View Full Version : [dev1000] So we are definitely trying to kill Dynamis, I see....
Starcade
05-10-2011, 03:22 PM
The coin rate, as of my about 45 minute solo sojourn (and, yes, I did do a number of kills in Dynamis-Bastok, wiping myself to the new placement of the SMN NM by the chocobo stables), was ZERO.
That's right, Square-Enix: You intend to eradicate all coins out of Dynamis so we who have been trying to at least make some forward progress to a relic can go to Hell?
Yeah, it'll increase the coin access throughout the world -- for whom, may I dare ask?
Anewie
05-10-2011, 03:30 PM
Debbie and myself completley agree with you, for once..
This is so lol and the funny thing is, empyreans are better..
Denabond
05-10-2011, 03:37 PM
Currency drop rate is horrible ill admit that. Ill hold back on saying its the end til more stuff is figured out, but its not looking good.
Starcade
05-10-2011, 03:39 PM
Debbie and myself completley agree with you, for once..
Good to know I have Mrs. Rutledge Taylor's blessing.
Starcade
05-10-2011, 03:40 PM
Currency drop rate is horrible ill admit that. Ill hold back on saying its the end til more stuff is figured out, but its not looking good.
No, it's not. I can understand maybe not making it so high like before (where you could get 4 in a drop), because the mobs are EP to a 90.
The problem is not the challenge of dealing with the new setup, nor the challenge of the mobs -- it's the fact that you have a situation where the very real possible result is a ZERO drop rate.
Denabond
05-10-2011, 03:53 PM
No, it's not. I can understand maybe not making it so high like before (where you could get 4 in a drop), because the mobs are EP to a 90.
The problem is not the challenge of dealing with the new setup, nor the challenge of the mobs -- it's the fact that you have a situation where the very real possible result is a ZERO drop rate.
Just cause killing the regular mobs and they have a shitty drop rate on currancy still doesn't mean NMs drop rate is horrible as well. I'm gonna hold off on saying it fails til most NMs have been killed and a general idea on how new dyna works. If its possible for NMs to drop multiple 100s, then its fine (although i highly doubt SE would do that).
Tsukino_Kaji
05-10-2011, 04:54 PM
it's the fact that you have a situation where the very real possible result is a ZERO drop rate.But to counter that, you can go in daily for free. So this potential zero will even out to a plus.
Return1
05-11-2011, 02:38 AM
The dynamis change so far seems absolutely terrible. They've pretty much killed relics at this point until they fix something. No one wants to have to bring an alliances to fight new dynamis NMs or to get 100 coins.
I could understand capping coins to one per mob, but virtually one per run? That's a slap in the face.
Starcade
05-11-2011, 04:15 AM
The dynamis change so far seems absolutely terrible. They've pretty much killed relics at this point until they fix something. No one wants to have to bring an alliances to fight new dynamis NMs or to get 100 coins.
I could understand capping coins to one per mob, but virtually one per run? That's a slap in the face.
I don't mind the challenge -- in fact, I would not mind having the opportunity to solo (very very carefully, mind you!!)in Dynamis.
But there has to be at least some currency involved here, or you run the risk of the playerbase basically saying "The Hell with it!"
I can understand reducing the droprate of currency so people aren't swimming in it -- there are times, with a good drop, you could get four currencies off a single regular mob (plus the possible gear).
But to reduce it to the point of a premium (or, God forbid, putting triggers in this situation -- please tell me that didn't happen!) will kill Dynamis because there will be no point to it any more.
Laverda
05-11-2011, 04:30 AM
You take the ONE part that makes Abyssea not fun -- standing around twiddling your thumbs because your job can't proc the right color -- and put it in Killzone Dynamis?
At least you got the drop rates on currency right so there's the slightest chance of finishing the relic I started. Oh, wait...
I've never in the 6+ years I've been playing FFXI been this close to quitting. You have taken fun content and made it suck. Well done.
Greatguardian
05-11-2011, 04:58 AM
NMs have a pretty damn high drop rate for 100 pieces (near 100%, or 100%, not sure yet). It's not hard at all to make tons more currency than you would in olde Dynamis if you target the NMs.
You're welcome.
Seyomeyo
05-11-2011, 05:01 AM
Agreed. Seems silly that if they are going to go so far as rebalancing the mobs as well, they need to look at risk/reward again.
Octaviane
05-11-2011, 05:09 AM
I am going to give it a try before I make a judgement on it. It's very appealing to me to go in solo or with a few friends, just as Abyssea is. All I really want to do is finish 2 sets of relic armor either to upgrade or store. Yes, there are still some pieces of relic worth upgrading.
I do feel for those who have started or are close to finishing relic weapons. They might not be as good as Empyrean true enough, but the people who have them in the various stages have spent many hours in Dynamis earning the currency, getting the testimonies, shards of necropyshe (sp) etc have received a huge slap in the face. I understand that a price had to be paid to revamp Dynamis, in this case the almost 0 drop rate of coins that has been reported. The least you could have done SE was to make the regular coin drop rate 1 per mob. 100's were always not so easy to get, especially in Dreamworlds, best drop rate for them was always Bastok and Beaucedine.
Sadly only time will tell how this change fairs.
Cowardlybabooon
05-11-2011, 05:38 AM
For those who "Didn't spend blah years doing blah blah to be outdamaged." Yes, you did. It's a fact of life that being the best is a full time job. SE will continue to add content faster than you can accomplish it until the 99 cap levels the playing field. Hopefully you didn't think an adaberk and ridill were going to stay king forever. Regarding dynamis, why would you want to farm 100 singles when you could get one 100 peice? If you're considering quitting one day after content is released that you don't even understand yet, we support your decision. Just stop complaining so much. SE is finally doing a great job of listening, try asking instead of complaining. You might actually get an answer that way, or an explanation on how currency drops now.
Atomic_Skull
05-11-2011, 08:46 AM
For those who "Didn't spend blah years doing blah blah to be outdamaged." Yes, you did. It's a fact of life that being the best is a full time job. SE will continue to add content faster than you can accomplish it until the 99 cap levels the playing field. Hopefully you didn't think an adaberk and ridill were going to stay king forever. Regarding dynamis, why would you want to farm 100 singles when you could get one 100 peice? If you're considering quitting one day after content is released that you don't even understand yet, we support your decision. Just stop complaining so much. SE is finally doing a great job of listening, try asking instead of complaining. You might actually get an answer that way, or an explanation on how currency drops now.
When SE said "we're changing dynamis" they read it as "We're making relics fall from the sky"
That didn't happen and now people are angry. That's what's causing all the bawwwing around here right now.
Return1
05-11-2011, 09:47 AM
I rescind muy prior statement.
New Dynamis gets nothing but love from me. AF rains, 100s are good, and I get to kill multiple Velosareons in a run. All is right in the world lol.
Starcade
05-11-2011, 10:50 AM
You take the ONE part that makes Abyssea not fun -- standing around twiddling your thumbs because your job can't proc the right color -- and put it in Killzone Dynamis?
At least you got the drop rates on currency right so there's the slightest chance of finishing the relic I started. Oh, wait...
I've never in the 6+ years I've been playing FFXI been this close to quitting. You have taken fun content and made it suck. Well done.
It's to the point that they might as well just declare Shinryu taking over "real Vana'diel" and make the entire game into high-level Abyssea content.
Starcade
05-11-2011, 11:02 AM
NMs have a pretty damn high drop rate for 100 pieces (near 100%, or 100%, not sure yet). It's not hard at all to make tons more currency than you would in olde Dynamis if you target the NMs.
You're welcome.
If they do that, you know what will happen.
Hell, if I wasn't more careful on the Astral Flow, soloing the SMN NM Quadav in Bastok would've been a snap.
Karbuncle
05-11-2011, 11:05 AM
NMs have a pretty damn high drop rate for 100 pieces (near 100%, or 100%, not sure yet). It's not hard at all to make tons more currency than you would in olde Dynamis if you target the NMs.
You're welcome.
Killed 3 NMs myself with TH7, the Orc DRG, in Sandy Dropped nothing but a Pop Item.
2 Orc NMs in Beaucedine as well, a WHM and a WAR near the Bottom Tower, Dropped Nothing but pop items as well.
All with TH7, Not 100% drop rate, or near it :(
Starcade
05-11-2011, 11:19 AM
For those who "Didn't spend blah years doing blah blah to be outdamaged." Yes, you did. It's a fact of life that being the best is a full time job. SE will continue to add content faster than you can accomplish it until the 99 cap levels the playing field. Hopefully you didn't think an adaberk and ridill were going to stay king forever. Regarding dynamis, why would you want to farm 100 singles when you could get one 100 peice? If you're considering quitting one day after content is released that you don't even understand yet, we support your decision. Just stop complaining so much. SE is finally doing a great job of listening, try asking instead of complaining. You might actually get an answer that way, or an explanation on how currency drops now.
Is this Jeopardy?
Do I have to phrase it in the form of a question??
In complaining, that's exactly what I'm trying to do. And, no, I do not think Square-Enix is doing anything more than lip service with these forums, FWIW.
ShadowHeart
05-11-2011, 11:32 AM
Killed 3 NMs myself with TH7, the Orc DRG, in Sandy Dropped nothing but a Pop Item.
2 Orc NMs in Beaucedine as well, a WHM and a WAR near the Bottom Tower, Dropped Nothing but pop items as well.
All with TH7, Not 100% drop rate, or near it :(
you were able to leave and enter a different dynamis zone? with 24 hour wait i am just trying to understand how u did sandy and beaucedine :)
Karbuncle
05-11-2011, 11:36 AM
you were able to leave and enter a different dynamis zone? with 24 hour wait i am just trying to understand how u did sandy and beaucedine :)
Yesterday Sandy.
Today Beauc.
It resets at JP Midnight
I'm recounting the 3 NMs i've killed over the recent trips.
Return1
05-11-2011, 11:55 AM
My 4 man group got a 50% drop rate, and they seem to respawn relatively fast, like gokumatz. There's also quite a few of them, so enough to go around for decent farming.
Sirslimpickens
05-11-2011, 11:58 AM
I am currently in a Dynamis - Beaucedine run and I am freakin disgusted!!! We have been in here for 45mins and have had 3 pieces of currency drop. Not only that but they are allowing more than one shell in a zone at a time (I didn't know this until I saw it for myself). There WERE 2 events in FFXI that I actually made time for and they were Dynamis and Limbus. <Thank You> SE for taking away one of my favorite events. Oh, and don't even get me started on them adding XP to namis now. Oh sure, the XP is less than 20 a mob but it's the fact of the matter. And, now we can just snk/invis past mobs we don't want to kill... Really!? And, instead of fighting/dieing and earning your way to the mega boss for the clear all you have to do is farm up the pop item. I looked through the zones and I saw and talked to ppl that were freakin SOLOING Dynamis. I do, however, like the way my name looks now so at least they did something right. This makes me sick to my stomach I'm done typing I'm going to go vomit now.
Usukane
05-11-2011, 11:58 AM
At least have one currency piece per mob drop. =/
Starcade
05-11-2011, 12:27 PM
At least have one currency piece per mob drop. =/
I can understand that, on average -- and that would be a significant drop.
But where's this explosion of currency in total all over the world at this rate?
Shyeah right. Currency prices about to explode or implode!
Return1
05-11-2011, 04:04 PM
Am I missing something or all these people complaining just being sarcastic? This is freaking awesome.
1) EXP. Low, but still better than none.
2) In exchange for the lack of 1's, 100 coins drop like rain compared to before.
3) NMs respawn fast, so you can just pick one group and spam kill for currency of choice, and competition shouldn't be too bad.
4) No more locking out of Dynamis because some dbag ls jumped in.
5) Multiple shots at Zone Wins, Attestations, Fragment, DL drops, and trials.
6) New version of DL with potentially boosted drops?
This new dynamis is pretty good. I hated the horror stories I heard at first, but after my trips, the update has been proven to be an amazng change for the better in all areas. Once people learn to tell their head from their @#$ in the new layout/methods, the currency is really going to pick up for them too.
Sukasaroth
05-11-2011, 04:55 PM
I've pretty much lost my mind with Dynamis. Im 4000/6000 on completing my stage 4... and working on my stage 5.
I have my attestation and fragment but do not see myself completing. Ever. No one on my server even tries the new dynamis. I've been the only group from time to time going around and killing shit and seeing ZERO coins. We want our old dynamis back. Now.
Atomic_Skull
05-11-2011, 06:08 PM
No one on my server even tries the new dynamis.
Make next set of Empyrean upgrades use Dynamis Currency. Problem fixed.
Starcade
05-11-2011, 06:23 PM
So I tried Xarcabard: Solo 90 BST.
No deaths.
Even killed an NM and got a pop item!
3 AF2 as well: BLU, RDM, MNK. (2 I can actually use!)
Coins??? Coins????
ZERO!!!
Killed everything from statues and demons and the occasional Eye to even a dragon and some Satellite Daggers.
Jack nor... you know... for coins.
Look, if Square-Enix makes this about procs to get any coins whatsoever, I think I'm going to throw up! Doesn't have to be the old levels of drops, either. Average of one per or maybe a shade less, so be it.
But this is just... COME ON!!
Starcade
05-11-2011, 06:26 PM
I've pretty much lost my mind with Dynamis. Im 4000/6000 on completing my stage 4... and working on my stage 5.
I have my attestation and fragment but do not see myself completing. Ever. No one on my server even tries the new dynamis. I've been the only group from time to time going around and killing shit and seeing ZERO coins. We want our old dynamis back. Now.
I'll take one coin per mob, on average.
I like the ability that, if you're careful, you can now solo in Dynamis.
But what I don't like is this zero coins BS. Even got a time extension in Xarcabard and still didn't drop crap.
Return1
05-11-2011, 07:34 PM
You guys must be doing it wrong.
Signet + NIN/DNC or THF/DNC
Spend one hour inside beau where the yagudo MNK nm used to spawn. Spam kill gobs until nm pops. Kill NM. Repeat.
An easy ~200 coins a run.
HFX7686
05-11-2011, 10:09 PM
I really like the Dynamis changes. They have breathed new life into a stale event. It's a lot of fun to go in and figure out new things. Kudos SE.
The coin rate, as of my about 45 minute solo sojourn (and, yes, I did do a number of kills in Dynamis-Bastok, wiping myself to the new placement of the SMN NM by the chocobo stables), was ZERO.
That's right, Square-Enix: You intend to eradicate all coins out of Dynamis so we who have been trying to at least make some forward progress to a relic can go to Hell?
Yeah, it'll increase the coin access throughout the world -- for whom, may I dare ask?
But now you can solo Dynamis, and since you don't trust anyone in the game this seems ideal.
Dazusu
05-11-2011, 10:12 PM
Q_Q
All I see here are tears.
Greatguardian
05-11-2011, 10:29 PM
Killed 3 NMs myself with TH7, the Orc DRG, in Sandy Dropped nothing but a Pop Item.
2 Orc NMs in Beaucedine as well, a WHM and a WAR near the Bottom Tower, Dropped Nothing but pop items as well.
All with TH7, Not 100% drop rate, or near it :(
Laaame! All the groups I'd heard from on Day 1 had a 100% drop rate on the 100s from NMs in Xarc, never tried other zones. :(
Jazzmin
05-11-2011, 11:10 PM
We went to dynamis beaucidine last night with nin/war, thf/nin/, and smn/whm all level 90. th 5. got 12 af drops, and at least 5 small currancy drops off of the goblins. I thought it went pretty well.
Swords
05-12-2011, 03:26 AM
I'd wait and give it a decent chance before I say yay or nae to the new Dynamis. I'm not really suprised the drop rate on currency has diminished so much, being that 5 times the people will likely enter a day from small parties to soloists, our entry per week has multiplied by 3.5, and thers no longer the 500k fee I think it about averages out. At the very least DL seems to be easily popped now.
noirin
05-12-2011, 06:00 AM
while we were to busy getting a feel for dyna last night to have any currency comlaints our LS generally had 1 issue,the enemies were respawning way to fast.we got stuck in an area in dyna bastok because the enemies were respawning faster than we could take old ones out.
Callidor
05-12-2011, 06:30 AM
Ok, questions and comments from someone who's just soloed and duo'd in new dynamis a bit:
First, I'm confused about the NMs. Are they force pop, time pop, mix? People are talking about spamming NMs and getting tons of 100s. But I thought NMs were force pop? Is that only some of them? Which aren't? How much stronger are they than the normal mobs?
If 100s really are that common off NMs, then I can understand currency essentially never dropping off normal mobs. That's a fair exchange. If, however, the NM drop rates are being exaggerated, then I think, as others have been saying, that an average drop rate of 1/mob is appropriate, and should be implemented.
Second, according to wiki, dynamis now has weakness targeting. SE, I humbly ask you to PLEASE reconsider this decision. Abyssea has been a huge success and we're all happy with it, but PLEASE keep abyssea in abyssea. One of the things that makes FFXI so enjoyable is the diversity of different game mechanics and the differences in strategy that they entail. You've already brought Abyssea out into the world with Voidwalkers. Can you just leave it at that? I don't want want to have to blue !! valkurm emperor to get a hairpin, and I don't want to have to yellow !! all my dynamis mobs for currency. It is an abyssea mechanic, and it should stay there. Abyssea brought new life into the game, and we're all grateful for it, but don't interpret its success as a sign that the entire game needs to be exactly like it.
ShadowHeart
05-12-2011, 06:32 AM
i am having a riot atm getting lots of relic pieces to finish sets to store 11 pieces yesterday and today not including ones the rest of group got
did seem to almost always drop currency on procs with seemed to really vary how to proc seen it drop on weapon skills and job abilities and each time was different but always seemed to drop currency when did so lol staggering mobs in dynamis made me laugh first time
Greatguardian
05-12-2011, 07:23 AM
New NMs and zone bosses are force spawn, Old NMs are lottery spawn. At least, that's the general trend I've seen so far.
As for weaknesses, they only increase the drop rate. It's not like NMs had super high amazing drop rates beforehand. It's simply possible to now go 5/5 on something proc'ing Blue where in the past you'd be going 1/10.
Starcade
05-12-2011, 10:31 AM
So they actually went through and turned Dynamis into Dynamis-Abyssea with this proc baloney?
Oh Good God... It's not the procs that get people to come into Abyssea, Square-Enix -- it's the only meaningful gear and XP in the game anymore.
Starcade
05-12-2011, 10:31 AM
All I see here are tears.
And all I see is your arrogance.
Take it elsewhere.
Anewie
05-12-2011, 12:31 PM
Im agreeing with Debbiecakes for once.
Dynamis - Abyssea nothx.
Laverda
05-12-2011, 01:17 PM
I used to love Dynamis.
This is not Dynamis.
I do not like this.
Karbuncle
05-12-2011, 01:33 PM
Well, on the bright side, With all the hatred, Just means I'll have less competition for NMs while I farm 100 pieces.
I hate the low rate on 1 piece currency, But at the same time, I like that i can just go in for an hour, Kill a few mobs, Maybe walk out with ~5/10 Currency solo on THF, and do it again tomorrow.
I can solo quite a few of the free-roaming NMs on THF, just not ones that Charm (I.E Orcs... The ones i need).
Once the Proc system is worked out, It'll ease up the currency rate (Some people reported 3x Currency with a proc) So once aday, with the proc system figured out, It'll be a bit easier.
...
On a Side note, CoP Dynamis is still "Old school", If you hate new Dynamis, Do CoP, Its actually in-tact.
Furisouls
05-12-2011, 01:39 PM
Second, according to wiki, dynamis now has weakness targeting. SE, I humbly ask you to PLEASE reconsider this decision. Abyssea has been a huge success and we're all happy with it, but PLEASE keep abyssea in abyssea. One of the things that makes FFXI so enjoyable is the diversity of different game mechanics and the differences in strategy that they entail. You've already brought Abyssea out into the world with Voidwalkers. Can you just leave it at that? I don't want want to have to blue !! valkurm emperor to get a hairpin, and I don't want to have to yellow !! all my dynamis mobs for currency. It is an abyssea mechanic, and it should stay there. Abyssea brought new life into the game, and we're all grateful for it, but don't interpret its success as a sign that the entire game needs to be exactly like it.
Callidor basically sums up what I was going to post on the implementation of the abyssean weaknesses into Dynamis.
Most of the new updates to Dynamis has indeed brought new life into an already dying event. Discovering new strategies and such in a zone/map that has been otherwise unchanged in the last 7~8 years is refreshing. And it's nice to see there's some actual experience points reward in this event. Also it seems that the new updates to Dynamis help seal the deal for those who have been doing Relic magian trials to update to the latest and hopefully not final version of their respective relic weapon. (i.e. Someone mentioned earlier about repopping the Bastok boss to finish off a trial for Aegis as opposed to being forced to get the win five separate times over the span of 2.5 weeks. Or for the trials that involve killing the respective Attestation NM five times over. It unlocks the potential to, at least, kill a Attestation NM more than once.)
SE has, in a way, suceeded in providing an equal opportunity for everyone to pursue a Relic weapon. The no-longer-instanced zones eliminate the small hassles of scheduling/coordinating with other LS/groups that do Dynamis on a regular basis as well as allows flexibility. The speedy respawn times provides more than enough mobs for everyone to keep a steady flow of killing for soloists to large mass of LS mates. And of course the reduction of downtime from 72 hours to once a real life day gives more chances at farming, which leads to the most negative aftermath of all the updates to Dynamis..the droprate of ancient single currency.
It seems that it is universally accepted by the community that yes we do understand that it is virtually free now (excluding Dreamland CoP zones) to participate in Dynamis and there should be a slight exponential decrease to the droprate of currency to counter the fact that you can enter daily at any time; however, to almost eradicate the chances at any chance at getting a decent total of currency per run should be addressed. Economically, this situation unchecked will make Dynamis currency such a rare commodity that it will increase in price. In turn, if it remains this way, relic seekers (new and continuing) will be discouraged from farming as well as be discouraged from purchasing/trading currency because of such an increase in price. That alone kind of makes the removal of the 500,000G hourglass (for cities/northlands) seem moot. I believe in working hard at whatever it may be in order to, in the end, obtain the result/item you've worked so hard for. Veterans of this game know this ALL too well especially the people who have partaken in Salvage before the update increase of Salvage droprate to name an example.
I know the game is transitioning into more casual and low-man group orientation, which is definitely more than welcomed all around; however, let's not totally eradicate this event. Final Fantasy XI is the f*ckin veteran mode of all MMOs.
Keade
05-13-2011, 03:04 AM
We just finished a 2 hour Dyna - Xarc run, left with 85 Coins all together.
With a weakness proc we we're getting 1-4 coins per mob, and most of our proc's came from things like Provoke, Sleep, Nin ele wheel, weaponskills we would have used anyway. Wasnt so bad really, and im personally finding Dyna alot more fun than it used to be.
Concerned4FFxi
05-13-2011, 01:28 PM
I agree please keep abyssea in abyssea. I love abyssea but it has its place and should not be in dynamis.
I remember when Abyssea was released. The first week was rage mode because it appeared so restrictive. Then as the weeks passed people learned it. I predict the same here.
Leonlionheart
05-13-2011, 06:20 PM
I don't remember when Dynamis was alive...
Seriously, besides HNM it was like the WORST thing in the game.
Other than snapping 2985 pictures of soulflayers.
Xikeroth
05-14-2011, 01:39 AM
IN my opinion, the FFXI dev team is retarded. I mean why the hell are they cloning one event and copying it to others, A lot of us play this game because events are different, now with the rumors of staggers being put into place into dynamis to force currency drops... ones that don't follow the abyssea rules nor can we have any way to find it... seriously?
I have seen provoke work, jump work, DNC steps work... so you CANT take a warrior and proc almost everything like you could in abyssea, hell i think even Enmity Douse works. I have seen it stagger in voidwatch but at least in voidwatch you can find out what the stagger is by the new form of "abyssites" they have (kinda pathetic SE is trying to clone everything now)
Relic armor rate hasn't changed at all from what I see, but why would you do that sort of thing to those of us working on relic weapons. Yes I understand relic weapons aren't as good as emps, but at least the relic weapons took time, dedication and decent amount of work to obtain, I have seen people finish emps in under 2 weeks from stage 1 to done. Doesn't it go against the rules of life? "That which is easily obtained, usually isn't worth it" Way to be backwards SE!
Relics take pride and dedication to get, specially some of them that require the worst items. SE has been talking about buffing them, but much like the big "RDM viability in melee" update it never seems to come. Good job SE for making empty promises!
In my opinion relic weapons need a revamp too! They look better. Excal looks amazing... Almace looks like total over sized crap, I know some degens that look better then that over sized piece of junk. Same goes for comparing Mandau to the emp dagger. I'm sorry if you worked for those weapons... if you can call THAT work.... You don't know work until you have a relic or mythic weapon.
On top of that its making the rest of the game too easy. SE, part of the fun in the game was being able to actually die fighting NMs, not going to kirin with 4 melees and killing it in under 2 mins because they all have emps. Its funny maybe twice but then its just pathetic. So either buff relics to MATCH EMPS since they STILL require a LOT more work or nerf emps so people actually have a reason to enter dynamis.
Over all this entire update was just stupid, nothing worthwhile was even put into the game, no one wants to do voidwatch because they cant use their abyssea atmas.
You turned this game from a "Only some people can do everything" to a "anyone with a pulse can get +2 armor" back to a "No one can do anything with voidwatch"
Putting staggers in Dynamis on mobs that die near instantly isn't going to help people want to play those events more. You need to keep events different to keep the game interesting. Nor will changing dynamis into a lower level version of abyssea going to make people want to do dynamis. I think its time the FFXI dev team actually becomes creative with their "revamps"
All they did in dynamis was remove most of the statues (mostly just hp/mp or TE statues you can snk/invis to" and make the norm mobs mostly spawned already with a 5min respawn, (i think 10-15 would be better in this case...) I think SE needs to remove the stagger crap, I am not paying to play Dynamis - Abyssea just because they are too lazy to come up with something more creative then that "trigger" crap, I don't like it in the first place and its not even that good of a concept.
Septimus
05-14-2011, 02:13 AM
Does anyone else find it amazing that the Development Team gives us something to help us and people do nothing but criticize them for it?
If you don't use staggers the drop rate for hundred pieces off of Notorious Monsters would probably be about the same was it was before the update. So they put in a mechanic that is cosmetically similar to another event that incredibly dissimilar to this event and people are frothing at the mouths about how "just are just the same" they are even though they really are not.
Yes, there are huge, glaring problems with the new Dynamis zones that absolutely need to be addressed if they want people to not completely give up on the event: mob placement in some zones is completely atrocious, mobs respawn way too fast, there is a disturbing lack of areas that could act as safe camps, and the single drop-rate was floored way too hard. (Seriously Community Team, pay attention to the previous sentence, it is very important.) But a chance to get extra stuff off of mobs is not going to wreck the place, especially if people can figure out how the proc system works and relics can happen again.
Ragearo
05-14-2011, 02:25 AM
Does anyone else find it amazing that the Development Team gives us something to help us and people do nothing but criticize them for it?
If you don't use staggers the drop rate for hundred pieces off of Notorious Monsters would probably be about the same was it was before the update. So they put in a mechanic that is cosmetically similar to another event that incredibly dissimilar to this event and people are frothing at the mouths about how "just are just the same" they are even though they really are not.
Yes, there are huge, glaring problems with the new Dynamis zones that absolutely need to be addressed if they want people to not completely give up on the event: mob placement in some zones is completely atrocious, mobs respawn way too fast, there is a disturbing lack of areas that could act as safe camps, and the single drop-rate was floored way too hard. (Seriously Community Team, pay attention to the previous sentence, it is very important.) But a chance to get extra stuff off of mobs is not going to wreck the place, especially if people can figure out how the proc system works and relics can happen again.
I agree on most points. People don't like what they don't understand. This system does not seem to be designed to "screw people over" by forcing a wide array of jobs, it seems to be intended to allow any job to proc something, so that there isnt a bandwagon job set like in abyssea. It's not very possible to hold mobs to make sure you proc, so its just sort of something that you should try to intelligently work on - once we understand the system like how we understand abyssea it will be fairly easy to proc on most things you pull i feel. Criticizing the system when it's brand new and you don't fully understand it is quite ignorant.
Xikeroth
05-14-2011, 03:37 AM
I agree on most points. People don't like what they don't understand. This system does not seem to be designed to "screw people over" by forcing a wide array of jobs, it seems to be intended to allow any job to proc something, so that there isnt a bandwagon job set like in abyssea. It's not very possible to hold mobs to make sure you proc, so its just sort of something that you should try to intelligently work on - once we understand the system like how we understand abyssea it will be fairly easy to proc on most things you pull i feel. Criticizing the system when it's brand new and you don't fully understand it is quite ignorant.
A lot of people are criticizing it because it lacks creativity in terms of being different, and it mostly seems like SE is trying to COPY one thing and add it to the other. My complaint remains the same I shouldn't HAVE to be FORCED to bring a full alliance to farm currency because of some stupid staggers that shouldn't be there in the first place.
Dynamis was different from limbus, sky, nyzul, sea, salvage and so on... putting staggers into it makes it less different and appealing to those of us that like to do DIFFERENT events because of different strats involved, not its the same old crap in a different pile.
Edit: Most of us enjoy FFXI because the events are different from each other and the story lines are usually epic, but the past 6 add-ons story lines have been nothing compared to the past ones (especially CoP)
Greatguardian
05-14-2011, 03:52 AM
The biggest issue with new Dynamis is people expected it to be like old Dynamis where any Duo with a pulse could full clear the zones but with a null entry cost and reduced entry time. In fact, it seems more like Neo Dynamis is meant specifically for Alliances of good players, something which has been completely unprecedented for years.
I love it. To hell with all the complaining. People asked for harder content because "Abyssea being soloable and easy ruined the game", this is harder content. If you don't like it, don't do it. There's still CoP Dynamis.
Ragearo
05-14-2011, 05:01 AM
A lot of people are criticizing it because it lacks creativity in terms of being different, and it mostly seems like SE is trying to COPY one thing and add it to the other. My complaint remains the same I shouldn't HAVE to be FORCED to bring a full alliance to farm currency because of some stupid staggers that shouldn't be there in the first place.
Dynamis was different from limbus, sky, nyzul, sea, salvage and so on... putting staggers into it makes it less different and appealing to those of us that like to do DIFFERENT events because of different strats involved, not its the same old crap in a different pile.
Edit: Most of us enjoy FFXI because the events are different from each other and the story lines are usually epic, but the past 6 add-ons story lines have been nothing compared to the past ones (especially CoP)
The point is that you DON'T have to bring in a whole alliance to force staggers; there are many accounts of soloers staggering nearly every time. Personally, I'd rather have staggers to keep me paying attention than mindless killing where I slowly doze off. I just feel like a lot of people are offering too much criticism without enough actual knowledge or research to back it up.
EDIT: (Excuse the wall of text) Don't get me wrong, I loved how dynamis used to be. I was a main blm doing dynamis for years, and it was one of my favorite events. The syncronization required of players as well as knowledge of pulls made it very unique and interesting. I feel like, though, this uniqueness had already been lost in gaining 15 levels over where we were when it was a moderately difficult event. Before this update, even though I hadn't done Dynamis since 90 cap, I'm sure it was insanely easy, which detracts from what made it unique. Dynamis was a place which required minimal mistakes across the entire alliance for a smooth successful run. One bad NM pull or killing mobs in the wrong order made things more difficult, which at the very least meant finishing the run took longer. I know this update in terms of the typical mobs did not make anything harder, but it wasn't that hard or unique since the 90 cap in the first place. This update has made it more accessible, and it feels less like you need to get your money's worth on a run. They also added many new NM's and drops from it in an attempt to revitalize it. I think they wanted to try to reduce the tedium of say trying to kill the weapons only to have them warp out at 2%, requiring an additional run and 3 days wait until you can try again. I feel like since it is significantly easier and they made it possible to enter once every day, they knew currency would be too abundant, so they floored the drop rate. This would have made currency too uncommon so they added the procs. I don't think the stagger triggers they added will be nearly as intricate as Abyssea staggers from what has been discovered so far. Yes it is a bit more work but based on what i've read of low man runs, people are getting staggers on almost every mob. I just think a lot of people here are jumping the gun to criticize before they actually know how difficult these staggers will be.
EDIT 2: The complaint that it's too much like abyssea: they only took one element from abyssea, the one jobs other than thf can increase drop rates. Even if this forces people into specific job combinations, that's not exactly different from how it was before.
Xikeroth
05-14-2011, 07:49 AM
The point is that you DON'T have to bring in a whole alliance to force staggers; there are many accounts of soloers staggering nearly every time. Personally, I'd rather have staggers to keep me paying attention than mindless killing where I slowly doze off. I just feel like a lot of people are offering too much criticism without enough actual knowledge or research to back it up.
EDIT: (Excuse the wall of text) Don't get me wrong, I loved how dynamis used to be. I was a main blm doing dynamis for years, and it was one of my favorite events. The syncronization required of players as well as knowledge of pulls made it very unique and interesting. I feel like, though, this uniqueness had already been lost in gaining 15 levels over where we were when it was a moderately difficult event. Before this update, even though I hadn't done Dynamis since 90 cap, I'm sure it was insanely easy, which detracts from what made it unique. Dynamis was a place which required minimal mistakes across the entire alliance for a smooth successful run. One bad NM pull or killing mobs in the wrong order made things more difficult, which at the very least meant finishing the run took longer. I know this update in terms of the typical mobs did not make anything harder, but it wasn't that hard or unique since the 90 cap in the first place. This update has made it more accessible, and it feels less like you need to get your money's worth on a run. They also added many new NM's and drops from it in an attempt to revitalize it. I think they wanted to try to reduce the tedium of say trying to kill the weapons only to have them warp out at 2%, requiring an additional run and 3 days wait until you can try again. I feel like since it is significantly easier and they made it possible to enter once every day, they knew currency would be too abundant, so they floored the drop rate. This would have made currency too uncommon so they added the procs. I don't think the stagger triggers they added will be nearly as intricate as Abyssea staggers from what has been discovered so far. Yes it is a bit more work but based on what i've read of low man runs, people are getting staggers on almost every mob. I just think a lot of people here are jumping the gun to criticize before they actually know how difficult these staggers will be.
EDIT 2: The complaint that it's too much like abyssea: they only took one element from abyssea, the one jobs other than thf can increase drop rates. Even if this forces people into specific job combinations, that's not exactly different from how it was before.
Really? Because we just did dynamis windy with 7 people and the same ability/WS/Spell did NOT stagger every mob, not even CLOSE to it, I posted it on another thread and this is from my own personal experience, I heard a dual box NIN/DNC + w/e farmed 50 coins with one of the steps, i don't believe this. Well box step only worked twice and on 2 totally unrelated mob types. So I suggest you think of these accounts in error, the same ability does NOT stagger the same mob type every time you fight it, Example killed on chanter, Shiva's Rush BP staggered it... didn't work on the next two chanters but Eclipse bite (BP)worked on another.
I included the day, what staggered it and what type of mob it was. We only tried to stagger the same mob once. All staggers were over the course of the farming run.
What i posted is based off 100% FACT of what we experienced. Has it ever occured to you that maybe they are doing something ELSE? To cause it? or maybe that the next time they go in they won't get the same result because the stagger will change? A lot of these people are also claiming that they proc 100% which I now know for a FACT that they do NOT.
Also, dynamis was one of the FEW events that let almost every job take part. Unlike abyssea that you only need 1/4 the jobs to do well in it.
Amael
05-14-2011, 09:17 AM
No one can deny that many people don't like the new Dynamis. Personally I dislike it. This may be good for casual players but not for those that used to do it the old way. Casual Players will be happy for like 2 months then forget about it. And Us that treated it as an event and way of making money, are left screwed. If there was a way to keep old Dynamis I personally would like it. Keep both instances. Use the KI for the New one, Glass to access the Old one. If you use glass, wait 3 days to get back in. I would LOVE a system like this.
Shibayama
05-14-2011, 11:07 AM
Lets say that given time, the playerbase completely knows how to reliably get staggers to increase drops. Would the system still suck if you could get 5-7+ 100 peices every run every day? The point is, atleast give new dynamis a month or two of testing before decreeing that it killed relic weapon upgrades. It's a complex system and perhaps now the effort will be proportionate to the reward without having to pigeonhole jobs.
I know things like mob placement and respawn need tweaking but personally I hated dynamis. Nothing was more annoying than having to mandaitorily clear 8 hours a week to sit around hoping that the one piece you wanted dropped and that you wont the lot/had enough points to get it. The new system is fresh and exciting and yes it has triggers but they're diverse enough that you wont be seeing dynamis parties of blu/brd/blm/nin/whm only.
Karbuncle
05-14-2011, 11:21 AM
Really? Because we just did dynamis windy with 7 people and the same ability/WS/Spell did NOT stagger every mob, not even CLOSE to it, I posted it on another thread and this is from my own personal experience, I heard a dual box NIN/DNC + w/e farmed 50 coins with one of the steps, i don't believe this. Well box step only worked twice and on 2 totally unrelated mob types. So I suggest you think of these accounts in error, the same ability does NOT stagger the same mob type every time you fight it, Example killed on chanter, Shiva's Rush BP staggered it... didn't work on the next two chanters but Eclipse bite (BP)worked on another.
That's called bad Luck me thinks. There's Loads of Evidence on BG that's forming a great working Theory.
One, If i read right, pretty much says it selects a spell/ability from a party member and that's the trigger. Also, They seem to have a great theory on which JA/Spell/WS triggers on what mob.
The system seems to be based on the Enemies job. anyway
http://www.bluegartr.com/threads/104506-Neo-Dynamis-Changes
after about page 15 there seems to be a coherent theory forming. Eventually we can figure this out. The system is new, once we work out the kinks, I'm sure we'll eventually work out more coins per day for good groups. Likely farm NMs for Currency, and Normal mobs for Relic in the future once good Triggers are found out.
Ignorance is not a valid excuse to damn a system, Wait until we know everything about it before we condemn it.
Xikeroth
05-14-2011, 02:03 PM
That's called bad Luck me thinks. There's Loads of Evidence on BG that's forming a great working Theory.
One, If i read right, pretty much says it selects a spell/ability from a party member and that's the trigger. Also, They seem to have a great theory on which JA/Spell/WS triggers on what mob.
The system seems to be based on the Enemies job. anyway
http://www.bluegartr.com/threads/104506-Neo-Dynamis-Changes
after about page 15 there seems to be a coherent theory forming. Eventually we can figure this out. The system is new, once we work out the kinks, I'm sure we'll eventually work out more coins per day for good groups. Likely farm NMs for Currency, and Normal mobs for Relic in the future once good Triggers are found out.
Ignorance is not a valid excuse to damn a system, Wait until we know everything about it before we condemn it.
Ok, so let me get this strait, an forum filled with endgame junkies that has posted incorrect information in the past repeatedly. Why don't YOU try entering dynamis yourself before blinding defending SE for their bad choice? I don't trust that website at all nor will i troll around its forums. I am posting on these forums to get away from people like you. So don't reply to my posts if you don't like what I say. I really don't care.
Everything I state is based on MY EXPERIENCE it is not ignorance in any way shape or form, its fact based of what I have PERSONALLY seen, and what you haven't even attempted after the change: Dynamis.
You're flaming only proves you are willing to blindly believe a forum of people because they have been posting on it for no reason what so ever, meanwhile someone posts and says their opinion AND EXPERIENCE on a DIFFERENT forum and you automatically flame them?
You sir are the ignorant one.
And if what you say IS true then everyone that says "God forbid you play with others" when not wanting to have to do alliance work in other events (like abyssea, you know the kinds of people that complain when a lowman group constantly gets their NM?) Will be saying the total opposite when it comes to farming currency "god forbid you do stuff in a duo or trio" or something like that..
The problem with dynamis now is that they included staggers in the first place, they should have kept currency drops the same without staggers. My main complaint with it is that SE's current development team is just REPEATING everything they did in abyssea thinking it'll work for other events.
My point remains about the dynamis changes, triggers should have NEVER been put into it. I'd rather just kill everything in sight then go "ok use ______" on ______ mob".
Shibayama
05-14-2011, 02:34 PM
I think what needs to be done is for SE to release a "Neo-Dynamis cheat-sheet" like they did with abyssea explaining light and stagger functions. Right now it seems pretty nebulous and confusing and for such a big change like this I think it atleast deserves a voidwatch-esque explanation for how the new staggers work. If you take umbrige with trusting what BG says you should be able to trust SE's explanation should they deem it fit to give it.
Not that I'm suckling on SE's teat with that - it's just there's always been a habit of "figure it out yourselves!"
Karbuncle
05-14-2011, 02:48 PM
Ok, so let me get this strait, an forum filled with endgame junkies that has posted incorrect information in the past repeatedly. Why don't YOU try entering dynamis yourself before blinding defending SE for their bad choice? I don't trust that website at all nor will i troll around its forums. I am posting on these forums to get away from people like you. So don't reply to my posts if you don't like what I say. I really don't care.
I've done dynamis every single day since the Update. The drop rate sucks, But i've gotten a few 100's off NMs, and the Proc system they've reported and gather information for seems spot on. Its a working Theory, which is more than i can say for what you're doing here. Complaining gets you no where.
And seriously, BG is an amazing place for Information, it gets a bad rep mostly from less-than-intelligible people make bad threads, or don't read any stickies and blindly post, then get flamed for their terrible acts. That happens in every single internet forum online. It doesn't make the information there any less valuable. A lot of information you read on Wiki, even here, has originated somewhere on BG (in some cases, FFXIAH).
You may not like the website, but the people there, the community there, works hard to find out unknown things about the game. Their findings are multiple experiences gathered from multiple people to try and find working theories.
Everything I state is based on MY EXPERIENCE it is not ignorance in any way shape or form, its fact based of what I have PERSONALLY seen, and what you haven't even attempted after the change: Dynamis.
The Link i lead you too is from several personal experiences, Including my own. Its the collected and analyzed personal Experiences of dozens of people at BG working to figure out the Proc system in new Dynamis. I don't see why you thought otherwise, or that your opinion/experiences are better than theirs?
They've got a working theory on Procs, and, combined with FFXIAH, have produced the majority of information on new Dynamis, Including multiple TE Statue spawns in several zones, NM pop locations, NM drops, etc, as well as stated above, a working theory on a Proc system.
You're flaming only proves you are willing to blindly believe a forum of people because they have been posting on it for no reason what so ever, meanwhile someone posts and says their opinion AND EXPERIENCE on a DIFFERENT forum and you automatically flame them?
Um? Where was i Flamming? I told you you probably had bad luck and offered a place to research methods of improving your success. You probably just saw BG and went all rage on me. There is nothing in my post that was in any way inflammatory or a direct insult to you.
FYI, when i said "Ignorance of a System", i was talking about the communities current lack of understanding of the Proc system inside dynamis, and its effect on Enemies. Not your personal Experiences. it had nothing to do with you, I don't know what your problem is.
You sir are the ignorant one.
Epitome of Irony coming from someone who throwing his personal experience at me while criticizing my posting of personal experiences gathered in one spot.
And if what you say IS true then everyone that says "God forbid you play with others" when not wanting to have to do alliance work in other events (like abyssea, you know the kinds of people that complain when a lowman group constantly gets their NM?) Will be saying the total opposite when it comes to farming currency "god forbid you do stuff in a duo or trio" or something like that..
I don't think i ever said anything about this. You appear to be taking your pent-up rage on me based on topics i never even addressed in my post.
The problem with dynamis now is that they included staggers in the first place, they should have kept currency drops the same without staggers. My main complaint with it is that SE's current development team is just REPEATING everything they did in abyssea thinking it'll work for other events.
The problem with Dynamis is low Drop rates on basic currency, which is alleviated slightly by the drop rates of 100's on certain NMs. This works a balance, but when we learn more of the System, i.E figure out procs, We'll likely see a larger quantity of Currency.
My point remains about the dynamis changes, triggers should have NEVER been put into it. I'd rather just kill everything in sight then go "ok use ______" on ______ mob".
Thats a great point i guess? Glad you had to rage like a maniac to make it. I don't think they should have nerfed the Drop rate on Currency so hard as well, I think they should have reduced it to Maximum ~2 per mob, but still keep drop rate relatively in-tact.
Seriously though, You need to take a Xanax and chill out if you honestly thought anything i said in my post was remotely inflammatory.
Daiiawn
05-14-2011, 07:04 PM
As others has said, the current BG theory, while still a work in progress, is looking accurate. In 2 runs ive recorded almost 80 staggers that my group has done, not once has one of those staggers fallen outside the current theory of
Trigger type dependant on mob job.
JA Trigger: RNG THF MNK BST NIN
WS Trigger: PLD WAR SAM DRG DRK
Magic Trigger: WHM BLM SMN BRD RDM
Exactly what determins the exact JA/WS/Spell and the type of stagger is still being worked on. My personal theory being that when you claim a mob, a random person is assigned a JA/WS/Spell, if that person performs the JA/WS/Spell then they will trigger. That theory has a few holes which im trying to work out, but it would certainly explain why a nin dnc can go in and proc 8/8 reds on Mnk + Thf jobs using steps/flourishes as can be seen here
http://www.youtube.com/watch?v=A93somBtukw&feature=player_embedded
Oh and as far as coin drops go, red seems to dramatically increase drop rates, last nights run yeilded ~70 singles and 2 100's, im positive on a focused coin farm run (ignoring the new gear nms) you could easily average 200 a run. Which might not sound much, but when you consider that a) you can go in 3x as much AND dont have a 500k fee to cover, imo puts it in line with if not better than old drop rates.
Dazusu
05-14-2011, 09:39 PM
IN my opinion, the FFXI dev team is retarded. I mean why the hell are they cloning one event and copying it to others
It's not that dev team that's retarded. It's the playerbase. The Dev team read the forums and see you all jizz buckets over Abyssea and how fun it is, how easy it is to get gear, and how the game should have been like this all along (note: I disagree with all of those statements).
Once they see this, they have the idea: "Oh, we're onto a winner here, people are coming back who quit long ago to try this new content, let's replicate it and run it dry!"
Meanwhile, the people who stood by the game throughout the past 5 years are quitting in droves because of these retarded easymode changes. Little do SE realise, the people who recently (the past 18 months) came back and started playing will quit again very soon, just like they did the first time.
It's a loose loose situation for SE.
Keep converting the game into easymode, and you're going to lose this game quicker than you lost FF14.
HFX7686
05-14-2011, 10:14 PM
The information about the staggers is fascinating. I really like the changes.
RaenRyong
05-15-2011, 12:12 AM
How many people do you think would quit if it reverted to boring, tedious, grindy, "need bodies", pseudo-elitist FFXI? Those days are gone; accept it, or quit.
People are way overreacting this dynamis thing. Dynamis used to be the most tedious event by far; 6+ hours per week not including gather times of just throwing bodies at mobs and hoping the RNG gods bestow upon you wondrous gifts (where most AF2 sucked). The new Dynamis still rewards skilled players because a lot of the NMs seem pretty hefty. I don't see what the problem is... if you want currency, go for the NMs.
That's called bad Luck me thinks. There's Loads of Evidence on BG that's forming a great working Theory.
One, If i read right, pretty much says it selects a spell/ability from a party member and that's the trigger. Also, They seem to have a great theory on which JA/Spell/WS triggers on what mob.
The system seems to be based on the Enemies job. anyway
One thing is, my friends and I have been going in solo each day (two of us on NIN/DNC, one BLU/---, WHM or BLM who helped the BLU on one trip?), and none of us have ever seen a proc period. We've spammed steps and flourishes on JA monsters, turned around just to keep spamming them so the monster wouldn't die, I've completely whittled two BRD monsters from two different zones down with Ichi-San ninjutsu, tried different zones, tried different entry times, nothing has worked yet. We've copied the NIN/DNC who successfully procced on the run in Beaucedine on the Hydra Corps, and so far, absolutely nothing. We've watched large groups go in and spam job/abilities/etc. with no luck. There has to be something we're missing. I think the procs determined by monsters' jobs is entirely right, but none of us has been able to proc.
Today was the first time the two of us NIN/DNC (same job, same sub) partied together, but still nothing. :( Going to keep trying, but not hopeful at all.
Karbuncle
05-15-2011, 05:14 AM
One thing is, my friends and I have been going in solo each day (two of us on NIN/DNC, one BLU/---, WHM or BLM who helped the BLU on one trip?), and none of us have ever seen a proc period. We've spammed steps and flourishes on JA monsters, turned around just to keep spamming them so the monster wouldn't die, I've completely whittled two BRD monsters from two different zones down with Ichi-San ninjutsu, tried different zones, tried different entry times, nothing has worked yet. We've copied the NIN/DNC who successfully procced on the run in Beaucedine on the Hydra Corps, and so far, absolutely nothing. We've watched large groups go in and spam job/abilities/etc. with no luck. There has to be something we're missing. I think the procs determined by monsters' jobs is entirely right, but none of us has been able to proc.
Today was the first time the two of us NIN/DNC (same job, same sub) partied together, but still nothing. :( Going to keep trying, but not hopeful at all.
Never said it was a perfect system, But i feel your pain!
The theory is still in an infantile stage, It will work for some (I.E they get lucky), But just like Abyssea proc's, Once we figure it out down to a letter, It'll work in our benefit.
I know I've personally only seen 1 proc, Drakesbane, Blue "!!, on a WAR(or DRK?) Orc. But it supported the current BG Theory.
Its just a matter of collecting data and waiting it out until we find out specifics :(
I've been trying to think of different factors that could be affecting who can proc and who can't when pulling their own monsters and possibly soloing... I'm sure this can be very nice once we get the system down (judging by the results of Upbeat on Odin server's video on YouTube), but just being entirely stumped feels so... blarg. D¦<
Karbuncle
05-15-2011, 05:22 AM
I've been trying to think of different factors that could be affecting who can proc and who can't when pulling their own monsters and possibly soloing... I'm sure this can be very nice once we get the system down (judging by the results of Upbeat on Odin server's video on YouTube), but just being entirely stumped feels so... blarg. D¦<
Oh lord i know your pain :( I've tried "working the system" myself, Its difficult.
Some people report having to use a WS twice to get it to proc, Some report procs happening only during spells or abilities (Opposite of Abyssea). its a mess right now, But we figured out some parts of it.
That being said, Try Silencing a mage while hes casting a spell, or Weaponskills a WAR during his 2hour. You gotta get lucky.
ShadowHeart
05-15-2011, 07:26 AM
group of 4 of us today went into xcarbard pulling mainly drk and pld the odd beast and ranger between pops blm went out right off the hop nuked the 3 te's while we killed at entrance
we were unable to proc once with JA's or WS's we were beast/dnc, beast/dnc, blm/whm and dancer/nin
the other 3 days we have entered we have been able to proc periodically
only got 2 af drops today and very very few currency drops and normally we come out with 8-10 af pieces dropped and some currency
so is there only a certain list of JA / ws's that proc specific nm's or has this been tested much yet?
Atomic_Skull
05-15-2011, 05:03 PM
Would be funny if it's simply that every mob pops with a random weakness proc.
ShadowHeart
05-16-2011, 12:09 AM
took thief today th set up af was dropping like candy again
havent seen dnc thief rdm pieces yet fron xcarbard but will keep farming over next week to see
was curious does anyone know much about the roaming admantking effigy and non TE stats in the icelands? got some mp / hp refills but got some red eyes around entrance a lot as well that do nothing
we also only noticed an NM at the entrance area once is there a way to get it to spawn?
concentrated only on drk sam pld bst mobs ws procs but only ever seen blu no red or grellows
Ragearo
05-16-2011, 03:48 AM
Just did a Dyna Xarc last night where we moved from the RDM nm camp to the THF nm camp. Being mostly THF and RNG mobs at our new camp, with a PLD/DNC, WAR/SAM, SAM/WAR, and THF/NIN we were able to JA proc on almost every mob we pulled.
Our "proc'ing strategy" as you might call it is simply based on the current working theory on BG that the proc's are based on the mob's job. From what we were noticing it seems like each pertinent action simply has a chance to work - I (WAR) would voke with no proc, the SAM/WAR would follow with voke, getting proc. The other information seems to suggest that you cannot get proc's without getting the TE KI's in the zone first. This supports the fact that we had a run before the maintenance the other day, where we only had an hour so we didn't bother to farm time. 0 proc's that whole night.
Last night's run, once our pool was at 10/10 drops in it, it never dipped under unless we stopped for a few. Typically we received 2-3 random singles per mob we got a proc on. The currency drops seemed to resemble moreso how city currency drops were before, not xarc. In fact, short of 100 pieces (which we got one of the night before, but not last) it was probably one of our best xarc runs currency-wise.
I'm sorry, but any suggestions that drop rate is horrible or this will reduce and not increase currency across servers simply does not seem feasible.
Perhaps one solution is that SE could create a "Legacy Server" where anyone who does not like the new content they release can go back to being 75 with old event. You even get a free pair of nostalgia goggles! Every update could actually remove content rather than add it!
EDIT: Not meaning to come off as a jerk, I just feel as though most people who post about updates are typically against the content in them, while that is likely not the consensus of the whole playerbase. It's fairly common that you're more likely to be vocal about something if you don't like it, than if you're content with it. I just feel obligated to voice my opinion, particularly in that people really should try to wait until the playerbase figures out all the quirks of a system or event before they bash it. I'm sure the dev team spent a great deal of time reworking dynamis so that it could become an event that is run more often again. I just feel as though it's wrong to not give them the same courtesy of fully testing the new system they created before pleading for them to get rid of it.
Aliron
05-16-2011, 11:03 AM
I am one of the many that do not agree with how Dynamis has been updated, I understand why they took the approach they did, unfortunately they were probably expecting people to flock to this event. The stagger system should have definitely been left out, the monsters do not last long enough, and with there being a severe lack of safe areas, you don't want them to, also the lack of time does not support this like abyssea does with its unlimited time extensions.
The way that would have worked better is to allow groups to enter like they do with Nyzul Isle, have the NM spawn as they did before, but instead of using the same number of monsters, set it up to be similar to Garrison, where the amount of available monsters is related to party/alliance size. This will make it both low-man and large group friendly, as mentioned earlier leave the stagger system out as that is a Abyssea mechanic whose only relation to dynamis is the avatar that is suppose to rule the realm. I do agree with having the currency drop rate lowered from before, but without the stagger system as suggested, make the drop rate for single currency say 7~10% depending on the monster, and for the 100 value currency, leave it as it was, and also add a bonus for achieving victory in the area for those that already had the title/KI to get to the final 2 areas. This bonus could be currency for example, getting 1 piece for every 5 monsters killed, with a bonus of 1 per named monster.
These items would bring the life that SE wants in dynamis, while making the relic weapons and gear upgrades more obtainable without the huge gil cost of the hourglass.
UltimaCJ
05-16-2011, 11:42 AM
Am I missing something or all these people complaining just being sarcastic? This is freaking awesome.
1) EXP. Low, but still better than none.
2) In exchange for the lack of 1's, 100 coins drop like rain compared to before.
3) NMs respawn fast, so you can just pick one group and spam kill for currency of choice, and competition shouldn't be too bad.
4) No more locking out of Dynamis because some dbag ls jumped in.
5) Multiple shots at Zone Wins, Attestations, Fragment, DL drops, and trials.
6) New version of DL with potentially boosted drops?
This new dynamis is pretty good. I hated the horror stories I heard at first, but after my trips, the update has been proven to be an amazng change for the better in all areas. Once people learn to tell their head from their @#$ in the new layout/methods, the currency is really going to pick up for them too.
Yes but what will it do the Market value?
I'm on Valefor the "market value" for 100s & singles were 600k/6000, now its 1M/10k?? I'm sorry but that doesn't help the market if they're worth twice as much and tougher to find. Especially for those farming (such as myself) bazaaring and doing dyna to get coins for their relic. Seriously, I give it a month maybe market will pan out, but right now its not looking good. Not looking good at all.
Atomic_Skull
05-16-2011, 03:23 PM
These items would bring the life that SE wants in dynamis, while making the relic weapons and gear upgrades more obtainable without the huge gil cost of the hourglass.
But you see, SE doesn't want to make Relics more obtainable. This update was very obviously designed to increase currency distribution without affecting the total amount of currency that enters the server over a given period of time.
If SE's goal was to make Relics easier to obtain they would have just reduced the hourglass to 100k and and made 5 copies of each zone with a one day wait. but otherwise left the difficulty and mob placement alone.
The Empyreans are SE's "casual friendly" super weapons. It's pretty obvious that they plan to continue with having relics be extremely difficult and expensive to upgrade.
If SE is going to continue to roll this way then they need to make the Relics the best weapons in the game again. Nobody is going to upgrade Relics when Empyrean weapons are better and easier to upgrade.
There's nothing wrong with having a brass ring for people to reach for but they need to make that brass ring actually worth the effort it takes to grab it.
Atomic_Skull
05-16-2011, 03:32 PM
Yes but what will it do the Market value?
I'm on Valefor the "market value" for 100s & singles were 600k/6000, now its 1M/10k?? I'm sorry but that doesn't help the market if they're worth twice as much and tougher to find. Especially for those farming (such as myself) bazaaring and doing dyna to get coins for their relic. Seriously, I give it a month maybe market will pan out, but right now its not looking good. Not looking good at all.
Market value of currency is largely unchanged on my server.
Daiiawn
05-16-2011, 09:57 PM
QQ before you know how the system works, good idea! So far it appears ANYONE can proc if they have ja/ws/magic, not needing to stand around waiting on a specific person to do a specific spell. Dynamis is a hell of a lot more fun than it ever was and it now also has some stuff that is a slight challenge to a group of 6-8 instead of being stupidly boring and dying in.
seconds.
Currency drops are in line with what you would have got on an average run before, so QQing about currency is a bit stupid too. Especially considering SE said they were not wanting to raise the amount of currency coming out.
ShadowHeart
05-16-2011, 09:59 PM
in all reality since abyssea people do not co-operate like they used to its a given fact that FFXI has changed dramatically since its initial release years ago. This gives chances for us old timers to finish off some relic sets for storage /CHEER!!!
and get some currency to sell off or do a full relic weapon if you want now but really i cant see myself doing an Excalibur but an aegis well that still has some value at least :)
Jarel
05-17-2011, 12:27 AM
I only can add that totally dislike new dynamis system. I want the old currency drop rate back ; ; (ever if that means only can enter 1 time each 3 days)
Never felt good about the Dyna Reborn; SE really let a lot of people down.
Greatguardian
05-17-2011, 01:55 PM
And gave a lot of people a really fun, challenging event that isn't boring as nails. To each his own.
Akujima
05-17-2011, 02:06 PM
But to counter that, you can go in daily for free. So this potential zero will even out to a plus.
So do triple the amount of work, for the same amount of money.
Go from working Part-Time to Full-Time, and don't get a raise...
Makes sense to me!
Yarly
05-18-2011, 05:20 AM
Ok, so let me get this strait, an forum filled with endgame junkies that has posted incorrect information in the past repeatedly.
Oh I see you're talking about these forums. It's not really nice to insult SE, especially with that redneck grammar.
Daiiawn
05-19-2011, 06:25 PM
For a trio run go with Whm Blm(or brd) DD/War.
On pulls, sleep everything, kill Pld/War/Sam/Drg/Drk mobs first, while whm/brd spams debuffs on mage mobs to try and proc and you spam voke on the Rng/Nin/Thf/Bst/Mnk mobs to try and proc. Make sure as soon as a mob is proc'd person who did it says in pt chat, so you know that one is clear to kill.
You should get a half decent amount of WS procs on the first set of mobs just by killing them normally, the ja mobs you should 100% proc and the magic ones should proc a large amount. Focus on killing Mnk/Thf/Rng/Bst/Nin timed spawn nm's too since they can drop 100s and you can proc 100%. (Although not convinced 100s are helped by red yet)
There are no "Proc Jobs", just jobs that can do a ja/do a ws/do magic for example a nin/dnc or dnc/nin can proc on every single mob. If anything, by making it so anything can proc at a % chance, they are actually helping the low man groups.
Jarel
05-23-2011, 06:43 AM
any feedback yet, if they will change what they did about dynamis?
Cause new dynamis sucks >< (sorry about expresion)
Karbuncle
05-23-2011, 08:08 AM
any feedback yet, if they will change what they did about dynamis?
Cause new dynamis sucks >< (sorry about expresion)
New Dynamis is fine. Especially now that the proc system is fleshed out. I won't bother posting a link to information as the fevered nerd-rage that is invoked every time someone mentions the word BG is not worth the trouble. But go to BG, Or FFXIAH, Theres a lot of good Info there now on the Proc system.
That being said, The other day i Did Dynamis-Sandy, Got all TE's, and Farmed near the AH, Ended up with nearly ~230 Coins, Including 1 100 Piece from the NM. I can average higher or lower than that Depending on how often i get a 100. Thats pretty good pay out, It just takes knowledge behind the system, and admittedly a little luck too when it comes to procs (some of them can be jerks to proc).
If you proc a mob, With all 5 TE's killed, The drop rate on Currency is like old Dynamis, 1~4 Coins a mob. I think the least I've gotten in Sandy was ~140 coins, got unlucky with 100's and wasted some time killing Zone boss for Lulz. This was with 5 people.
So, I Think now that everything is worked out, Considering Dynamis is free now, no longer needing to blow 500k every 3 days, and Averaging about the same number of coins (depending on luck) is nice.
That, and you can still do CoP Dynamis every 3 days on top of "New Dynamis". So if you're hardcore about it you'll likely make much more currency than before, even with just a small group of ~5.
BTW, on procing, a NIN/DNC can proc every type of mob. Elemental Wheel for Mages, WS for Heavy DD, Steps/Flourish/etc for Light DD. So you don't need a huge group to do procs either.
Since procing in Dynamis is a "%" chance to proc with the right action, not selecting a specific spell/etc to proc. I.E If you spam Dia on a mage, it will eventually proc, spam Box Step on a THF, it'll eventually proc, Etc.
Jarel
05-23-2011, 02:10 PM
New Dynamis is fine. Especially now that the proc system is fleshed out. I won't bother posting a link to information as the fevered nerd-rage that is invoked every time someone mentions the word BG is not worth the trouble. But go to BG, Or FFXIAH, Theres a lot of good Info there now on the Proc system.
That being said, The other day i Did Dynamis-Sandy, Got all TE's, and Farmed near the AH, Ended up with nearly ~230 Coins, Including 1 100 Piece from the NM. I can average higher or lower than that Depending on how often i get a 100. Thats pretty good pay out, It just takes knowledge behind the system, and admittedly a little luck too when it comes to procs (some of them can be jerks to proc).
If you proc a mob, With all 5 TE's killed, The drop rate on Currency is like old Dynamis, 1~4 Coins a mob. I think the least I've gotten in Sandy was ~140 coins, got unlucky with 100's and wasted some time killing Zone boss for Lulz. This was with 5 people.
So, I Think now that everything is worked out, Considering Dynamis is free now, no longer needing to blow 500k every 3 days, and Averaging about the same number of coins (depending on luck) is nice.
That, and you can still do CoP Dynamis every 3 days on top of "New Dynamis". So if you're hardcore about it you'll likely make much more currency than before, even with just a small group of ~5.
BTW, on procing, a NIN/DNC can proc every type of mob. Elemental Wheel for Mages, WS for Heavy DD, Steps/Flourish/etc for Light DD. So you don't need a huge group to do procs either.
Since procing in Dynamis is a "%" chance to proc with the right action, not selecting a specific spell/etc to proc. I.E If you spam Dia on a mage, it will eventually proc, spam Box Step on a THF, it'll eventually proc, Etc.
Sorry but Im not agree.
As someome told some post above, good thing about game is have diferent events with diferent rules. If you start to add stagger to all events, thats made all things the same. And what happend if you dont have the correct jobs for stagger? (and dont tell me level a job for it, cause level is easy now)
Im not the only person I knows think like this.
If they keep doing changes like this one, Im going to quit the game. For me new dynamis is not fun at all ; ;
Greatguardian
05-23-2011, 03:56 PM
You don't level a job to get staggers in Dynamis. Any job that can use any JA on a mob can trigger JA stagger. Any job that can weaponskill can WS stagger. Any job that can cast magic on a mob can magic stagger.
I don't know how many times that's been said already.
Jarel
05-23-2011, 10:34 PM
Fact is some people dislike new dynamis system (like me), and have to respect that.
I really dislike staggers insde dynamis ><
Karbuncle
05-23-2011, 10:45 PM
Sorry but Im not agree.
As someome told some post above, good thing about game is have diferent events with diferent rules. If you start to add stagger to all events, thats made all things the same. And what happend if you dont have the correct jobs for stagger? (and dont tell me level a job for it, cause level is easy now)
Im not the only person I knows think like this.
If they keep doing changes like this one, Im going to quit the game. For me new dynamis is not fun at all ; ;
The good thing is, Any job can Stagger. Its not a specific Spell/Ability/WS, Its just ANY Spell/Abil/WS Depending on mob job.
I.E, If you fight a Warrior, You need to WS proc it. Any weaponskill at all can proc, Its just a low Chance.
Or if you fight a THF, you need JA to proc, Any Enemy-target Job Ability can proc, Jump, Steal, Enmity douse, Assault, Smiting Breath, Deploy, etc.
Mages, Magic, Any spell.
I know its frustrating, But SE said they were lowering Currency Drop rate from mobs, So we expected to be screwed, But with the proc system, Currency drop rate seems unchanged (Even got 4x Ordelles off a Orc a few times), So in a way its nice to have.
I Know procing Sucks, But at the very least they were very lenient with what procs (now seeming to be a %, Not a Specific Ability), you can proc most mobs just through the course of the natural fight
Fact is some people dislike new dynamis system (like me), and have to respect that.
I really dislike staggers insde dynamis ><
You're allowed to dislike it, absolutely, But i think You'd like it if you got the hang of it. You can average a lot more Currency if you go with 18 than you could in old Dynamis. If you split up your groups into 3 groups of 6, Farm Separately, Coins will rain, I bet you could average ~300+ a Run with that many people. With ~6 I average ~130/140 Without 100's, 3 groups of 6 split up in the same alliance would almost definitely average 300 a run or more depending on 100s.
Ideally you could also just split up into a THF/DNC, DD/??? and WHM/??? group, Farm Currency that way and still have access to every proc, So only need ~9 People, Split up into groups of 3 intead of 6.
Doing that Every day, So in 3 days you could have 900 Coins, On top of that you could do CoP Dynamis for even more coins. Which is a massive improvement over old dynamis coin rates. People are just too pessimistic
They don't like how it requires a group to still actively get good currency in Dynamis, people expected to go in and solo Dynamis for 300+ Currency a run, which at best was unrealistic. (Not you specifically)
Either way, Some may hate it, but I know this has sped up my Mandau significantly now that i know how the proc system works
darkvision
05-28-2011, 09:19 PM
IMO from what i have seen there is alot less currency in circulation on Cerberus now than before this update, prices of currency has went up.
only real reasn for me to do dynamis now is just to help people in my LS to finish off their lvl90 relics, this is a huge step back on SE's part. also slowed down the progress of creating relic alot.
You're allowed to dislike it, absolutely, But i think You'd like it if you got the hang of it. You can average a lot more Currency if you go with 18 than you could in old Dynamis. If you split up your groups into 3 groups of 6, Farm Separately, Coins will rain, I bet you could average ~300+ a Run with that many people. With ~6 I average ~130/140 Without 100's, 3 groups of 6 split up in the same alliance would almost definitely average 300 a run or more depending on 100s.
before the update i could average 400+ currency with 7-12 people now with 7 we only got ~30-50
now thats a huge difference
Bumbeen
05-29-2011, 03:15 AM
Currency is going on up on valefor as well. I've gone from paying 6k for bynes to 10k. 12-13k for shells to 16k. Sucks.
Ravenmore
05-30-2011, 05:43 AM
Its the same reason gas spikes, and the same reason it takes forever the prices to go back down.
Starcade
05-30-2011, 07:19 AM
Its the same reason gas spikes, and the same reason it takes forever the prices to go back down.
The prices are not coming back down. Heck, I saw prices go up when MORE currency was put into the system (Campaign unions) -- they never came back down from that.
Karbuncle
05-30-2011, 11:21 AM
before the update i could average 400+ currency with 7-12 people now with 7 we only got ~30-50
now thats a huge difference
Sounds like just terrible luck.
Cause i had a rag-tag team consisting of a THF/NIN, a NIN/DNC, a BLM, a RDM Mule, and a WHM, and we got ~130 Coins in a single Dynamis sandy run, no 100's included.
Also, do remember, the whole "Average 400+" a run, that you could only do Dynamis once every 3 days back when. Now its once a day, and also you can do CoP Dynamis still too on a separate timer than Old Dynamis.
So your ~30/50 would be like 90~150/3days. Which i think you're either low-end estimating it, or you don't bring a THF, or waste your time fighting T~VT mobs for Pop items. Or kill really slowly. There simply has to be some reason your coin count is absolutely atrocious.
Now, I did Jeuno the other day and got ~102 Coins with 7 people.
So i ask, Are you trying to proc? Did you farm all TE's before Farming Currency? Whats your strategy? Theres just got to be a reason for your bad luck.
If anything, I Suggest trying to find a camp with Mages and Light armor. WS mobs are annoying to proc.
Also what zone are you doing?
-------------
On the Topic of Currency Prices. That has nothing to do with how hard/easy Currency is to get, Its about sellers thinking they can extort people because half of the population is still ignorant to how much of an improvement new Dynamis is, so people generally raise prices knowing some people might still buy them. Its really suppliers milking an ignorant playerbase and asking unreasonable prices because everyones in a giant panic thinking Dynamis is dead now.
So don't blame new Dynamis for Currency prices, Blame dumb Sellers basically trying to extort the ignorant :|
They, Like the gas price analogy, Simply sell Currency for what they think its worth, They sell it based on how much they think they can get away with selling it for. Its like when prices for Glass were halved, Dynamis Was cheaper, but prices went up still cause people expected demand to go up.
Its the same thing now.
------------
... Really though, If everyone still thinks new dynamis sucks so bad, I'm okay with that. It just means i have less people taking my camps while i reel in the coins :\. I'll try to spread the word but it won't hurt me if no one believes me =.=a
Bumbeen
06-01-2011, 09:16 AM
I am not ignorant :( But I will still pay the high price since no one sells it for cheaper.....
Karbuncle
06-01-2011, 10:31 AM
I am not ignorant :( But I will still pay the high price since no one sells it for cheaper.....
Well, I mean people selling them for 20k+. I mean absolutely retarded prices (10k for bynes, etc)
I still find plenty for ~14k Still (Ordelles) Which isn't bad.
Bumbeen
06-01-2011, 11:41 AM
Well, I mean people selling them for 20k+. I mean absolutely retarded prices (10k for bynes, etc)
I still find plenty for ~14k Still (Ordelles) Which isn't bad.
Yeah I do notice some people have ridiculous prices in baz. Sandy currency on valefor seems to be more resilient and is staying around 13-15k. Bynes jumped in everyone's baz though from 6k to 10k and shells went from 12-13k to 15-16k >:o Sadly bynes what I need most of. Though this 5 man dyna bringing in a bunch of bills is helping a bit.
Karbuncle
06-01-2011, 04:05 PM
Yeah I do notice some people have ridiculous prices in baz. Sandy currency on valefor seems to be more resilient and is staying around 13-15k. Bynes jumped in everyone's baz though from 6k to 10k and shells went from 12-13k to 15-16k >:o Sadly bynes what I need most of. Though this 5 man dyna bringing in a bunch of bills is helping a bit.
Just set a decent amount of coins tonight.
5 people (DRG/SAM with Rhong, NIN/DNC, a level 70DRK, a THF/NIN, and a WHM/SCH) got 178 Coins in Sandy tonight. no 100's.
Finished my Stage 2 :|, now off to 61 Tukuku's!
Bumbeen
06-01-2011, 04:18 PM
Just set a decent amount of coins tonight.
5 people (DRG/SAM with Rhong, NIN/DNC, a level 70DRK, a THF/NIN, and a WHM/SCH) got 178 Coins in Sandy tonight. no 100's.
Finished my Stage 2 :|, now off to 61 Tukuku's!
very nice! I am 13/61 shells myself >_<
Karbuncle
06-01-2011, 04:25 PM
very nice! I am 13/61 shells myself >_<
Tuku's will be the worst part for me, Once i get to Bynes I can buy them for a good ammount. Hopefully find someone to lend me 30 100 bynes for the final stretch.
I'll be spamming Dynamis Windy for a while, Luckily i have some friends who are willing to help. (well, I'm Farming Empyreans with them, they're doing dynamis with me). Its not too bad, but if i can average ~150 coins a run. I'll be done with Tukus in about ~40 days. If i don't buy any shells.
Long road, But it'll be worth it.
Karbuncle
06-02-2011, 03:31 PM
Tuku's will be the worst part for me, Once i get to Bynes I can buy them for a good ammount. Hopefully find someone to lend me 30 100 bynes for the final stretch.
I'll be spamming Dynamis Windy for a while, Luckily i have some friends who are willing to help. (well, I'm Farming Empyreans with them, they're doing dynamis with me). Its not too bad, but if i can average ~150 coins a run. I'll be done with Tukus in about ~40 days. If i don't buy any shells.
Long road, But it'll be worth it.
Felt i should add this.
Did Windurst today and walked away with a whooping 319 Coins, Including 1 jade Shell.
I love this game some days :X
Bumbeen
06-02-2011, 03:53 PM
Are you compensating the friends you go with at all? I tend to pay them about 70% the worth of the coins if we were splitting since there's really no vindication for taking all the currency without the 500k hourglass.
Karbuncle
06-02-2011, 03:57 PM
Are you compensating the friends you go with at all? I tend to pay them about 70% the worth of the coins if we were splitting since there's really no vindication for taking all the currency without the 500k hourglass.
We got this going on.
I do Empyreans for them, My "Empyrean" is the Relic. So i Work getting them Level 90 Empyrean Weapons, While we do dynamis.
Generally we do about ~3/4 hours of Abyssea, then do our 2 hour Dynamis run, about once a night.
They actually suggest i just keep the currency or it'd take forever.
Already have an 85 Almace, Caladbolg, and Rhongomiant completed ;x
Ravenmore
06-03-2011, 04:49 AM
Only people it really hurt was LS leaders making relics for them selfs. Now they have to do what Karbuncle is doing. Helping others and not just holding out the carrot of AF2 to get them to go.