radar
08-23-2026, 06:02 PM
Rala waterways Skirmish area, perfect dungeon for this.
Primary Goal: Merits (For HTBF), Job Points (to get master, to unlock REMA clears), Mlevel. (1 to 6 players, small 1% bonus for more players to encourage grouping). Entry once per 24 hour period, 1 hour entry allowance (maybe increased under certain circumstances).
https://static.wikia.nocookie.net/ffxi/images/9/94/Rala_Waterways_Skirmish.png
First open area 5 Apex crabs.
NPC just past these 5 Apex Crabs that counts kills on the crabs, once you have 5 cleared you can get a 15% bonus buff it applies to XP and move to next open area.
Second open area, 5 Apex Raptors.
NPC just past these 5 Apex Raptors that counts kills on the Raptors, once you have 5 cleared you can get a +15% (total 30% now) bonus to XP.
Third area, 5 Apex Bats.
NPC just past these 5 Apex Bats that counts kills on the bats, once you have 5 cleared you can get a +20% (total +50% now) bonus to XP for the run.
Now another open area and an NPC before it, you can talk to it and either spawn 10-15 gold apex crabs to kill with the 50% bonus or a delve boss that gives a chunk of XP and a possible gear drop.
Could also add rare NM spawns in the previous open areas (outside of the 5 needed so you can ignore if you want).
Benefits: Feeling of progression as you kill that is missing from normal apex killing, feeling of "clearing the zone" with a goal to the killing to get to the end, a daily event that you can do specifically to work on progression for casual and hardcore players.
Gear that drops from any NM here and/or abyssea style atmas that boost performance, only give boosts in this area alone. This makes sure it does not hurt gear power / progression anywhere else, and gives more freedom.
I find it hard to engage with Mlev grinds these days, having it setup in the way I suggested would make it feel more rewarding and purposeful. Gear drops can be more powerful and inventive, cause they are limited to this specific content.
A lot of casual players drop out of the Mlev grind, cause it's too long winded and mindless. If there was content that was engaging and limited to a specific time limit per day, they would keep progressing with it.
Primary Goal: Merits (For HTBF), Job Points (to get master, to unlock REMA clears), Mlevel. (1 to 6 players, small 1% bonus for more players to encourage grouping). Entry once per 24 hour period, 1 hour entry allowance (maybe increased under certain circumstances).
https://static.wikia.nocookie.net/ffxi/images/9/94/Rala_Waterways_Skirmish.png
First open area 5 Apex crabs.
NPC just past these 5 Apex Crabs that counts kills on the crabs, once you have 5 cleared you can get a 15% bonus buff it applies to XP and move to next open area.
Second open area, 5 Apex Raptors.
NPC just past these 5 Apex Raptors that counts kills on the Raptors, once you have 5 cleared you can get a +15% (total 30% now) bonus to XP.
Third area, 5 Apex Bats.
NPC just past these 5 Apex Bats that counts kills on the bats, once you have 5 cleared you can get a +20% (total +50% now) bonus to XP for the run.
Now another open area and an NPC before it, you can talk to it and either spawn 10-15 gold apex crabs to kill with the 50% bonus or a delve boss that gives a chunk of XP and a possible gear drop.
Could also add rare NM spawns in the previous open areas (outside of the 5 needed so you can ignore if you want).
Benefits: Feeling of progression as you kill that is missing from normal apex killing, feeling of "clearing the zone" with a goal to the killing to get to the end, a daily event that you can do specifically to work on progression for casual and hardcore players.
Gear that drops from any NM here and/or abyssea style atmas that boost performance, only give boosts in this area alone. This makes sure it does not hurt gear power / progression anywhere else, and gives more freedom.
I find it hard to engage with Mlev grinds these days, having it setup in the way I suggested would make it feel more rewarding and purposeful. Gear drops can be more powerful and inventive, cause they are limited to this specific content.
A lot of casual players drop out of the Mlev grind, cause it's too long winded and mindless. If there was content that was engaging and limited to a specific time limit per day, they would keep progressing with it.