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Eldelphia
05-07-2011, 12:05 AM
On the whole I love where WHM is at the moment and I love my barspells. Any chance we could see

Barstunra
Barlumina i.e. AoE Barlight
Barnocta i.e. AoE Bardark

?

Daniel_Hatcher
05-07-2011, 03:25 AM
I also would like this, it also means if it sticks to their style as with all the others RDM would get the self target equivalent.

Merton9999
05-07-2011, 05:24 AM
I'd like this too, but I'm not holding my breath. For some reason SCH and BRD have been deemed worthy to have all element versions of their spell lines, but oddly the missing light and dark enspells were finally introduced only to jobs that are considered specialists in those elements. My nightmare is this will be in the August level cap announcement:

Barnocta: PLD 91
Barluminus: DRK 91

Naria
05-08-2011, 06:05 PM
Having a bar light/dark spell on whm and rdm would be great, but I'm not sure how much hope I have for this, considering my smn could have banish IV if I shelled out for a light spirit pact but and my whm doesn't. SE seems to be focusing more on giving jobs new "abilities" then continuations of the old ones.

Bubeeky
05-10-2011, 12:15 AM
I would love to get these spells, I'd also love to have our barstatus spells become worthwhile...

Fetus
05-13-2011, 04:22 PM
I would love to get these spells, I'd also love to have our barstatus spells become worthwhile...

Start breaking 200+ elemental resistance on your Bar-spell and stack it with the appropriate status you want to avoid (using Barstonra and Barpetra, for example) if you want to start seeing somewhat reliable results. If you know you're going to spam Tunga all day or something, the above example might be appropriate. Or if you're fighting Bukhis, Barblizzara and Barparalyzra work wonders (he spams ice-elemental magic). Basically, you have to fully focus yourself to one element to make anything worthwhile in terms of Bar-spells.

Jykia
05-13-2011, 05:56 PM
bar spells have been the turning point of life or death for my group on more than one occasion. having merits and the bar-enhancing gear helps a lot. even at a 140 buff, the differences are noticeable.

Aaralyn
05-13-2011, 09:39 PM
Start breaking 200+ elemental resistance on your Bar-spell and stack it with the appropriate status you want to avoid (using Barstonra and Barpetra, for example) if you want to start seeing somewhat reliable results. If you know you're going to spam Tunga all day or something, the above example might be appropriate. Or if you're fighting Bukhis, Barblizzara and Barparalyzra work wonders (he spams ice-elemental magic). Basically, you have to fully focus yourself to one element to make anything worthwhile in terms of Bar-spells.

200+in barspells alone? How? I have best barpsell set to my knowledge, and have enhancing magic fully merited, though uncapped, but not by much I think? 357 uncapped as /SCH. 158 is my highest.

Aleste
05-13-2011, 11:23 PM
200 seems wildly inaccurate... I'm at 154 atm (missing cape/gloves)

Considering the only additional piece that could be added is the Hyksos Robe (for a further 10 skill, but sacrificing the set bonus/barspell enhancement of Orison body) and even that won't jump you ~40 skill.

Ontopic: I can't imagine there being too many mob families where bar-light/dark would get a fair amount of usage, although I wouldn't mind it for completion sake.

Bubeeky
05-14-2011, 01:28 AM
yea, 200 is rediculous...especially since I've seen amazing results from my barelement spells at their current levels...I'm not worried about those though...what bothers me is that I DO stack bar elements and barstatuses, and the barstatuses do nothing worthwhile because I'm called upon to cure the status (and rightly so) before the barstatus can do anything...I can't remember where I first saw it, but I'd like to see the barstatus spells physically block a status once or twice or something...you know, physically bar the status like I'd assume a barstatus should work.

Aequis
05-14-2011, 06:36 PM
Barthundra is essentially "Barstunra" and it works against physical types of stun too. For example, if you cast Barthundra/Barthunder and are hit by the Yagudo TP move Sweep (AoE dmg and Stun effect), you have a greater chance of resisting the effect or the stun effect not lasting as long. I can even see it working as DRG/WHM in Campaign.

All physical moves with added effects (Delta Thrust, Violent Flourish, Sweep, Frypan etc.) work with and factor in magical resistance to decide whether or not the effect will process.

SE really don't have a reason for not adding dark and light resistance spells to WHM and RDM, same reason they never had a reason to hold back Enlight and Endark until recently. I still don't agree with those two spells being given to PLD and DRK respectively, but we really do need light and dark resistance spells as WHM and RDM.

Yukichibi
05-14-2011, 08:26 PM
It would be great if they were not self targeting spells, but party targeting spells.
Having to move in the "danger zone" to put this life saver spell, you lose your focus on cure, and you can die as well.
Well i don't know if it's good that being one of the last difficulty in battle in the game, or if it will be better if we can cast them from afar.

Merton9999
05-14-2011, 10:42 PM
Barthundra is essentially "Barstunra" and it works against physical types of stun too. For example, if you cast Barthundra/Barthunder and are hit by the Yagudo TP move Sweep (AoE dmg and Stun effect), you have a greater chance of resisting the effect or the stun effect not lasting as long. I can even see it working as DRG/WHM in Campaign.

Yep, always loved Barthunder for this reason alone on Yagudo Campaign. Same with Barblizzard for that Vunkerl NM that does Bindga. It misses me 95% with Barblizzard on.

This is another reason I want Barnocta - to boost sleep resist. I can't think of a status that Barlumina would be useful against, though. Still, for completeness, the looks, and a few Banish/Holy casting mobs.

Fetus
05-15-2011, 10:14 AM
200+in barspells alone? How? I have best barpsell set to my knowledge, and have enhancing magic fully merited, though uncapped, but not by much I think? 357 uncapped as /SCH. 158 is my highest.

I seemed to have made a typo. I meant to say try to break 200+ elemental resistance and use the appropriate Bar-status spell (refer to the examples in my post); Not that my Bar-spells alone were breaking 200+. Thanks for pointing that out.

There are a lot of ways to get over 200+ elemental resistance easily. With 8/8 Enhancing Magic, 5/5 Bar-spell Effect, Light Arts and capped Enhancing Magic, as a naked WHM/SCH, I get 130 elemental resistance per Bar-spell. There's a ton of equipment that grants more elemental resistances, Bard songs and Atmas that grant +100 elemental resistance.

Like I already said, you have to tailor yourself to one element to get the most out of Bar-spells.

And Bubeeky, if you've seen amazing results and you think that trying to get over 200+ elemental resistance is ridiculous, then why are you complaining? Just wondering.

Bubeeky
05-15-2011, 05:28 PM
I'm not complaining about the bar elementals lol I said that...I'm complaining about the bar status spells...they don't actually help resist statuses enough

Fetus
05-15-2011, 06:30 PM
I'm not complaining about the bar elementals lol I said that...I'm complaining about the bar status spells...they don't actually help resist statuses enough

At the risk of sounding like a broken record, if you want more effect from your Bar-status spell, try to match it with a hefty amount of similar elemental resistance.

Aleste
05-16-2011, 02:02 AM
From my understanding (and messing around) the difference is that

the bar-element spell will help reduce the chance of the ailment landing on you, and subsequently on a partial resist, the overall duration of infliction. Whereas

the bar-ailment spells reduce the potency and duration of the effect.

Ironically, it always seems better to keep up the appropriate bar-element rather than the bar-ailment as most harmful effects are quickly and more easily -na'd off in the first place.

The only useful ones (for arguments sake) are barpetra and barsleepra... and even then sublimation counteracts the latter.

The problem is that the bar-ailment spells don't get much use because we often have to end up within range for a decent-ish casting time for a spell whose effects are below marginal.

A simple fix would be to have it work akin to aquaveil and prevent the specified ailment a number of times. Once, maybe twice (with gear).... or to have it nullify that specific ailment off a NM's aura effect. Aura of poison? Barpoisonra and negate that poison aura. Obviously if a NM has multiple auras, it would only negate that partial ailment.

Bubeeky
05-16-2011, 07:08 AM
From my understanding (and messing around) the difference is that

the bar-element spell will help reduce the chance of the ailment landing on you, and subsequently on a partial resist, the overall duration of infliction. Whereas

the bar-ailment spells reduce the potency and duration of the effect.

Ironically, it always seems better to keep up the appropriate bar-element rather than the bar-ailment as most harmful effects are quickly and more easily -na'd off in the first place.

The only useful ones (for arguments sake) are barpetra and barsleepra... and even then sublimation counteracts the latter.

The problem is that the bar-ailment spells don't get much use because we often have to end up within range for a decent-ish casting time for a spell whose effects are below marginal.

A simple fix would be to have it work akin to aquaveil and prevent the specified ailment a number of times. Once, maybe twice (with gear).... or to have it nullify that specific ailment off a NM's aura effect. Aura of poison? Barpoisonra and negate that poison aura. Obviously if a NM has multiple auras, it would only negate that partial ailment.

Ty Aleste for wording it better than I could apparantly lol

Leonlionheart
05-19-2011, 06:30 PM
Bardarkra, or whatever you want to call it, would be fantastic for resisting sleeps.
Not much use for barlightra though, although if you have one you have to have the other I suppose.

Either way, DO WANT.

Aequis
05-19-2011, 07:01 PM
Barlumina / Barlight etc. would help to resist Charm, Lullaby, Requiem, Repose, Divine magic, Radiant Breath and Light of Penance, amongst other effects. CHR is light's associated stat. Dark doesn't really have one but seems to get tied to MP (ToM weapons, earrings with dark resist etc.).

Jamesruglia
05-23-2011, 02:29 PM
A stronger effect to Bar-status spells would be nice... For what it's worth on Enlight and Endark though, I like their Pld/Drk exclusivity; it makes the spells slightly more intereresting, as well as serving to exemplify their themes. Besides, Red Mages alright get Eneverythingelse-it makes them the "multi-elemental" enspellers, while the light and dark knights serve as the exclusive light and dark specialists.

Merton9999
05-27-2011, 10:27 AM
A stronger effect to Bar-status spells would be nice... For what it's worth on Enlight and Endark though, I like their Pld/Drk exclusivity; it makes the spells slightly more intereresting, as well as serving to exemplify their themes. Besides, Red Mages alright get Eneverythingelse-it makes them the "multi-elemental" enspellers, while the light and dark knights serve as the exclusive light and dark specialists.

Part of me agrees with you but then I think of how absolutely ridiculous it would be for PLD to get Dark Threnody and Aurorastorm and DRK to get Light Threnody and Voidstorm. Just as PLD and DRK are specialists in light and dark elements, RDM are special for their enspells like BRD and SCH are special for their songs and storms. It just seemed like one of so many slaps in RDM faces these past 15 levels. If they do the same with light and dark barspells I'll be ticked.