MarkovChain
05-02-2011, 10:46 PM
According to this (http://ffxi.allakhazam.com/forum.html?fjob=11&mid=1301954605141608363&page=1) extended test (near bottom, click expand lolalla), double attacks and triple attacks prevent each other from proc'ing if the game rolled positively for both of them. For instance the test shows that 15% Double attack and 10% triple attack only gives 8.5% actual 2xrounds and and 13.5% dual rounds when you would expect
* 10% triple rounds and (100% -10%) x 15% = 13.5% double rounds if a double attack procs when the game rolls a triple attack AND a double attack
* 15% double rounds and (100% -15%) x 10% = 8.5% double rounds if a tripple attack procs when the game rolls a triple attack AND a double attack
This behavior is unexpected because having high values for DA means the amount of TA dimishes considerably, and conversely. As an exemple, 50% DA and 50% TA would mean that you are only actually getting 25% DA and 25% TA. A more exagerated example would be that 100% TA and 100% DA results in both double attacks and triple attacks to never happen.
Note : the sample size is large enough to cover +/- 0.5% variation in proc rate from the ingame algorithm.
* 10% triple rounds and (100% -10%) x 15% = 13.5% double rounds if a double attack procs when the game rolls a triple attack AND a double attack
* 15% double rounds and (100% -15%) x 10% = 8.5% double rounds if a tripple attack procs when the game rolls a triple attack AND a double attack
This behavior is unexpected because having high values for DA means the amount of TA dimishes considerably, and conversely. As an exemple, 50% DA and 50% TA would mean that you are only actually getting 25% DA and 25% TA. A more exagerated example would be that 100% TA and 100% DA results in both double attacks and triple attacks to never happen.
Note : the sample size is large enough to cover +/- 0.5% variation in proc rate from the ingame algorithm.