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Foxx
03-09-2011, 02:42 AM
What is the best subjob gear food atma for Jishnu for emp bow? I have it but would like to see what others are using as compared to mine? Please when you list said items give an explaination on why. Thank you!

Aeyliea
03-13-2011, 02:24 AM
I have tried a variety of subs for it, but sub SAM is still optimal - especially because Jishnu' can light off itself.

Atmas: I typically use Voracious Violet, Razed Ruins, and either Sanguine Scythe or Stout Arm. Strength has a much more noticeable effect on damage than the DEX modifier for Jish. I have also used Drfiter, Omnipotent, and Gnarled Horn mixed with the above atma's, but the three listed seem to do the best, averaging 3,000-4,000 with spikes as high as 8,000

Food: Red Curry Buns, or Red Curry. Any ranger NOT using those needs to be drawn, quartered, and hung out to dry~

Gear: Gear is a bit more tricky. I run full AF3 +2 (or will, once feet are +2'd) for the set proc, ranged attack, strength, archery skill, store TP and emnity - when TPing. On weaponskill, I stack strength, critical hit damage, and a small amount of dex, ranged attack.

My TP set:

Main hand: Vulcan's Staff
Sub: Uther's Grip
Head: Sylvan +2
Neck: Sylvan Scarf
Ear1&2: Triumph Earring
Body: Sylvan +2
Hands: Sylvan +2
RIng1: Arewe Ring
Ring2: Rajas Ring
Back: Terrebellum Mantle
Waist: Buccaneers Belt
Legs: Sylvan +2
Feet: Sylvan +1

WS (only noting changes, and the WHY of it)

Head: Anwig Salade (+2% Critical Hit Damage)
Neck: Ire Torque (6 STR)
Body: Loki's Kaftan (11 DEX, 5% Critical Hit Damage, 7 Ranged Attack)
Ring1: Vulcan's Ring (6 STR)
Back: Cavaros Mantle (Critical Hit Damage)

As Jishnu's is a critical hit based WS, I felt the need for the crit damage increase overwhelmed the need for added strength. Dexterity being the primary modifier does not mean much - it does not, in fact, alter the base damage of Jishnu's, just make the chance of a critical hit and the damage caused better. In Abyssea, DEX is unecessary on equipment - you will be at crit damage and rate cap anyway from atma's. Strength has them ost notable effect on overall spike damage - as time progresses I will adjust a couple of gear slots to increase the STR mod on my character.

That setup has allowed me to land a Jishnu or two for over *K damage, and ranged attacks following for as his as 2800 PER attack (ODD aftermath and set bonus proc on same attack, naturally).

Curious to see how other peoples' gear sets vary.

Crazze
03-13-2011, 02:49 AM
You might hit crit hit dmg cap(I honestly don't know enough about this cap to say) but I very much doubt you are hitting crit hit rate cap with just razed ruins. On THF I can hit 80%+ crit hit rate with gnarled horn and razed ruins. I couldn't say exactly what my crit hit rate is with just razed ruins but I think I remember it being around 40-50% and that's on THF which already has higher dex than RNG.

Also it won't help your damage per WS much but Atma of the Sea Daughter is pretty nice for RNG since the +10% slow doesn't really effect us and 5/tick regain is very respectable. And I'll have to agree that /SAM is pretty much always the way to go on RNG.

Aeyliea
03-13-2011, 03:33 AM
My understanding is that the maximum you can increase your crit rate and damage by is 50% each - through gear or atma's, I am unsure if passive job traits are counted in this. DEX also effects crit rate and damag,e though I am unsure of what formula applies to it.

Also, Razed Ruins is of course 30% crit damage and rate, and as a THF you naturally have a higher critical hit rate anyway.

Regardless, in abyssea I crit a disgusting % of the time, absolutely more often than 50%. Most of the gear I have listed above is most effective outside abyssea, where atmas do not, of course, exist.

Sea Daughter is fantastic for fights where you cannot really TP against the NM so much....but, the increased rate of WS doesn't help much since I have to be a little...conservative....on WSing NMs. Is great for EXP aliances and cruor parties, though.

Martinius
03-13-2011, 08:29 AM
thanks for the info in this thread. rng was my first 75 and i just recently took it up again and info about gear is really helpful :)

one question tho: for the longest time, red curry buns (only buns) only gave 75 r. att, as opposed to the 150 from red curry itself. has that been fixed? i've just been using yellow since they too give 75 r. att.

oh, and crit hit rate caps very high, definitely +85%, but crit hit damage caps at 50%, so unless sanguine scythe (which in combination w/ razed ruins, caps your crit hit damage) is needed for HP, i'd recommend using another atma, or changing your ws gear to no longer include loki's/cavaros - so i'd use a different atma. also one note, if you want to play w/ a dex ring, you can get a free jupiter ring from the incredibly annoying /clap quest in attowah)

Alkalinehoe
03-13-2011, 11:11 AM
My understanding is that the maximum you can increase your crit rate and damage by is 50% each - through gear or atma's, I am unsure if passive job traits are counted in this. DEX also effects crit rate and damag,e though I am unsure of what formula applies to it.

Also, Razed Ruins is of course 30% crit damage and rate, and as a THF you naturally have a higher critical hit rate anyway.

Regardless, in abyssea I crit a disgusting % of the time, absolutely more often than 50%. Most of the gear I have listed above is most effective outside abyssea, where atmas do not, of course, exist.

Sea Daughter is fantastic for fights where you cannot really TP against the NM so much....but, the increased rate of WS doesn't help much since I have to be a little...conservative....on WSing NMs. Is great for EXP aliances and cruor parties, though.

Not quite, Crit Rate from Atmas cap at 50% (Using Gnarled Horn and RR atmas for example, will give you 50%). However, crit rate cap is unknown at the moment, it is believed to cap at somewhere 90%+. Crit Damage+ does cap at 50% for both equipment and atmas.

Leebo
03-14-2011, 12:57 AM
Agreed with a bunch of ideas on gear etc. I like Stout Arm, Razed Ruins and Gnarled Horn atmas for my RNG Jishnu's. That caps your atma crit rate quite nicely and adds str, ratt, agi. Brave Grip is kinda cool imo, crit dmg+ stuff is always nice.

Only lame thing about Jishnu's is trying not to tank whilst doing it, the damage is pretty ridiculous and easy to pull hate with if you're not careful. Solo light is fun but is a pretty sure-fire way to kill yourself on NMs XD

Superchicken
03-14-2011, 01:30 AM
not sure why you would use VV or Stout Arm in your atma selection. STR difference is minor and the regain doesn't make up for the RATK you get from Stout Arm.

my typical atma setup for gandiva is RR,Stout Arm, and Gnarled horn or SS

My atma depend on what i'm doing as well though. I use KC mostly as my main hand weapon so if i'm just in there to spam Jishnu's i beef up the WS dmg, but if i'm going to be laying back and doing more shooting to gain my tp my atma vary a little, cause yes Jishnu's spam on NM's will most likely get you killed and piss off your healers and tanks.

My question to you is why are you using Arewe's ring? Do you really need the RAcc? It kills me to see these rangers walking around in all this RACC gear when if you are a serious ranger you most likely have archery merits if you are a bow user and really shouldnt need alot of RACC. I never have RACC issues with my merits and hope torque and af3 hands nowadays to add.

as of now my standard TPing gear if i'm shooting for tp is usually like this

Sylvan gapette +2
Hope torque
Clearview earring
Volley earring
Syvlan caban +2 or Loki's
Sylvan glovettes +2
Jalzahns ring
Rajas ring
Terebellum mantle
Scout's belt
Sylvan bragues +2
Sylvan bottilons +2

WS for Jishnu's varies but typically

Maat's cap
appropriate gorget
Thunder pearl
Clearview earring, STR earring, or antoher Thunder pearl
Loki's kaftan
hachiryu kote
Thundersoul ring
Rajas ring
Terebellum mantle
Buccaneer's belt (light belt when i get unlazy to go get one)
Byakko's haidate
Lithe boots

Food: Red curry/buns, yellow curry/buns, etc

My KC tp set is haste

Brisk mask
peacock charm
dex/str earrings
taranis harness
dusk gloves
rajas / keen ring
cuch mantle
bullwhip belt
byakko's
aurore feet

Neisan_Quetz
03-14-2011, 02:51 AM
Gnarled is also almost always better than Scythe if you already have RR on, especially since you're already using Loki's. dAGI isn't auto capped either so GH improves crit rate for JR.

Unless you really need the accuracy on brisk even wal turb is better, the STP is ignorable.

Saiken
03-23-2011, 06:30 AM
My rng TP setup is. .

Yatacrit5dmg+7/yata+6cri/harrier+2/ammo
v3+2/sylvanneck/willhelm/altdorfs
v3+2/v3+2/raja/jalzahns
sylvan/impulse/v3+2/v3+2


JishnuWS

yata/yata/harrier/ammo
v3+2/sylvan/pixie/clearview
loki/bloodfng.gnt./raja/jalzhan
sylvan/thunderbelt/haidate/lithe

tp haste gear but it basically haidate/zelus/twilight/dblatk gears w.e not rly a rng thing.

have used ffxicalc on the stp pieces of i have and im right at a 5hit and not even gona bother with attain a 4 as it only leads to headache.Other then that any advice/tweaks i can do to this setup to see soem of those 8k jishnu?

oh im elvaan strx5merit archery 8/8 i tend to not eat food and havent tried SA atma yet maybe thats my problem?
critizise all u wan till take it only as an opportunity to better my setups i.e expand my options.

Yarly
03-23-2011, 10:50 AM
Not quite, Crit Rate from Atmas cap at 50% (Using Gnarled Horn and RR atmas for example, will give you 50%).

No, the kid who posted that was wrong.
see thread here:
http://ffxi.allakhazam.com/forum.html?fjob=10&mid=1292394209285254632&page=1

Neptuna
04-17-2011, 03:38 PM
Still finishing up Bukhis here, but Atma of the Scorpion Queen is intriguing to me. As with everything, depends on the situation and how active in the fight you will be (ex if you're there for blue !! regain would be better probably). But the crit hit rate 10% is a decrease compared to Gnarled Horn, but the +20 store tp when subbing SAM makes for a very easy 4 hit.

I'll be interested to try it out in situations where im actively engaged on the mob

Wheels
04-25-2011, 11:37 PM
I use RR drifter and vv. Mainly sub war but if low on healing i sub nin.

sylvan head +2, vulcans staff, rose strap, hope torque clearview earring, volley earring, sylvan body +2 sylvan hands +2, bellona's ring, jalzahn ring, terebellum mantle, impulse belt, sylvan legs +2 sylvan feet +2 for tp.

Ws sylvan head +2, vulcan's staff, rose trap, light gorget, hollow earring, clearview earring, loki's, hachiryu hands, bellona's ring, rajas ring, vigilance mantle +1, light belt, byakko's haidate, scout socks +1.

This same set up is good for my coronach also on average ws is very high around 5k-8k have done very few 10k+ but think that was double damage aftermath.

Catsby
04-26-2011, 02:34 AM
I always go Gnarled horn, Razed Ruins and Stout Arm. Those crits are crucial for Jishnu's Radiance. For WS macro the only thing I do different than everyone else are my head and waist slots. I use Shunten Hachimaki and Light belt for the conserve TP. I know they probably aren't the best for immediate damage returns but I like getting 40sh tp back on weaponskills.

I'm disappointed by Gandiva's aftermath though. I struggle to get more than 3 shots off in that 30 second time frame and unless you have barrage or double shot up you aren't going to maintain a WS->WS aftermath. It also seems to have the same activation rate as other weapons making it largely useless for X-hit builds with conserve TP.

I'm actually inclined to work for a Kraken Club now since Jishnu's Radiance burns through ammo faster than when I used Condor. I played with one a few days ago and it was pretty incredible.

noodles355
04-26-2011, 08:24 AM
My understanding is that the maximum you can increase your crit rate and damage by is 50% each - through gear or atma'sYou're Mistaken. It's as Alkaline says: Critical Hit damage caps at 50%, Critical Hit rate does not. Critical Hit rate probably caps at 95%, though that's just a guess.
You would be much better using Gnarled Horn over Sanguine Scythe.


My KC tp set is haste

Brisk mask
peacock charm
dex/str earrings
taranis harness
dusk gloves
rajas / keen ring
cuch mantle
bullwhip belt
byakko's
aurore feet
Why use Chuchulain's Mantle and Brisk Mask? Store TP is not worth specifically gearing for concidering the amount of TP overflow you get when using KC, and Sharpeye Mantle has more Accuracy than Cuchulain's. Swap Brisk for Turban (untill Zelus) and Cuch for Sharpeye.

Keade
05-04-2011, 09:02 PM
Just after some advice, this thread has been helpful with sorting my Jishnu's setup out.
My set is as follows

Vulkan's Staff
Uther's Gripe
Anwig Salade (Ws acc / Crit hit rate Aug)
Light Gorget
Clearview Earring (need to replace with a Dex earring)
Volley Earring (same as above)
Loki's Kaftan
Sylvan Glovettes +2 (working on some Hachiyru gloves)
Rajas Ring
Thunder Ring
Vigilance Mantle +1
Light Belt
Byakko's Haidate
Lithe Boots

My main query is to find out if using Light Gorget/Belt is my best option, or if i should replace them slots with more Dex/Str/Rng Atk, im a bit useless with the maths. My set isnt perfect but working on it as i go along. Any advice would be appreciated \o/
Thanks!
Keade

saevel
05-12-2011, 07:44 AM
With recent update making +Crit damage cap at 100%, the combination of RR SS again becomes nice. Also something that needs to be factored is the base crit chance of JR. Some WS's have a low chance while others have a high chance and one has a guaranteed chance. Ascetics Fury for example has something like 50% or more chance at criting and True Strike has a 100% chance of criting. If JR has a 50% base then RR + GH would + merits + gear + dDex would be almost wasting an atma.