve it themselves. Some do, I guess, but it's a pretty low number.
It's like trying to get someone to stop complaining about how easy Abyssea is and that there's no challenge. Don't wear buffs or atma. Make a challenge for yourself and stop waiting on SE to do it for you. Do they do it? Hell no. Because it isn't forced onto them. Force it on them. Problem solved.
Leonlionheart
10-27-2011, 05:11 PM
How about dropping PS2?
That'd fix a bunch of problems.
Juilan
10-27-2011, 06:49 PM
I can't understand why anyone would "hate" the yell channel. It removes the absolute need for players to all gather in one small space to communicate and group up, and it has a reasonable cooldown to prevent abuse, forming groups
From experience, people answer shouts more often because they ideal in the hub or have their hp in the hub so you can catch walk ins or people who have just returned to the game quicker since you can /shout every 1.5s or w/e it is, not once a min... a lot of people zone in and out of places in that time... maybe soloing a lower lv job or something, they arent going to wait for those minutes to do a pick up group for items they're after.
autobot
10-27-2011, 09:55 PM
Ever since the Tax was lifted on all Jeuno areas everyone moved inside. Now instead of 100+ people standing outside one of the zones you have all those people (and more) standing in every Jeuno zone (mostly port). Put the tax back on all Jeuno zones and everyone will go back outside. That removes all those people from all Jeuno zones.
Move the seal guys to Upper since there really isnt anything in Upper worth hanging around for.
Port keeps Abyssea warps.
Ru'lude stays as it is cluttered with magian people.
Lower stays as it is with MMM (for those that still do it)
And have the /yell to all of Jeuno and the city zones where abyssea warpers are.
Fixed.
Just removing the bazaar people alone would help things.
kingfury
10-27-2011, 10:48 PM
>< Okay, do the emergency stuff for now, but after the Devs are done with that, try solving it by overhauling the Seacomment system we have. Damn my lack of Japanese!
•Players can use event-specific shouts if you modify the current "Search Comment" system.
Example: /Seacomshout [EXP] » looking for members! 3/6
(This shout will only show in the chat log of players that want to hear about EXP events.)
•Attempted Japanese Translation ><
Pootersmash
10-27-2011, 11:10 PM
• Create multiple Abyssea-related NPCs and seal storage NPCs
As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.
"We would like to take our time to deal with this properly"
"the amount of content that would need to be developed and tested is comparatively high"
So we're going to do the fastest and simplest answer, because we want to take the time to deal with this properly, and ignore the proper answer cause it will take too much time.
cidbahamut
10-27-2011, 11:47 PM
All I'm hearing is "We have a skeleton crew so we're jerry-rigging something together. Deal with it."
Godofgods
10-28-2011, 02:11 AM
• Create multiple Abyssea-related NPCs and seal storage NPCs
As was pointed out, often used NPCs are another reason for area congestion. We understand making multiple NPCs would act as a congestion countermeasure, however, the amount of content that would need to be developed and tested is comparatively high, and we would like to take our time to deal with this properly.
This doesn’t mean that we don’t want to do this, but as a result of us duplicating or moving NPCs, there is a concern that game freezing or other problems might crop up, so this isn’t the type of countermeasure we can implement right away.
Im usaly not one harp on the dev teams reasons behind certin things. But you started with nothing in terms of aby tele npcs. Then added port jeuno. Then added The Gardens. Then added them to all the starter towns. And now your saying adding tele npcs to a few areas (primaraly lower/upper jeuno) would by to hard or take a ton of work? I dont by it.
I can understand adding taxes again as a small help. And i can understnad why players are tired of ppl haning around, in the way, just to bazzar.
If you want to releive conjestion making 20 little counter measure arnt going to solve the problem. You have to look at it from the begining. So if the problems is conjestion (to many ppl in PJ) You have to look at 'why are ppl going to PJ all the time?' If those reasons cant be added to several zones then ppl will alwyas pick the one zone that has the most, and hang out their. Its always been that way, and it always will be unless multiple zones have the same options, and same comminucations. - When i started it was lower jeuno. Then it was Whitegate. Now its Port jeuno.
Edyth
10-28-2011, 02:56 AM
I perceive those proposed changes by the development team to urgently require a response.
Please, no more taxes, ever. Auction house prices have already inflated through the roof. We don't need more gil taken from us.
Leave the auction house in Port Jeuno. We need something to occupy our time while waiting.
MAKE THE YELL FILTER DEFAULT TO OFF. Currently, because players have to go out of their way to enable themselves to see yells, most yellers also accompany their yell with a shout in Port Jeuno.
Make Jeuno easy to get to. It's currently the most inconvenient major nation to reach. That way, we have options for our home points.
Are there still synergy furnaces in Port Jeuno? Take those bad boys out if so.
{{See you again!}} Sagheera! {{Gather together.}} Somewhere else
The crest/seal NPCs in a different zone is a good idea. How about our home nations, near the outpost NPCs?
Mirage
10-28-2011, 03:41 AM
Maybe they should just add another zone specifically for bazaaring, and make it accessible from every town in the game. Sort of like chocobo circuit is now, but made for bazaaring rather than racing.
FrankReynolds
10-28-2011, 04:01 AM
MAKE THE YELL FILTER DEFAULT TO OFF. Currently, because players have to go out of their way to enable themselves to see yells, most yellers also accompany their yell with a shout in Port Jeuno.
I somewhat agree with most of what you said except for this. Turning off the yell feature would clear up the chat log for the few people who don't want to see the shouts, but haven't turned it off, but it would do nothing to alleviate the lag.
Cowardlybabooon
10-28-2011, 04:16 AM
Add jueno to explorer moogles. Make them permanent. Put them outside every mog house. Make yell work in all cities. Then we will all gladly set our homepoints in our personal favorite town :-)
Cahlum
10-28-2011, 05:08 AM
Just use a certain websites Shout log reader function and stay away from jeuno lol
Unleashhell
10-28-2011, 05:25 AM
I can't understand why anyone would "hate" the yell channel. It removes the absolute need for players to all gather in one small space to communicate and group up, and it has a reasonable cooldown to prevent abuse. Since it isn't good for normal conversation, it doesn't get used for anything other than what it should be: forming groups and trade.
Regardless, just because *you* don't like it is no reason for it to be removed. You have the power to turn it off if you don't want to use it. Your suggestion removes the whole point of the yell feature, which is to connect all the areas of a single city to make it easier for people to not have to cram into one of those areas, not one area of all cities which forces everyone in each city to use one area of that city most of the time. Not to mention the fact that the port area isn't the most popular location in all cities.
Once again to fail to read and understand people's posts and just think you are some important person on these forums. If you would learn to read peoples post you will see that I never said remove the /yell feature totally. I said link the 4 Port areas together instead of just linking all of Jeuno. The point is it will make it that people do not have to stay in Jeuno, they can go back to their home nation if they are concerned about /yells. People will have all the necessary things other then 1 single place to bazaar. Instead of 1500 people in Port Jeuno, or 1500 people in Whitegate as you want the lag is the same. The bazaar count is the same. At least if the /yell feature was split between the 4 Port areas you might be able to cut that 1500 people (or whatever your server has) from 1 zone into say 400 people per zone. Far less lag, still have the /yell feature, still have Abyssea NPCs and add the magian moogles to the port areas and there you go. Less lag.
And idk about your server but yes people do have all out conversations in /yell. Also what is the difference between moving people to Whitegate or moving people to the home cities? Moving people to the home cities will be FAR less lag then moving people to Whitegate. Also I can turn your statement around on you, Just because *you* like the yell feature doesn't mean *I* have to like it. That's my opinion and I am entitled to it.
PandyTwi
10-28-2011, 07:35 AM
I'll just stick with hanging out in upper. Luto makes a decent conversationalist ;P
Juilan
10-28-2011, 08:16 AM
>< Okay, do the emergency stuff for now, but after the Devs are done with that, try solving it by overhauling the Seacomment system we have. Damn my lack of Japanese!
•Players can use event-specific shouts if you modify the current "Search Comment" system.
Example: /Seacomshout [EXP] » looking for members! 3/6
(This shout will only show in the chat log of players that want to hear about EXP events.)
•Attempted Japanese Translation ><
Thats not the first japanese post asking about using an PHP esque array (also found in python iirc) to alter the yells... though the question is, would SE be able to make such an array system with their current code with out over extended the 3 guys they feed cocopuffs >.>
Atomic_Skull
10-28-2011, 02:02 PM
Please, no more taxes, ever. Auction house prices have already inflated through the roof. We don't need more gil taken from us.
It looks like you don't understand the reasons behind inflation. It's because there's too much gil coming into the system and not enough being taken out. The more gil exists in the game, the less it's worth hence inflation. Bringing back taxes will lower inflation not increase it.
Choerilos
10-28-2011, 03:22 PM
I've played around with the idea of a Vana'delian bank of sorts that would work like the Auction House, but deal exclusively in special currencies, tabs, Therion Ichor, etc. Perhaps the Bank could work similar to the Beastman Seal brothers (their names escape me at the moment) to trade currencies for other forms of currency, or for even an adjustable rate of gil. Enough people are trying to sell their currency, and are doing so in the most populated safe zone on their server. If they could easily sell the currency, there might be less people AFK Bazaaring their currencies, and thus less congestion.
Bumping this idea for the Community representatives to read. This would be great. I spend more than half my current daily playtime trying to bazaar Dynamis currency to buy another type that I need for my relic weapon. And I am not the only one who does this, by far. I think this idea would get rid of a lot of idle bazaars and thus congestion, while also making the game a lot more handy and fun. I really hope something like this happens.
SMD111
10-28-2011, 08:20 PM
i know what we need a bazzar zone in jeuno lets call it the Jeuno Bazzar
lets get get a zone ware off of port jeuno ware bazzar's have a 0 tax but put a 10% tax in the rest of jeuno
kallika
10-29-2011, 05:54 AM
I've always thought it would be great to just receive and reply to shouts while your in your mog house in Jeuno area or Whitegate and to atleast be able to toggle it off or on while your in there
Frapp
10-29-2011, 08:32 AM
Bumping this idea for the Community representatives to read. This would be great. I spend more than half my current daily playtime trying to bazaar Dynamis currency to buy another type that I need for my relic weapon. And I am not the only one who does this, by far. I think this idea would get rid of a lot of idle bazaars and thus congestion, while also making the game a lot more handy and fun. I really hope something like this happens.
Thanks for the shout out. I appreciate it. :D
===========
I would like to take a moment and elaborate on my previous post and add some other suggestions for relieving the Port Jeuno congestion. It is my hope that the developers would take these ideas into consideration.
Going back to my point on the AFK Bazaar situation. One point, as mentioned previously, was to implement a Vana'delian Bank would facilitate the selling and purchasing of non-Gil currencies. There could even be a "Safety Deposit Box" type of item similar to the Moogle Porter Claim Slips for people choosing to store currencies for later use.
The way I see it, the Bank would work like this:
Choose to either Store, Sell, Buy, or Trade currency
1) Store currency: Use the Deposit Box item.
2) Sell currency: Offer any number (singles, full stacks, or incomplete stacks) of currency for a single price point.
3) Buy currency: Purchase currency at the requested rate, if available.
4) Trade currency: Offer one type of currency for another, if available. In order to keep things fair, restrict this to same-event currencies only. (I think this would only come into play for Dynamis).
For Buying and Selling currency - similar to listing something in your own bazaar, list the price you would want for a single unit. This will allow flexibility in allowing people to sell exactly what they have and allow people to buy exactly what they need.
The system would then function like the Auction House in regards to selling at cost, lowest to highest, without revealing the true price of the listing.
Another point to alleviate AFK Bazaars is a rather simple request. Make any Bazaarable item, sans currency for reasons outlined above, sellable on the Auction House. There is no reason why there needs to be a "Black Market" of sorts to sell items like Kirin's Osode.
As an aside, there are comments regarding levying taxes on Bazaars in Jeuno again. I don't intend to turn this into an economics debate, but if it is necessary, tax the items posted to the Auction House as a sort of "restricted" item fee, and/or against the buyer. Simply levying a tax on all Bazaars is simply going to push the Bazaars outside of the taxed zones, and pushing the congestion somewhere else, and eliminating the point of taxing bazaars in the first place.
Conclusion (or tl;dr): Helping players facilitate buying and selling Bazaar-only items will help alleviate congestion in popular zones by removing a majority of the players with a Bazaar while AFK.
============
Another point being mentioned here on the forums (as well as in my previous post) is about how Jeuno is difficult to travel to. I feel this is also causing some congestion, as people would rather have easy access to a popular hub zone than have access to other things available in a home nation.
I have a few simple ideas that may help.
1) Airships: Departure intervals and travel times are too long. Shorten these times to help facilitate travel to and from Jeuno. Increase fees if necessary.
2) Direct travel to Abyssean Cavernous Maws: Right now, the only method is to use Horst and the others to do so. This requires traveling to a city and using them. Instead, allow one to use Cruor to purchase an item to allow travel from the field. The item could function similar to Magian Specs. Use it, pop a book, select your destination, bam!
Cruor cost could be equivalent for the amount of charges on the item, or charge cruor per use.
While this doesn't help for parties requiring a Job Change, every little bit counts, right?
============
That is all I have for now. Thank you all for reading. Again, I hope the development team considers these ideas.
Also why not have a main bazaar hub similar to the Auction House. Same categories as the auction house but when you look for items you will see the name of the item, person selling and the price.
This is a good idea and theory on paper but they tried this in FFXIV. I'm not sure if you tried that game yet but that system doesn't really work that well. Nice idea tho but in practice it doesn't seem to work. In any event what it comes down to is lazyness. The search functions with comments is a great way to get parties or whatever your seeking to do but the problem is that no one likes to search threw all the ppl looking for groups to read comments. /yell is a great idea but I think should be designated to cities or make it were all the teleport moogles to aby or whatever is in all city ports and you can do a /yellport from one city and it shows up in all city ports? Another thing for jeuno would be to either tax port jeuno bazaars. Make it so the lower or upper jeuno are the only bazaar places and port jeuno is just that for porting around other areas.
Kikorimo
10-31-2011, 11:49 AM
The congestion isn't even just because of bazaars, it's also largely because that's where most people gather and thus where most people shout to find other people. so people recruiting for events or people looking to join events tend to loiter in the zone... (You remember Lag Gate?)Also, people running afk bazaars generally want to be where they have the highest potential consumer traffic,so they also park there. Implementing the /yell command was definitely a step in the right direction, and I think expanding upon that idea may help far more than simply re-introducing taxes to alleviate congestion. Being able to view shouts/yells from inside one's mog house, as well as being able to view yells from different cities means that people would no longer have an excuse to all gather in one zone in order to group up or find people. One way to take this a step further even would be to implement the ability to invite people to party/alliance from within different main cities as well. In regards to people running bazaars trying to find the consumers, perhaps implementing some way for people to use the /search command to browse what people have in their bazaar and at what price and where to find said bazaar? These changes would, in my opinion, do far more to alleviate congestion anywhere than simply removing the auction house and re-introducing taxes as they remove the excuse or need to gather together as one large mass anywhere.
Zubis
10-31-2011, 09:44 PM
I don't think bazaars are really the problem, rather the sheer amount of features that Port Jeuno has compared to almost any other zone.
1. Airships.
2. The only access to Qufim Island.
3. Abyssea Teleports.
4. Beastmen/Kindred seal storage & conversion.
5. Chocobos.
6. Synergy Furnaces.
7. Probably something else I'm forgetting.
The zone was clearly designed to be a hub; if the FFXI infrastructure can't support it anymore you either need to a) redesign the infrastructure or b) start removing the reasons people gather in the zone.
Btw, I know the FFXI dev team is down to a skeleton crew (thanks mostly to FFXIV I'd imagine) but from the various statements released by the devs it really sounds like there's just two guys in a basement working on it >.> You might want to think about how that information is published because it's not exactly filling us with hope for FFXI's future.
Ritsuka
12-03-2011, 03:41 PM
Due to the fact that Port Jeuno congestion has not been completely erased since the implementation of the /yell feature, we will be looking into the implementation of the below:
Re-installment of bazaar taxes
Temporary suspension of the auction house
*Both are limited to Port Jeuno.
We are aware that this will create some inconveniences, so we will be closely monitoring feedback on this and other aspects of the change.
Hey cool if they put that tax back into town then Rol-mart would make its way back to town yay :D
FrankReynolds
12-03-2011, 04:05 PM
Nice necro bump. I will comment anyways due to the fact that in the last month, I have noticed that 99% of bazaars are just currency now.
I know that a substantial amount of money is made by SE from people who pay for mules just so that they can sell / craft crap, and that SE doesn't want to eliminate that income. SE also keeps people engaged in the game world, by giving them the incentive of making Gil while away, as long as they don't log out.
To that end, I propose a new Auction house type of facility that requires that the person be logged in for their item to be available (just like a bazaar), but does not require them to be present. Or, They could be required to be in a certain zone, but not in the actual zone where the purchase is made. IE. In order for items to be displayed in this new warehouse, the seller must remain in their moghouse, or home town (or where ever the developers think that the traffic would not be a nuisance).
This new Auction House would only sell items like currency, plates, mirrors, geodes and other popular quest items / currencies that are sold in bulk, and other bazaar only items.
This would keep the people / mules online (and thus paying their fees), and keep them out of high traffic zones.
More importantly, it would make finding / selling these items a lot easier, and clear up a lot of traffic in congested zones (if that's even an issue anymore.).