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View Full Version : Let us exchange seals?



PizzaTheHut
03-09-2011, 02:07 AM
Currently my seals take up 45 inventory slots. Why don't they ever think about this kind of issue? Most people are not going to throw their seals out...most keep them and say "hey maybe I'll use it someday or maybe they'll let us trade them. :confused:

If I complete a piece I'll buy it trade the seals and store the armor. But the seals I don't actively go for tend to pile up...:eek: Or sometimes I still keep the seal set because I like to think they'll let us trade them(to players or npc for something you actually want)

Teakwood
03-09-2011, 02:14 AM
An alternate solution to this that wouldn't break the game (I can think of a number of coherent arguments as to why trading seals is a terrible idea, mostly having to do with monopolisation of content) would be to add an NPC like Ghanraam or the beastman seal NPC who would sit in Jeuno and hold all of our unused seals, cards, stones, and so on for us. This way we could stockpile seals at our leisure without having to worry about storage space; it'd alleviate one of the worst issues with seals without adding in the capacity for monopolisation.

Neofire
03-09-2011, 02:29 AM
Currently my seals take up 45 inventory slots. Why don't they ever think about this kind of issue? Most people are not going to throw their seals out...most keep them and say "hey maybe I'll use it someday or maybe they'll let us trade them. :confused:

If I complete a piece I'll buy it trade the seals and store the armor. But the seals I don't actively go for tend to pile up...:eek: Or sometimes I still keep the seal set because I like to think they'll let us trade them(to players or npc for something you actually want)

What SE should do is have NMs drop bundles of seals like we see in WoE.

Starcade
03-09-2011, 05:05 AM
An alternate solution to this that wouldn't break the game (I can think of a number of coherent arguments as to why trading seals is a terrible idea, mostly having to do with monopolisation of content) would be to add an NPC like Ghanraam or the beastman seal NPC who would sit in Jeuno and hold all of our unused seals, cards, stones, and so on for us. This way we could stockpile seals at our leisure without having to worry about storage space; it'd alleviate one of the worst issues with seals without adding in the capacity for monopolisation.

How about SE just enforcing their damn rules against monopolization? I mean, you almost begin to question whether many of these players get enjoyment from playing the game, or openly denying others the benefit of doing same?

I think some degree of trading seals (clearly NOT 1-1) would be nice. Only reason I keep most of them...

PizzaTheHut
03-09-2011, 05:08 AM
Or they could make it so the gil field is greyed out forcing players to trade a seal for a seal and one seal to a person so people can't abuse it :o

Nickdogg
03-09-2011, 05:09 AM
Correct me if I'm wrong but can't you upgrade pieces at any time as long as you have the base item? Once that is done store the completed piece at the porter moogle.

PizzaTheHut
03-09-2011, 05:17 AM
Correct me if I'm wrong but can't you upgrade pieces at any time as long as you have the base item? Once that is done store the completed piece at the porter moogle.

Yes as mentioned above but so many seal set are not completed and even when some are people will keep them anyway because of hopes for a trade system :o

Andevom
03-09-2011, 05:20 AM
What SE should do is have NMs drop bundles of seals like we see in WoE.

But you don't need nearly as many seals as you do coins. Given that most NMs that drop seals have a chance of dropping more than one of the same seal, having it drop a bundle that carries any more than three would be...a little too easy.

Andevom
03-09-2011, 05:22 AM
Correct me if I'm wrong but can't you upgrade pieces at any time as long as you have the base item? Once that is done store the completed piece at the porter moogle.

This is fine if you have enough seals to complete the item. But if you're sitting on stacks of, say, 4 seals for about 10 different pieces of armor, it's not going to help you out. You can only undertake so many trials, so just dumping them in the box as trial progress wouldn't help either. An NPC that can hold seals would be best.

Rionaheart
03-09-2011, 05:29 AM
say you have all the seals and your upgraded armor how about being able to trade seals in for something to an npc like so many seals for an item for your emp weapon upgrade or for an item for +2 upgrade like given a choice for what you want even trade to npc for gil or exp.

Nickdogg
03-09-2011, 05:31 AM
Simple solution:

Don't hold onto seals for the SMN you will level in 3 years and start a trial for the 5 SAM seals you are currently holding on to.

ellehym
03-09-2011, 05:32 AM
if seals were trade able, people would try to sell them, and you'd have people camping seal nms they didn't need for money. keep them r/ex.

DurtieSweat
03-09-2011, 06:01 AM
If you ask me these seals should be bazaarable no question. Its such a waist how the system is now. I think of all the times i got the wrong seal, farmed the wrong seal, the wrong seal dropped into my inventory and I had no other choice but to drop it... drop it? ive spent hours farming (sometimes solo) in aby and only 30% of the time i got what i NEEDED. The majority of time im getting something else i dont want or need and all i can do is drop it... Id doesnt matter about gil price itll more likely happen between friends...

If someone wants to burn their aby time to farm nm's for seal for a profit, good for them... time is gil too. The dropping of these seal have got to stop. Not saying +2 should be since SE likes to be anal, but these seals need to be bazaarable. Spending gil on pop items and/or using precious aby time to farm and kill NM's are more than enough of a reason to make the seals bazaarable.

Not to get off topic with OP... but the common factor is that the system is wrong as it is.

ellehym
03-09-2011, 06:38 AM
If you ask me these seals should be bazaarable no question. Its such a waist how the system is now. I think of all the times i got the wrong seal, farmed the wrong seal, the wrong seal dropped into my inventory and I had no other choice but to drop it... drop it? ive spent hours farming (sometimes solo) in aby and only 30% of the time i got what i NEEDED. The majority of time im getting something else i dont want or need and all i can do is drop it... Id doesnt matter about gil price itll more likely happen between friends...



If someone wants to burn their aby time to farm nm's for seal for a profit, good for them... time is gil too. The dropping of these seal have got to stop. Not saying +2 should be since SE likes to be anal, but these seals need to be bazaarable. Spending gil on pop items and/or using precious aby time to farm and kill NM's are more than enough of a reason to make the seals bazaarable.

Not to get off topic with OP... but the common factor is that the system is wrong as it is.

you say that, but then when you got people camping stuff like it was with VE, LL, and ulli back in '04, you'll be saying different. people aren't gonna be interested in sharing or taking turns, when they can sell seals for 50-200k.

competition can already get rough depending on the time of day you go to trying and get seals. a npc to store seals would be good, but letting people turn profit off them would be disastrous.

CrystalWeapon
03-09-2011, 06:48 AM
The seals drop way to often for them to be monopolized for a profit. The market flooding would push the price down. Not to mention if they somehow were 200k a pop you could easily do quests to get equal seals and sell yourself or trade for a trade. That being said I don't think directly trading / selling them to other players would be a good solution. I'd much rather see a conversion npc if nothing else. Something like what we have with dominion trophies. Trade say 4 feet papers of any kind for 1 feet seal of your choice.

I have a feeling though that this is a moot point with se having announced they're adding an alternative way to gain seals and cards etc. It may be insainly easy to upgrade your armor with what they have in mind and there won't be a reason to complain anymore besides it being "too easy." Time will tell. All I know is no matter what any and all updates will be met with rants of "Overpowered" "Imbalance" "Monopoly" "Too Easy" "FFXI Will Explode" or "Too Hard" :P I have faith in the fact that they know what they're doing and the current dev team already knows of these issues and is working on it.

sandman
03-09-2011, 07:13 AM
I think being able to trade seals is a good idea.

Mojo
03-09-2011, 07:40 AM
This is a horrible idea. How boring would this game be if you could get every item from the same mob?

Daito
03-09-2011, 07:47 AM
Maybe there should be an NPC that you can trade your seals for other jobs that you need, therefore removing the want to sell them, make it so that he only trades for the same type of armor (head/hand/body/ect), and not for any gil or whatever. Trading a head seal for a head seal of a diferent job would be very nice, if you need just that seal.^^

DurtieSweat
03-09-2011, 09:12 AM
you say that, but then when you got people camping stuff like it was with VE, LL, and ulli back in '04, you'll be saying different. people aren't gonna be interested in sharing or taking turns, when they can sell seals for 50-200k.

competition can already get rough depending on the time of day you go to trying and get seals. a npc to store seals would be good, but letting people turn profit off them would be disastrous.

I just dont see the justification of throwing away seals... And with all the mods that drop seals (I think at least 3 nm drop seals of each type) this is just not to likely to happen long term anyway. I see the logic even if no one else does but we can all agree that the system now is dumb.

I can see how your point would be feasable if we were talking about 1 nm (like YY robe competition) but we are talking about 100+ mobs and being that theres a time limit in aby its just not likely for too long anyway

Rambus
03-09-2011, 09:17 AM
If they do not like the trade seal idea (like doing body seal for a different body seal) at lest let us store them so we do not have so much room wasted on seals

Tezz
03-09-2011, 09:29 AM
Introducing the BOND SYSTEM! You may form a "bond" (keyitem), with up to 5~ linkshell members at a time. While bonding you may freely trade all types of items (EX/Rare/Aug).

You must wait 7 days before forming any new bonds.
Requires Lv.90+.
Requires being in said LS for at least 30 days.

---------------------------------------------------
Something along those lines would be kinda nice. SE is probably only worried about RMT and would have to be planned out best to prevent it.

Nathos
03-09-2011, 09:48 AM
They could at least give an option so you can add seals from quests/dominion ops to treasure pool if you want and your entire alliance could see it, allowing ppl to exchange seals that way.

Chrys
03-09-2011, 09:57 AM
If they do not like the trade seal idea (like doing body seal for a different body seal) at lest let us store them so we do not have so much room wasted on seals

I thought it said they were changing the delivery box system to allow you to mail Ex items to other characters on the same account. Create a mule, and send all your extra seals to that character. Gives us what we need, and oh yeah, SE makes more profit from people buying more characters. Wonder if they thought of that...

Glamdring
03-09-2011, 10:06 AM
they've also said seals will be storeable in the next major version update, i.e. they've already addressed the problem. I can see why they wouldn't make them tradeable; if everyone could be in full AF3 +2 in a week what do they have to do now?

GlobalVariable
03-09-2011, 10:14 AM
I'd rather see an added NPC to "donate" the seals I don't need to, in exchange for receiving a seal later to facilitate trading between players. I'd sure like my drk friend to have these bale seals I have no use for. The NPC could offer him that bale seal in exchange for a seal he doesn't need and offer that seal to me. Eliminates possibility to sell seals via trade window.

Starcade
03-09-2011, 11:13 AM
you say that, but then when you got people camping stuff like it was with VE, LL, and ulli back in '04, you'll be saying different. people aren't gonna be interested in sharing or taking turns, when they can sell seals for 50-200k.

competition can already get rough depending on the time of day you go to trying and get seals. a npc to store seals would be good, but letting people turn profit off them would be disastrous.

Agreed. Let's welcome RMT back in to this game full force if that were ever done.

I still think some degree of an NPC-trading system is the way to go here.

Rambus
03-09-2011, 02:58 PM
If they do not like the trade seal idea (like doing body seal for a different body seal) at lest let us store them so we do not have so much room wasted on seals
When i said this I was thinking by a NPC, exchange with players is a bad idea.

ZeDingo
03-09-2011, 03:06 PM
I rather like the idea of just dumping all seals and cards in the delivery crate regardless of whether or not you're on a trial that needs the items. Then when you do a trial, you're drawing from your bank of seals/cards. No need for an extra NPC, no need to have to get them back from the NPC, and you can talk to Green I think it is, the underused mog that only does jobemotes, to find out your current balances.

Nynja
03-09-2011, 03:24 PM
Currently my seals take up 45 inventory slots.

Toss seals for jobs you dont use. When the day comes you'll want to lvl/play that job, farm up the seals. It doesnt take much effort.

If you keep crying, SE might change seals back to non-stackable, and instead of 45 inventory slots, it'll be....150?

Topdogg
03-09-2011, 03:27 PM
Currently my seals take up 45 inventory slots. Why don't they ever think about this kind of issue? Most people are not going to throw their seals out...most keep them and say "hey maybe I'll use it someday or maybe they'll let us trade them. :confused:

If I complete a piece I'll buy it trade the seals and store the armor. But the seals I don't actively go for tend to pile up...:eek: Or sometimes I still keep the seal set because I like to think they'll let us trade them(to players or npc for something you actually want)
No please. This game is already getting too easy. SE, please keep it the way it is. Make people work for what they get.

Rambus
03-09-2011, 08:47 PM
No please. This game is already getting too easy. SE, please keep it the way it is. Make people work for what they get.

I lot on seals what most people don't need at the time because I do not want to be greedy. I have every job leveled so i make use out of any seal. How does better ways of managing seals for inventory space makes this game too easy? the day this game became 80 is the day became too easy. What he said does not change that one way or the other. If you mean PC trading yeah that can get abused that is why i said specifically it needs to be by NPC. or at lest stored in some way.

Neofire
03-09-2011, 10:06 PM
you say that, but then when you got people camping stuff like it was with VE, LL, and ulli back in '04, you'll be saying different. people aren't gonna be interested in sharing or taking turns, when they can sell seals for 50-200k.

competition can already get rough depending on the time of day you go to trying and get seals. a npc to store seals would be good, but letting people turn profit off them would be disastrous.I agree with this, seals do not need to be bazaarable, it will it lead to a monopoly of camps for gil. And SE knows this is Why' the are exclusive.

darkShirou
03-09-2011, 11:23 PM
SE, just put a damn box *RIGHT NEXT* to the magian moogle, and let people, for example, put 5 seals of any kind in and get 1 seal of their choice out. PROBLEM SOLVED!

Kluaf
03-10-2011, 12:10 AM
SE, just put a damn box *RIGHT NEXT* to the magian moogle, and let people, for example, put 5 seals of any kind in and get 1 seal of their choice out. PROBLEM SOLVED!

im not planning on having but a few main jobs. im not a hardcore player with 12 lvl 90 jobs. so the fact im gonna have to toss seals from quests i get and cant use is dumb ....

lllen
03-10-2011, 01:26 AM
I have 4 main jobs at 90 and 2-3 coming up, but a long way from 90. I have had a hell of a time getting a party together to farm seals, seems no one wants to or one person who need one leaves and messes run up for all. I have been doing the Dominion for seals..lol...the very very long way. Almost all the time I get seals I don't need and don't have the room to store them so I drop them, then you add the 1 hear the 1 there coins, jewels, cards you get that is a lot of inventory space. Trading would be a great idea, just don't see how it would be kept legitimate.

Was thinking but maybe to hard to do, is give person option to pick from a group...doesn't have to be same group each time, random group. At least you would possibly get something you want.

Xilk
03-10-2011, 01:31 AM
There is no point in hanging on to seals. Frankly, they are just too easy to get. If I think I Might use the armor, collect the seals, do the upgrade, and store the armor. inventory problems solved.

Miiyo
03-10-2011, 05:10 AM
Exchange seals = RMT = easy af3 = man... that blm leveled to 90 in a week and does just as much dmg as mine that i've had for years. Then all gets boring and people leave.

kaht
03-10-2011, 05:13 AM
Exchange seals = RMT = easy af3 = man... that blm leveled to 90 in a week and does just as much dmg as mine that i've had for years. Then all gets boring and people leave.

You can get all the seals in a week anyway, whether they are tradeable or not. Dunno why everyone complains about acquiring seals so much - they've all gone freelot in my ls for weeks now since everyone has completed everything they wanted.

Gunnerie
03-11-2011, 04:02 AM
I was thinking a good idea for this would not only be to have a storage NPC for the seals you are saving up, but maybe also a 2nd NPC to trade them at.

You could work it just like the Battle Trophy NPC. Trade in unwanted seals. Say you got from a Dom. Op., or a quest. Trade the unwanted ones to the NPC, and you could save them up and exchange for ones you would want. Make it the same as the trophy NPC where you trade 2 of a lower type for 1 of the next tier up. And it would have a item list that comes up so you could pick the job you are wanting a seal for. (I.e. trade 2 WHM head seals for 1 BLM leg seal.)

I don't remember the levels for the trophy trades but I'm sure you can see how this would work great for everyone.

By doing so people could save room at the 1st npc, and get what they actualy want from the 2nd. And you wouldn't have to drop/store something for a job you'd never play anyways.

Miiyo
03-11-2011, 05:29 AM
well that's now. when it first came out everyone wanted seals, so depending on your ls's lotting rules, it may be a long extended period of getting seals. My ls has a ton of whm and blm so... yeah. It can take awhile.

Gunnerie
03-11-2011, 05:36 AM
Oh, I was just using the jobs as an example so people could see what I ment when I was saying make them exchangable at a NPC. I would love to see it with all seals. I myself don't play RNG, COR, NIN, but yet everytime I run a Abyssea quest I end up with these seals. I would like to make it so I could take say 1COR and 1RNG seal and trade them for 1SCH seal. A job I do play. Or use 2NIN Lg seals traded for 1SCH Bd.

Make the setup run just like the trophy NPC for the Dominion Credits mixed with the BS, KS NPC.

I'm sure writing the codes for 1 NPC to do this would be alot easier then adding more seal drops/way to get them. And most the same coding would be probably usable from the 2 other NPCs I listed above.

To me this would be the most logical thing they could do. It would remove the worrysome idea of trading seals from player to player. (People charging others.) Would majorly cut down on storage need. Or even a seal storage type NPC altogether.