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View Full Version : Do You Think We Will Ever Get Another Major Update?



Beastorizer
04-18-2026, 01:41 AM
We kind of accepted the status quo. With the Distant Lands still unexplored (A little bit of the Far-East), I see no reason why XI does not receive major updates.

Still meat on the bones. Wish to be a fly on the wall as to why any major XI content is forbidden.........Combining all servers, XI's populace is equal to if not more than newer MMO who receive major updates (Different companies, different goals, I get it).

Fahzewn
04-18-2026, 06:19 AM
I think over the years, the main points have been discussed numerous times on why a major update and/or expansion has not happened.

From a purely "major" update stand point, one reason brought up is that they are still using and tied down to PS2 (that's Playstation 2) development kits I believe.

In my opinion, the main reason is money and what projects SE decides to invest that money in where they will project (hope for) a greater return.

That said, it does appear that there is an uptick of players lately. Though if they are real players, real players multi-boxing or just simply an influx of bots, I can't say but I don't remember the last time they've restricted character creations on servers...

Alhanelem
04-18-2026, 09:26 AM
I don't know if I would say it's "likely," but I'd say the odds are higher today than they were a few years ago. The XI/XIV crossover has triggered a surprisngly significant influx of players and it could encourage SE to invest a little more into the game.

Voidstorm
04-18-2026, 11:51 AM
I'd like them to revisit their Limbus update.
It has not gone well. even though the event is supposed to appeal to party & solo players, the grind is too long for the minor benefits we get.
The event doesn't appeal to alliances at all since the number of kills per floor skyrockets and the exp/ep rewarded drops to the floor.
Plus there's no real big bad at the end for groups to get excited about defeating. The global big bad once a month for up to 1 chest opening per CN opening just doesn't cut it.

Alhanelem
04-18-2026, 12:08 PM
It has not gone well. even though the event is supposed to appeal to party & solo players, the grind is too long for the minor benefits we get.

I don't really think there's anything to revisit. Everything is a grind for small upgrades in this game, it's been that way since the beginning.

Voidstorm
04-18-2026, 01:52 PM
I'm just saying it's a lot more grind and the reward is less than typical as well.
it's a soul sucking event that barely anyone is willing to dedicate time to over other things.

Gwydion
04-18-2026, 04:01 PM
I'd like them to revisit their Limbus update.
It has not gone well. even though the event is supposed to appeal to party & solo players, the grind is too long for the minor benefits we get.
The event doesn't appeal to alliances at all since the number of kills per floor skyrockets and the exp/ep rewarded drops to the floor.
Plus there's no real big bad at the end for groups to get excited about defeating. The global big bad once a month for up to 1 chest opening per CN opening just doesn't cut it.


Same. I personally don't like the Limbus grind either. When old content like Nyzule has automatic go-up and Omen has simpler menus, it's hard to find Limbus enjoyable.

Alhanelem
04-18-2026, 05:16 PM
Same. I personally don't like the Limbus grind either. When old content like Nyzule has automatic go-up and Omen has simpler menus, it's hard to find Limbus enjoyable.
"automatic go up" would make it even more cheeseable than it already is (and really isn't necessary at all with no pressure of a time limit like Nyzul has), and I don't find anything complicated about the menus.

Gwydion
04-19-2026, 12:34 PM
"automatic go up" would make it even more cheeseable than it already is (and really isn't necessary at all with no pressure of a time limit like Nyzul has), and I don't find anything complicated about the menus.

It is my opinion (and you're welcome to disagree), but: (1) I think that progress bars and temporary items as indicators to move onto the next floor is the most exhausting design choice to bestow upon a player. Then, (2) when you've completed this objective, the progress bar refills again. You go to touch the elevator and can easily/accidentally select the wrong floor.

All of these design choices, while they same minimal to you, actually demand a higher level of cognitive load compared to other events in game (Sortie, Nyzule Isle, Omen, etc etc).

Limbus was supposed to be a new/re-design and while SE did succeed and complete it, I think they could have copied some of the design choices from other aspects of the game.

Alhanelem
04-20-2026, 09:43 AM
I think that progress bars and temporary items as indicators to move onto the next floor is the most exhausting design choice to bestow upon a player. Then, In any context of the word "exhausting" I can think of, yes, I have to disagree.


Then, (2) when you've completed this objective, the progress bar refills again.This is because you're allowed to repeat floors. Most people probably won't want to do this, but it's an option.



You go to touch the elevator and can easily/accidentally select the wrong floor.
So? This is a minor inconvenience at worst. There's no penalty for going to the "wrong" floor other than some seconds of your time wasted. This can also be entirely mitigated by not being in such a big rush to push the button.


All of these design choices, while they same minimal to you, actually demand a higher level of cognitive load compared to other events in game (Sortie, Nyzule Isle, Omen, etc etc). They seem minimal to me because they are. This "cognative load" you speak of is both 1) not significantly higher compared to other events in the game, many of which do also have menus you can "mess up" and 2) mostly meaningless to the average person who can handle this "load" you speak of. And I speak to you on this as someone on the spectrum who stands to be among the most likely to be bothered, telling you that I'm not.

Patience is a virtue. If you have even a tiny bit of it none of these things should be bothering you. Respectfully. You deal with these menus everywhere, particularly teleporting from home points among many other things. You should be used to them enough to know what to do.

While I'm personally not bothered and don't really agree, I do understand people feeling the grind is more substantial than other content. But I don't understand the criticism you've levied in this post. Out of respect I'm passing on the words I'd use to describe my feelings for it.

For me, Limbus went from a content I've ignored since TOAU to something I actually don't mind doing.

Voidstorm
04-20-2026, 11:52 AM
They could certainly have just made it so we can only access Floor 1 of each wing from the entrance, and every floor could have its selection completely removed in favor of the automatic, you run on top of the circle, you go up to the next floor.
Which is exactly how the OG Limbus floor up's worked.
Less menu-ing. Less annoyance.

There's two progress bars at the top left. One has a counter that goes up to 10. The other gives you a temp item if you don't already have one... When adding the one with a counter, why not do the same for the other? That way we would have more freedom in how we do our weekly grind.

a full 18man shouldn't have to do more 7x or w/e the number of kills a party needs to complete a floor. it's ludicrous. Let us actually team up with more friends for the content and it actually make it more fun instead of less fun. We're already giving up on Exemplar Points by teaming up. 3x the number of mobs would be fine since it's 3 parties teamed up. More than that is just punishing us.

Alhanelem
04-21-2026, 02:46 AM
you run on top of the circle, you go up to the next floor.That would prevent you from choosing a specific floor. Some people do things out of order or in different orders, or you're trying to track down the NM mob, if you're doing that you're not necessarily completing floors at all. There are reasons for people to do things differently from the way you are, so what may be convenient for you won't be for someone else.

Limbus isn't linear, you can go through it forwards or backwards or do it in any random order you like, or do nothing at all except search for the NMs or the sparkle spot.

Voidstorm
04-21-2026, 09:10 PM
Limbus was linear until they replaced it with the new version.
Making it linear again would sap a few minutes from people ONLY targeting NMs and from people who finished their run and now need to run to a chest on another wing since they ended the climb in a different wing. (shouldn't happen if you run with the same group every time or do it solo)
The shiny ???, ya it would take longer if you are going to the zone JUST to hit that... That is the only Limbus I even do currently and I don't think that would be a big deal having to climb a few minutes to get to the proper floor.

Alhanelem
04-23-2026, 09:13 AM
Limbus was linear until they replaced it with the new version.well yes, it was, but it isn't anymore. It does not matter whatsoever which floors you do as long as you eventually do them all, and being able to pick any floor is useful if you find out where the sparkly spot is since you can go straight there, and targeting NMs as you mentioned.

But my point is, the way it's set up now has benefits, and the inconveniences are trivial to most people who can handle the "cognitive load." It feels weird to me even mentioning this as someone on the spectrum, as I'm among the category of people most likely to be bothered by this and I'm not. I do not want to automatically go up floors for the reasons stated previously, I don't find the menus difficult and even a half second's hesitation will ensure you don't select a floor you didn't mean to. I also think it's abuseable with the way some approach the content, training lots of mobs to kill at the portal (which is also annoying for others and I'd very much like to discourage that behavior), counting on the automatic transfer to save you if things get out of hand but you manage to kill enough.

snowdropkitten
05-16-2026, 02:50 AM
and the free trial being increased with the website being modernized helps a bit if you ask me

i just hope like i said https://forum.square-enix.com/ffxi/threads/64173-Free-Trial-increase-feedback here that the free trial increase gets adjusted just a little bit to include a bit more then 75 base game

BobbinT
05-18-2026, 05:35 AM
Personally, the most issue felt needed to address is alleviating these "PS2 limitations", mainly related to more server lockdowns & a much better way to address these, felt these more severe even compared to what FF14 dealt with population issues, even that game still had a bit leeway even on very populated servers while locked on FF11 has totally no new way for players to make new accounts there. Could even try copy what FF14 did, with bonus gil/xp if making new accounts on very low populated servers, or maybe reintroduced the old merged servers perhaps.

And the other thing I would really see improved related to that "PS2 limitations" are no more 30 fps limited. We are living on current generations where games has gone way beyond 60 fps. At least native 60 fps limit would already make this game felt very smooth to play.

Lastly, the congested content situations, Domain Invasion's Mireu for one, also related to fps issue, could have a major improvement without it dropped to 1 fps & breaking my speaker, along with the annoyances of unable to target it without needing to walk away about 20+ yalms & returning to make the game sorta refresh its rendering attempts.

nixRidge
05-18-2026, 06:39 AM
I would love an increased framerate limit. Unfortunately, running the game at 60 FPS is really difficult as proven by footage of people unlocking the framerate through various means. I won't discuss how further because of the rules.
Point being, the engine itself has a hard time even reaching 30 FPS sometimes, no matter how strong your computer is. You made a good example with Mireu. 60 FPS in busy scenes would be a miracle even on a top of the line graphics card.
There are so many issues from aging code that we all want the developers to fix. In short, at this point the list of issues is so large. So much so, that I think it'd be more cost effective to just make a new client in a modern programming language, and using a modern graphics rendering API.


Not that I disagree, BobbinT. That's exactly what I hope they will do even if it's a long shot... :)

Alhanelem
05-18-2026, 07:45 AM
I would love an increased framerate limit.The game client logic was heavily designed around running at 30fps. While tools can be used to increase it, even running the game at 60fps is not without issues and can unpredictably break some cutscenes and NPC interactions. Thus, officially raising the limit would be a non-trivial task that would require significant back end code revision and that is extremely unlikely to happen.

nixRidge
05-18-2026, 08:35 AM
Yes. More than just cobwebs to clean up, hence the long shot :)
I don't really think it will happen any time soon if at all. But I like to be vocal about it just in case Square Enix takes notice. I hope they don't get tired of me! :rolleyes:

RichLester
05-19-2026, 10:00 AM
Answering the original question, I think we'll never see another big dlc & SE pretty much said it themselves. They no longer have the expertise available to them to update the game accordingly. The developers have the abilities to make tweaks but that's about it. Won't see another resurgence-sized dlc

nixRidge
05-23-2026, 03:06 AM
I wouldn't be so sure. That might've been their original plan, but things have changed. The player numbers have seen a resurgence of sorts (heh), and while the team expected it to sharply decline back to usual numbers after everyone got their Mog Bonanza weapon and things like that, well it didn't.
People are discovering or re-discovering the game en-masse and falling in love with it again. It's quite beautiful actually, and I think the team appreciates this even more.


We know that the team is working on making PlayOnline cooperate better with Windows 11. Furthermore, in the past, Mr. Fujito stated that they're actively investigating the possibility of adding new zones. And in a recent interview for the game's 24th anniversary, he mentioned looking into improvements to the graphics middleware. This could potentially allow them to make more cutscenes.


In short, while the part of the team that I assume handles stories and missions are working on another title, there's a lot of preparatory work being done to pave the way for potential story content in the future. I think that's pretty exciting!
Unfortunately I haven't found a translation of it, but this is the interview I'm referring to: https://www.famitsu.com/article/202605/75074
In the second to last question, he states that he would like to see more story content and is hoping to assign the FF11 team to produce new story content again.


If he wants to keep the game running until its 30th anniversary, I can't imagine he's going to do so with small tweaks. Or maybe I'm just overly optimistic... :)