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Linh
05-03-2011, 01:08 PM
When I'm using Wildifire, which modifier should I try to stack: AGI or MAB?

Callicantzaros
05-04-2011, 03:57 AM
If I recall from when I have seen it being used these facts may not be completely true but you will want to make a mix of the two just like with quick draw. Agi will always be more then MAB if i recall as that is the major mod. If I am wrong please someone tell me.

Yinnyth
05-04-2011, 04:27 AM
Equipment: Depends on your situation. If you're outside of abyssea, pretty much always go for more MAB. Inside abyssea, however, it depends largely on the atmas you're using. If you have 130 MAB, any AGI you add would add roughly 230% more damage than it would if you had 0 MAB, so suddenly AGI becomes more attractive. The opposite is also true: if your AGI is very high, MAB becomes more attractive. The basic rule of thumb I follow when choosing equipment is that 1 MAB = 4 AGI. It's not perfect, but that's the cutoff point I choose.

Atma: In general, the rule of thumb is to stack the terms which multiply with one another. Use one MAB atma (ultimate or hell's guardian), one fire damage atma (smoldering sky or lone wolf), and griffon's claw (bonus to WS damage while wielding a 2h weapon) if you're using a vulcan's staff, or just a second fire bonus atma if you're using 1h weapons. If you plan on using a brew, go for smoldering sky, griffon's claw, lone wolf, and equip a vulcan's staff. Orrrrr if you want to play like I do, ultimate, smoldering sky, and sea daughter, so you can just stay back at a safe range and pop off wildfires every minute or so.

Greatguardian
05-04-2011, 04:39 AM
This is a fairly nice resource for calculating Wildfire damage. You can plug in your current stats and tweak it however you like to see what's better/worse.

https://spreadsheets.google.com/ccc?key=0AsNg2uzqN1XldHBOY2V5V1FtU215V1dFM3ctaXRpVHc&hl=en&authkey=CKmuhqwP#gid=5

Hoshi
05-04-2011, 11:34 AM
Wondering how you're getting this 1 mab = 4 agi thing. Dasva calculated 1 mab = 1.26 agi for a recent example. He also posted a decent formula for determining agi vs mab. http://www.ffxiah.com/forum/topic/18067/rng-wildfire-build/3/

Raksha
05-04-2011, 12:35 PM
http://wiki.ffxiclopedia.org/wiki/Calculating_Weapon_Skill_Damage

Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment


Find whichever term is your lowest and boost that. This will maximize your damage. This isnt a perfect solution because you rarely have to choose between 1AGI and 1MAB, but in general it will be close enough. If you have lots of MAB/WSC then adding weather or staff bonus will be your biggest bang for the buck, likewise fighting mobs with take extra magic damage will also be the biggest bang for your buck (like puddings).

"Elemental Staves" should really say "affinity" because stuff like atma of the smoldering sky is included in this term.

Yinnyth
05-05-2011, 03:24 AM
Wondering how you're getting this 1 mab = 4 agi thing. Dasva calculated 1 mab = 1.26 agi for a recent example. He also posted a decent formula for determining agi vs mab. http://www.ffxiah.com/forum/topic/18067/rng-wildfire-build/3/

I already start with a reasonably high amount of AGI, but 0 MAB just being completely naked. Seeing as how ultimately their boosts are multiplied, if you have dmg = x * y, and x = 100, y = 1 and you have the option to add 200 to x or 50 to y, you'd be better off adding the 50 to y. Granted, that's not how it actually is with wildfire, it's stupidly oversimplified. I would be interested to see what his calculations were based on. Was he taking atmas into account? Was this a rough calculation assuming 0 AGI and 0 MAB?

The truth is that ultimately you need to seek a balance between the two if you want to do as much damage as possible, and no x*AGI = y*MAB equation will be completely accurate since as one term gets higher, the more you will get out of adding to the other terms. My equation was based off my rough estimate after testing outside of abyssea finding that AGI was adding very little damage (though it did jump up about 5-10 dmg every 5 AGI or so), but 1 MAB added about 10 dmg. The calculator should be a useful tool for you though.

Hoshi
05-05-2011, 03:59 AM
The 1.26 to 1 thing was for a specific person's setup inside of abyssea. I did my own calculations a while ago with a bad version of the wildfire formula b/c at the time I wasn't sure how to calculate mobint and I found that in most attainable ranges 2 agi was slightly worse than 1 mab. I didn't test this with gear in game, just did a calculation of my base damage and then how much damage would increase if I added 10 agi vs 10 mab and went up to 50 for each.

Dasva's formula is xagi= (506+4.8agi-2mobint)/(4.8*100*mab) and I'm assuming it's based off of his wildfire formula:
D = ((lvl+2+wsc)*fTP + 2*(agi-mobint))*staff bonus * day/weather bonus *MAB/MDB *whatever other bonus or mob weakness/shell etc

Nacht
05-07-2011, 05:44 PM
Stuff

A lot of what you said is wrong. The "basic" rule of thumb is 2 AGI > 1 MAB > 1 AGI. But that's pretty crude, and someone ended up with 1 mab ~= 1.26 for his setup. But crude isn't a big deal because COR has limited MAB options, and the "ideal" setup favors agi over MAB anyway.

For atmas, the ideal setup max dmg atma set during non-brew is Ultimate, PW, Fire dmg. Most people don't have PW, so the more common set is 2x fire dmg, Ultimate.
1 fire dmg atma + Griffon claw is worse than 2 fire atmas because:
2 fire atmas adds 1.3+1.3=1.6x dmg
GC+1 fire atma adds 1.3*1.2=1.56x dmg

Unless something changes, as of now during non-brew, 2 fire atmas will always be better than 1 fire + Griffon claw.

During brew, what you said is right. 2x fire, Griffon claw.



Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment

"Elemental Staves" should really say "affinity" because stuff like atma of the smoldering sky is included in this term.

No, it was proven a while ago that level 51 staves are DIFFERENT than elemental dmg atmas. (However, the Magian Affinity staves are the same as the atma, but that's an issue for BLMs)

The formula should be more like:
Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Lvl 51 Elemental Staves * Affinity/Atma * Weather * MDIF * Magic Damage Adjustment

Linh
05-09-2011, 07:09 PM
Since Brewing maxes out AGI but not MAB, what Atma should be used during Brew mode?

Greatguardian
05-09-2011, 09:58 PM
Brewing does give tons of MAB too. Smoldering Sky, Lone Wolf, and Griffin Claw with a Vulcan's Staff equipped should work I think. Can correct me if it doesn't.

Jada
05-10-2011, 01:23 AM
I Stack AGI where it is more than MaB like Stormsoul Rings, AF3+2 Hat, Legs (or +10AGI legs from Dark Ixion in Abyssea - Vunkerl), and feet. Hand piece from Raja, Forban Cape

MaB: Earring from Rani, Moldavite, Novio, Ugg Pend (if you know how to use it right).

Any of the following Body Pieces imo are fine.

Loki's, Denali, ACP Body (AGI w MAB) So far for me the ACP Body is best.

Cybaster
05-10-2011, 10:36 PM
It looks like the spreadsheet I made have been pretty messed up by other ppl. I have returned it back to normal, but just in case it happened again, here's an uneditable copy of the google document. I recommend you to download it as excel if you have the program.

https://spreadsheets.google.com/ccc?key=0AsNg2uzqN1XldDdVcElmai1tMHdBbzlKbndqY2ctZEE&hl=en#gid=5


And here's the editable one again if you don't have excel, just make sure you only edit out the value, and not the formula or description.

https://docs.google.com/spreadsheet/ccc?authkey=CKmuhqwP&key=0AsNg2uzqN1XldHBOY2V5V1FtU215V1dFM3ctaXRpVHc&hl=en_US&authkey=CKmuhqwP&pli=1#gid=5 (https://spreadsheets.google.com/ccc?key=0AsNg2uzqN1XldDdVcElmai1tMHdBbzlKbndqY2ctZEE&hl=en#gid=5)


If you notice at the bottom tab, there's also a page for comparing quick draw damage.

Tazz
09-13-2011, 02:53 PM
any clue my wildfire atma is the same without any atma AND with Atma of the Burning Effigy (fire based WS dmg+major) ? i was very upset. possibly its broken? any feedback. hit for 1708 both WS attempts with and without atma

Arcon
09-13-2011, 04:16 PM
Brewing does give tons of MAB too.

It does? Regardless, Brew caps AGI, but MAB is uncapped (to my knowledge), so MAB would be favorable. But as Greatguardian pointed out, WS/Elemental damage modifiers work wonders for WS, more than MAB could ever hope to achieve.

noodles355
09-13-2011, 07:31 PM
I believe it's generally accepted over at BG that 2AGI>1MaB>1AGI unless under brew. Under brew, WSDmg+ and ftp bonus > MaB > whatever iirc.

Mirabelle
09-13-2011, 11:39 PM
any clue my wildfire atma is the same without any atma AND with Atma of the Burning Effigy (fire based WS dmg+major) ? i was very upset. possibly its broken? any feedback. hit for 1708 both WS attempts with and without atma

Interestingly Wildfire is not considered a Fire-based WS even though fire elemental affinities improve its damage. So burning effigy won't help it but smoldering sky and Lone wolf will.

Tazz
09-14-2011, 12:05 AM
well thats just lame. its says its a fire elemental damage and its also has a red (fire) icon. oh well SE, maybe atma of the burning effigy should read Liquefaction based WS dmg then... /sigh.

Thanks for the info Mirabelle

Zagen
09-14-2011, 12:29 AM
any clue my wildfire atma is the same without any atma AND with Atma of the Burning Effigy (fire based WS dmg+major) ? i was very upset. possibly its broken? any feedback. hit for 1708 both WS attempts with and without atma
Bad wording on the Atma from what I've read, its Fire Skillchain properties not damage type. So Fusion, Liquefaction not sure if lvl 3 Light as well.


It does? Regardless, Brew caps AGI, but MAB is uncapped (to my knowledge), so MAB would be favorable. But as Greatguardian pointed out, WS/Elemental damage modifiers work wonders for WS, more than MAB could ever hope to achieve.
The number I've seen thrown around is 900 MAB, even if that isn't exact it gives you a good reference point to see how much less adding more MAB vs. Affinity/WS Damage Atma would do.

Arcon
09-14-2011, 05:43 AM
The number I've seen thrown around is 900 MAB, even if that isn't exact it gives you a good reference point to see how much less adding more MAB vs. Affinity/WS Damage Atma would do.

Do you have a link pointing to testing of Brew MAB?

Zagen
09-14-2011, 11:20 AM
Do you have a link pointing to testing of Brew MAB?
I don't remember where it was mentioned originally i stumbled across it from FFXIAH months ago... Sorry I can't be much more helpful :/

Raksha
09-14-2011, 01:22 PM
Do you have a link pointing to testing of Brew MAB?

http://www.bluegartr.com/threads/90728-Final-Form-Magian-Weapons?p=4447523&viewfull=1#post4447523

Linked to on the BlueGartr Wiki article for primeval brew (incase you need to find it in the future)

Tazz
09-15-2011, 08:18 AM
I could post all my gear if needed but I brewed Cirein-Croin last night (haha revenge) and was consistently hitting for 65165 with wildfire. This was with AF3+2 boots and always after a fire shot. Equipped Atmas were Smoldering Sky, Ultimate and Lone Wolf. This one shotted this zone boss every time. It was great! After all the pops, I did achieve cap damage of 99999 on an ephermeral ameoban. (a normal mob i know but still was great to see that)

Agetos
09-22-2011, 02:42 PM
Interestingly Wildfire is not considered a Fire-based WS even though fire elemental affinities improve its damage. So burning effigy won't help it but smoldering sky and Lone wolf will.

It's because Wildfire is aligned with Earth and Dark elements, hence the reason we use Soil/Shadow gorgets with them.