View Full Version : Useless seals exchange
radicaldreamer
05-02-2011, 01:48 PM
Heyo it would be nice if there were a gob npc that could exchange 5 seals of one type, for 1 random job's same type of seal.
For example, if you traded 5 Unkai Seal: Hands to the npc, he would pull from a lottery, a random "Job Seal: Hands" in exchange. EXCLUDING from the random pull, the job that you exchanged. So you wouldn't be able to give 5 Unkai Seal: Hands to the npc and have him give you 1 Unkai Seal: Hands. lol
This would make it so it still takes a while to get the seals you want, but now you don't throw away a billion before you get 8/8 on the job you want. :p
I myself am currently 7/8 on RDM hand seals and been trying for over a day now to get the 8th, only to complete SAM and BLU sets instead, and have many excess Mavi and Unkai seals that I'm just tossing.
Darka
05-02-2011, 02:52 PM
I support this
ajuno
05-03-2011, 12:30 AM
That is a good idea but why not just be able to trade with other players. :)
Karbuncle
05-03-2011, 01:24 AM
That is a good idea but why not just be able to trade with other players. :)
^ That would be so much nicer...
Kavik
05-03-2011, 03:01 AM
That is a good idea but why not just be able to trade with other players. :)
Because people would charge rediculous amounts of money for them, and that would mess up the economy.
Karbuncle
05-03-2011, 03:05 AM
Because people would charge rediculous amounts of money for them, and that would mess up the economy.
Can't say i see this as a legitimate reason. What with it having no basis other than pessimistic views. You can't reject a good idea simply because you assume people would sell them for higher than you want.
You'd still be able to farm your own seals, But now have the option to buy/sell/trade them to other people.
and truthfully, I think being able to trade Seals would be a wonderful idea, Even if some people are going to sell it, Knowing that i can get a crappy seal and give it to my friend would be worth that price.
Mirage
05-03-2011, 03:14 AM
Make an NPC trade bank instead. Get 1 credit for each seal traded to the NPC. Let seals bought from the NPC cost 2 or more credits, and let the availability depend on what people have been trading to the NPC, sort of like how guild merchants work.
I don't think free trading of any seal would be a the best idea, because then the idea of fighting different bosses for different seals would be gone. Instead, people would flock to the easiest mob that drops the most seals, and mostly spam that one. They'd only move to a different mob if the "best" one was severely overcamped.
I think it would be best if it was still the most time efficient to go for mobs that drop the actual seals you want, but letting you trade in "leftover" seals (for example from dom ops and such) at a rate of 2:1 or perhaps a bit more. That's up to the dev team to figure out.
Having such an NPC to take care of the seal exchanges also means people still actually need to fight things in abyssea to get their gear upgraded, something I think should stay.
Karbuncle
05-03-2011, 03:21 AM
A Rep has come into threads saying they can't even change NPC dialogue to remove redundancies (Asking you if you wanna do something like 20 times, and sometimes the options default on "No" which is stupid), I don't think they'd add an entire shop/guild specific to seals with a point-distribution system and seal availability based on traded seals.
While the Idea itself i find a good one, (I really do think so), I think removing the EX-tag would be a much simpler solution. Sure there will be people who will end up selling, but you're not forced to buy, and you'll still be able to camp the NM for your own seals.
Theres also the upside of if you're doing quests, and you get the wrong seal, you have the option to trade/give-away/sell it instead of being forced to toss it.
I just think if we want a way to trade seals for seals, we need to make it as easy and "Dev friendly" as possible. suggesting a system, even as simple as "points and Guild" would take a lot of work, Where as removing an "EX" tag would not.
Mirage
05-03-2011, 03:26 AM
I'm not sure how hard it would be to add such an NPC really. Perhaps they could have reused much of the system that's used for current guild merchants?
It could be a normal guild shop (programming wise), except what was for sale would be seals, and instead of costing gil they'd cost seal-creds. And instead of being paid gil for selling seals to the merchant, you get paid sealcreds.
Lately, I've also been keeping a few seals that aren't relevant to my jobs, just in case they decided to implement a seal exchange system.
A different solution (at least when it comes to seal drops from quests and such) could be to be able to tell the abysseas NPCs which seals you would prefer. While this perhaps shouldn't make your seal of choice be the only drop you'd ever get, it could increase the chances of getting a seal you want significantly, perhaps making it over twice as common as other seals.
Karbuncle
05-03-2011, 03:30 AM
I'm not sure how hard it would be to add such an NPC really. Perhaps they could have reused much of the system that's used for current guild merchants?
It would be a normal guild shop, except what was for sale would be seals, and instead of costing gil they'd cost seal-creds. And instead of being paid gil for selling seals to the merchant, you get paid sealcreds.
Its much harder than it sounds, programming sucks that way.
All we think is "how hard is it to make an NPC', really its "Make an NPC with the correct codes to handle R/EX items and distribute them accordingly items received, and reward those trading with point which are stored and remembered so next time you go it remembers your points and allows you to...."
its a lot more difficult than Copy > Paste Guild NPCs, and i hate reusing an example, but the Rep said they it takes too much time to even go back and change menu redudencies (to a point, Imagine Dominion ops. "do op?" yes, "This op?" YES, "Are you sure"? GIMME MY OP!!) Kinda of menus, and most of them fall back on "NO" as a response so you have to do blahblahblahblah
You see my point :|, So again, the easiest solution would be to remove the EX Tag, It just seems like unnecessary steps adding NPCs to trade seals for points to buy seals traded in for points when you could remove the /ex tag and let players control the rest.
While some players might abuse it, or sell it for higher prices than you find acceptable, other will trade/give-away for free, or sell at reasonable prices.
We need to have a little faith in our player base :)
Wenceslao
05-04-2011, 02:10 AM
What about Shami, he already takes "useless seals" (at least i don't see the reason for trading me valious orbs for just seals, lol) and gives us orbs, why not program him to store and trade these seals, for example every hand seal of your choice for every 5~10 seals of the same part (ex: 5~10 cirque hand seals = 1 hand seal of your choice) this way, they do not have to add a new character just reuse one that already receives seals, otherwise the option of remove the ex of seals could help us a lot.
Csitri
05-06-2011, 11:28 PM
I agree that a trade-in system for extra seals would be a good addition. And while I usually cringe at suggestions for more NPC-driven menu systems, the idea to use Shami makes sense as well; he does already serve a similar function.
Hikura
05-07-2011, 05:54 AM
i agree with just removing the "ex" tag. even if they make it so you cant bazar the seals only trade them it would be nice. working on quest for hours or even days to get only half of the seals you need or less while you have full sets of others is very frustrating. or joining a party to seal farm nms when the rest of the party gets their sets finished while you end up with 1 seal (its actually happened to me) is even more frustrating. they just need to make them trade-able and remove the ex. =D
Tsukino_Kaji
05-09-2011, 02:38 PM
Because people would charge rediculous amounts of money for them, and that would mess up the economy.There's no possible why this would happen with how readily available they are to begin with.
Necrose99
05-10-2011, 06:20 AM
other option just in case i lvl that job i will Eventualy being able to trade them in early to the margian moggles along with the Limit break seels . as well as adding new BCNM's or etc to the Seals npc in port juno I'd like to have the ablity to store the crests etc... or after creats get Abysites needed to trigger certian mobs in exchange for seeals or if in party swap seal turn in credits for seals needed at the mooggles .
being a key item exhchange via moogle might work too..
I have margianl trial drops i hate to nuke... but .... i'm runing out of room to store.
the other thing to is adding consignment & Barrter .on AH for a fee one can list items but they have no cash value. or cant be sold for gil.
Consigment could be usefull at getting rid of useful but offten drops i normaly vendor trash but make them avalible to be bought minus a %age fee insted of a listing fee for less valuble items
and or a means of posting hi value items untill they sell.
the Barter option might be good for seals as I could list WAR etc seals bidding price RDM/WHM/BLM/BLU/SCH/SUM seals in kind as trade. thus no trade items could be brokered to the neady in exchance for your needs.
or if i was that rich a twilight sythe in exchange plus gill for a Kraken club... or the like .
we can bater over shouts and amounght the linkshells , but adding a means of doing it might be useful too. that is more automated etc.
Fashnek
05-10-2011, 07:59 AM
I would prefer to see the EX droped from all seals, but i can see "Shami" be a workable option too.
For example, if you trade Shami, 1 unkai hand seal, 2 mavi hand seals & 3 tantra hand seals, he will reply with something along the lines of "you are currently holding 6 hand seals"...I would suggest the rate be about the same as the current rate to exchange seals (soon to be crests) for an orb, which is 30 (for minimum exchange). so you trade 30 seals of same body part, you get a choice of 1 seal, which relates to what you have currently traded. 30 hand seals for 1 hand seal (of your choice)
Simian
05-10-2011, 08:43 AM
I suggested on a different thread a while ago a system where players could trade same seal types with each other. You can not trade more than the lowest number of seals by either person so the number traded will be equal. Hands for hands, head for head, etc etc. No bazaar, just straight up trade.
You have some Orison seals I want. I have some Mavi seals you want. I have 5 seals but you only have 3. So only 3 seals can be traded. Keeps currency out of the equation and you are getting due credit for your efforts. Keeps bots and mules out of the equation as well. There is no profit to be made.
Kavik
05-11-2011, 02:42 AM
There's no possible why this would happen with how readily available they are to begin with.
Anytime anyone can make money off of anything someone else is too lazy or desperate to do... they will make money off it. They have fell cleave parties people have to PAY for, and i have heard of people PAYING a lot of money to get into an abyssea party as a level 30 char. So someone, somewhere would PAY for seals. example : someone new to abyssea who has sat in a pt all day wants seals for say blm head but they don't wanna use their precious time for farming seals (which we all know can be time consuming, especially if you don't have anyone with discernment or all the procs) so they sit in port jueno or wherever and just shout Blm head seals do you have it? reward 10k each. Someone will sell them their spares and make money, OR get a bunch of spares from NMs they camp from people all day because they mass time farm so they can sell them to people who either don't have time or are too lazy. Even if they were only trade able that's easy to get around. Trade the seals, then trade the gil in a 2nd trade. I was not belittling the idea of making them tradable earlier, i would LOVE to be able to get the 8 mavi body seals my husband got from a quest while going for a different job body for my blu because he doesn't need them and i do. But you can see by my example, someone, somewhere would abuse the system.
an unrelated topic to this one but goes into my people are too lazy to do it category, moblinweave takes 3 spools of moblin thread and is lvl 31 clothcraft, while i was farming in mavop i got a buttload of moblin thread and made them into weave, which was 50k, its NOT hard to make/get but people are too lazy/desperate/in a hurry so if they can just BUY it, which they DID (i made 400k in 2 days totally legitimately off of putting the weave on the AH because no one else was selling it) they will.
Glacian
06-23-2011, 10:39 AM
I would be happy with a simple filter on Dom Ops that only rewarded you with seals of jobs you have level 80+. That way when you don't get seals from jobs you don't currently have leveled & can't even wear the gear for that job yet. No more useless seals for jobs I have sitting at level 1 and don't have any plans to level to 90 anytime soon. But if I do choose to level those jobs, I can start getting seals from Dom Ops when it reaches level 80+.
Tsukino_Kaji
06-23-2011, 11:39 AM
@Kavik
You said rediculous amounts. I was stating that that was impossible. As in your estimates were wrong, not that people wouldn't buy them.
Kristal
06-23-2011, 07:49 PM
If you could exchange seals for other seals, what would be the point of teaming up with friends and strangers to defeat NMs for them?
RAIST
06-24-2011, 02:12 AM
I like a lot of these ideas, but some (as Karbuncle pointed out) would involve a lot of work to do. Even something simple like an idea I propsed once to allow us to lock the job by trading a testimony for that job to the quest/op NPC's would take a fair bit of coding to do.
I think the best options would be to allow restricted trading amongst players, or implement some sort of filter when the reward was given--preferably blocking seals from jobs you don't have 76+, possible even higher. Even that second option may be a bit of work though...would have to poll character data, create a temp table, compare the reward to that table and if it doesn't qualify, make it re-roll. Sounds simple enough, but programatically it could be a challenge to implement. This would have to be restricted to just quests/ops though as those are more controlled environments with specific triggers to kick off the subroutine. Applying something like this to a group killing an NM could pose a much bigger problem, from a programming standpoint.
Kristal
06-24-2011, 11:34 PM
I believe we have enough methods to obtain seals.
* NM
* Quest
* Dominion Op
* KCNM (little information about which seal drops where though)
Not all methods are equal in difficulty, even between seals, but they are there.
Izzybella
06-29-2011, 04:59 AM
I would like to see af3 seals from Dom Ops drop into the lot-able pool (like off a NM). It would fit in with SEs plan of being party oriented and benefit all.
Armauk
07-22-2011, 02:45 AM
I was about to make a similar post. Instead I'm just bumping this one.
I'm 11/10 on scholar body from doing "Let There Be Light" for my monk and ninja seals and scholar is a job that I will never level...
Raxiaz
07-22-2011, 12:41 PM
I support this idea, although I must say, it is quite easy to get the seals one needs. 30 mins tops shouting in port jeuno has always gotten me 4/4 (BLU WHM BLM NIN always).
Karbuncle
07-22-2011, 12:45 PM
I would like to see af3 seals from Dom Ops drop into the lot-able pool (like off a NM). It would fit in with SEs plan of being party oriented and benefit all.
If they did this I'd like it to be optional. Frankly put I don't really want some leech lotting a Seal that i got because it auto-pools.
However, as stated, If there was an Option to pool it, i wouldn't mind that, Maybe a confirmation window saying "Would you like to take this or pool it?"
Inafking
07-26-2011, 01:53 AM
I'd prefer to keep them Ex and do 3 for 1 trades. 5 to 1 would lead to loting wars for junk seals. Making them sellable would mess up the economy. If they're Ex, odds are they've contributed something in the PT to get that seal. Concerns about seals have been popping up all over the place, but I doubt Square plans to do anything about it. Make me wrong devs.
Heyo it would be nice if there were a gob npc that could exchange 5 seals of one type, for 1 random job's same type of seal.
For example, if you traded 5 Unkai Seal: Hands to the npc, he would pull from a lottery, a random "Job Seal: Hands" in exchange. EXCLUDING from the random pull, the job that you exchanged. So you wouldn't be able to give 5 Unkai Seal: Hands to the npc and have him give you 1 Unkai Seal: Hands. lol
This would make it so it still takes a while to get the seals you want, but now you don't throw away a billion before you get 8/8 on the job you want. :p
I myself am currently 7/8 on RDM hand seals and been trying for over a day now to get the 8th, only to complete SAM and BLU sets instead, and have many excess Mavi and Unkai seals that I'm just tossing.
I wholly support this idea.
+1
Covenant
07-26-2011, 10:55 AM
This would eliinate 95% of the reason Abyssea, Abyssean NM and the stagger system exists. What's left?
I tend to take the LONG view of this game, namely that at some point down the line I want to have ALL jobs with their gear. So saving seals while a drain in inventory space is ok by me. However, once I do unlock a piece of gear to "max" what to do with remaining seals...
I'd be into trading seeks for NON-seal returns. Namely, Gil or BCNM orbs.
As far as BCNM, SE could concievably create a series of JOB fights similar to Maat-type. However, players would use these new orbs to fight and be rewards with JOB specific seals and items. So each solo BCNM could reward individual players with random piece of 5 gear seals. If extra seal could go back into the "pot" sorta speak. This would be a system where you take "useless" seals and have a challenging solo fight. Obviously, this system would be slower than the normal Aby-NM fights, but fitting for those players who solo.
Alderin
07-26-2011, 03:36 PM
Ok so let me get this straight, you want someone to be able to burn their job to 75, join an dominion PT and get a bunch of seals they cant use, so they can get +1 gear for jobs they haven't even played?
We will get even more AF3+1 Abyssea Newb Factory people out there that have a lvl 90 job, a few +1 pieces, and no skill.
Its like saying "Hi I want a Paladin with the +1 set please."
"Ok, here you go, have this +1 body for doing absolutely nothing."
Kraggy
07-26-2011, 04:50 PM
I support this idea, although I must say, it is quite easy to get the seals one needs. 30 mins tops shouting in port jeuno has always gotten me 4/4 (BLU WHM BLM NIN always).
Because everyone wants to level a 'needed' job just to get gear for the job(s) they really want to play.
I thought XI had left that asinine "play XXX job or GTFO" behind, seems for some it's still alive and kicking.
Glamdring
07-26-2011, 04:55 PM
um... they won't make coins from WoE tradeable, and virtually noone does that, you honestly think AF3 seals have a shot at this?
Karbuncle
07-26-2011, 05:03 PM
Ok so let me get this straight, you want someone to be able to burn their job to 75, join an dominion PT and get a bunch of seals they cant use, so they can get +1 gear for jobs they haven't even played?
We will get even more AF3+1 Abyssea Newb Factory people out there that have a lvl 90 job, a few +1 pieces, and no skill.
Its like saying "Hi I want a Paladin with the +1 set please."
"Ok, here you go, have this +1 body for doing absolutely nothing."
If you're talking about the OPs Idea, You seem to be out of touch with your sig.
He's asking to be able to exchange 5 seals of the same job of 1 type (I.E 5 hand seals) for 1 random seal of the same type, but not the same job. Thats not "handing noobs armor", Getting 5 seals you dont need through dominion would take a long time unless you got vehemently lucky (or unlucky depending on how you look at it).
Realistically this would help people who target 1 NM for seals, But keep getting the drop they don't need, eventually they could turn in said seals in exchange for a random seal (i.E you dont pick)
If you're talking about someone elses idea. then ignore the above.
Glamdring
07-26-2011, 05:20 PM
Because everyone wants to level a 'needed' job just to get gear for the job(s) they really want to play.
I thought XI had left that asinine "play XXX job or GTFO" behind, seems for some it's still alive and kicking.
it's called the "cookie-cutter" approach, someone posts 1 winning strat for something and everyone else turns off their brains as to figuring out another strat. Now granted, a solo brd is probably gonna have a difficult time with something that can only realistically be killed by a heavy melee, by the same token a solo melee may have issues with stuff that somehow comes in groups, especially if they are melee damage resistant. That's where that "outside the box" (I can't believe I just used that idiotic phrase) thinking becomes useful.
Anyone remember ACP at 75? Now imagine that your only 75s are beast and bard! Took 20 tries, multiple strats tried but we finally beat it, with me main healing as brd/whm back in my Gaudy Harness with my crappy elf MP (and no, I had no merits outside some job-specific beast ones at the time). we tried so many strats that I don't even remember what worked now, but I know it wasn't a published one.
No, you don't have to level a specific job to get things done, but you have to know the job you DO play and work with that. Anyone telling you that you have to level a specific job is giving bad advice. So, no a bard or a corsair are probably NOT going to turn into seal-soloing powerhouses, but why should they-they are party support jobs. Bring your friends, you'll have better luck with procs anyway than a soloer. But you can go outside the box a bit... Brd/nin can cover 2 lines of procs by themselves, and with 2 daggers and the right atma choice can dish out some very decent damage. Corsair/ninja is much the same, but with the damage of a gun thrown in, choose atma to match your shots if you know your target or look into Drifter or Stout arm, it helps. Rng/nin gets the nin procs coverred and there's alot of nice stuff that can be gotten with blue procs; find a pt going for empy weaps drops, tag along to help with blue and watch the +2 stuff roll in, and use your WS to help find those elusive pop NMs. Just a few examples, there's lots more
Hikura
08-12-2011, 11:51 AM
generally i would agree but then in abyssea and now dyna you have to proc the nms to get what you want. especially seals. so it makes it difficult to go seal farming or whatever without a certain job set up, or atleast close to to a certain job set up like instead of a black mage take a sch or a rdm. you wont have all of the spells needed for a yellow proc but you have most of them that way.