View Full Version : Inflation control measures.
Forevergogo
04-30-2011, 07:28 PM
Since Abyssea... well, let's not joke with ourselves...
Selling shit gear to NPCs is a big cause of inflation.
It creates currency, which can build incredulously fast... especially given how much abyssea rare items suck so bad, people won't pay more than 2-3k for them. Oh, but NPCs will buy that trash for 5-9k. And doing abyssea parties? Stock up on dominion points. Buy those augmented weapons, I think the scythe NPCs for the most? Maybe the lance? Whatever. I filled my inventory UP with that trash. (Kept one lance! :D +12 DMG +7 STR?! JEEBUS!) Aaand yeah, a million gil later I could finally afford to buy the spells I haven't been able to afford for so long.
I see serious inflation about to happen. Abyssea items, maybe not so much... that stuff is almost cake to get. But anything crafted or pre-abyssea might start jumping up in price. Cause everyone's getting gil like mad gil-loving hounds.
So... here's some ideas for cutting gil down a bit... (and to also solve some annoyances)
1) Bazaar fees. Bring back the 10% tax. Heck, start charging "AFK in front of the mog house in port Jeuno" fees. This would clean up port jeuno...... a bit. And take a small edge off the gil-crisis looming in front of us.
2) Stop the NPCs from buying Augmented items. They're augmented. We can't trade em... can't sell em... but NPCs want to buy them- and snatch em outta our bags? Great... but its a lot of the money problem.
3) Lower the value of a majority of items released since abyssea came out... I know they enjoy raping us for common items / lowbie junk... but I feel like the roles have reversed, and I'm not so comfortable raping a NPC for all the gil they can muster.
4) Booze. Tons of MMOs have bars / taverns / what-have-yous. Let players purchase some 'brew' and drink that stuff for all kinds of effects! Additional effect... blindness, flee, gravity, etc. Totally random effects, and it would be great to just toss some gil down for drinks with friends.
5) More food vendors, maybe NPCs with daily specials- a food item and a drink for a bargain price... get people to start using food enhancements again!
6) Weekly mini-Mog Bonanza. Simple prizes, vanity keepsake house decor, grand prize could be like a kupofried ring or something. Maybe 1 ticket limit per player. Heck, if this was a daily thing, it would suck so much gil out of the player base! 10k a ticket, 7 days a week- 70k a week.... Oh yeah :)
7) Face / Hair "restyle / makeover" total vanity thing, players have wanted for like Ever and a day, maybe like a 50,000 gil deal.
Okay- everyone else, throw suggestions out there for ways to keep the low prices we'd been getting Low, and maybe down to record lows! There is no sense in flooding the players with gil, items are just gonna shoot up in price again! :(
Byrth
04-30-2011, 08:04 PM
This is actually a pretty serious issue. Gil mobility at the moment is low, so it's less apparent than it's going to be if SE ever gives us anything worth buying again.
One option that isn't considered often:
* Make currency (1 Byne bills, O.Bronze, T.Shells, Alexandrite) purchasable from the Goblin shop in Jeuno using typical guild mechanisms. Have it restock 20 per day (40 Alexandrite), sell them with a structure such that 10000gil is the maximum price for RotZ currency and 5000gil is the maximum price for Alexandrite.
This would be a powerful price control mechanism. If currency prices exceed the shop's price, people would buy it out every time it restocked for -800,000gil from circulation per game day. Every real day (assuming 1 day of closed shop like other vendors), you'd sell 16-17million gil worth of currencies. As inflation decreases, people would wait for a lower price to clean the vendors out at.
So a few rich people who would have gotten relics/mythics anyway end up getting relics/mythics a little faster? So what? 20 currency/day adds up to 1 of each city dynamis run per day that SE is handing us.
Karbuncle
04-30-2011, 08:05 PM
5) More food vendors, maybe NPCs with daily specials- a food item and a drink for a bargain price... get people to start using food enhancements again!
6) Weekly mini-Mog Bonanza. Simple prizes, vanity keepsake house decor, grand prize could be like a kupofried ring or something. Maybe 1 ticket limit per player. Heck, if this was a daily thing, it would suck so much gil out of the player base! 10k a ticket, 7 days a week- 70k a week.... Oh yeah :)
6 I like. Mini-Bonanza's, kinda like a "Weekly" Lottery, Small Prizes, makes sense.
5 is lolwat, Who do you play with that doesn't use food? Only terrible gimp players don't use food >___>, But i wouldn't mind a shop somewhere that sells random assortments of food per day at decent prices. It would have to be NQ only, and rather ~stable prices to not screw with crafters profits, But i could see it working.
Edit: Also, Taking gil out of Circulation can be rather difficult, They try to control the influx, but its difficult to do. Making Augmented Armor non-NPC-able would be crap if you ask me, thats not a great solution at all, it would solve a lot of the Dominion Op weaponry gil problems, But really, they've already increases the Points for it, No need for a Universal "FU Nerf" to all Augmented equipment.
They could just implement an NPC similar to the ones in CoP Selling those Subs that desynth into something rare. Not a lot of "Rare" Things these days though tbh... So thats another problem.
Oh, Heres a Solution, Allow players to buy Seals for +1 Empyrean armor. 150k a pop. So all the people crying they can't find help, can blow their gil on it and there you go, Gil exiting the system :D! (This is half sarcasm...)
Mirage
04-30-2011, 09:20 PM
I think the amount of gil NPCs are gonna buy abyssea items for are going to be reduced in not too long, perhaps after the coming update. Idk about you guys, but I'm gonna sell as much as I can before it's too late.
Unless it is intentional. I'm really having problems understanding how the devs didn't notice how fast cruor is gained, and how much the cruor items could be NPCed for. That lv78 gear has been around since the first abyssea after all, and SE must have noticed pretty early on how people made enough cruor for one of those pieces in 10 minutes of killing.
Karbuncle
04-30-2011, 09:24 PM
I think the amount of gil NPCs are gonna buy abyssea items for are going to be reduced in not too long, perhaps after the coming update. Idk about you guys, but I'm gonna sell as much as I can before it's too late.
I Can agree, I have a feeling they aren't going to go easy either. It'll be a "beastmen Weapons" nerf. go from selling for ~7k to somewhere in the ballpark of 30 gil.
Then Suddenly Cruor becomes useless again. Except for the brews.
Mirage
04-30-2011, 09:25 PM
I should probably blow all my cruor on items before the update, and just count on building it up again for whenever i need brews :p. After all, brews will always be there, easy NPC money won't.
Swords
05-01-2011, 12:44 AM
While your at it for food vendors add in some mid-high level ammo vendors
Forevergogo
05-01-2011, 02:58 AM
Buying ancient currency~! good idea :P
But, you're right, Byrth. Gil mobility right now is low. There aren't many super-rare and thus very valuable items, and players are still very hesitant with blowing tons of money on a level 88~ item when they feel level 99 approaching.
So yah, gil is gonna stock pile, and when the last level-upgrade comes into play... players are gonna be fighting over the new stuff with tens of millions of gil. Sounds great if you can get your hands on those items and sell em, but.... a lot of players are just gonna stand around with hands in their pockets going "wtf..." Major gil explosion, its coming. SE needs to address its source(s) quickly.
Tsukino_Kaji
05-01-2011, 03:13 AM
Since Abyssea... well, let's not joke with ourselves...
Selling shit gear to NPCs is a big cause of inflation.
It creates currency, which can build incredulously fast...You are absolutely wrong. This is one of the few things in the game that is keeping gil in the market. I keep tabs on the RMT market as a far better measure of inflation and if it this was the issue you were, falesly I might add, making it out to be. Then the RMT market would have dropped significantly in price. With nearly 100% of the crafting market missing and how having to have a level 100 plus maxed synergy to do so, players have few other choices in generating gil.
1.) I support Jeuno tax, but as a measure to fight congestion, not inflation.
2.) This is a terrible idea, people need to be able to recouple money on bad augments from FOV. Plus the base weapons from dominion notes are craftable and therefor sellable.
3.) Again with recouping of income. These are craftable items, but are by no means sellable. Players need to be able to get their money back on these after skilling synergy.
4.) No, we are not WoW.
5.) No on the food vendors as well. SE has already proven that all NPC pirces are horrendeous. People will not pay 10k ea for mithkabobs. And the bigger issue os that in the end, if they are fiar prices, you will elliminate cooking as a craft. Plus, people do still use food, lots of it.
6.) This is your one and only good/viable idea. I support a weekly lottery without gil prizes. You could make the ragular bonanza a power ball. You need a better grand prize though, XP is not worth it.
7.) So many times this has been mentions, but it would be a logistic nightmare. PSU had it, but it was designed into the game fromthe start.
In short, 99% of what you are are saying is wrong and a terrible idea.
Karbuncle
05-01-2011, 05:21 AM
Weekly Bonanza could have random rewards based on a Rank System. Like the following: (note, as a "Restriction" items from these, They should be labeled "EX" to you cannot sell them, (or maybe not?)). (Second Note: Prizes would "Change" Daily/Weekly, So you wouldn't get everything listed, It would be randomly selected each day.)
Rank 1 Prize: Red Curry Bunsx12, S. Carbonarax12, Universal Ninja Tool-bag)x12, (DipperYuly)x12 , Pet food Etax12. Allied Ring x1, The-Nidhogg-Scale Furnishing, etc
Rank 2 Prize: Yellow Curry Bun x12, Tavn Tacox 12, Toolbag (New Spells)x12, Random Jug Pet x12 (80~90's), Pet food Zeta x12, Etc etc, Kupofreid's Ring.
Rank 3 Prize: Meat Chiefkabob x12, Cream Puffs x12, Toolbag (old spells)x12, Random Jug Petx12 (75~80), Pet Food Zeta x6, Anniversary Ring. Dragon Chronicles, Star Globes Miratete's Memoirs
Etc and So on. Basically, A bunch of "Disposable" items, and rarely an Exp ring, or Exp page. Something random thrown in, Furnishings. Maybe some Event Items people want for Triggering (Shinai, Pitchfork).
I wouldn't go as far as to make Rank4/5 Prizes, just a simple "1 2 3" like that. Daily drawings would be the best bet. Just replace the whole Chocobo system with it.
Edit: if done Daily, Could limit it to maybe 2-3 Tickets a Day. ~2k Each or something. If done weekly, Maybe ~5 Tickets, Since there'd only be "3" numbers to match.
No one is forcing people to buy the gear that you can purchase via cruor. If jobs/levels that can acually equipt it rather buy it then purchase it themselves through the cruor system that is their decision/loss. You gained the cruor, you should be able to spend it as you wish.
Some of the notable inflation i've seen has been on consumables (food, ninja tools, bolts, ect) and over priced synergry crafted items. (in which case you just don't buy them) As far as augmented weapons go, I'm glad you can NPC them if you get a disappointing augment. Besides, if people are only punished by taking chances when they don't work out ( Hi FoV augments) No one will want to do them anymore. Looking forward to the new augmenting system.
Other inflation is on low level gear. Most of us who have played for years know what matters, what we do and don't need. I feel bad for the first time players. If I came into this game not knowing anyone and couldn't purchase simple things off the AH or an NPC because of that inflation, thats no incentive to keep playing if you can't even achieve the basics or if everything just feels too far out of reach. Its also turning into "All we have to do in this game is get to 30 and then leech" and that is not what FFXI is about.
Maybe things will get slightly better with the AH merger, But I'd like to see a Rare-EX NPC added that sells gear and weapons in the starting towns (with reasonable prices) At least one NPC for a melee class, and one for mages. and adjustments on scroll prices in NPC shops.
A weekly lottery would be sweet, but since they take such care in picking numbers its unlikely unless they develop a new system for it, like something through M.H.M.U.
Tsukino_Kaji
05-01-2011, 05:30 AM
It's a good spead Karby, but it caters a little to heavily toward melee then mage. Though the game dose lean that way anyway. >.<
Karbuncle
05-01-2011, 05:31 AM
Since it wouldn't be for Uber prizes, they could just have a Random Number Generator System in place >.>
Karbuncle
05-01-2011, 05:32 AM
It's a good spead Karby, but it caters a little to heavily toward melee then mage.
Was just Spit-balling, Couldn't think of good mage food. Or mage items in General.
Was really just naming Random things i would actually like to win as a "Daily" event.
Malamasala
05-01-2011, 06:38 AM
Probably because there is no good mage food. And even worse food selection for pet jobs. Assuming you can get worse than terrible.
Tsukino_Kaji
05-01-2011, 06:47 AM
And even worse food selection for pet jobs.Because it doesn't make sence that if I eat food, my pet gets stronger. lol
Karbuncle
05-01-2011, 06:57 AM
Because it doesn't make sence that if I eat food, my pet gets stronger. lol
Could be "AoE food" Similar to the food you get with your NPC, or "Party food", that only works with you and your pet.
Wouldn't be a big stretch :X
Tsukino_Kaji
05-01-2011, 07:03 AM
Could be "AoE food" Similar to the food you get with your NPC, or "Party food", that only works with you and your pet.
Wouldn't be a big stretch :XI use that qiqirn hot pot on people randomly. ^^
Karbuncle
05-01-2011, 07:14 AM
LoL >___>
That would be a funny thing to do...
Forevergogo
05-01-2011, 12:20 PM
In regards to Kaji's
""You are absolutely wrong. This is one of the few things in the game that is keeping gil in the market. I keep tabs on the RMT market as a far better measure of inflation and if it this was the issue you were, falesly I might add, making it out to be. Then the RMT market would have dropped significantly in price. With nearly 100% of the crafting market missing and how having to have a level 100 plus maxed synergy to do so, players have few other choices in generating gil."
http://en.wikipedia.org/wiki/Inflation
Educate yourself.
In the game's economic standpoint- using a monetary value system, by pumping More and More gil INTO the system is what causes inflation. Circulating that money between crafters and players has NO impact on inflation.
Keeping tabs on RMT is a RIDICULOUS measure of how the game economy is going. Here's a few reasons why...
1) Players are leaving FFXI at a steady rate, and have been.. it is an Old Game. This makes for less opportunity to sell gil to players. Supply and Demand- Hello?
2) Earning gil in game is almost easier than ever, especially farming stuff to NPC for instant money rather than trying to barter with other players with rarer items. So... demand for buying gil should be lower than usual...
3) Even with a less active player base, S.E. is NOT taken RMT activity lightly, they have steady banning of rmt accounts, the annoying spam tell-bots, and if you think this does Nothing to the price fluctuations with RMT, you're sorely mistaken.
here's some quick economic notes.
Keep in mind, this is under the notion that money is being circulated.
A Balanced economy is where money comes in and leaves in the same quantity. Ex: Killing some beastmen (+gil!) sort of balances out with riding a chocobo now and then (-gil!)
Right now, we are very Unbalanced. Money is coming in (very quickly, I might add), it is not leaving NEARLY fast enough, and players are going to see ridiculous prices on just about everything. Look how expensive "merc"-linkshells are these days, for something as simple as a bcnm60, can cost you 500k out of pocket.
That's hefty pricing. And it is just going to get worse until S.E. balances out the market again.
Byrth
05-01-2011, 12:38 PM
Make currency (1 Byne bills, O.Bronze, T.Shells, Alexandrite) purchasable from the Goblin shop in Jeuno using typical guild mechanisms. Have it restock 20 per day (40 Alexandrite), sell them with a structure such that 10000gil is the maximum price for RotZ currency and 5000gil is the maximum price for Alexandrite.
This would be a powerful price control mechanism. If currency prices exceed the shop's price, people would buy it out every time it restocked for -800,000gil from circulation per game day. Every real day (assuming 1 day of closed shop like other vendors), you'd sell 16-17million gil worth of currencies. As inflation decreases, people would wait for a lower price to clean the vendors out at.
So a few rich people who would have gotten relics/mythics anyway end up getting relics/mythics a little faster? So what? 20 currency/day adds up to 1 of each city dynamis run per day that SE is handing us.
I'm just going to re-quote this.
It doesn't make a difference where the inflation is coming from. In fact, I prefer a system that takes money from the top end of the playerbase (people going for relics/mythics/etc) while handing it to the lower end of the playerbase (people xping in Abyssea and getting Cruor/Dominion Points, which they flip over into gil).
Casuals have the gil they need to buy food and gear, and more hardcore players have cheaper currency overall than they would without the price controls in place (+1 of each city dynamis run/day to supply.) Both parties win. ...And that's only if currency prices are higher than SE's set point. If they're lower, the price controls have no effect at all on the system.
Tsukino_Kaji
05-01-2011, 06:27 PM
In regards to Kaji's
""You are absolutely wrong. This is one of the few things in the game that is keeping gil in the market. I keep tabs on the RMT market as a far better measure of inflation and if it this was the issue you were, falesly I might add, making it out to be. Then the RMT market would have dropped significantly in price. With nearly 100% of the crafting market missing and how having to have a level 100 plus maxed synergy to do so, players have few other choices in generating gil."
http://en.wikipedia.org/wiki/Inflation
Educate yourself.
In the game's economic standpoint- using a monetary value system, by pumping More and More gil INTO the system is what causes inflation. Circulating that money between crafters and players has NO impact on inflation.
Keeping tabs on RMT is a RIDICULOUS measure of how the game economy is going. Here's a few reasons why...
1) Players are leaving FFXI at a steady rate, and have been.. it is an Old Game. This makes for less opportunity to sell gil to players. Supply and Demand- Hello?
2) Earning gil in game is almost easier than ever, especially farming stuff to NPC for instant money rather than trying to barter with other players with rarer items. So... demand for buying gil should be lower than usual...
3) Even with a less active player base, S.E. is NOT taken RMT activity lightly, they have steady banning of rmt accounts, the annoying spam tell-bots, and if you think this does Nothing to the price fluctuations with RMT, you're sorely mistaken.
here's some quick economic notes.
Keep in mind, this is under the notion that money is being circulated.
A Balanced economy is where money comes in and leaves in the same quantity. Ex: Killing some beastmen (+gil!) sort of balances out with riding a chocobo now and then (-gil!)
Right now, we are very Unbalanced. Money is coming in (very quickly, I might add), it is not leaving NEARLY fast enough, and players are going to see ridiculous prices on just about everything. Look how expensive "merc"-linkshells are these days, for something as simple as a bcnm60, can cost you 500k out of pocket.
That's hefty pricing. And it is just going to get worse until S.E. balances out the market again.Big giant quote to point out there is a quote function... please use it.
Maybe it's just your server and not others. And mercenary linkshells? Are you serious? They still exist? You'd actualy use them? It is almost starting to seem like you're wanting to nerf abyssea gil so you can be the only one with money. You know they already nerfed abyssea gil before right? You seem to be miscontruing NPC sinks removing gil from the market as balance. Whereas the lack of gil is what causes the problem. As for your 1, 2, and 3. It's not a cut and dry suply and demand issue that you're trying to make it out as. If it was, especialy taking into account your OP, then the gil market would be booming. And farming is not any different then it has been in the past.
Malamasala
05-02-2011, 12:54 AM
Because it doesn't make sence that if I eat food, my pet gets stronger. lol
It would actually work for Summoners, since SE was dumb enough to add this perpetuation system, linking Summoner and avatar. Eating brain food would then make you able to summon a higher level avatar.
Forevergogo
05-02-2011, 05:49 AM
please use it.
Yes mam.
Everything I'm suggesting is a mean of preventing the next updates "gil-splosions" or at least making them less... extreme.
In regards to future updates.. exciting, New, rare and even craftable items will appear in the level 90 to 99 range. These will have an outrageous demand, and with all the gil amassing NOW (months before we get there... months of stock piling gil to go...) well, some linkshells are going to dominate the market, and make it a very sad game.
example- Quint Spear, sells for a couple hundred thousand now- even when it is Easily Obtainable. Easily.
When it was first released.. well, lemme quote from ffxiah,
"Sylph seller buyer: Oct. 14, 2010 Steven - Pureshia 8,000,000"
Now, that was when gil wasn't so abundantly flowing into the mix. I'm predicting gross sales of tens of millions on items for the first month at Least of each expansion. Tens of millions PER ITEM, PER SALE, PER SERVER.
Now, doesn't that worry you?
Everyone's stocking money, and has nothing to spend it on.
And fyi, a lack of gil is not a cause of INFLATION, it is a cause of DEFLATION. Where prices start going Down overall, because players are finding their money disappearing faster than they can make it.
And for the love of all that is good and holy, do NOT come back to me with any more talk of RMT and their prices, I don't care- I don't care. And guess what? I don't care. Do yourself and everyone a favor. Don't even look at them. Don't look at their prices, don't buy their gil, don't talk about them. It is disgusting and disrupting the game, and I'm ashamed to even have to ask you to NOT talk about them.
BorkBorkBork
05-02-2011, 06:06 AM
Hmm, people are complaining about prices rising and that they are having to spend too much of the free gil that NPC's give them for gear?
crafting is in the dumps unless you craft consumables and even then it's really not worth the time. Truthfully I'd rather spend my time enjoying the game and playing instead of trying to scrape together 100k. As far as the post update price boom goes.... just wait a few weeks and the prices will come down. If you have to have that item as soon as it comes out your going to pay what it's worth to you. 200k for a blm scroll then it was worth 200k to you because nobody forced you to buy it.
Tsukino_Kaji
05-02-2011, 05:36 PM
(Kept one lance! :D +12 DMG +7 STR?! JEEBUS!) Aaand yeah, a million gil later+15dmg, +7str, res poison+3 and 600k later. ^^
Too bad drg is 6. lol
Firebert_Lakshmi
05-07-2011, 06:22 AM
I think the amount of gil NPCs are gonna buy abyssea items for are going to be reduced in not too long, perhaps after the coming update. Idk about you guys, but I'm gonna sell as much as I can before it's too late.
Unless it is intentional. I'm really having problems understanding how the devs didn't notice how fast cruor is gained, and how much the cruor items could be NPCed for. That lv78 gear has been around since the first abyssea after all, and SE must have noticed pretty early on how people made enough cruor for one of those pieces in 10 minutes of killing.
On the other hand, this seems to have reduced the demand for what RMT's have to offer. And even though you only have to be 30 to start earning cruor, good luck getting cruor as a band of level 30's. It's kinda hard to be an abyssea leech without cruor and it's hard to get cruor without a high level.