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Kagato
05-10-2011, 12:39 PM
Souleater cost while using Stalwart Soul is only 5%.

Cljader1
05-10-2011, 03:59 PM
yeah this is how soul eater is suppose to feel like...combine this with last resort and my melee hits are bout 500 or so a swing outside of abyssea with ridiculous haste.

Dart
05-10-2011, 11:09 PM
completely happy with stalwart soul/LR. ws dmg still needs a fix.

btw have any of you guys messed around with SS/RR/AoA atma set up since the update? Its so broken lol

vedder
05-11-2011, 02:33 AM
ss = sanguine scythe im assuming an no havnt really been on yet, wasup?

Dart
05-11-2011, 03:34 AM
crit dmg+ cap was 50% (for instance war could hit it with just RR and job traits + blood rage)

that cap has been removed its estimated to be 100% crit dmg+ sanguine scythe is major to this just like RR (so i'm assuming another 30% crit dmg+)

I did a 9811 ukko's to t2 shiva before servers went down lmao.

vedder
05-11-2011, 03:59 AM
yea SE gonna nerf that lol >_>

so for stalwrt are we seeing 5% at 90lv? this is what im assuming, an if its in tiers then probably 1% per tier you think?

Urteil
05-14-2011, 07:59 PM
DRK needs its magic fixed, we can't have god damn everything. Our Melee just craps on about everything now and despite the incredible potency of the LR update which isn't nerfed we are asking for more?

Get real.

And this 100% crit cap bullshit isn't going to last, its a goof and should be discounted.

Dart
05-15-2011, 01:10 AM
It has been brought to the attention of the dev team, which has been very quick with responses to general inquiries, and they haven't said a thing about it not working as intended. Seems that its here to stay, for now at least.

Rezeak
05-17-2011, 09:23 AM
SE said:
To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger. :)

It was intended get used to it

Cruentus
05-24-2011, 01:03 AM
It looks like it works with the "Enhances "Souleater" effect" thing on the chaos burgeonet, etc., as well. So that's good news that's probably already known.