View Full Version : Signatures for limbus gear
VoiceMemo
05-03-2026, 05:01 PM
SE please change the limbus gear to be able to be signed like how JSE necks were changed to keep the signature. Yes I know this is going though the synergy furnace to make it uncursed but the coding can't be that hard to copy the signature and pass it along to the uncursed piece.
Alhanelem
05-03-2026, 07:44 PM
it's nothing to do with coding and everything to do with you aren't crafting an item with a signature crystal. Aside from that, the original concept of the synergy system was co-op crafting, so if multiple people participate, whose signature should be on the produced item?
Now, should they change entirely how we add signatures to items? Probably. Is that going to happen? probably not.
Voidstorm
05-04-2026, 12:33 PM
JSE necks keep their signature even though you trade it to an NPC to start the augment process.
It's valid to request the same method be applied to this, so it can retain the signature that was already present.
Gwydion
05-05-2026, 12:13 AM
I hate Limbus so much.
I hate the progress bars.
I hate the menus to go up to the next floor.
I hate tracking things after every kill.
Per run, the cognitive load to play Limbus is just too high.
Per week, I just can't physically do 10 runs. Even if matters are not guaranteed (which is a problem) ....Limbus is very exhausting and just plain boring.
Alhanelem
05-05-2026, 02:59 AM
I hate Limbus so much.
I hate the progress bars.
I hate the menus to go up to the next floor.
I hate tracking things after every kill. There's a lot wrong with these statements.
You say you hate the progress bar but then you say you hate tracking things. The whole point of the bars is so you don't have to track things. ???
I don't mind any of these things, or Limubs, at all. I will certainly agree the grind is excessive but I see nothing wrong with the bars, the menus, or killing things. I feel you're making mountains out of molehills.
Voidstorm
05-05-2026, 04:04 AM
I wouldn't care about the progress bar at all if it wasn't prioritized over sending me that info that the server acknowledges that I used a JA, started casting a spell, a mob's death, a mob's position, my party member's position, etc.
If the existence of a progress bar didn't force me to second guess my actions constantly I would be fine with it.
The Impossible to Gauge mob in Temenos is the worst. 20x kill, really?! when I have to /check spam every single mob across 25 floors to find the dumb thing in the first place!!!
Give it a palate swap or ~something~
I'd much rather complete the progress bar 5 or 10x in a single run of each floor and do a single climb once a week or bi-week than do a single completion of the progress bar for every chest.
They already showed it's possible with the data from NMs being stackable up to x10.
Alhanelem
05-05-2026, 05:34 AM
I wouldn't care about the progress bar at all if it wasn't prioritized over sending me that info that the server acknowledges that I used a JA, started casting a spell, a mob's death, a mob's position, my party member's position, etc.
If the existence of a progress bar didn't force me to second guess my actions constantly I would be fine with it.If you're having issues getting actions to work I don't think that has anything to do with the progress bar, I think it probably has a lot more to do with the method by which the game makes the monster's levels dynamic.
Voidstorm
05-05-2026, 09:34 AM
Except the issue isn't ONLY in Limbus. It's in every content that has a progress bar on the top left. Divergence comes to mind most immediately.
Alhanelem
05-05-2026, 06:19 PM
Idk I've never really noticed an issue with this.
Dragoy
05-07-2026, 05:57 PM
I've had that lag issue so much in, indeed, Limbus and Dynamis Divergence, but also in Odyssey.
For Odyssey, I suppose "is that" Izzat.
It's especially fun in Odyssey when it makes the Agon Halo spawn (for me) after over 11 seconds when I move close enough to see it, and by that time I've usually waited before moving in, because I know it will do it, and then I'm already running in sneak/invisible and suddenly K.O.!
That's on Fenrir which is not one of the most populated places to be, too, but since it is different at times, I suppose it might be related to the amount of people doing it at the same time.