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View Full Version : Spider Knight's Ancient Box key.



radar
08-07-2026, 10:25 PM
So this key will be from login points, and I guess the way to get it maybe from Ambuscade points?

The tweet implies that if you kill any of the new new NM in Adoulin areas, it will drop a treasure box and unless you have a key you can't get the loot.

https://x.com/FFXI_JP/status/2085606281755402460

Uroah
08-07-2026, 10:49 PM
That sounds like an absolutely terrible idea. Drops you can't even access.

Sounds exactly like what square would do on their massive losing streak.

Dragoy
08-13-2026, 07:00 PM
Would have been kind of funny if it was the only way to acquire the (Orvail Box) key.

radar
08-13-2026, 08:17 PM
This ended up being a good idea for the NM, but almost nobody knows how it works and people still act like it's competetive.

If you win claim, you get to open. You can also use the key, so you get 2 opens of the chest. There is no reason not to group up, since it's personal loot and this is a good thing. You can make an 18 player alliance for the NM and everyone gets the same chest open.

If a player does not join your group, and they do not get claim they can still use the key to get to open the box anyway.

Nothing anyone else does impacts your personal loot.

My only complaint about this is they really should tell us what the augments are, so we can give feedback on what we think they should be. Also more jobs should be on the sets, cor for instance is mainly a melee job now.

Also these NM drops kind of utterly negate the entire point of the new HTBF, and those drops from the HTBF now need augments even more.

Dragoy
08-13-2026, 08:54 PM
Yeah, it is interesting in ways, to say the least, but at least I'll be holding off of collecting any more than I did since they can not be stored yet, as far as I know (as per the usual with new items, for some reason...).

Unsure if any of the pieces are even useful for me at this time, but it was a bit of fun to find at least one of the monsters just based on the two images they shared.

Do wonder if I'd like some kind of a point system (or, similar to the stranger things, items to synergy) more instead of more luck needed for the loot.