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View Full Version : [dev1012] NM Trigger conditions



Alderin
05-02-2011, 10:26 PM
The force-pop system sounds fantastic for the HNM's like Nidhogg, Behemoth etc. Glad there will be no more camping for 24hrs just to get a ToD..

However I would also like to see the adjustments get taken back into some over-camped NM's for trial weapons / +2 armour upgrades. One prime example is Gukumatz - one of the NM's that drops the KI for popping Sobek.

Now this is just one example - however there are a few other timed pops that are being over camped and faught over. Which I will be honest - trying to outclaim 2-3x LS's camping the same NM every 10 mins is not my idea of fun. Especially when people start fighting over it in /tells.

Force pop would at least add some order to the chaos on the over-camped NM's.