View Full Version : Possible Hasso and Seigan spell cast/recast adjustments.
Toren
05-05-2011, 08:51 PM
I've wanted the Dev Team to consider removing the spell casting time and spell recast time increase on both Hasso and Seigan. This will also help other job's like Dark Knights who use Samurai as a sub job that cast often where Seigan and Hasso both limit it's spell cast and recast times severely.
Feel free to comment I want other opinions on this as well.
Mirage
05-05-2011, 10:25 PM
Utsu down? NP, seigan up.
Toren
05-06-2011, 11:17 AM
I believe it would help Samurai's survivability when Ninja is subbed (without constantly have to drop Seigan or Hasso to cast), as well as amend the fact Dark Knight has to drop Seigan or Hasso every time they want to cast.
Mirage
05-07-2011, 04:54 AM
drk/sam is perhaps the only situation where I think the recast timer increase is unfair. However, with the new update, they no longer need to be in hasso mode to cap ja haste anyway. Unless they ninja nerf desperate blows.
The recast increase was added exactly because SE thought it would be imba to have basically a third utsu that could be activated instantly with 0 cast time, on top of normal utsu timers.
When using Samurai as a support job, I wouldn't mind removing the Magic casting/recasting penalty.
Although when maining Samurai, yeah. I can't really see it happening, no offense or anything. Would just mean Samurai can be on par with survivability as maybe a Ninja? Samurai has an A- in Parrying and a B+ in Evasion, with the proper gear, I think Samurai would actually end up outlasting a Ninja then with the Spellcasting/Recasting penalties removed.
I don't play Samurai alot, but I play it enough to understand that Seigan-Third eye alone can be very gimp or very awesome at random, lol. But without the Spellcastin penalties...then yeah, Seigan-Third eye will last long enough to get shadows back up for most cases.
The thought is good still, don't get me wrong, but I would only consider it for Samurai sub.
It seems a little strange to modify a job so that a sub works better with it.
Karumac
05-12-2011, 11:25 PM
The entire point of this restriction is to keep Mages from /SAM to Seigan+TE for protection since they tend to be holding staves anyways. So removing it on subjob just kinda defeats the entire point.
The only person I would believe about the intention of the cast time delay is a developer. No halfway smart mage would /SAM anyways, as Utsusemi offers way more in survivability than SE+TE. Its all just an issue of balance.
The entire point of this restriction is to keep Mages from /SAM to Seigan+TE for protection since they tend to be holding staves anyways. So removing it on subjob just kinda defeats the entire point.
Yeah, somehow i doubt that, seeing as /nin has no such restriction for mages that want even better protection.
Byrth
05-15-2011, 11:25 PM
The recast restrictions are pretty obviously designed to not turn SAM/NIN into "Damage Mitigation Master X." Dark Knight just gets hit with the crossfire and explodes in a burst of emo glory.
Yarly
05-16-2011, 02:32 PM
The entire point of this restriction is to keep Mages from /SAM to Seigan+TE for protection since they tend to be holding staves anyways. So removing it on subjob just kinda defeats the entire point.
What insight! Thanks for that tidbit. If it weren't for you, all mages would start using /SAM and abuse this tactic. I hope we don't get banned :(
Habiki
05-16-2011, 05:50 PM
It seems a little strange to modify a job so that a sub works better with it.
Isn't that what they did with sekkanoki, essentially making any job that subs samurai a sudo-samurai, our job was supposed to be the skillchain master yet any job can skillchain with ease and jobs like war have no penalty from using a sekkanoki ws while we as sams have to wear our emperian hands to achieve the same thing.
Alkimi
05-16-2011, 09:37 PM
The entire point of this restriction is to keep Mages from /SAM to Seigan+TE for protection since they tend to be holding staves anyways. So removing it on subjob just kinda defeats the entire point.
Really don't need it anyway, most mages I know idle in close to 50% PDT. BLM has Mana Wall and WHM is pretty much immortal in Abyssea and can solo tank most NMs if needed better than any job in the game.
Ryozen
05-26-2011, 01:40 AM
jobs like war have no penalty from using a sekkanoki ws while we as sams have to wear our emperian hands to achieve the same thing.
This is not a factual statement. For example, WARs using Raging Rush or Ukko's Fury will only get the base critical hit bonus that is in line with 100% TP.
Habiki
05-26-2011, 02:15 AM
This is not a factual statement. For example, WARs using Raging Rush or Ukko's Fury will only get the base critical hit bonus that is in line with 100% TP.
Inside abyssea this doesnt matter with it being so easy to cap crit hit rate, outside abyssea i'll agree.