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View Full Version : Cruor buffs do not apply to pets



Malamasala
05-01-2011, 07:53 PM
Platform:
Any

ISP:
Bredbandsbolaget

Type of Internet Connection:
Cable

Internet Connection Speed:
100Mbit/s

Date & Time:
Any time

Frequency:
Always

Character Name:
Mellowy

Race:
Mithra

World:
Phoenix

Main Job:
Summoner (I believe Beastmaster and Puppetmaster could also have this problem)

Support Job:
White mage

Area and Coordinates:
Abyssea zones

Party or Solo:
Any

NPC Name:
None

Monster Name:
None

Steps:
1. Get Cruor Buffs
2. Watch your own HP (It will be large)
3. Send pet on a monster and notice how much HP it has (It will be same as before)

I've noticed this best when I have 2000 HP on my Summoner, and my avatars die from 1500 damage. I'm quite sure the pets have at least as much HP as my Summoner without cruor bonuses, and should have simillar after cruor bonuses.

Another case could be that key items boosting cruor buffs do not work on pets. (Then I'd get something like 10% HP on pet, and 50% HP on myself).

Since Atma work on pets, it just seems reasonable that cruor bonuses would as well.

Ophannus
05-02-2011, 04:43 AM
Seems intentional. Pets having 8,000 HP with atma/buffs is kind of overpowered.

ShadowHeart
05-02-2011, 10:39 AM
well if the dumb little mandagora " bugul noz" can have 100k hp sure as heck a jug pet could use a little boost lol

Ashvrei
05-04-2011, 03:23 PM
Hello Malamasala,

Thank you for bringing this to our attention. We'll get this clarified for you. As always, we will post here when we receive information regarding this concern. Please refer to www.playonline.com for updates as well.

Thank you,
SQUARE ENIX Moderator

Ophannus
05-05-2011, 10:42 PM
If Wyverns got any more HP, DRG would be broken beyond belief in Abyssea. Case and point: http://img193.imageshack.us/img193/4884/ffxi20110505012151.png That's with just HP atmas mind you.

Glamdring
05-06-2011, 12:14 AM
I understood the "no cruor pet buffs" was by design. Not sure I agree with it, but it was intentional. If they are worried about it killing balance, how about a temp item players can use to extend the buffs for, what 5 minutes to pets? You can make the temp item expensive, I don't care, but it needs to be MUCH cheaper than a brew just from a realism point, 175% of pet HP and +30 to stats is in now way comparable to what a brew does to my stats, so the cost should not be either.