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View Full Version : possible Naja (UC) melee damage bug



Annalise
12-27-2025, 02:31 AM
Platform: Windows 11
ISP: Verizon Fios
Type of Internet Connection: Fiber Optic
Internet Connection Speed: 300Mbps
Date & Time: 12/26/25 12:30PM
Frequency: Every time
Character Name: Annalise
Race: Hume F
World: Bismarck
Main Job: Blue Mage, Lv.99
Support Job: Warrior
Area and Coordinates: Sealion's Den, battlefield; The Warrior's Path, Very Difficult
Party or Solo: Solo with five trusts
NPC Name: Trusts: Naja (UC)
Cornelia
Monberaux
Qultada
Koru-moru
Monster Name: Tenzen
Steps:
1. Entered into fight on very difficult.
2. Summoned my five trust.
3. Used Erratic Flutter, cocoon, nature's meditation, Occultation.
4. Used unbridled learning and defusion with mighty guard.
5. Used provoke on Tenzen.
6. Cast dream flower, silent storm, entomb, Tenebral Crush on Tenzen, also targeting the three taru up top.
7. During the fight, Naja consistently is hitting for 0. This is not when he is invincible, as myself and other trusts are hitting him for damage. It's before his Yeagasumi and Meikyo Shisui (Meikyo making everyone hit for 0)
It's throughout the entire fight. Naja's critical hits are also hitting for 0, which is interesting as a critical hit usually raises the attack ratio by 1.0.
This is also while under Chaos Roll, Dia 3, and defense down from Tenebral Crush.

Something seems to be off with melee damage and attack/defense ration with Naja (UC) trust. She seems to be floored at hitting for 0 when no other trusts are hitting for 0, including when hitting for critical hits. Again, not during when he is invincible it's the entire fight.

Dragoy
12-27-2025, 04:59 AM
You'll probably want to use the template from the thread:

Welcome to Forum: In-Game Bugs!

Otherwise reports tend to end up under "insufficient information" by default. >.<

Annalise
12-27-2025, 09:48 AM
You'll probably want to use the template from the thread:

Welcome to Forum: In-Game Bugs!

Otherwise reports tend to end up under "insufficient information" by default. >.<

Thank you! I fixed it

Alhanelem
01-01-2026, 04:51 PM
You will want to test with other trusts and provide data as well. "Something seems off" is not a good bug report- I say this as someone who has spent years in game dev QA. The more specific and precise you can be the better. SE doesn't have time to do trial and error for player bug reports. You will want to provide exact steps that will reproduce the unintended behavior and show that it actually is unintended.

This isn't meant as criticism of you; rather just to encourage you to provide enough details that if there actually is a bug here, that SE is actually able to address it and make Vana'diel a better place. :)

Annalise
01-04-2026, 10:51 AM
You will want to test with other trusts and provide data as well. "Something seems off" is not a good bug report- I say this as someone who has spent years in game dev QA. The more specific and precise you can be the better. SE doesn't have time to do trial and error for player bug reports. You will want to provide exact steps that will reproduce the unintended behavior and show that it actually is unintended.

This isn't meant as criticism of you; rather just to encourage you to provide enough details that if there actually is a bug here, that SE is actually able to address it and make Vana'diel a better place. :)

Noted, thank you. I did mention the other trusts are not hitting for 0 but can specify that more

I also did not number steps but gave a dialogue of how the fight went down from the start. what should be said differently?