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View Full Version : Please reconsider removal of effects of "filled memory gem"



Dekusuta
03-11-2026, 01:41 AM
Hello,
Currently, filled memory gem provided basic +1 trust level up for soloers; up to +5 for a nearly full party of 5.

I understand the new focus on trust upgrades is to provide a flat bonus for soloers, instead of scaling Trust levels based on # of members in a party.

However, i feel it makes more sense to remove the party scaling aspect, but maintain the base +1 trust level from this Key Item. Otherwise some our work upgrading Trust stats will just be to offset the lost stats from the +1 trust level bonus soloers enjoy. Actually for low-man groups relying on trusts, stats lost could be much more as their trusts levels could range from +2~+5

The current trust stats upgrade look quite conservative, I don't think keeping a minimum flat +1 level increase for trusts from the "filled memory gem" for players with this Key Item will significantly impact balance. It simply means players don't start from a disadvantaged position and have spend our trust points making up the gap of the lost level of our trusts but instead build on their stats right away!

Thank you :cool:

Alhanelem
03-12-2026, 07:49 AM
The current trust stats upgrade look quite conservative, The stat upgrades (when maxed) are equilvalent to the trusts reaching Master Level 50. That's +50 to all attributes, 250 HP, 100 MP. The previous level bonuses do not even come close to that.

Remember that in most areas of the game, level difference adjustments are no longer a thing, so adding 1 level does less now than it would have done before those changes began rolling out. And even +5 levels on a single trust still isn't +50 all stats and that HP/MP.

TL/DR: The stat bonuses are stronger than the level bonuses given by the quest previously.

Sueno
03-12-2026, 06:29 PM
The current stat boost is a major improvement over the previous lvl+1.

To give you a comparison: Iroha II could barely hit locus bats in KRT under the previous system. Now, with 50/50 dex and a simple distract from rdm subjob, she can hit locus ghost crabs in bibiki bay. If they add combat skill and magic skill categories this will only get better.