View Full Version : synergy augments and storing items
GlobalVariable
04-29-2011, 04:29 AM
I foresee a problem with augmenting my old sky gear. Presently I only take my hecatomb out of the porter moogle when I change into the job that uses it. My rdm doesn't need hecatomb that it can't equip, so back into the porter moogle it goes. Presently augmented items can't be stored in any way. And I certainly can't take the time to re-augment my gear every time I job change for an LS event. Which means I won't be able to use this new augment system on my sky gear. I can't imagine I'm the only one that will be in this situation.
Could the dev team look into finding ways to potentially store augment information to be re-added onto the same item again later, allowing its temporary removal for storing the item, since recording the augment with the item in storage does not seem possible?
GlobalVariable
05-17-2011, 06:03 AM
So, here we are post update and the unaugmented item can even be muled now.
Can anyone tell me if augmented Hecatomb can be muled still? Because normal augmented items from FoV can't. I'd love to see that changed to.
blowfin
05-17-2011, 06:20 AM
Nice idea but unlikely to happen, they'd need to basically triple the amount of data it takes to store information for the armor and overhaul the entire storage system.
GlobalVariable
05-17-2011, 06:28 AM
I'm aware present in game systems can't handle it. Originally was looking to see if seeking new methods for storing the augment itself somehow was a possibility. I'm now wondering if we can mule them, when I mule signed objects the signing stays so maybe the aug data fits as well /hope.
Zyeriis
05-17-2011, 09:15 AM
Nice idea but unlikely to happen, they'd need to basically triple the amount of data it takes to store information for the armor and overhaul the entire storage system.
Which is why this entire concept was a crap idea from the get-go. I really have no clue wtf they were thinking in this last update. Level 95+ mobs in the way of AF quests, sky gear that is augmentable instead of upgrade-able (so we can store it), dynabyssea, voidwatch (centralized VNM with "atmacite" = Abyssea VNMs in specific locations outside of abyssea), HNM/Kings made worse (you want defending ring to be slightly easier to get? too bad, we're making it harder/near impossible). The list goes on to include the half-assed attempts at getting people away from Port Jeuno (which failed, miserably) and adding abyssea npcs to heaven's tower due to "memory issues".
Akujima
05-17-2011, 12:32 PM
@Zyeriis: You're wrong and I'm right. No explanation needed. :cool:
But seriously, they should have just made it so you can enter Dynamis once a day, kept the same drop rate and figure something new out other than this proc !! stuff... And for Abyssea, make the proc !!'s friendlier to certain jobs. PLD and RNG can barely proc !! anything, neither can BST. And PLD and RNG are already getting the shaft from the player base. I just pray to God that this "atmacite" nonsense isn't so broken that it leaves 12/20 jobs bench warming during future endgame content.
Greatguardian
05-17-2011, 12:45 PM
@Zyeriis: You're wrong and I'm right. No explanation needed. :cool:
But seriously, they should have just made it so you can enter Dynamis once a day, kept the same drop rate and figure something new out other than this proc !! stuff... And for Abyssea, make the proc !!'s friendlier to certain jobs. PLD and RNG can barely proc !! anything, neither can BST. And PLD and RNG are already getting the shaft from the player base. I just pray to God that this "atmacite" nonsense isn't so broken that it leaves 12/20 jobs bench warming during future endgame content.
Just stop talking, it just makes things worse. PLD has a ton of Reds, almost as many as WAR. They're just completely redundant in the Red department because War has every single proc PLD does plus Scythe, which NIN doesn't get either. Is PLD useless for Red in a half decent group? Yes. Can it "barely proc anything"? Pff, no.
Akujima
05-17-2011, 01:18 PM
Just stop talking, it just makes things worse. PLD has a ton of Reds, almost as many as WAR. They're just completely redundant in the Red department because War has every single proc PLD does plus Scythe, which NIN doesn't get either. Is PLD useless for Red in a half decent group? Yes. Can it "barely proc anything"? Pff, no.
I fail to see how you've attacked my post, but rather you've defended it and feel like you deserve the credit for it.
PLD and RNG can barely proc anything, BECAUSE WAR and NIN can proc everything RED !!. Yellow !! PLD has even less available divine magic than a WHM, so that gives less importance to PLD's ability to proc Yellow !! As for blue !!, people mostly wait for blunt anyways, because MNK and WHM cover 100% of those. PLD sucks as a Tank and RNG sucks as a DD, so thats a double whammy reason why NOT to bring them along to Abyssea.
"Barely Proc Anything" means they don't even get a chance to by you anyways. Ah whatever, this is stupid. You're just ganna call me on garbage you already know is true. Why would you bring a PLD and a RNG to proc stuff when other jobs are better and can proc just about everything PLD and RNG can, plus more (save a few piercing WS).
The only jobs that are "Needed in Abyssea" are:
WAR, NIN, (Proc Red)
MNK, WHM, (Proc Blunt)
BLU, BRD, BLM and NIN. (Proc Yellow)
THF (for TH) and throw in a SAM and DRK just incase you wanna do slashing proc. But it's not really needed anyways, because when Piercing and Slashing window is up, you can just go farm lower tier NM's for KI's that you don't really want the items from anyways.
That's 10 out of 20 jobs, leaving 50% of the jobs in the dust. So ya, PLD and RNG can barely proc anything when they're not even brought along.
Greatguardian
05-17-2011, 01:28 PM
6 jobs can proc anything in Abyssea.
MNK WAR NIN WHM BLU BLM/BRD. You don't need a bard main to trigger weakness. TH makes 7. Nothing on this Earth could warrant bringing a SAM or a DRK to Abyssea, Slashing Blue or no Slashing Blue.
With that said, it's just Abyssea. It's not like BRD SAM RDM couldn't trio ... everything in the entire game bar-AV/PW at 75 either. Who cares?
Akujima
05-17-2011, 01:39 PM
6 jobs can proc anything in Abyssea.
Ok, so you bash me for saying that PLD, RNG and BST are barely useful for proc'ing anything, then you go ahead and defend that there's even LESS jobs to bring along to Abyssea. Doesn't really seem like you're trying to make a point at all, and rather just attacking some minor inconsistencies in peoples posts.
You know what I meant by "barely proc'ing anything" so thank you for elaborating.
I don't need an editor, but I will continue with my original point. Saying that I hope future content doesn't continue to encourage favoritism towards certain jobs. Why anyone would be ok with letting a trend like that continue is beyond me.
Greatguardian
05-17-2011, 01:45 PM
No, I didn't know what you meant. Most anyone who read your post would not have known what you meant. Paladin can most definitely proc things in Abyssea. That simply does not equate to it being useful, as its multiple procs are all redundant.
The FFXI community has been finding the "best" jobs for the situation at hand for years now. Abyssea did not aggravate the problem. More jobs are needed in Abyssea than have been needed for Endgame Content for years. 6 is a huge number of jobs for an ideal setup. Trying to convince anyone otherwise is just nostalgia-vision on steroids.
Akujima
05-17-2011, 06:03 PM
6 is a huge number of jobs for an ideal setup. Trying to convince anyone otherwise is just nostalgia-vision on steroids.
Why shouldn't all 20 jobs be useful? Is that too much to ask? I mean, they designed and worked hard on creating 20 different jobs for XI, why not try and equalize them? Allow proc'ing to be job/subjob specific. I don't see a huge problem with that.
wish12oz
05-17-2011, 08:29 PM
Which is why this entire concept was a crap idea from the get-go. I really have no clue wtf they were thinking in this last update. Level 95+ mobs in the way of AF quests, sky gear that is augmentable instead of upgrade-able (so we can store it), dynabyssea, voidwatch (centralized VNM with "atmacite" = Abyssea VNMs in specific locations outside of abyssea), HNM/Kings made worse (you want defending ring to be slightly easier to get? too bad, we're making it harder/near impossible). The list goes on to include the half-assed attempts at getting people away from Port Jeuno (which failed, miserably) and adding abyssea npcs to heaven's tower due to "memory issues".
This is the best, most concise, honest and true assessment of the update I have heard.
Why shouldn't all 20 jobs be useful? Is that too much to ask?
In a game where you are trying to keep the jobs somewhat unique, it does not seem like it would be to much to ask, but it really is. The game has constantly changed which jobs are on top through the years at least, so everyone has had their time int eh sun, except WAR, WAR has been good since the RNG nerf.