View Full Version : A Special Episode of Primed for Adventure is coming March 25!
Sicycre
03-10-2026, 08:54 AM
Hello, adventurers of Vana'diel!
This is Sicycre from the Community team.
We’re thrilled to announce a special episode of Primed for Adventure, and you won’t want to miss this one!
Join us for an exciting live stream and make your voice heard, adventurers!
We want you to be part of the action.
Share your impressions of the March Version Update that launched today and submit your feedback and questions you’d like us to pass along to the development team.
Whether you’ve explored new content, noticed tweaks in your adventures across Vana’diel, or simply want clarity on specific update details, your feedback will help shape the conversation during the stream. We’ll do our very best to get you the answers straight from the source!
The live stream is set for Wednesday, March 25, so mark your calendars!
Before posting in the thread, please take a moment to review the guidelines below so we can make sure everything goes smoothly:
GUIDELINES
Please focus on providing feedback and questions related only to the March 2026 Version Update.
This helps us gather clear and relevant topics for the live stream.
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Keep your questions and comments concise.
This ensures that we can have everything translated properly and reviewed ahead of the stream.
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Please make sure to spend time playing and experiencing the newest March Version Update before submitting your feedback.
This helps ensure your comments and questions are based on firsthand experience with the latest changes.
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Not all submissions may be addressed during the program.
Due to the limited time available during the live stream, we may not be able to cover every topic, but we will do our best to include as many as possible.
LIVESTREAM
We will be focusing on your feedback and answering selected questions live on Wednesday, March 25 at 5:00 p.m. (PDT) / 8:00 p.m. (EDT)
Thursday, 26 March at 12:00 (GMT) / 1:00 (BST)
Where to Watch:
The official FINAL FANTASY XI Twitch channel: sqex.to/LBG (https://sqex.to/LBG).
* Please note that we will not be taking questions in real time during the broadcast, but we encourage you to share your thoughts in chat as the stream unfolds. The community’s excitement always helps energize the show!
We cannot wait to see all of your feedback and questions.
Thank you for helping to shape the ongoing journey of FINAL FANTASY XI!
Alhanelem
03-12-2026, 07:28 AM
Catching Trust's attributes up to the player has modestly help ed Trust to be able to function in newer contents, with the available attribute gains matching what the player cain gain from master levels. Will future adjustments be applied through the same Trust Point System or something different?
Earning the points through monthly objectives and unknown future events is a bit limiting. Will there be additional methods?
Alhanelem
03-12-2026, 07:46 AM
Secondly... I realize this goes a bit against the main topc but I think the community would really like to know....
Does SE plan on offfering any incentives in the future for players to transfer off of high population worlds and balance populations more quickly?
Sueno
03-12-2026, 05:47 PM
I have enjoyed the new trust system. I increased DEX 50/50 INT 41/50 MND 41/50 and it has let me use any trust I want and they can actually hit higher level mobs now. However, trust still lack Magic accuracy and their weaponskills are quite low dmg compared to a actual player. Can there be a way to apply a player's food effect to their trust? Maybe through a KI or the upcoming trust equipment system?
Svens
03-13-2026, 03:00 AM
1) Are there any plans to increase the murky/alabaster matter acquisition rate in Limbus?
2) Smaller servers are struggling with the limbus NMs, will there be future adjustments?
charon
03-13-2026, 04:54 AM
i like the new adjustment so far only problem i really have is that trust don't have way u can tell them to buff up before a fight/bcnm/htmb/ambuscade like shinryu fight u run in and shinryu kills trust b/c they are buffing and can't cure fast enough b/f they die
Gwydion
03-15-2026, 12:01 AM
There is too much social pressure in FFXI to use 3rd-party tools in Sortie, particularly position manipulation and menu interaction from a distance.
As a player, I don't want to cheat, but the March Update provides Trust updates which is welcome, but it doesn't close this player performance gap.
I can play Sortie with Trusts (can't clear a basement boss) or I can play with actual people who insist that I cheat...or I will get replaced.
What's an honest player to do?
I don't want to see players banned or subscriptions decline, so here's my suggestion:
1.) Can SE be more aggressive about disconnecting players who run at insane speeds, in Sortie?
2.) Can you validate 0x5C packets so that Bitzer teleportation only works within range of said Bitzer?
// PS2: GP_CLI_EVENTENDXZY
struct GP_CLI_EVENTENDXZY
{
uint16_t id: 9;
uint16_t size: 7;
uint16_t sync;
float x; // PS2: x
float y; // PS2: y
float z; // PS2: z
uint32_t UniqueNo; // PS2: UniqueNo
uint32_t EndPara; // PS2: EndPara
uint16_t EventNum; // PS2: EventNum
uint16_t EventPara; // PS2: EventPara
uint16_t ActIndex; // PS2: ActIndex
uint8_t Mode; // PS2: Mode
int8_t dir; // PS2: dir
};
3.) Can you offer a Permanent Key Item for players who beat Aminon so they can choose various Boss Bitzer destinations? (This would reduce warping and speed hacks. In fact, offering a modest +5% gallimaufry reward for this accomplishment, would make the warping and speed hacks redundant).
Rosalie
03-15-2026, 12:16 AM
Will there be other opportunities to earn Alter Ego Points aside from the Monthly RoEs?
Alhanelem
03-15-2026, 08:32 AM
Will there be other opportunities to earn Alter Ego Points aside from the Monthly RoEs?
Based on the desription the 100 point item may be given for an evnt or events in the future but that's about it as I understand it. Keep in mind the alter egos are basically getting 50 master levels (minus the subjob benefits) from the maxed out point pool.
At any rate, given the suggestion that points will be given for some event reward (vanabout maybe?) it woul be great to hear about when that might happen and what the next steps for alter ego enhancement are?
HopefulNAPlayer
03-15-2026, 10:22 PM
There is too much social pressure in FFXI to use 3rd-party tools in Sortie, particularly position manipulation and menu interaction from a distance.
As a player, I don't want to cheat, but the March Update provides Trust updates which is welcome, but it doesn't close this player performance gap.
I can play Sortie with Trusts (can't clear a basement boss) or I can play with actual people who insist that I cheat...or I will get replaced.
What's an honest player to do?
I don't want to see players banned or subscriptions decline, so here's my suggestion:
1.) Can SE be more aggressive about disconnecting players who run at insane speeds, in Sortie?
2.) Can you validate 0x5C packets so that Bitzer teleportation only works within range of said Bitzer?
// PS2: GP_CLI_EVENTENDXZY
struct GP_CLI_EVENTENDXZY
{
uint16_t id: 9;
uint16_t size: 7;
uint16_t sync;
float x; // PS2: x
float y; // PS2: y
float z; // PS2: z
uint32_t UniqueNo; // PS2: UniqueNo
uint32_t EndPara; // PS2: EndPara
uint16_t EventNum; // PS2: EventNum
uint16_t EventPara; // PS2: EventPara
uint16_t ActIndex; // PS2: ActIndex
uint8_t Mode; // PS2: Mode
int8_t dir; // PS2: dir
};
3.) Can you offer a Permanent Key Item for players who beat Aminon so they can choose various Boss Bitzer destinations? (This would reduce warping and speed hacks. In fact, offering a modest +5% gallimaufry reward for this accomplishment, would make the warping and speed hacks redundant).
I want to echo this sentiment here. I'm very skeptical that increasing Trust stats from 0 to 50 will help us close the gap between solo play and party play (especially where cheating is concerned). What can we expect from Trust-enhancing Armor? Will it take into account player stats, pet stats and Trust stats? Can Trust stats be tuned to discourage cheating in Sortie?
With respect to Content Level, what benchmark or performance baseline can we expect from Trust enhancements? As an example: it would be nice to see a group of 3 people take 3 trusts into Sortie and kill 4-6 bosses....but I understand if this is too optimistic.
Kuwabaraone
03-17-2026, 01:22 AM
I have questions:
1) How will increasing Trust stats help with more challenging content, such as Sortie Bosses or Provenance Walker or even, say, Shinryu?
2) Is there any way to increase Gallimaufry given in Sortie to better streamline the upgrade process while keeping other means intact?
3) When can we see a Fujito-P Trust and what will it do?
4) Since the theme is "Treasure Hunting" this month, does that mean we as players can get the full benefits of Treasure Hunter that Thieves natively have, and will it also increase drop rates of items that are not easily received?
5) Is there such thing as a Shantotto III Trust?
6) When is Bahamut summonable, and what quests/storyline do we have to complete to unlock this Summon?
Velner
03-20-2026, 02:03 AM
Hello. Thank you for taking the time to answer questions from the players. Given that the stated objective of the Trust update is to increase the ability of players to enjoy Final Fantasy XI solo, I was curious if the future development of content would also be designed with solo play in mind. Can we expect future content to be casual difficulty similar to Limbus or are there plans to also continue to develop difficult, challenging content similar to Odyssey? And as an aside, does the XI development staff truly have the ability to once again add new assets and zones to Vana'diel? Can we expect to travel to new, far off lands and encounter new beasts in the future!? Thank you for your time.
Dragoy
03-20-2026, 06:38 AM
- Alter Egos: More about the future I suppose, but are there any plans on enabling adjustments to behaviour like, being able to ask Ygnas to not use area attacks with damage over time attacks... or make Ygnas, and others to not move?
- Alter Ego Fellows: I like the idea of using equipment with them, we already have that with Adventuring Fellows. I always liked Adventuring Fellows more than Alter Egos, and wished them to be used for Trust/Faith Magic instead, but it is such a different system I suppose we can not use it any longer. I still wonder if it could somehow be used with Trust Magic, like, build our own Alter Egos from the ground up?
- Resolved Issues: Please actually let use know what was fixed. "Various issues with incorrect text." does not tell us much, so we need to re-check, and sometimes that means creating a new character and playing through the game again.
- Wing Skill: Any specific reason for this translation, I wonder? I think the Japanese version refers to feathers, and well, even that seems a little weird for me for a skill used for digging... but I do find wing a little bit more weird here.
- Reives: I have been meaning to ask for removing the timer on these, but I suppose 1 minute will do for the most part. Not sure what issues 11 seconds or so would do, but, could we maybe have Reives ignore people on Chocobos, or mounts?
Thank you!
Xephalos
03-21-2026, 06:03 AM
I capped STR:50/50 and DEX:50/50, along with INT:35/50 for the new trust system, which helped with weapon accuracy for trusts like Zeid II and Ayame, but the amount of damage only slightly increased. Shantotto II also only showed a very slight increase in average DPS.
Trusts have always done well as Support when the player isn't mainly support, but if a player wants to level a support job such as PLD, WHM, and BRD, then trusts become disadvantaged and the leveling up experience can drastically slows down.
I'm looking forward to the armor system for trusts because stat boosts can be limited, especially at higher levels where a difference of +50 won't change much in a difficult fight, whereas armor has additional effects, augments, abilities, and such.
Also, a trend of game crashing started occurring for High Tier Battlefields(i.e. The One To Be Feared) and large packets lagging Domain Invasions after the March update.
YosemiteYogorockBlondelle
03-24-2026, 12:40 PM
Hello still not sure all I wanted to say into one Post thus instead of having no post's completed at all, will do a couple or a few before I end up on the ends of having no posts up at all being too late to post anything at all by the next stream comes up to this forum for a close.
1.) I've really enjoyed the event for them thus far but "Mainly" I am really loving the new Goblin Taylor chest patterns RSE gears getting upgraded into their i-Lv. Versions even via the Synergy Furnace... that was added for their hands and feet gears this update:
A.> my question would be can we expect further updates/upgrades to them for +2, +3, +4 like we have for Artifact/relic gears onto those i-Lv. RSE gears, and will they even eventually be included with any added Augmenting stats to them?
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B.> Would the Level 62's BCNM Dropped RSE versioned of the RSE gears get the same treatment eventually-(?) since I thought I had the feet gears Magna M Ledelsens for the synergy furnace in not even noticing I actually had the feet gear Wood M Ledelsens when I was attempting to synergize the i-Lv. RSE Magna M. Ledelsens in somehow totally missing it➡️ in not seeing I was actually putting into its synergy recipe the Level 62's Versioned RSE Footgear Wood M Ledelsens into the Furnace whilst in trying to figure out why it wasn't working which even thought it was a bug going on with it at one point in doing it quite it a few times over repeatedly for a bit of a time until eventually realized I had those lv.62 RSE gears on my Yogorock character in finding out I never did the feet gear Goblin Taylor chest pattern quest which by mistakenly having the wrong RSE Feet gear for the Synergy furnace it made me think or made myself wonder if they'll ever do those Level 62 RSE gears as an example "Wood M. Gears" into their i-Lv. Versions too or if they've ever futurely do decide to upgrade the current hands & feet RSE i-lv. gears into more HQ upgrades then would those level 62's RSE's be used instead as those being a part of the recipe's upgrades items list into a possibility for +2, +3, +4?
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C.> Will we eventually get to futurely be seeing the body and leg RSE gears of the set get the i-lv. Upgrades effect that they were added for those hands & Feet gears this month's March update? even one further up onto that as well as will we finally see this set get it's missing Head Gears in RSE but as I-Lv. RSE Set to it as well? if too much futuristic to talk about it for actually might be already thought of for future plans not to be mentioned until closer time of release or ?-least be mentioned to the dev's at this time-? then alrighty on it, understandable.
Alrighty seems that's I can remember for it I was going to do for it or all I can think for the RSE I-Lv. Gears Post, Now onto the separated posts for the trusts stuff but Wing Skill too :cool: and all while trying to remember what else for this Q & A plus comments for the posts up by me that I would plan to be here too with soo little time or very few days remaining well....
I'm also in with those here that don't use mods/third party tools on any type of tools to play ffxi thus I know what they're speaking about for their sentiments about being full-on, fully an Vanilla player/Vanilla Players as well in the posts a few down below mine here
⤴️⛓️...."Added in by an edit" from 2 lost posts not been posted yet in attempted to submit them hours up writing's after posted this post above hours upon hours ago with a like added to this post before added this into this post :( \:;(>.<);:/ ↗️⬆️
:eek: I sooo very much extremely upset in lost hours in hours of an to yet be posted write up for the "wing skill post" by not knowing they've made a changed to the ffxi forums that now has an ability for tokens to expire blocking any submissions from occurring even with hitting the moving back/hitting webpages back button to recall still showing all that was written into the fields box*` ("as it used to be") *has the exact same effect even hitting the Preview Post button has that exact same effect - in reaally wishing I had been knowing about this change at some point to have an submission feeling like you've just hit "Auto-delete all" in not being able to retrieve all that had be written for hitting submit cause otherwise I would have totally had done copy all "that was written" over jumping between playing the game eventually coming back to write more into it for a post, Anyways, as now I am frantically having to sit here thinking in memory loss of it all over what was written out for the Wing Skill/chocobo digging skill as well as feeling like shouting it out "fraaap" to its occurrence lost write up plus the trusts write up too, {I Will try my best to rewriting them but feeling like giving up on a reattempt post write up at this point as well for rewriting it all up again being over top of this being placed to the bottom under its reattempt write up next posts as well}: :eek:
Catmato
03-24-2026, 01:09 PM
I really enjoyed the Strange Happenings FATE-like events with Fafnir and Kirin. Are there plans to make more events like that? Maybe permanent events?
YosemiteYogorockBlondelle
03-26-2026, 05:28 AM
LOL :p frantic recalling it as an attempt write up soo anyways, ... Lets get on with it :cool:
For the Wing skill added into the March 2026 update...
So for the Chocobo Digging Skill labeled as Wing Skill'ed thus far there are players who are wondering why it's not being called/named as Beak-Skill instead of it named as wings skill since it's actually its mouth "Beak" on the chocobo that's actually hitting in pecking at the ground, pecking away digging into the dirt for discovery for treasure's?, but Anyway's <"Mainly," it's just>I'M so happy that I can now finally check it to be known where it is at with having the abilities into be seen shown into the chatlog over what's my Chocobo's "chocobo wing/digging skill" is currently at for the levels when at a time from all of those past years upon years where it all had seemed like a pointless task to be doing it for raising its dig skill Level's up when it was set in as a part of all those past campaigns being added into them but I am very thankful I can see it now even for up in coming campaigns, Like My Yogorock characters Chocobo is only a very low level Lv.2 dig skill whilst my character Blondelle's chocobo wings digging skill is at Lv. 8, ...that being said....
}{This list part is the write up piece that I've totally forgotten what it was I had written into them as well as I had them all masterfully had them all written out well too which is the only part I remembered about them too for A, B, & C.}}
A.)> Will there be any futurely plans to being able to raise a Chocobo's digging skill's "wing skill" in other ways/added other methods to raise their numbered level's up onto your birds chocobo digging skill levels by maybe using a speck of the networking "Chocobo raising's systems" though for instead the already raised or called forth/rented/mounted called forth Chocobo's or would there be a way through the Chocobo Societies NPC's racing system to have stories/other completive objectives setup chosen to raise one's Chocobo "Wing Skill⇒Digging Skill" up's besides past years campaigns to up-on-coming campaigns as well?
---{really wish I could remember all that I had written here for List A.)> as it's quite a bit smaller amount being there then it was originally written for a filled in length too that I recall being same for the continued into B.)> too}---
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B.)> ↗<{or}>⇒ Will there be items used/will there be usable items to raise a Chocobo's Wing "digging" skill like Chocobotrain/R Chocobotrain tokens are used to raise chocobo skills such as Strength, Endurance, Discernment, and Receptivity but instead for digging or instead on items like we use on us/our characters that raises our magic/combat skills into that type of items method to raising chocobo digging levels up or could we be obtaining items from the chocobo society npc's, chocobo circuit npc's that could potentially increase the amount on gained chocobo digging skill's numbers up completed since it goes all the way up to 100 digging skill level as well...
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C.)> So with this new wing skill added to shown digging skill's level on your chocobo into the chatlog or by a checking with a Chocobo society NPC "aptly named chocoobgals" even on a guy/boy npc➡️ ... "will we finally get to see it in having chocobo feeds/digging foods not taken up the space in our inventories when digging leaving it opened to the treasures obtained by our digging with chocobo's keeping it available into that slot for treasures instead of having digging feeds/foods such as the Gysahl Greens/Gausebit Grass or any other chocobo foods useable digging foods being stuck>stocked into that space that could be available for even more items\rewards dug up by wing's skill digging's, methods for using up gysahl greens certain amounts or stacks being implemented in synthesis recipe to hold stacks to trade to bird or an chocobo society NPC and we will be able to trade a certain amount of the dig food with a count number in chat to be noting how much of the amounts of chocobo food remains in chatlog before more trades amount of chocobo dig food are to be needed with an ability to trade stacks of it and...
So now next is up with only soo little hours remaining up plus editing this one past posts into this that is coming up next by redoing the post trusts stuffs in a new post plus edits to this still and ...trust armor stuff's new post as well...
- Alter Ego Fellows: I like the idea of using equipment with them, we already have that with Adventuring Fellows.
...Soo the Adventure Fellows armors were nothing but cosmetics "looks" Junkedly that did not even give any stats to them on our Adventure fellow gears worn\gears swaps with-in the abilities to change their gears up in Jeuno's Ru'Lude gardens with a npc nearby that could use points on to spend their points thus... which... being the only armors that I can even remotely can think of being armors dropped in regular dyna zones Dragoy that even gave our adventure fellow's any stats at all with the problematic ridiculousness ordeals where we as players had to be the one's wearing them instead of them in our adventure fellows wearing those armors with stats increased as it should have been trade them the armors with the stats to them wearing it that actually gave your adventure fellows the stats thus surely no one wants that disappointing mistake made with the armors to npc's for our Trusts getting those armors added onto them but this will also be included in doing a part of the trusts separated posted post as well.
YosemiteYogorockBlondelle
03-26-2026, 08:57 AM
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So as same with limit points having the system that increases your players base stats str. all the down through Chr. on your character now added into the trusts system, Will we be seeing a system built around per character trusts per each in every trusts that we own getting their own added unlockable abilities plus stats fitting to them to which they're using in battles where same as we get under the jobs names each having their own instead we get the system with the names of each in every trust that we own having their own merit like system but be fitting into a master level's type of system per every trust even adjusting what they use in battle which could be more direct too to amount of Mp or HP each in trust has for usage based on being fitting to type of trust for magical/magic caster/mage, or Hp/hitting/dedicated damage non-mage trusts, or Tanks trusts, or Ranged Trusts, or etc. be beneficial into each in every trust we have unlocked into our players char.'s use's...
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Soo since limited on time being right down to almost the hour under an hour remaining thus :rolleyes: :p I will post what I have on this thus far then continue to edit > Add into it > correct it as adjustments to what I am trying to say > Also cause I have yet to get to the rewrite in for the armors on trusts bit yet/part of it yet that was lost by unpostable timed out tokens since yesterday contined onto today in still trying to pull it out my brain on everything that would have already been written out too.