Zyeriis
05-08-2011, 07:41 AM
I was recently assisting some one with progressing through Chains of Promathia. They had never been to Bibiki Bay, let alone the island (Purgonorgo Isle) that you take the manaclipper to (which is where they had to go). On the trip there, I remembered that there's an enemy type that is pretty much exclusive to the island. Uragnites. These giant hermit-crab type mobs can hide in their shell (sacrificing the ability to move) to greatly increase their defense.
"Why can't I think of any other place they appear?" is the question that popped into my head. As with anything that obscure that I don't know the specifics of, I wiki'd it. Wiki lists that the only normal mob versions of the uragnite appear on the manaclipper and on the island. There are only 2 exceptions outside of the island they appear. Both of which happen to be in Abyssea - Grauberg, and both are NMs (Melo Melo and Amphitrite [Zone Boss]).
While I do enjoy the fact that they are such a rare species within the game, I take issue with the fact that they are quite possibly the best potential skill up target in the game when they are hiding in their shells. The problem is, that there are no high level normal versions of the mob, only the level 30ish ones that inhabit the island.
This, of course, got me thinking about other severely under-used enemy types.
Ruszors, Acroliths, Cardians (Horutoto Ruins), Animated Weapons (Dynamis - Xarcabard), and Living Crystals (ACP final boss).
Why not implement more of these enemy-types into the game? Living Crystals are a relatively classic Final Fantasy enemy type, alongside Mimics. As for Cardians, I can understand why they are rogue and why they are in those ruins but I don't understand why they are ONLY in those ruins. I also understand why the Uragnites are where they are (the tropics) and why Ruszors are where they are (the northlands) because of their natures/required climates but there are other places that have these climates that do not see these creatures. Are there any plans to use these obscure enemy types again in the future?
"Why can't I think of any other place they appear?" is the question that popped into my head. As with anything that obscure that I don't know the specifics of, I wiki'd it. Wiki lists that the only normal mob versions of the uragnite appear on the manaclipper and on the island. There are only 2 exceptions outside of the island they appear. Both of which happen to be in Abyssea - Grauberg, and both are NMs (Melo Melo and Amphitrite [Zone Boss]).
While I do enjoy the fact that they are such a rare species within the game, I take issue with the fact that they are quite possibly the best potential skill up target in the game when they are hiding in their shells. The problem is, that there are no high level normal versions of the mob, only the level 30ish ones that inhabit the island.
This, of course, got me thinking about other severely under-used enemy types.
Ruszors, Acroliths, Cardians (Horutoto Ruins), Animated Weapons (Dynamis - Xarcabard), and Living Crystals (ACP final boss).
Why not implement more of these enemy-types into the game? Living Crystals are a relatively classic Final Fantasy enemy type, alongside Mimics. As for Cardians, I can understand why they are rogue and why they are in those ruins but I don't understand why they are ONLY in those ruins. I also understand why the Uragnites are where they are (the tropics) and why Ruszors are where they are (the northlands) because of their natures/required climates but there are other places that have these climates that do not see these creatures. Are there any plans to use these obscure enemy types again in the future?